Super Smash Bros. for Nintendo 3DS/Palutena: Difference between revisions

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ground attacks
(Intro, throws and final smash)
(ground attacks)
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{{SSB3DS Move List
{{SSB3DS Move List
|adesc=Palutena thrusts the staff forward. Hold or mash the button and the staff charges up, dealing repeating hits. When you release the button, she thrusts forward a bit further to launch the opponent a safe distance away. A pretty conventional standard attack, it is very quick compared to Palutena's other ground moves, making it the safest move to use in close-range engagements. As the first hit ends quickly, it can be chained into some of her other moves with a bit of timing, such as with a grab. The multi-hit part of the move can be used to create a lasting hitbox to hit dodging foes.
|adesc=Palutena thrusts the staff forward. Hold or mash the button and the staff charges up, dealing repeating hits. When you release the button, she thrusts forward a bit further to launch the opponent a safe distance away. A pretty conventional standard attack, it is very quick compared to Palutena's other ground moves, making it the safest move to use in close-range engagements. As the first hit ends quickly, it can be chained into some of her other moves with a bit of timing, such as with a grab. The multi-hit part of the move can be used to create a lasting hitbox to hit dodging foes.
|fadesc=Palutena spins her staff out in front of her.
|fadesc=Palutena spins her staff out in front of her. It does multiple hits at close-range and does have good reach, but it is frustratingly slow. This move is best used defensively, since it has a lasting hitbox that can stuff approaches or hit foes out of a predicted dodge. Its poor speed means that you are very vulnerable to attacks if your opponents shield or evade it completely. Use this move sparingly.
|uadesc=Palutena ducks and twirls her staff above her head.
|uadesc=Palutena ducks and twirls her staff above her head. It also does multiple hits, with the later hits having more horizontal range. Palutena has a very low profile during the move, making her harder to hit. The attack can be used as an anti-air since it lasts pretty long and Palutena's crouching position keeps her safer. However, the crouching aspect of the move also makes it harder to hit aerial opponents with this move, meaning that you must time this attack differently than conventional anti-airs. Like most of Palutena's ground moves, this attack is very slow and leaves you open to attacks if a foe shields or avoids it.
|dadesc=Palutena does a low sweep with her staff.
|dadesc=Palutena does a low sweep with her staff. While it looks similar to her other Strong Attacks, this move only hits once instead of multiple times. It has about the same range as her Strong Side Attack, just lower to the ground. Unfortunately, it also shares said attack's slow speed, and its single-hit nature makes it even less safe to use liberally. It is useful in pretty much most of the situations her Strong Side Attack would be useful in.
|dashadesc=Palutena thrusts her shield out in front of her.
|dashadesc=Palutena thrusts her shield out in front of her. This move has a very interesting guard effect, as Palutena's shield can actually neutralize projectiles and some physical attacks during the move. Combined with its high speed and fair distance travelled, this move is well-suited for approaching enemies, as it can outprioritize many of your target's attacks. The move sends foes upward and is too weak to KO, but it can set up Palutena's other KO moves.
|hangadesc=Palutena does a low sweep kick as she climbs back up.
|hangadesc=Palutena does a low sweep kick as she climbs back up.
|fsmashdesc=Palutena extends her wings and thrusts them forward.
|fsmashdesc=Palutena extends her wings and thrusts them forward. This move has incredible range as well as good KO power, hitting harder when foes are closer to Palutena. The tip of the wings also have a strong wind effect to push foes away, keeping her safe during the ending animation of the attack. This is one of Palutena's KO moves, although its huge hitbox gives it plenty of uses if you don't mind staling the move. While it comes out moderately fast, Palutena is quite open to attacks as the move ends, especially if opponents shield the wind or get behind Palutena. Use this move judiciously to land KOs when you need them.
|usmashdesc=Palutena makes a vertical beam of light in front of her.
|usmashdesc=Palutena makes a vertical beam of light in front of her. This smash attack has ridiculous range, capable of reaching up to the top platform of Battlefield. It is also a strong upward KO move, although its power diminishes at higher altitudes. The sheer vertical reach of the move makes it useful for other functions if you don't mind staling it, such as poking foes through platforms or anti-air. The attack doesn't have a lot of horizontal range and Palutena is completely unprotected during the move, so don't use the move too liberally.
|dsmashdesc=Palutena extends her wings and thrusts them down on either side of her.
|dsmashdesc=Palutena extends her wings and thrusts them down on either side of her. This is basically a shorter range, multidirectional version of her Side Smash. Like her Side Smash, the attack is stronger at close-range and has strong winds at either tip of the wings. It is also a KO move, mostly used to strike roll-happy foes, as Side Smash is usually better if you're hitting a target in front of you. As with many of Palutena's attacks, keep in mind that it leaves Palutena vulnerable if opponents shield or evade it.
|airadesc=Palutena twirls her staff around her.
|airadesc=Palutena twirls her staff around her.
|airfadesc=Palutena does a flying kick.
|airfadesc=Palutena does a flying kick.