Super Smash Bros. Melee/Regular Matches: Difference between revisions

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==All-Star Mode==
==All-Star Mode==
[[File:All-Star rest area SSBM.png|thumb|The all-star rest area.]]
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Healing items are turned off, but between rounds you are given the option to eat one of three special Heart Containers that recover all damage (as opposed to the normal versions that only heal 100% damage). There is also a painfully steep difficulty curve between each difficulty. Normal mode in All-Star is actually harder than Very Hard in Classic Mode, even though Very Easy in All-Star and Classic are similar difficulties.
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Healing items are turned off, but between rounds you are given the option to eat one of three special Heart Containers that recover all damage (as opposed to the normal versions that only heal 100% damage). There is also a painfully steep difficulty curve between each difficulty. Normal mode in All-Star is actually harder than Very Hard in Classic Mode, even though Very Easy in All-Star and Classic are similar difficulties.


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