Throughout the dungeon, you will find bags of gold and loose coins. This gold can be carried and sacrificed at a temple for experience. Initially, you are instantly healed when your sacrificed amount reaches a total of 2000. As you dive deeper into the dungeon, the amount required for a full healing rises. In addition, if you cross the threshold amount for a healing and you are already at full health, you will have any shield you carry fully repaired and an additional +1 enchantment added to your sword.
You can initially carry 100 gold. For each magic sack you find, you will be able to carry and additional 100 gold. Any gold you find that is above your carrying limit can be buried to remain hidden from the monsters. The buried gold is marked with an "X" on the dungeon floor, and a gold pixel will be added to the level map, marking its location.
Special items can also be discovered.
|Healing Potion||Common||Allows you to instantly regain health|
|Magic Sack||Common||Increases gold capacity by 100|
|Beacon||Rare||Provides a teleport destination|
|Invisibility Spell||Rare||Hides the player from view|
|Regeneration Spell||Rare||Doubles healing rate - cumulative with temples and spells|
|Teleport Spell||Common||Teleports to a random location|
|Shield Spell||Common||Protects against attacks|
|Drift Spell||Rare||Cancels damage from pit traps|
|Light Spell||Rare||Increases vision radius + detects secret doors|
|Enchant Weapon||Rare||Increases damage - cumulative and permanent|
|Treasure map||Rare||Provides a complete map of a dungeon level.|
|Amulet of healing||Very rare||Permanently increases rate of healing.|
|Amulet of light||Very rare||Permanent light spell; assassins still remain invisible.|
|Black Orb||?||Absorbs flash effects, eventually turns silver|
|Silver Orb||?||Absorbs Darkness effect from Shadow Dragon breath|
|Dragon's Eye||?||Detects Invisible creatures|
|Lion's Claw (Amulet)||?||Increases strength|
|Spiritbane (Amulet)||?||Ghosts will avoid you|
|Painbringer (Amulet)||?||You hear howls of pain when you wear it... It causes minor damage to nearby enemies. Makes bats/centipedes avoid you. |
Note that a monster will destroy these items if he walks over them. Human opponents will pick some of them up and use them against you.
The treasure chests you find in the dungeon may instead be disguised traps.
|Ceiling trap||Damage: 0-9 + dungeon level|
Avoid by casting teleport
|Explosion||Damage: 0-14 + dungeon level|
Avoid by preparing shield - spell must be prepared beforehand
|Pit trap||Damage: 0-9 + dungeon level. Re-entering the tile causes downward travel for 2-5 levels. |
Avoid damage by casting drift
|Teleport||Forces the player to teleport|
If you trigger a trap, there is a chance that you will lose your map. To prevent this, you can either prepare the necessary spell before stumbling on the trap, or cast it while the trap activates.