Super Smash Bros./Characters: Difference between revisions

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[[File:Ssb all fighters.jpg|thumb|left|A fighter select screen with all characters unlocked.]]
There are twelve playable characters in Super Smash Bros. However, there are 8 starter characters and 4 [[Super Smash Bros./Unlockables|unlockable characters]] in [[Super Smash Bros./Walkthrough|single-player]] mode through completion of certain challenges ([[#Captain Falcon|Captain Falcon]], [[#Jigglypuff|Jigglypuff]], [[#Luigi|Luigi]], and [[#Ness|Ness]]). All characters have certain advantages and disadvantages. Most of a character's strength is in how they are are used in combat, making stratification by ability difficult to establish. Therefore, because of the subjective nature, try out all the characters and pick your favorite.


==Characters==
To become familiar with the characters, a brief summary for each character is provided below. To find out more ''detail-specific'' information pertaining to a character, click on the in-depth guide link. The compiled information found in the in-depth guide should provide a more complete picture of who the character is and what they are capable of. Some of the things that are included in the in-depth guides include:
There are 12 playable characters in Super Smash Brothers; eight that are available at the start, and four that can be unlocked in single player mode through completion of certain challenges.  They all have certain advantages and disadvantages, and although this game is very well balanced, certain characters are better than others are. However, Super Smash Brothers 64 character tiers are VERY subjective, so characters will not be listed in order from best to worst.  I give a basic summary of characters, and go can go to the In-Depth Guides for more specific info, but you will have to figure out character rankings for yourself.
*Complete description of all the character's moves
*An analysis of how to play the character on tournament stages
*Common combos
*Advanced techniques specific to the character
{{-}}
==Captain Falcon==
[[File:SSB Portrait Captain Falcon.png|right|100px]]
{{details|Super Smash Bros./Captain Falcon|Captain Falcon}}


<!--Please, people, if you're going to go into depth with your character, do so with the in-depth guide.  Leave this section to superficial detail-->
Current Tier: 3/12


===Captain Falcon===
Captain Falcon can dominate a game with his speed and power. Falcon's ability to combo his opponents up to a high percentage in a short amount of time makes him an excellent 1 vs 1 character. However, because of the chaotic nature of [[Super Smash Bros./Multiplayer|multi-player Smash]], Falcon's ability to take control of a game is diminished, as isolating an opponent to combo them is difficult with multiple adversaries. In order to have a successful fight using Falcon, one must always keep in mind that he is a momentum character. Using his speed to move an opponent to a more isolated area, followed by relentlessly piling on damage with aerial attacks, is a great formula for success with Captain Falcon.
Probably one of the most dominating players in the game, Captain Falcon's greatest assets are his speed, his backwards throw, and his fire kick. His Falcon Punch, while powerful and certainly effective in certain situations (notably, immediately after being given a new life and while still invincible for a couple of seconds), should not be relied upon too heavily because it requires about two seconds to charge up during which time Falcon is vulnerable to any number of attacks from opponents.  The Falcon Kick useful move (note that it is not nearly as powerful as the Falcon Punch) because with it you can attack a player from a distance (i.e., the move glides Falcon across the board). The Falcon Kick is particularly effective if used when an opponent is already off the board (i.e., Do a Falcon Kick off the edge, hit the opponent, and jump back - Falcon can make it).  The Fire Kick (Falcon's Forward + A) is also a devastating weapon, but, again, be prudent when using it because it is a slightly slower move than, say, Link's Forward + A move. The Fire Kick should be used primarily to finish players off once they are off the edge and jumping back.  Finally, Falcon's throw, particularly his reverse throw (R + Joystick away from the opponent) is probably his most useful attribute.  For one, players are defenseless against the grab (a shield does not block it). Moreover, it can be used to clear out a brawl.  Falcon's greatest strengths, unlike Link's, do not lend themselves to melees, so it is generally in Falcon's best interest to throw players away from one another and then isolate. Falcon's speed enables him to run quickly up to players, grab them, and then throw them before they can defend themselves.  When near an edge, using the reverse throw to launch players off the board is an effective strategy, too.


For an [[Super Smash Bros./Captain Falcon|in-depth Captain Falcon guide]], click on the link.
==Donkey Kong==
[[File:SSB Portrait Donkey Kong.png|right|100px]]
{{details|Super Smash Bros./Donkey Kong|Donkey Kong}}


===Donkey Kong===
Current Tier: 9/12
The large primate from the old arcade-style Mario games is back again. This time he larger and better than ever. He is the hardest character to K.O., because of his size. Some can go on until 300% damage using him. Donkey Kong is a mix of endurance and power. He has rather mediocre spped, but his power makes up for the loss. His main B button attack, the Giant Punch takes around 3-4 seconds to charge (In mid-air or on the ground) just don't let him get hit, or he'll have to start over again. His (Up+B) attack, the Spinning Kong is used for getting back up on the stage after your two jumps. The Spinning Kong is a horizontal move, meaning it will get you little or no air. This move lets Donkey Kong imitate a helicopter and literally spin for a short amount of time. Finally, his Hand Slap/Ground Pound is by Down+B. This little move is a killer when you use it in the Mushroom Kingdom (Classic Mario World) level (In the Bottom Left Area, where there's a ceiling), or Hyrule Castle's little greenish building on the right side of the stadium. This move will get all enemy characters that are standing on the ground into the air. Because of the two spots in the two levels that I have mentioned above, the Hand Slap move will cause opponents to go up, hit the ceiling and fall down again... *Repeat Many Times... *Cough *Cough.... Also, the Z+A (throwing move) will let you pick up an opponent and simply toss them. You can also walk with them on your back. (Try jumping off the stage with your enemies on your back) A special little thing about Donkey Kong is his ability to move with crates or barrels. However, he can only jump once when his is holding these objects.


For an [[Super Smash Bros./Donkey Kong|in-depth Donkey Kong guide]], click on the link.
The large primate from the old arcade-style [[:Category:Mario|Mario games]] is back again. With a mixture of endurance and power, Donkey Kong has a lot of potential. The largest detriments are his size and lack of speed, which leave him vulnerable to attack. Relying heavily on his power, he dominates games by keeping things simple. With an attack style that focuses on well timed grabs and aerial attacks, DK is a character that can take charge in a hurry. If one is looking for a character with a great deal of creativity, then he may not be the best choice. However, if someone is looking for pure power, then he may be the right candidate for the job.  


===Fox===
But it seems power currently isn't considered too good an advantage, as on the current tier list, DK suffered a fall of 3 places to the dreaded bottom tier, owing to his speed issues.
Fox McCloud is the protagonist in Nintendo's futuristic Starfox fighter-plane games. Although you never saw his character in action (only his ship), his special moves in Super Smash Brothers are gracefully taken from his ship's maneuvers. He is a fast, somewhat light character with some powerful moves.


Some notes with Fox:
==Fox==
[[File:SSB Portrait Fox.png|right|100px]]
{{details|Super Smash Bros./Fox|Fox}}


(Up+B) - Fox's recovery can be aimed.  After initiating the 'charge', push the direction you want him to fly.  This allows explosive moves towards where the action is. 
Current Tier: 4/12


(Down+B) - Fox's shield can deflect most projectiles, making him the natural enemy of Samus and Link, as well as any thrown object.  Most of these objects are returned towards the thrower able to do quite a bit of damage to them.
Fox McCloud is the protagonist in [[Nintendo|Nintendo's]] futuristic [[:Category:Star Fox|Star Fox games]]. He is the second-fastest character in the game, and definitely among the most agile. With an immobilizing projectile game, quick aerial execution, and the speed to chase an opponent across the map, Fox has the potential to be very deadly, and rules Hyrule Castle to the point of domination with his Blaster. However, Fox is a precision character so his full potential can only be unlocked with a deep understanding of his moves and timing, and, along with that, Hyrule Castle was recently banned from the ruleset, making him slightly less effective overall.


Throw - Fox is an excellent thrower, he has a quick grab and long range throw. This can easily become the basis of your strategy with him, hug the edges and grab recoverers to quickly hurl them off again.
==Jigglypuff==
[[File:SSB Portrait Jigglypuff.png|right|100px]]
{{details|Super Smash Bros./Jigglypuff|Jigglypuff}}
See the [[Super Smash Bros./Unlockables|Unlockables page]] for information on unlocking Jigglypuff.


Aerial Attacks - Fox flies a Starfighter, naturally he's at home in the air.  A pretty effective jumper with an array of powerful air executed attacks and kicks.  When not throwing, Fox should be in the air, keeping him air borne keeps him where he's strongest. 
Current Tier: 6/12


Juggle - Fox can quickly execute (Up+A) attacks while in the air to knock other aeriel enemies upward, then land and quickly launch the same attack. Using this method, one can keep an enemy in the air, doing consistent damage to her until her percentage is high enough to launch them laterally. Alternatively, the juggle is strong enough to throw them so high they get a KO.
Jigglypuff joins [[#Pikachu|Pikachu]] as one of two playable [[:Category:Pokémon|Pokémon]] in the game. She is light, has relatively short range, and if her shield is broken she flies straight up to her death. However, she is very mobile in the air, has 5 midair jumps instead of 1, has an amazing horizontal recovery and high-priority moves. This along with the game-breaking power of her Rest move makes Jigglypuff a force to be reckoned with.


Speed - Fox is one of the fastest characters to play; using this in combination with his Aerial attacks is very effective to keep your enemy guessing and off guard. Fox is able to make quick hits in and then make getaways just as quickly when heavier fighters retort, allowing him to get into the air to make another aerial attack.  In addition, his speed is half of what makes him such an effective thrower.
==Kirby==
[[File:SSB Portrait Kirby.png|right|100px]]
{{details|Super Smash Bros./Kirby|Kirby}}


For an [[Super Smash Bros./Fox|in-depth Fox guide]], click on the link.
Current Tier: 2/12


===Jigglypuff===
Hailing from the old-school Kirby series of the original [[NES]] days, Kirby carries into the game a variety of abilities he has in the other games in his series, including the ability to suck other characters inside himself and take their abilities. While some of his moves are regarded as cheap by many players, when mastered, his drill kicks and tilt combos can be lethal, putting him as a solid top tier character who can win quite a few tournaments.


For an [[Super Smash Bros./Jigglypuff|in-depth Jigglypuff guide]], click on the link.
==Link==
[[File:SSB Portrait Link.png|right|100px]]
{{details|Super Smash Bros./Link|Link}}


===Kirby===
Current Tier: 11/12


For an [[Super Smash Bros./Kirby|in-depth Kirby guide]], click on the link.
Although hindered by a less-than-ideal {{n64|Up|Control}}{{plus}}{{n64|B}} recovery, Link can be devastating in the right hands. His amazing projectile game can be used to offset his lack of speed and he has many powerful defensive options as well as the ability to combo spectacularly. It takes time to learn to play Link correctly, but he can become one of the most fun characters to play. However, his terrible recovery, slow attacks, and being easily comboed due to being a heavyweight and falling fast (though it DOES make him resistant to the upper blast line), he is often considered the worst character to use for Dream Land. However, he is far better on Hyrule Castle due to his projectiles, but the banning of this stage has reduced Link to the second-worst character in the game.


===Link===
==Luigi==
For an [[Super Smash Bros./Link|in-depth Link guide]], click on the link.
[[File:SSB Portrait Luigi.png|right|100px]]
{{details|Super Smash Bros./Luigi|Luigi}}


===Luigi===
Current Tier: 12/12
For an [[Super Smash Bros./Luigi|in-depth Luigi guide]], click on the link.


===Mario===
Ah, poor Luigi. First he was just a palette swap of Mario, next he was forced to live in Mario's shadow, andnow, he's considered the worst character in the game. Poor guy just can't catch a break.  
When one thinks "Nintendo", this guy comes to mind. A plumber with a moustache and a penchant for jumping who happens to be in love with a perpetually kidnapped princess (I mean, what the heck, Nintendo?), he and his games fill many of the spots for top-selling games of all time.  In Super Smash Brothers 64, this red-capped and blue-overall wearing Italian is a good all-around character. He has fantastic aerial recovery time, a great u-air juggle, and very annoying fireballs, but isn't quick enough to keep up with the likes of Fox or Captain Falcon.


For an [[Super Smash Bros./Mario|in-depth Mario guide]], click on the link.
His controls are similar to [[#Mario|Mario]] but he is less powerful. However, his {{n64|Up|Control}}{{plus}}{{n64|B}} has a very powerful "sweet spot" located just in front of his hands. Instead of 1% damage, Luigi's {{n64|Up|Control}}{{plus}}{{n64|B}} will do 25% damage and light the enemy on fire. This will defeat enemies when they reach about 55% damage. But ultimately, his humililating dead-last position on the recent tier list comes from a combination of akward physics, poor range in his moves, and a lackluster combo game, and worst of all, having very weak, if any, offensive options in neutrual due to his previous stated flaws.


===Ness===
==Mario==
Ness is a young psychic boy (exact age unknown), protagonist from Nintendo's ''Earthbound'' RPG series. Ness is a hidden character, so you will have to unlock to use him in versus play. To do this, you have to beat the game on Normal difficulty with 3 stock, no continues, and then defeat him in 1v1 combat.  He is probably one of the more difficult characters to play with, since his third jump is very tricky to pull off for a new player, and his floaty, circular second jump can weird out even veteran players. He is a fairly light, slow character with powerful attacks, and is the only character with a healing move.
[[File:SSB Portrait Mario.png|right|100px]]
{{details|Super Smash Bros./Mario|Mario}}


For an [[Super Smash Bros./Ness|in-depth Ness guide]], click on the link.
Current Tier: 7/12


===Pikachu===
When one thinks [[Nintendo|"Nintendo"]], this guy comes to mind. Mario and [[:Category:Mario|his games]] fill many of the spots for top-selling games of all time. In Super Smash Bros., Mario has fantastic aerial recovery time, a great upward air attack juggle, and very annoying fireballs, but isn't quick enough to keep up with the likes of [[#Fox|Fox]] or [[#Captain Falcon|Captain Falcon]]. However, he HAS lost quite a few mains...
An electric Pokémon from the game series of the same name, Pikachu is very powerful and agile. He is SO powerful and agile, in fact, that he has been considered "cheap" by the unenlightened. I myself find few disadvantages to the little guy, but then again, he's my main.  He has one of the best recoveries, if not THE best, in the game and has a simply unavoidable edgeguard.  He suffers from short range on the ground, is relatively light, and takes a good level of skill to play well, but this electric rat could very well be your route to victory.


For an [[Super Smash Bros./Pikachu|in-depth Pikachu guide]], click on the link.
==Ness==
[[File:SSB Portrait Ness.png|right|100px]]
{{details|Super Smash Bros./Ness|Ness}}


===Samus===
Current Tier: 10/12


Samus is a master of distance, but an all around good character to play. Various moves need to be mastered to be an effective Samus player.
Ness is a young psychic boy (age 13), protagonist from [[Earthbound|Nintendo's Earthbound]] RPG series. Ness is a hidden character, so you will have to [[Super Smash Bros./Unlockables|unlock him]] to use him in versus play. He is probably one of the more difficult characters to play with, since his third jump is very tricky to pull off for a new player, and his floaty, circular second jump can weird out even veteran players. He is a fairly light, slow character with powerful attacks, and is the only character with a healing move.


Bomb Recovery : This is not so effective when recovering from a low position off the platforms, but when knocked far to the side Samus can easily recover from distances most other characters wouldn't dream of. Using Samus' Bomb attack(Down+B) and pushing the direction you want to go, Samus will roll into a ball and drop a bomb - but she will remain lateral, not falling further while rolling.  After the bomb attack she will return to normal form and begin falling again, which is when you can initiate another bomb attack.  In this method, Samus can slowly but surely move back towards the platforms, using her final (Up+B) recovery to get back on the platform if she needs.  A strength of this particular tactic is that, if high enough, it gives some flexibility in returning to the side platforms.  Samus could recover up(Up+B), drop further bombs and land on the platforms, drop fast to grab the edge, or come back with another attack.
==Pikachu==
[[File:SSB Portrait Pikachu.png|right|100px]]
{{details|Super Smash Bros./Pikachu|Pikachu}}


Spike : (Down+A) While jumping, do an A attack down, Samus should do a quick spin kick towards the ground.  Timing is crucial when doing a Spike(Which can be done with other Characters, but not all of them), but when you have knocked an enemy off the side, jumping out to meet them while they are still not over the platform, then executing a Down+A attack, will send them quickly towards the ground with very little chance of recovery.  This attack can easily KO low precentages, as long as they are knocked off.
Current Tier: 1/12


Charge Shot : Pressing and holding B will charge up a shot, but you can also interrupt this charge and do other things. What does this mean?  Every spare chance you have, you should be charging.  Enemies must always be wary that you have a fully charged shot, that can do upward of 25% damage and send them flying. This will not only obviously make them more cautious towards you, letting you take the initiative but also gives you a ranged attack to send at them when they least expect it. Do not make the obvious mistake of simply lobbing projectiles from the far side of the map hoping to hit someone randomly.  First off, an uncharged shot is good for little more than annoyance in most cases.  So you should only attack with a charged shot. Secondly, you must look at your enemies current tactical positions - are they recovering, which direction are they moving, etc. Shoot when you are almost guaranteed to land a hit, when they are in the air recovering, attacking someone else, or otherwise preoccupied mentally or physically.  If they see it coming, but their character is simply in no position to move out of the way, fire.  There is no reason that the attack MUST be ranged, a charged shot could be a perfect end to a melee combo, or it can be fired at relatively short distances at a charging enemy.  Further uses of the charge shot include using excellent timing to hit an enemy that is recovering from the edge.  If an enemy is already off the edge, recovering, a charged shot USUALLY is enough to send them out for good.  Charged or uncharged shots are also good for getting the last damage in on an enemy, ensuring that the kill is yours(Whether you actually earned it or not.)
An electric [[:Category:Pokémon|Pokémon]] from the game series of the same name, Pikachu is very weak, but agile. He is '''so''' agile, in fact, that he has been considered "cheap" by the unenlightened. In the proper hands, there are few disadvantages to the little guy. He has one of the best recoveries, if not ''the'' best, in the game, and has a simply unavoidable [[Super Smash Bros./Advanced techniques#Edge-guarding|edge-guard]]. He suffers from short range on the ground, is relatively light, and takes a good level of skill to play well, but he is still a pretty potent character, and has always been considered the best in the game, according to the tier lists from the SmashBoards N64 community.


There are some other notes to take with Samus.
==Samus==
[[File:SSB Portrait Samus.png|right|100px]]
{{details|Super Smash Bros./Samus|Samus}}


Grapple - Samus's throw is pretty dismal, and the range is more of an impedement than an asset.  Do not attempt to get into throw fests with other characters unless you are sure you know what you are doing.  When Samus misses her grab, she is vunerable to ANYTHING for quite some time as her grapple comes back in.  This aside, the grapple does have a range advantage, and can be used to pull one enemy from another melee for free damage, or hit a charging enemy off gaurd.  At maximum range, the grapple also can just barely grab a Hammer weilding enemy for a throw, but this is tricky to pull off.
Current Tier: 8/12


Ground Juggle - Like all characters who can spike, Samus can also juggle towards the ground, using ground attacks to keep an enemy pinned while she racks up damage.
Samus is a master of distance, but an all around good character to play. Various moves need to be mastered to be an effective Samus player. However, she suffers from high ending lag on many of her moves.


Smash-A - Samus's smash punch is pretty powerful, but also reasonably quickly executed and should definatly make up the brunt of your melee combos.
==Yoshi==
[[File:SSB Portrait Yoshi.png|right|100px]]
{{details|Super Smash Bros./Yoshi|Yoshi}}


Back-A - Samus's back jump kick, pressing and attacking in the direction opposite of which she's facing, is also reasonably powerful and can easily send enemies off the edge in an ariel bout.
Current Tier: 5/12


For an [[Super Smash Bros./Samus|in-depth Samus guide]], click on the link.
Yoshi comes from the popular [[:Category:Mario|Mario series]], and brings into the game some of his abilities from the series such as his ability to suck people up with his long tongue. He was once considered one of the worst players in the game due to his lack of a third recovery technique (which he attempts to make up for with an extra-high second jump) and his general slowness. He does have powerful melee attacks, though their slowness makes them easily avoidable.


===Yoshi===
However, Yoshi gained a lot of mains recently, who all showed his incredibly powerful combo game with his down aerial and grab, his fast dash, and his Egg Lay immobilizing foes for free damage-racking to gain top spots at many tournaments, improving the cute guy's rep and shooting him up to a great 5th place on the current tier list.


For an [[Super Smash Bros./Yoshi|in-depth Yoshi guide]], click on the link.
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