Super Smash Bros. for Nintendo 3DS/Palutena: Difference between revisions

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Up B and Down B
(B and side B)
(Up B and Down B)
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|fb3desc=Palutena rushes forward at great speed, ramming past opponents in her path. If used in the air, Palutena will move diagonally downward. It does no damage at the start but gets more damaging the further Palutena travels. The move has a short cooldown period that prevents Palutena from using Super Speed in quick succession. Super Speed is hands down Palutena's most interesting attack, and certainly one of her best moves. Super Speed essentially functions as a command dash, and Palutena can cancel the move with most of the actions that can be performed out of a normal dash, such as her Dash Attack, Up Smash, grab, dodge or jump. She can also hold back to stop the dash manually. This move is an excellent rushdown attack due to how versatile it is. If Palutena hits, she can follow it up with a jump and use the preserved momentum to carry foes offstage with an aerial attack. If it is shielded, Palutena can grab the shielding opponent or simply whiz safely past them. She can use dash attacks to negate projectiles or use the dash to move into position for a lethal Up Smash. There is just so many options Palutena can use out of Super Speed that it can be spammed pretty safely. In fact, if it weren't for the cooldown mechanic, this move could make Palutena the strongest offensive character in the game due to the sheer offensive utility it provides.
|fb3desc=Palutena rushes forward at great speed, ramming past opponents in her path. If used in the air, Palutena will move diagonally downward. It does no damage at the start but gets more damaging the further Palutena travels. The move has a short cooldown period that prevents Palutena from using Super Speed in quick succession. Super Speed is hands down Palutena's most interesting attack, and certainly one of her best moves. Super Speed essentially functions as a command dash, and Palutena can cancel the move with most of the actions that can be performed out of a normal dash, such as her Dash Attack, Up Smash, grab, dodge or jump. She can also hold back to stop the dash manually. This move is an excellent rushdown attack due to how versatile it is. If Palutena hits, she can follow it up with a jump and use the preserved momentum to carry foes offstage with an aerial attack. If it is shielded, Palutena can grab the shielding opponent or simply whiz safely past them. She can use dash attacks to negate projectiles or use the dash to move into position for a lethal Up Smash. There is just so many options Palutena can use out of Super Speed that it can be spammed pretty safely. In fact, if it weren't for the cooldown mechanic, this move could make Palutena the strongest offensive character in the game due to the sheer offensive utility it provides.
|ub1=Warp
|ub1=Warp
|ub1desc=This acts just like Zelda's Teleport. Input the command, then hold {{3ds|Neutral|Cpad}} in the direction you want to go. Palutena teleports a certain distance in the chosen direction. She will go into the helpless state after she appears and until she lands. This can't deal damage, it's just for recovery and evasion.
|ub1desc=This acts just like Zelda's Teleport. Input the command, then hold {{3ds|Neutral|Cpad}} in the direction you want to go. Palutena teleports a certain distance in the chosen direction. She will go into the helpless state after she appears and until she lands. This move does no damage and knockback, so it is purely used for recovery and repositioning. As Palutena is invisible during the warp, she can mix up where she ends up to throw opponents off. Onstage, it functions as a slower but long distance dodge, while in midair it can let Palutena reach the ground safely without worrying about anti-air attacks.
|ub2=Jump Glide
|ub2=Jump Glide
|ub2desc=Palutena launches herself upwards, then descends slowly to the ground. This serves as a third jump. She can easily float sideways during her descent. It doesn't deal damage, however.
|ub2desc=Palutena launches herself upwards, then descends slowly to the ground. This serves as her recovery move and doesn't deal damage. She can increase her speed forward by holding in one direction as well as change directions while gliding. She can also cancel the move with an air attack, after which she will fall in a helpless state. Used from the ground, Palutena will barely gain any height, but can cancel into aerial attacks while keeping any sideward momentum. In terms of distance, Jump Glide is Palutena's best recovery move, although you lose out on the ambiguity provided by Warp. The ability to cancel the move with an aerial helps keep Palutena safe against edgeguarders.
|ub3=Rocket Jump
|ub3=Rocket Jump
|ub3desc=Palutena creates an explosion under her feet, damaging nearby opponents and propelling herself straight up into the air. This serves as a third jump. She goes into the helpless state on the way down.
|ub3desc=Palutena creates an explosion under her feet, damaging nearby opponents and propelling herself straight up into the air, falling down in a helpless state afterward. This move is the worst for recovery, since it has limited vertical distance and virtually no horizontal movement. However, it is moderately effective as an attack. The explosion at the start is a strong meteor smash, and the large blast radius makes the move quite easy to land. Even if you hit foes with the outer edge of the blast, they will still be sent sideways, often further away from the stage. It is pretty good for edgeguarding foes offstage, but you must make sure you can return to the stage as well afterward.
|db1=Counter
|db1=Counter
|db1desc=This works just like Marth's Counter. Activate it right before an attack hits, and Palutena blocks the attack and strikes back with her staff.
|db1desc=This works just like any conventional Counter special. Using the move makes Palutena hold up her shield. If she is attacked during this brief window, she will retaliate by striking them with her staff. There are no gimmicks to this move, so use it as you would with any standard counter. You can use it to safely edgeguard characters with a damage-dealing recovery move, or to break juggles. Like with any counter, you will quickly become predictable if you simply throw it out hoping to defend yourself against any attack. Only use it when you sense that your foes might be about to hit you with an attack.
|db2=Lightweight
|db2=Lightweight
|db2desc=This is a buff spell. It greatly enhances her speed for a few seconds; however, once it wears off, she'll be slowed down for a few more seconds before returning to normal speed. Her defense is also reduced while it's active.
|db2desc=This is a buff spell. It greatly enhances her movement speed, lateral air speed and jump height for a few seconds, but also causing her to take more damage while the move is active. In fact, Palutena actually moves faster than Sonic while Lightweight is active. Once it wears off, she'll be slowed down for a few more seconds before returning to normal speed. This move turns Palutena into a glass cannon, improving her ability to string combos together, exploit openings in opponents and to avoid attacks, but you really do not want to be attacked while the move is ongoing. During the slowdown period, start playing more defensively until the debuff wears off. You can also use moves like Super Speed as alternative movement options until your normal dash speed is restored.
|db3=Celestial Firework
|db3=Celestial Firework
|db3desc=Palutena creates a firework in front of her which rises straight up into the air and explodes, damaging nearby enemies.
|db3desc=Palutena creates a firework in front of her which rises straight up into the air and explodes, damaging nearby enemies. While launching the firework, Palutena is completely invincible to attacks. This invulnerability is the most important feature of the move, as it lets Palutena use it as a pseudo-counter as well. The attack does enough knockback to launch enemies a safe distance, and might even KO if you hit someone near the top of the screen. However, it has pretty poor horizontal range, making it a mediocre direct attack. It is certainly not a bad move if you can use it as counter and anti-air.
|utaunt=Palutena extends her wings and says "You shall be purified!"
|utaunt=Palutena extends her wings and says "You shall be purified!"
|ftaunt=Palutena does a quick twirling dance around her staff and laughs.
|ftaunt=Palutena does a quick twirling dance around her staff and laughs.