Super Smash Bros. for Nintendo 3DS/Captain Falcon: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
throws
(Creation)
 
(throws)
Line 8: Line 8:
{{SSB3DS Move List
{{SSB3DS Move List
|a=Rapid Barrage
|a=Rapid Barrage
|adesc=Captain Falcon punches two times. Hold or steadily hit the button to cause him to finish the combo with a strong punch. Mashing the button makes Captain Falcon enter a repeating series of jabs, finishing with one long-reaching jab forward.
|adesc=Captain Falcon punches two times. Hold or steadily hit the button to cause him to finish the combo with a strong punch. Mashing the button makes Captain Falcon enter a repeating series of jabs, finishing with one long-reaching jab forward. Captain Falcon's brief three hit combo is still a quick and reliable move, with the last hit knocking foes far away from Falcon and sometimes KOing. The repeated jab is somewhat unreliable, given that foes can commonly escape before the combo finishes. However, the finishing hit has deceptive range, and might catch foes offguard if they escaped the repeated jab or you miss entirely.
|fa=Falcon Roundhouse
|fa=Falcon Roundhouse
|fadesc=Captain Falcon performs a roundhouse kick. The attack can be angled up or down with the control stick.
|fadesc=Captain Falcon performs a roundhouse kick. The attack can be angled up or down with the control stick.
Line 36: Line 36:
|airdadesc=Captain Falcon stomps downward, meteor smashing foes.
|airdadesc=Captain Falcon stomps downward, meteor smashing foes.
|holda=Knee Strike
|holda=Knee Strike
|holdadesc=Captain Falcon knees the grabbed opponent.
|holdadesc=Captain Falcon knees the grabbed opponent. This move has great speed and average damage, leading to average overall damage output. Like all grab attacks, it's used once or twice to tack on extra damage after a grab.
|fthrow=Speed Impact
|fthrow=Speed Impact
|fthrowdesc=Captain Falcon punches the grabbed opponent forward.
|fthrowdesc=Captain Falcon punches the grabbed opponent forward. This move is a standard sideways throw, tied with Back Throw for Falcon's most damaging throw option. Use it to get foes offstage to set up a potential edgeguard when your front is to the nearest edge.
|bthrow=Falcon's Boot
|bthrow=Falcon's Boot
|bthrowdesc=Captain Falcon kicks the grabbed opponent backward.
|bthrowdesc=Captain Falcon kicks the grabbed opponent backward. This throw is practically a reverse version of Forward Throw despite its different animation, just minutely slower and weaker. Like Forward Throw, it is used as a standard sideways throw, sending foes offstage for edgeguards.
|uthrow=Falcon Upper
|uthrow=Falcon Upper
|uthrowdesc=Captain Falcon punches the grabbed opponent upward.
|uthrowdesc=Captain Falcon punches the grabbed opponent upward. This is one of the many unfortunate Up Throws overshadowed by their character's Down Throw. Up Throw does vertical knockback and can set up combos, but Down Throw is simply much better at its job, given its lower knockback making it better at comboing. Up Throw has some situational use, mainly at early percentages against fast fallers.
|dthrow=Shining Slam
|dthrow=Shining Slam
|dthrowdesc=Captain Falcon smashes the grabbed opponent into the ground.
|dthrowdesc=Captain Falcon smashes the grabbed opponent into the ground. This is Captain Falcon's bread-and-butter throw, his go-to setup for combos. It has weak knockback and a slightly diagonal upward angle, which leads very nicely to Captain Falcon's aerial attacks. This should be the throw you use the most, as it starts much of Captain Falcon's combos.
|b1=Falcon Punch
|b1=Falcon Punch
|b1desc=After a significant delay, Captain Falcon unleashes an incredibly powerful fiery punch.
|b1desc=After a significant delay, Captain Falcon unleashes an incredibly powerful fiery punch.