From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (adding image)
(Image -> File)
Line 10: Line 10:
|released={{rd|1990}}
|released={{rd|1990}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|followed by=[[Steel Gunner 2]]
|followed by=[[Steel Gunner 2]]
|series=Steel Gunner
}}
}}
{{Wikipedia}}
{{Wikipedia}}
{{marquee|Steel Gunner marquee.jpg}}
{{marquee|Steel Gunner marquee.jpg}}


'''Steel Gunner''' is a first-person [[shooter]] arcade game that was released by [[Namco]] in [[1990]]. It runs on Namco System 2 hardware. A sequel named [[Steel Gunner 2]] was released in [[1991]].
'''Steel Gunner''' is a first-person [[shooter]] arcade game, that was released by [[Namco]], in [[1990]]. It runs on Namco System 2 hardware, and was the second game from the company to utilise lightguns (the first was [[Golly! Ghost!]], which was released earlier in 1990, and was also their fourth game to allow scores not ending in "0"); a sequel, [[Steel Gunner 2]], was released in [[1991]] and the US version of this was the second game from the company to feature that Federal Bureau of Investigation's "Winners Don't Use Drugs" screen in the attract sequence (the first was [[Tank Force]], which was released earlier in 1991).


In Steel Gunner, the players must take control of Garcia and Cliff who are cops in the Neo Arc police force. Their mission is to stop the radical terrorist group STURM as they have captured the well-known authority on physics, Dr. Ryan, and his assistant, Dr. Ellis, in order to create an abominable war machine.
{{Continue Nav}}
 
In Steel Gunner, the players must take control of Garcia and Cliff, who are cops in the Neo Arc (which is a pun on Newark, New Jersey) police force; their mission is to stop a radical terrorist group STURM (it is not known what the letters stand for), as they have captured the well-known authority on physics, Dr. Ryan, and his assistant, Dr. Ellis, in order to create an abominable war machine. Like how [[Phelios]] (which was released two years earlier, and also ran on NS2 hardware) created the illusion of allowing scores not ending in "0", it creates the illusions of not having any scoring counters (like [[The Return of Ishtar]] and [[Yōkai Dōchūki]]) - but it has the text "1UP", "HI-SCORE" and "2UP" on its title screen, which indicates that it does. The players can shoot anything on the screen, including all background objects and even innocent bystanders; however, if they should do the latter, it will cause them to lose energy.


{{Continue Nav}}
<gallery>
<gallery>
  Image:Steel Gunner flyer.png|North American flyer.
  File:Steel Gunner title screen.gif|Title screen.
File:Steel Gunner gameplay.gif|The first act of the game.
File:Steel Gunner flyer.png|N. American arcade flyer.
</gallery>
</gallery>
{{ToC}}
{{ToC}}


[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Arcade]]
[[Category:1990]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:Single player]]
[[Category:Multiplayer]]

Revision as of 08:40, 30 July 2013

Template:Infobox

Steel Gunner marquee

Steel Gunner is a first-person shooter arcade game, that was released by Namco, in 1990. It runs on Namco System 2 hardware, and was the second game from the company to utilise lightguns (the first was Golly! Ghost!, which was released earlier in 1990, and was also their fourth game to allow scores not ending in "0"); a sequel, Steel Gunner 2, was released in 1991 and the US version of this was the second game from the company to feature that Federal Bureau of Investigation's "Winners Don't Use Drugs" screen in the attract sequence (the first was Tank Force, which was released earlier in 1991).

Template:Continue Nav

In Steel Gunner, the players must take control of Garcia and Cliff, who are cops in the Neo Arc (which is a pun on Newark, New Jersey) police force; their mission is to stop a radical terrorist group STURM (it is not known what the letters stand for), as they have captured the well-known authority on physics, Dr. Ryan, and his assistant, Dr. Ellis, in order to create an abominable war machine. Like how Phelios (which was released two years earlier, and also ran on NS2 hardware) created the illusion of allowing scores not ending in "0", it creates the illusions of not having any scoring counters (like The Return of Ishtar and Yōkai Dōchūki) - but it has the text "1UP", "HI-SCORE" and "2UP" on its title screen, which indicates that it does. The players can shoot anything on the screen, including all background objects and even innocent bystanders; however, if they should do the latter, it will cause them to lose energy.

Table of Contents

edit