StrategyWiki:Sandbox: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
reset
m (n/a)
m (reset)
Tag: Manual revert
 
(59 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Do Not Remove (Sandbox Header)}}
{{Do Not Remove (Sandbox Header)}}
<!-- When blanking the sandbox, please do so UNDER this comment only -->
<!-- When blanking the sandbox, please do so UNDER this comment only -->
== Demon Pikachu's Sandbox ==
<!-- My sandbox. Don't mess with it. -->
=== Signatures ===
[[User:Demon Pikachu|<span style="color:#8a1414;font-variant:small-caps;">Demon </span>]] [[UserTalk:Demon Pikachu|<span style="color:#8a1414;font-variant:small-caps;"> Pikachu</span>]]
[[User:Demon Pikachu|<font color=red>D<font color=#DC0000>e<font color=#A50000>m<font color=#6E0000>o<font color=#370000>n<font color=black> Pi</font>k</font>a</font>c</font>h</font>u</font>]]
That  [[UserTalk:Demon Pikachu|<span style="color:red;font-variant:small-caps;">Funky </span>]] [[User:Demon Pikachu|<span style="color:#A50000;font-variant:small-caps;"> Demon Pikachu</span>]]
=== Tables ===
===Moveset===
A fake Smash moveset from my Smash Wiki userpage.
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
|-
! colspan=2 rowspan=3 | [[Neutral attack]]
| rowspan=3 |  || 1.5% || rowspan=3 |Swipes forward with claws twice, followed by two hits from Tengu’s Fan, knocking the enemy back pretty far.
|-
| 3%
|-
| 5%
|-
! colspan=2 | [[Forward tilt]]
|  ||7% ||Performs a roundhouse kick, dealing wicked knockback. Has the highest knockback of all of Lucky’s tilt attacks.
|-
! colspan=2 | [[Up tilt]]
| || 3.5% ||Shoot a regular arrow upwards, dealing damage to those it hits. Has disjointed hitboxes and is great for juggling. References the Archery Sport from the game.
|-
! colspan=2 | [[Down tilt]]
| || 4% || A downward swipe from Lucky’s claws. Best combo tilt, can combo into itself and a string of up tilts from 0%-10%.
|-
! colspan=2 | [[Dash attack]]
| || 7% || Dashes forward in his “top speed” pose from the Marathon Sport from the game. Can be charged to deal more damage. 
|-
! colspan=2 | [[Forward smash]]
| || 1.5% (uncharged, slash 1), 3% (uncharged, slash 2), 10.5% (charged, slash 1), 15.5% (charged, slash 2) || Rears back and then slams Tengu’s Fan into the opponent. Can KO around 60% on the edge of the battlefield.
|-
! colspan=2 | [[Up smash]]
| || 5% (uncharged), 16.5% (charged) || Jumps up and does the Helicopter trick from the Skateboard sport. Can KO around 55% and has the fastest start-up of all Lucky’s smash attacks.
|-
! colspan=2 | [[Down smash]]
| || 12.5% (uncharged). 21.5% (charged) ||Charges up and unleashes a powerful whirlpool around him. Does electrical damage if fully charged.
|-
! colspan=2 | [[Neutral aerial]]
| || 10% (early), 8% (late) || Does a flip while on the skateboard. The early hit can kill off-stage at around 110%. The late hit can combo into itself or another area up to 60%, and can lead into an up smash up to around 90%.
|-
! colspan=2 | [[Forward aerial]]
| || 4%(uncharged) 23% (FULL CHARGE) ||Throws a rugby ball at the opponent. If the Marathon gauge is full, the rugby ball will deal fire damage .
|-
! colspan=2 | [[Back aerial]]
| || 8% || Kicks backward. good spacing tool, although it doesn't kill at the edge of Final Destination until about 150%.
|-
! colspan=2 | [[Up aerial]]
| || 4.5% (hits 1-4) 9% (final hit) || An upward spin with the skateboard. Spins 4 times and then finishes with an aerial kick.
|-
! colspan=2 | [[Down aerial]]
| || 12% (initial hit), 4.5% (other hits) || Unleashes a flurry of arrows, hitting everyone below him. The middle arrows deal tons of damage if all of them hit the opponent.
|-
! colspan=2 | [[Grab]]
| ||  ||Tengu appears and uses his (very long) hook leg to pull opponents into Lucky’s hands. Huge range.
|-
! colspan=2 | [[Pummel]]
| || 4.5% (aqua,10 pummels maximum) 7.5 (marathon, 7 pummels maximum)  || Bashes the opponent with a Sacred Scroll, dealing damage depending on which gauge is fuller at the moment.
|-
! colspan=2 | [[Forward throw]]
| || 8% || Kicks the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
|-
! colspan=2 | [[Back throw]]
| || 7% || Shoots the opponent backwards with the Samurai’s Bow.
|-
! colspan=2 | [[Up throw]]
| || 9% ||Throws the opponent upwards, then unleashes a kick that shoots them downwards. Has a useful meteor effect over the edge.
|-
! colspan=2 | [[Down throw]]
| || 5% || Slams the opponent down. Really generic, I know.
|-
! colspan=2 | [[Floor attack]]
| || 7% || Slides and kicks in front of him.
|-
! colspan=2 | [[Edge attack]]
| || 5% || Gets up and shoots a arrow from the Samurai’s Bow.
|-
! colspan=2 | [[Neutral special]]
| Oni Flames|| 7.5% (initial attack) 4.5% (dot)|| Shoots fire from the Sacred Scroll from the Onis.
|-
! colspan=2 | [[Side special]]
| Tengu Breeze|| 9.75%||Creates a tornado with the Tengu Fan. Great for launching and has very low hitlag.
|-
! colspan=2 | [[Up special]]
| Super Fire Arrows|| 10.5% (arrows) 5% (explosion)||Shoots 4-7 Super Fire Arrows from the Samurai’s Bow.
|-
! colspan=2 | [[Down special]]
|Wave Pool || 14.5% ||Create waves from under Lucky, pushing opponents back and dealing a large amount of damage.
|-
! colspan=2 | [[Final Smash]]
| Great Sakura Blast/ Doodle Champion Stampede/ Insanity Tsunamity|| 65% (Great Sakura Blast) 55% (Doodle Champion Stampede) 95% (Insanity Tsunamity)|| Uses the power of the 7 Sacred Scrolls to fire an immense beam of Sakura Power. If Marathon gauge is full (fill it by taking damage), then all the residents of Doodle Champion Island will stampede, causing all who where hit to get stuck in the ground. If the Aqua Gauge was full (fill it by healing), Lucky will call upon Princess Otohime to create a large tsunami with her dances, dealing large damage. If both gauges are full, summon Momo the Trophy Master to unleash a barrage of powerful magic before using Great Sakura Blast with Lucky.
|}
wa
==Template==
It's THE template. Use it for Super Smash Bros Characters.
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
|-
! colspan=2 rowspan=3 | [[Neutral attack]]
| rowspan=3 |  ||  || rowspan=3 |
|-
|
|-
|
|-
! colspan=2 | [[Forward tilt]]
| ||  ||
|-
! colspan=2 | [[Up tilt]]
| ||  ||
|-
! colspan=2 | [[Down tilt]]
| ||  ||
|-
! colspan=2 | [[Dash attack]]
| ||  ||
|-
! colspan=2 | [[Forward smash]]
| || ||
|-
! colspan=2 | [[Up smash]]
| ||  ||
|-
! colspan=2 | [[Down smash]]
| ||  ||
|-
! colspan=2 | [[Neutral aerial]]
| ||  ||
|-
! colspan=2 | [[Forward aerial]]
| ||  ||
|-
! colspan=2 | [[Back aerial]]
| ||  ||
|-
! colspan=2 | [[Up aerial]]
| ||  ||
|-
! colspan=2 | [[Down aerial]]
| || ||
|-
! colspan=2 | [[Grab]]
| ||  ||
|-
! colspan=2 | [[Pummel]]
| ||  ||
|-
! colspan=2 | [[Forward throw]]
| ||  ||
|-
! colspan=2 | [[Back throw]]
| ||  ||
|-
! colspan=2 | [[Up throw]]
| ||  ||
|-
! colspan=2 | [[Down throw]]
| ||  ||
|-
! colspan=2 | [[Floor attack]]
| ||  ||
|-
! colspan=2 | [[Edge attack]]
| ||  ||
|-
! colspan=2 | [[Neutral special]]
| ||  ||
|-
! colspan=2 | [[Side special]]
| ||  ||
|-
! colspan=2 | [[Up special]]
| ||  ||
|-
! colspan=2 | [[Down special]]
| ||  ||
|-
! colspan=2 | [[Final Smash]]
| ||  ||
|}
I'm not joking. Use this to help make the movesets for the SSBU characters. I can't do it because I'm workin on UNDERTALE.
== Pakuchi's Sandbox Spelling/grammar/punctuation/typographical correction Copyedit (minor) Fixing style/layout errors ==
{{Pokemon Trainer Group
|{{Pokemon Trainer Table
|game=E
|trnr1= [[File:PKMN Emerald CoolTrainerM.png|left]] Cool Trainer Randall (SPEED ROOM)
|pkmn1= {{PokePic|Delcatty}}{{bp|Delcatty|27}}
|rwrd1= [[File:Pokebuck.png]]1296
|trnr2= [[File:PKMN Emerald CoolTrainerF.png|left]] Cool Trainer Mary (ACCURACY ROOM)
|pkmn2= {{PokePic|Delcatty}}{{bp|Delcatty|27}}
|rwrd2= [[File:Pokebuck.png]]1296
|trnr3= [[File:PKMN Emerald CoolTrainerM.png|left]] Cool Trainer Parker (NO REDUCTIONS ROOM)
|pkmn3= {{PokePic|Linoone}}{{bp|Linoone|27}}
|rwrd3= [[File:PokePic|1296
|trnr4= [[File:PKMN Emerald CoolTrainerF.png|left]] Cool Trainer Lori (DEFENSE ROOM)
|pkmn4= {{PokePic|Linoone}}{{bp|Linoone|27}}
|rwrd4= [[File:Pokebuck.png]]1296
|trnr5= [[File:PKMN Emerald CoolTrainerM.png|left]] Cool Trainer George (RECOVERY ROOM)
|pkmn5= {{PokePic|Linoone}}{{bp|Linoone|27}}
|rwrd5= [[File:Pokebuck.png]]1296
|trnr6= [[File:PKMN Emerald CoolTrainerF.png|left]] Cool Trainer Jody (STRENGTH ROOM)
|pkmn6= {{PokePic|Zangoose}}{{bp|Zangoose|27}}
|rwrd6= [[File:Pokebuck.png]]1296
|trnr7= [[File:PKMN Emerald CoolTrainerM.png|left]] Cool Trainer Berke (OHKO ROOM)
|pkmn7= {{PokePic|Zangoose}}{{bp|Zangoose|27}}
|rwrd7= [[File:Pokebuck.png]]1296
}}
}}
{{-}}
I find this interesting that it isn't working all of a sudden, especially when all the other instances of {{t|Pokemon Trainer Group}} and {{t|Pokemon Trainer Table}} work just fine. Feel free to try to jimmy around with this to make it work, just make sure you say what edits you did in the summary box. [[User:Pakuchi|Pakuchi -- ''Someone! Anyone! Respond!'']] 16:06, 17 March 2022 (UTC)
Woops, ignore the title! [[User:Pakuchi|Pakuchi -- ''Someone! Anyone! Respond!'']] 16:09, 17 March 2022 (UTC)