Super Smash Bros. for Nintendo 3DS/Mega Man: Difference between revisions

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Specials and final smash done!
(Aerials and throws)
(Specials and final smash done!)
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|dthrowdesc=Mega Man slams the held opponent into the ground, bouncing them back up. The throw sends your target at a slightly diagonal angle, and has low enough knockback for you to follow up at low percentages. Even at higher percentages, it still leaves your opponent close enough to the ground that you can try to predict and punish their counterattacks or dodges.
|dthrowdesc=Mega Man slams the held opponent into the ground, bouncing them back up. The throw sends your target at a slightly diagonal angle, and has low enough knockback for you to follow up at low percentages. Even at higher percentages, it still leaves your opponent close enough to the ground that you can try to predict and punish their counterattacks or dodges.
|b1=Metal Blade
|b1=Metal Blade
|b1desc=Mega Man throws a circular saw in one of eight directions, doing multiple hits and low knockback to opponents it hits. If the Metal Blade lands on the ground, it can be briefly picked up by any character and thrown in a similar way. This is a decent projectile among Mega Man's array of weapons, and its main draw is its multiple directions. This lets you cover a variety of angles, useful to hit foes approaching at odd angles or for air to ground harassment. Try to throw it to the ground where you can easily reach it to get more uses out of one blade. Note that if your Metal Blade is held, even if by an enemy, you will be unable to throw another one.
|fb1=Crash Bomber
|fb1=Crash Bomber
|fb1desc=Mega Man fires a flashing bomb which attaches to any walls or opponents. It can then be transferred between characters whenever two players bump into each other. After a short while, the Crash Bomber will explode, doing multiple hits to the character it is attached to and any nearby players, including the user. The final hit knocks opponents diagonally upward. The trajectory of the projectile is a straightforward horizontal line, so you shouldn't have trouble aiming with it. However, the fact that Crash Bombers can attach to you or hit you with splash damage even if you're the one using the move limits their usefulness. Even if you land a Crash Bomber on an opponent, it is difficult to punish their attempts to dodge or shield it as you'll likely be hit by the bomb as well. The best way to use it is to just fire it at another player, then stay away from the battle until the bomb detonates.
|ub1=Rush Coil
|ub1=Rush Coil
|ub1desc=Mega Man summons his faithful robot dog Rush, who bounces Mega Man high up. Any character can also use Rush themselves before it teleports out. Like many other Up Special moves, this one is used for recovery, and a rather straightforward one at that. It does no damage, so you are vulnerable to attacks while you ascend, but it sends you up high enough to let you make it back from offscreen in most situations. It can also be used to escape weak hitstun or to launch you out of reach of your enemies on stage. As you can still do airdodges, double jump or attack after using the move, you can keep yourself safe as you return back to the ground.
|db1=Leaf Shield
|db1=Leaf Shield
|db1desc=Mega Man creates a ring of four leaves that circle around him, canceling projectiles and doing damage to nearby foes. A leaf is used up whenever it blocks a projectile or hits an enemy. Pressing either attack button while the shield is active will make Mega Man send the shield forward, hurting opponents in its way. This is a very unwieldy special move due to how slow it is. It takes a while to activate, and throwing it also takes some time, during which your opponents can easily dodge or react to your moves. The duration of the shield is pretty short, which diminishes its protective benefits. As attacking with the Leaf Shield active will only make you throw it, it further limits your offensive options while the move is happening and can even cause you to Self-Destruct if you use it by mistake offstage. There are a few situations the move is good for. Since you can still grab while the shield is active, you can use the leaves to do extra damage on a grabbed foe, although this tactic is very predictable. You can also use it as an edgeguard by dragging recovering foes down with the leaves, but you must recover immediately after the move ends to avoid getting KO'd yourself.
|utaunt=Mega Man holds up his Mega Buster and strikes a pose.
|utaunt=Mega Man holds up his Mega Buster and strikes a pose.
|ftaunt=Mega Man turns his back to the camera and strikes a pose.
|ftaunt=Mega Man turns his back to the camera and strikes a pose.
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==Final Smash==
==Final Smash==
Mega Man fires a Black Hole Bomb which travels moderately slowly across the screen. If a player gets too close to the projectile, the bomb triggers and drags nearby enemies into a cinematic cutscene. Mega Man teams up with his counterparts Mega Man X, Mega Man.exe, Mega Man Volnutt, and Geo Stelar and they all fire their beams on the caught foe, sending the target flying sideways. Try to stay level with your target to maximize the chance of landing this Final Smash.


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