Sword of Fargoal/Treasure: Difference between revisions

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== Gold ==
== Gold ==
Throughout the dungeon, you will find bags of gold and loose coins. This gold can be carried and sacrificed at a temple for experience. Initially, you are instantly healed when your sacrificed amount reaches a total of 2000. As you dive deeper into the dungeon, the amount required for a full healing rises. In addition, if you cross the threshold amount for a healing and you are already at full health, you will have any shield you carry fully repaired and an additional +1 enchantment added to your sword.


Throughout the dungeon, you will find bags of gold and loose coins.  This gold can be carried and sacrificed at a temple for experience.  Initially, you are instantly healed when your sacrificed amount reaches a total of 2000. As you dive deeper into the dungeon, the amount required for a full healing rises. In addition, if you cross the threshold amount for a healing and you are already at full health, you will have any shield you carry fully repaired and an additional +1 enchantment added to your sword.
You can initially carry 100 gold. For each magic sack you find, you will be able to carry and additional 100 gold. Any gold you find that is above your carrying limit can be buried to remain hidden from the monsters. The buried gold is marked with an "X" on the dungeon floor, and a gold pixel will be added to the level map, marking its location.
 
You can initially carry 100 gold. For each magic sack you find, you will be able to carry and additional 100 gold. Any gold you find that is above your carrying limit can be buried to remain hidden from the monsters. The buried gold is marked with an "X" on the dungeon floor, and a gold pixel will be added to the level map, marking its location.


== Chests ==
== Chests ==
Special items can also be discovered.
Special items can also be discovered.
{| {{prettytable}}
{| {{prettytable}}
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| Increases vision radius + detects secret doors
| Increases vision radius + detects secret doors
|-
|-
| Enchanted Weapon
| Enchant Weapon
| Rare
| Rare
| Increases damage - cumulative and permanent
| Increases damage - cumulative and permanent
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| Treasure map
| Treasure map
| Rare
| Rare
| Provides a complete map of a dungeon level.
| Provides a complete map of a dungeon level.
|-
|-
| Amulet of healing
| Amulet of healing
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| Silver Orb
| Silver Orb
| ?
| ?
| Unknown<br/>iPhone only
| Absorbs Darkness effect from Shadow Dragon breath<br/>iPhone only
|-
|-
| Dragon's Eye
| Dragon's Eye
| ?
| ?
| Unknown<br/>iPhone only
| Detects Invisible creatures<br/>iPhone only
|-
|-
| Lion's Claw (Amulet)
| Lion's Claw (Amulet)
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| Painbringer (Amulet)
| Painbringer (Amulet)
| ?
| ?
| You hear howls of pain when you wear it... It causes damage to nearby enemies. <br/>iPhone only.
| You hear howls of pain when you wear it... It causes minor damage to nearby enemies. Makes bats/centipedes avoid you. <br/>iPhone only.
|}
|}


Note that a monster will destroy these items if he walks over them.
Note that a monster will destroy these items if he walks over them. Human opponents will pick some of them up and use them against you.


== Traps ==
== Traps ==
The treasure chests you find in the dungeon may instead be disguised traps.
The treasure chests you find in the dungeon may instead be disguised traps.
{| {{prettytable}}
{| {{prettytable}}
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|-
|-
| Pit trap
| Pit trap
| Damage: 0-9 + dungeon level. Re-entering the tile causes downward travel for 2-5 levels. <br/>Avoid damage by casting drift
| Damage: 0-9 + dungeon level. Re-entering the tile causes downward travel for 2-5 levels. <br/>Avoid damage by casting drift
|-
|-
| Teleport
| Teleport
| Forces the player to teleport<br/>Unavoidable  
| Forces the player to teleport<br/>Unavoidable<br/>This could end your game if you don't have a Teleport spell left. It is possible for a level to be generated with non-connected areas, and if there is no way out of an area and you get teleported into it, you could be stuck there.
|}
|}


If you trigger a trap, there is a chance that you will lose your map. To prevent this, you can either prepare the necessary spell before stumbling on the trap, or cast it while the trap activates.
If you trigger a trap, there is a chance that you will lose your map. To prevent this, you can either prepare the necessary spell before stumbling on the trap, or cast it while the trap activates.


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