The Legend of Zelda: Link's Awakening/Cheats: Difference between revisions

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{{Header Nav|game=The Legend of Zelda: Link's Awakening}}
{{floatingtoc}}
Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.
Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.


Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects.
Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects.


NOTE: for some cheat devices you may need to change the first digit from 0 to 9 or vice versa.
'''Note''': for some cheat devices you may need to change the first digit from 0 to 9 or vice versa.
 
{{-}}
==Game Genie Codes==


==Ability Modifiers==
===Original Only===
{|
Use these codes to cheat with the Game Genie peripheral. These codes will only work on the original version, and not the DX version.
| 010046C1 || Fly When You Jump {{ref|PG}}<sup>/</sup>{{ref|GS}}
{|{{prettytable}}
! Code !! Effect !! Note
|-
| <code>054-EE9-E6E</code> || 1 Rupee is worth 5 Rupees ||
|-
| <code>324-EE9-E6E</code> || 1 Rupee is worth 50 Rupees ||
|-
|-
| 01xx49C1 || Jump Height Modifier (00 = low > FF = high) {{ref|CB}}
| <code>FF4-EE9-E6E</code> || 1 Rupee is worth 255 Rupees ||
|-
|-
| 01204AC1 || Always Run {{ref|GS}}
| <code>FAO-999-4C1</code> || Infinite Energy ||
|-
|-
| 01FF21C1 || Walk Slower {{ref|CB}}
| <code>09C-56B-E6E</code> || All Items At Max Level (1 of 2) ||
|-
|-
| 0134C7DB || Become Dark Link {{ref|CB}}
| <code>09C-74A-E6E</code> || All Items At Max Level (2 of 2) || All items start out maxed as long as the A or B slot is empty.
|-
|-
|         || "''With this code, you cant get hurt by enemy attacks, the only way youc an get hurt is by falling into lava, and into pits.''"
| <code>FAF-BDA-4C1</code> || Shop Items Are Free If You Can Afford Them (1 of 2) ||
|-
|-
| <code>FAF-B2A-4C1</code> || Shop Items Are Free If You Can Afford Them (2 of 2) || As long as you can afford it, buy an item for free.
|}
|}


==Invisibility, Walk Through Walls, etc.==
==Unknown Compatibility==
{|
These may or may not work with the DX version.
| 01100AC1 || Walk Through Walls {{ref|PG}}
{|{{prettytable}}
! Code !! Effect !! Note
|-
| <code>12E-79E-EFA</code> || You will always shoot arrows (if you have them or not) without deleting your supply ||
|-
| <code>DEF-9BB-7OC</code> || Messed-Up Graphics (1 of 3) ||
|-
| <code>DEF-8BC-7OC</code> || Messed-Up Graphics (2 of 3) ||
|-
| <code>DEF-7BD-7OC</code> || Messed-Up Graphics (3 of 3) || This code messes up the graphics on a screen inside a cave, house, etc. When you walk between screens it jams up. Turn code off to move and you'll have a new spot. Some are on top of walls in caves, but be careful there are pits one can never get out of.
|-
| <code>346-708-FEC</code> || No people or monsters || Except in rooms you start in (i.e. like when you load a game, or walk into a house), this does work in the Labyrinths. There is a side effect to this code, and it's pretty weird. When you walk into a solid object like a fence or a house, the game makes this zapping noise and you walk strangely. If you walk going right into a fence, instead of pushing the fence, you walk up, through walls and anything else in the way (except people). The code makes it look like maybe and animal village are abandoned. You can also use the side effect to skip fighting the nightmare and just get the instrument.
|-
|  <code>BA8-75C</code>  || Screen Warp Replicator || This code enables you to take something from one room (like people or monsters) and put them in a nearby one. You can take items for a long distance, but you end up getting everybody/thing in every other room you cross. This makes the game run really slowly, and the items get distorted across a long distance. You can take secret seashells and move them around to get enough for your sword upgrade. You cannot enter a house or a cave and keep your stuff. You can shut the owl up, move him into adjacent room, then kill him with your sword. Unfortunately, he returns to blab at you and tell you the stuff you already know.
|-
|  <code>EA1-928</code>  || Walk-Through Walls || This is a ''perfect'' walk through walls code. You can walk through anything (except people). The only thing is, you need the Roc's Feather to end the effects. (The fishing mouse in Mabe village works too if you play the fishing game.) The screen turns white immediately after you turn the code on. Use the save function, and return to game to remedy this. If you use the Roc's Feather while codes are on, the screen will change funky colors.
|-
| <code>9B3-34B-218 || Automatic Fire Rod Effects || With this code you get a flame wand that auto fires about every eight seconds. It does not interfere with other weapons, and will not fire if you are doing the power sword slash.
|-
|  <code>00D-EAD</code>  || Messed-Up People And Animals || This code just messes up the graphics of the people, and animals, and likely the monsters too.
|-
|   <code>DEA-D08</code>  || Monsters Act Like Pac-Man || Monsters and animals can drift offscreen, especially the righthand side. For example: the chickens in Mabe village. Swat one with a sword and get him to run to the right. He will go through almost anything, and offscreen on the right. Walk to the right (without leaving the screen) and he will wrap around the other side.
|-
|  <code>A28-93B  || Fly Up The Screen || If you are not walking when this code is on you will automatically fly up to the top of the screen (will work on every single frame).
|-
|  <code>525-21B</code>  || Sled-Jump || Use your Feather to jump or jump off a cliff, you will land on your stomach and keep on skidding as if you were riding on a sled.
|-
|-
| 01007EC1 || Walk Through Walls {{ref|PG}}
| <code>345-DCB-356</code> || Change Soundtrack ||
|-
|-
| 010045C1 || Invisible {{ref|PG}}
| <code>626 738 E65</code> || Enemies And Friends Disappear (Switchable) || Caution: you can be trapped in Bottle Grotto dungeon. Don't use this code to get into a dungeon early.
|-
|-
| 010035C1 || Transparent {{ref|PG}}
| <code>02C-56B-E6E</code> || Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) ||
|-
|-
| 018359C1 || Bracket Bar Glitch Code (1 of 6) {{ref|CB}}
| <code>02C-74A-E6E</code> || Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (2 of 2) || You must use this on a new game or there will be no effect. With this code, Tarin will give you the Mirror Shield, and the Master Sword will be waiting on the beach. (No more annoying shells.) However, if you use the code to gain the Mirror Shield, the ghost will never haunt you. If you want to be haunted later, turn off the code and get the Fighter's Shield. The Master Sword, however, doesn't interfere with the Ghost, so turn the code on before you touch the sword.
|-
|-
| 01E559C1 || Bracket Bar Glitch Code (2 of 6) {{ref|CB}}
|   <code>222-229</code>  || You Should Have The Sword And The Feather || If you swipe your sword, You will have the power to walk through walls. To stop walking through walls, jump up once. You can walk through walls on to the next screen. On the overworld map, you'll go to the next screen, but in dungeons, buildings, caves and any thing like that, you'll go to an "almost random place." Almost random in that you can make a map and it will always be the same.
 
Warnings:
* Sometimes, the game will lock up. Just reset, it won't hurt anything.
* Also, watch out for screens with holes on the sides (i.e., the telephone booth).
* Like above, if you don't have flippers, don't go to a spot with water on the edge.
* Never take a trading item except the Magnifying Glass if you find it in a cave. Later, when you go to get your Magnifying Glass, it won't be there.
|-
|-
| 01006FC4 || Bracket Bar Glitch Code (3 of 6) {{ref|CB}}
|   <code>542-11B</code>  || Fast Music ||
|-
|-
| 01FF6FC4 || Bracket Bar Glitch Code (4 of 6) {{ref|CB}}
|   <code>54E-119</code>  || Store Owner Ignores You (Steal Items Easily) ||
|-
|-
| 018E10D3 || Bracket Bar Glitch Code (5 of 6) {{ref|CB}}
|   <code>100-02A</code>  || In-Door Area Has No Room Wall ||
|-
|-
| 019210D3 || Bracket Bar Glitch Code (6 of 6) {{ref|CB}}
|   <code>B82-3AE</code>  || Swing The Sword Quicker  ||
|-
|-
| 010211C1 || Weird Code (Matrix Code) {{ref|CB}}
|   <code>B82-3CE</code>  || Swing The Sword Mega Fast (It's Like Stabbing) ||
|-
|-
| 01050EC1 || Slow-Motion {{ref|CB}}
|   <code>555-5BD</code>  || Darkened Rooms Always Lit (1 of 2) ||
|-
|-
| 01100AC1 || Walk Through Walls (1 of 2) {{ref|CB}}
|   <code>122-24C</code>  || Darkened Rooms Always Lit (2 of 2) ||
|-
|-
| 01007EC1 || Walk Through Walls (2 of 2) {{ref|CB}}
|   <code>000-92E</code>  || Infinite Arrow ||
|-
|-
| 070084D7 || Have Two Doors In A House {{ref|CB}}
|   <code>00F-84F</code>  || Infinite Bomb ||
|-
|-
| 010014D7 || Have Secret Doors All Around Koholint Island {{ref|CB}}
|   <code>FA4-658</code>  || Infinite Dungeon Key ||
|-
|-
|         || "''With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck.''"
|   <code>403-9E9</code>  || A Single Seashell Gives You Enough For The Master Sword ||
|-
|-
| 010181C2 || Fun Code {{ref|CB}}
|   <code>001-85E</code>  || Infinite Magic Powder ||
|-
|-
|         || "''With this code, you'll see lightning on the Loading Screen & everything in is in slow motion. Also, most of the enemies are dead, and you'll see a ton of rupies & powerups.''"
|   <code>7E1-DEA</code>  || Unlimited Item Pickup/Teasure Chest ||
|}
|}


==Map-Exploration Omega Code==
==Action Replay/GameShark Codes==
This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition. {{ref|XK}}
As a rule, these should work with both Action Replay and GameShark.


{|
===Ability Modifiers===
| 910411D7 || Map Exploration Omega Code (1 of 32)
{|{{prettytable}}
! Code !! Effect !! Note
|-
| <code>010046C1</code> || Fly When You Jump  ||
|-
| <code>01xx49C1</code> || Jump Height Modifier (00 = low > FF = high) ||
|-
|-
| 910412D7 || Map Exploration Omega Code (2 of 32)
| <code>01204AC1</code> || Always Run ||
|-
|-
| 910413D7 || Map Exploration Omega Code (3 of 32)
| <code>01FF21C1</code> || Walk Slower ||
|-
|-
| 910414D7 || Map Exploration Omega Code (4 of 32)
| <code>0134C7DB</code> || Become Dark Link || With this code, you can't get hurt by enemy attacks, the only way you can get hurt is by falling into lava, and into pits.
|-
|-
| 910415D7 || Map Exploration Omega Code (5 of 32)
| <code>01004CC1</code> || Super rapid fire items and weapons (1 of 4) ||
|-
|-
| 910416D7 || Map Exploration Omega Code (6 of 32)
| <code>01004DC1</code> || Super rapid fire items and weapons (2 of 4) ||
|-
|-
| 910417D7 || Map Exploration Omega Code (7 of 32)
| <code>01004EC1</code> || Super rapid fire items and weapons (3 of 4) ||
|-
|-
| 910418D7 || Map Exploration Omega Code (8 of 32)
| <code>01004FC1</code> || Super rapid fire items and weapons (4 of 4) ||
|-
|-
| 910419D7 || Map Exploration Omega Code (9 of 32)
| <code>91017CD4</code> || Always have piece of power (can't use with acorn code)
|-
|-
| 91041AD7 || Map Exploration Omega Code (10 of 32)
| <code>91027CD4</code> || Always have piece of acorn (can't use with power code)
|-
|-
| 910421D7 || Map Exploration Omega Code (11 of 32)
| <code>01001FC1</code> || Shallow water/long grass/stairs do not affect walk speed
|-
|-
| 91042AD7 || Map Exploration Omega Code (12 of 32)
| <code>9180xxD8</code> || Replace xx with 00 -> FF to unlock map tiles
|-
|-
| 910431D7 || Map Exploration Omega Code (13 of 32)
| <code>0101A9C5</code> || Sword beams even if you don't have full hearts (lvl 2+ sword only)
|-
|-
| 91043AD7 || Map Exploration Omega Code (14 of 32)
| <code>01009FC2</code> || Special boomerang
|-
|-
| 910441D7 || Map Exploration Omega Code (15 of 32)
|}
 
===Invisibility, Walk Through Walls, etc.===
{|{{prettytable}}
! Code !! Effect !! Note
|-
|-
| 91044AD7 || Map Exploration Omega Code (16 of 32)
| <code>01100AC1</code> || Walk Through Walls ||
|-
|-
| 910451D7 || Map Exploration Omega Code (17 of 32)
| <code>01007EC1</code> || Walk Through Walls ||
|-
|-
| 91045AD7 || Map Exploration Omega Code (18 of 32)
| <code>010045C1</code> || Invisible ||
|-
|-
| 910461D7 || Map Exploration Omega Code (19 of 32)
| <code>010035C1</code> || Transparent ||
|-
|-
| 91046AD7 || Map Exploration Omega Code (20 of 32)
| <code>018359C1</code> || Bracket Bar Glitch Code (1 of 6) ||
|-
|-
| 910471D7 || Map Exploration Omega Code (21 of 32)
| <code>01E559C1</code> || Bracket Bar Glitch Code (2 of 6) ||
|-
|-
| 91047AD7 || Map Exploration Omega Code (22 of 32)
| <code>01006FC4</code> || Bracket Bar Glitch Code (3 of 6) ||
|-
|-
| 910481D7 || Map Exploration Omega Code (23 of 32)
| <code>01FF6FC4</code> || Bracket Bar Glitch Code (4 of 6) ||
|-
|-
| 910482D7 || Map Exploration Omega Code (24 of 32)
| <code>018E10D3</code> || Bracket Bar Glitch Code (5 of 6) ||
|-
|-
| 910483D7 || Map Exploration Omega Code (25 of 32)
| <code>019210D3</code> || Bracket Bar Glitch Code (6 of 6) ||
|-
|-
| 910484D7 || Map Exploration Omega Code (26 of 32)
| <code>010211C1</code> || Weird Code (Matrix Code) ||
|-
|-
| 910485D7 || Map Exploration Omega Code (27 of 32)
| <code>01050EC1</code> || Slow-Motion ||
|-
|-
| 910486D7 || Map Exploration Omega Code (28 of 32)
| <code>01100AC1</code> || Walk Through Walls (1 of 2) ||
|-
|-
| 910487D7 || Map Exploration Omega Code (29 of 32)
| <code>01007EC1</code> || Walk Through Walls (2 of 2) ||
|-
|-
| 910488D7 || Map Exploration Omega Code (30 of 32)
| <code>070084D7</code> || Have Two Doors In A House ||
|-
|-
| 910489D7 || Map Exploration Omega Code (31 of 32)
| <code>010014D7</code> || Have Secret Doors All Around Koholint Island || With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck.
|-
|-
| 91048AD7 || Map Exploration Omega Code (32 of 32)
| <code>010181C2</code> || Fun Code || With this code, you'll see lightning on the Loading Screen and everything in is in slow motion. Also, most of the enemies are dead, and you'll see a ton of rupees and power-ups.
|}
|}
"''This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go ANYWHERE. '''DANGER''' - be sure to turn off when entering the room you want to exit, since the door tiles will likely be gone!''" {{ref|XK}}


==Special==
===Map-Exploration Omega Code===
This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition.
 
This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go ''anywhere''. It's dangerous though - be sure to turn it off when entering the room you want to exit, since the door tiles will likely be gone.


{|
{|{{prettytable}}
| 010195DB || View The Ending {{ref|PG}}<sup>/</sup>{{ref|CB}}
! Code !! Effect
|-
| <code>910411D7</code> || Map Exploration Omega Code (1 of 32)
|-
| <code>910412D7</code> || Map Exploration Omega Code (2 of 32)
|-
| <code>910413D7</code> || Map Exploration Omega Code (3 of 32)
|-
| <code>910414D7</code> || Map Exploration Omega Code (4 of 32)
|-
|-
|         || Turn this on and then restart the game. If activated during gameplay only the last part of the ending will play (the credits cutscene) and the music of the current area will be over top of the intended music.
| <code>910415D7</code> || Map Exploration Omega Code (5 of 32)
|-
|-
| 0126F2F6 || Better SFX {{ref|CB}}
| <code>910416D7</code> || Map Exploration Omega Code (6 of 32)
|-
|-
| 0100F3FF || Start on Turtle Rock (1 of 7) {{ref|CB}}
| <code>910417D7</code> || Map Exploration Omega Code (7 of 32)
|-
|-
| 0100F5FF || Start on Turtle Rock (2 of 7) {{ref|CB}}
| <code>910418D7</code> || Map Exploration Omega Code (8 of 32)
|-
|-
| 0100F6FF || Start on Turtle Rock (3 of 7) {{ref|CB}}
| <code>910419D7</code> || Map Exploration Omega Code (9 of 32)
|-
|-
| 0100F7FF || Start on Turtle Rock (4 of 7) {{ref|CB}}
| <code>91041AD7</code> || Map Exploration Omega Code (10 of 32)
|-
|-
| 0100F9FF || Start on Turtle Rock (5 of 7) {{ref|CB}}
| <code>910421D7</code> || Map Exploration Omega Code (11 of 32)
|-
|-
| 0100FAFF || Start on Turtle Rock (6 of 7) {{ref|CB}}
| <code>91042AD7</code> || Map Exploration Omega Code (12 of 32)
|-
|-
| 0100FBFF || Start on Turtle Rock (7 of 7) {{ref|CB}}
| <code>910431D7</code> || Map Exploration Omega Code (13 of 32)
|}
 
==Item Acquisition==
{|
| 010112DB || Have Angler Key {{ref|PG}}
|-
|-
| 010114DB || Have Bird Key {{ref|PG}}
| <code>91043AD7</code> || Map Exploration Omega Code (14 of 32)
|-
|-
| 0101CDDB || Have current dungeon's Compass {{ref|PG}}
| <code>910441D7</code> || Map Exploration Omega Code (15 of 32)
|-
|-
| 010113DB || Have Face Key {{ref|PG}}
| <code>91044AD7</code> || Map Exploration Omega Code (16 of 32)
|-
|-
| 010E0EDB || Have Magnifying Glass {{ref|PG}}
| <code>910451D7</code> || Map Exploration Omega Code (17 of 32)
|-
|-
| 0101CCDB || Have current dungeon's Map {{ref|PG}}
| <code>91045AD7</code> || Map Exploration Omega Code (18 of 32)
|-
|-
| 0101CFDB || Have Nightmare Key {{ref|PG}}
| <code>910461D7</code> || Map Exploration Omega Code (19 of 32)
|-
|-
| 01010DDB || Have Secret Medicine {{ref|PG}}
| <code>91046AD7</code> || Map Exploration Omega Code (20 of 32)
|-
|-
| 010115DB || Have Slime Key {{ref|PG}}
| <code>910471D7</code> || Map Exploration Omega Code (21 of 32)
|-
|-
| 0101CEDB || Have current dungeon's Stone Beak {{ref|PG}}
| <code>91047AD7</code> || Map Exploration Omega Code (22 of 32)
|-
|-
| 010111DB || Have Tail Key {{ref|PG}}
| <code>910481D7</code> || Map Exploration Omega Code (23 of 32)
|-
|-
| 01xx4CDB || Magic Powder (leave any value enabled for infinite) {{ref|PG}}<sup>/</sup>{{ref|GW}}<sup>/</sup>{{ref|GS}}
| <code>910482D7</code> || Map Exploration Omega Code (24 of 32)
|-
|-
| 01093DDB || Infinite Small Keys (GameShark only?) {{ref|GS}}
| <code>910483D7</code> || Map Exploration Omega Code (25 of 32)
|-
|-
| 0101D0DB || Infinite Small Keys (CodeBreaker only?) {{ref|CB}}
| <code>910484D7</code> || Map Exploration Omega Code (26 of 32)
|-
|-
| 01200FDB || Have All 20 Secret Seashells {{ref|GS}}<sup>/</sup>{{ref|CB}}
| <code>910485D7</code> || Map Exploration Omega Code (27 of 32)
|-
|-
| 010749DB || All Three Ocarina Songs Learned {{ref|GS}}
| <code>910486D7</code> || Map Exploration Omega Code (28 of 32)
|-
|-
| 010515DB || Have All 5 Golden Leaves {{ref|CB}}
| <code>910487D7</code> || Map Exploration Omega Code (29 of 32)
|-
|-
|         || "''With this code, after giving Richard his key, save and turn the code off.''"
| <code>910488D7</code> || Map Exploration Omega Code (30 of 32)
|-
|-
| 91010CDB || Have Flippers {{ref|XK}}
| <code>910489D7</code> || Map Exploration Omega Code (31 of 32)
|-
|-
| 91xx0EDB || Have Trading Item... (not mapped yet) {{ref|XK}}
| <code>91048AD7</code> || Map Exploration Omega Code (32 of 32)
|}
|}


==Photo Album Alteration==
===Special===
Many thanks to Xkeeper from Zelda Coalition for this. {{ref|XK}}


Pictures -------------------------------------------------------------
{|{{prettytable}}
      each bit is equal to one pictue. if the bit is ON, picture is on.
! Code !! Effect !! Note
                    bit 0  1 2 3 4  5  6  7
|-
DC0C - Pictures 1-8  08 07 06 05 04 03 02 01
| <code>010195DB</code> || View The Ending Sequence || Turn this on and then restart the game to see the ending in its entirety from the point where Link climbs the ladder. If activated during gameplay, only the last part of the ending will play (the credits cutscene) and the music of the current area will be over top of the intended music. This is also the easiest way to see the special Marin ending.
DC0D - Pictures 9-12  13 -- -- -- 12 11 10 09
|-
        if #13 is set, picture 1 will be alternate photo
| <code>0126F2F6</code> || Better SFX ||
{|
|-
| 91FF0CDC || Have Pictures 1-8 {{ref|XK}}
| <code>0100F3FF</code> || Start on Turtle Rock (1 of 7) ||
|-
| <code>0100F5FF</code> || Start on Turtle Rock (2 of 7) ||
|-
| <code>0100F6FF</code> || Start on Turtle Rock (3 of 7) ||
|-
| <code>0100F7FF</code> || Start on Turtle Rock (4 of 7) ||
|-
| <code>0100F9FF</code> || Start on Turtle Rock (5 of 7) ||
|-
| <code>0100FAFF</code> || Start on Turtle Rock (6 of 7) ||
|-
|-
| 910F0DDC || Have Pictures 9-12 plus Normal #1 {{ref|XK}}
| <code>0100FBFF</code> || Start on Turtle Rock (7 of 7) ||
|-
|-
| 918F0DDC || Have Pictures 9-12 plus Alternate #1 {{ref|XK}}
| <code>010195DB</code> || "''Voir la fin du jeu''"(See the end of the game) [http://www.perfect-zelda.net/rubrique-4-actionreplay.html] || This has not been tested. 
|}
|}


==Rupee/Ammo/Heart Quantities==
===Item Acquisition===
{|
{|{{prettytable}}
| 013045DB || Infinite Arrows {{ref|PG}}<sup>/</sup>{{ref|GW}}<sup>/</sup>{{ref|GS}}
! Code !! Effect !! Note
|-
| <code>010112DB</code> || Have Angler Key ||
|-
| <code>010114DB</code> || Have Bird Key ||
|-
| <code>0101CDDB</code> || Have current dungeon's Compass ||
|-
| <code>010113DB</code> || Have Face Key ||
|-
| <code>010E0EDB</code> || Have Magnifying Glass ||
|-
| <code>0101CCDB</code> || Have current dungeon's Map ||
|-
| <code>0101CFDB</code> || Have Nightmare Key ||
|-
| <code>01010DDB</code> || Have Secret Medicine ||
|-
| <code>010115DB</code> || Have Slime Key ||
|-
|-
| 01304DDB || Infinite Bombs {{ref|PG}}<sup>/</sup>{{ref|GW}}<sup>/</sup>{{ref|GS}}
| <code>0101CEDB</code> || Have current dungeon's Stone Beak ||
|-
|-
| 01185ADB || Infinite Health {{ref|PG}}<sup>/</sup>{{ref|GW}}<sup>/</sup>{{ref|GS}}
| <code>010111DB</code> || Have Tail Key ||
|-
|-
| 01705ADB || Infinite Hearts (use with above code) {{ref|CB}}
| <code>01xx4CDB</code> || Have Given Amount of Magic Powder ||
|-
|-
| 01095DDB || Infinite Rupees (1 of 2) {{ref|PG}}<sup>/</sup>{{ref|GW}}<sup>/</sup>{{ref|GS}}
| <code>01204CDB</code> || Infinite Magic Powder ||
|-
|-
| 01995EDB || Infinite Rupees (2 of 2) {{ref|PG}}<sup>/</sup>{{ref|GW}}<sup>/</sup>{{ref|GS}}
| <code>01093DDB</code> || Infinite Small Keys (GameShark only?) ||
|-
|-
|         || Enter ''only'' this code to lock your Rupee counter where it is (nothing be added or taken away)
| <code>0101D0DB</code> || Infinite Small Keys (CodeBreaker only?) ||
|-
|-
| 01705BDB || Max Hearts {{ref|GS}}
| <code>01200FDB</code> || Have All 20 Secret Seashells ||
|}
 
==Special Weapon Modifiers==
{|
| 01xx43DB || Bracelet Level Modifier (replace xx with almost any number you like) {{ref|GS}}
|-
|-
| 01xx44DB || Shield Level Modifier (replace xx with 01 to 03, 00 may also work) {{ref|GS}}
| <code>010749DB</code> || All Three Ocarina Songs Learned ||
|-
|-
| 01025AC1 || Have Super Shield (1 of 2) {{ref|CB}}
| <code>010515DB</code> || Have All 5 Golden Leaves || With this code, after giving Richard his key, save and turn the code off.
|-
|-
| 01025BC1 || Have Super Shield (2 of 2) {{ref|CB}}
| <code>91010CDB</code> || Have Flippers  ||
|-
|-
| 01xx4EDB || Sword Level Modifier (replace xx with 01 to 03, 00 may work) {{ref|CB}}
| <code>91xx0EDB</code> || Have Trading Item... (not mapped yet) ||
|-
|-
| 01026AC1 || Always Have Sword In Hand {{ref|CB}}
| <code>91xx0FDC</code> || Replace xx with 00 = green cloak, 01 = red/offensive cloak, 02 = blue/defensive cloak || DX Version only
|-
|-
|          || The advantage of this code is that you could, for example, use the boomerang while sword-ramming with the Pegasus Boots.
|}
|}


===Photo Album Alteration===
Many thanks to Xkeeper from Zelda Coalition for this.


 
Each bit is equal to one picture. If the bit is ON, the picture is on. If #13 is set, picture 1 will be alternate photo.
==Equip Any Item==
{|{{prettytable|notwide=1}}
{|
! Bits !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
| 01xxyyDB || A-Button Slot Modifier
|-
! DC0C - Pictures 1-8
| 08 || 07 || 06 || 05 || 04 || 03 || 02 || 01
|-
! DC0D - Pictures 9-12
| 13 || || || || 12 || 11 || 10 || 09
|}
       
{|{{prettytable}}
! Code !! Effect
|-
|-
|         || Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat.
| <code>91FF0CDC</code> || Have Pictures 1-8
|-
|-
|valign=top|replace yy||
| <code>910F0DDC</code> || Have Pictures 9-12 plus Normal #1
01: A Button equipped item {{ref|CB}}<sup>/</sup>{{ref|XK}}<BR>
00: B Button equipped item {{ref|CB}}<sup>/</sup>{{ref|XK}}<BR>
02-0B: slots in inventory {{ref|XK}}
|-
|-
|valign=top|replace xx||
| <code>918F0DDC</code> || Have Pictures 9-12 plus Alternate #1
00: Blank<BR>
01: Sword<BR>
02: Bombs<BR>
03: Power Bracelet<BR>
04: Shield<BR>
05: Bow<BR>
06: Hookshot<BR>
07: Fire Rod<BR>
08: Pegasus Boots<BR>
09: Ocarina<BR>
0A: Roc's Feather<BR>
0B: Shovel<BR>
0C: Magic Powder<BR>
0D: Boomerang
0E: Glitch Items {{ref|XK}}
|}
|}


==Buy Any Item==
===Rupee/Ammo/Heart Quantities===
{|
{|{{prettytable}}
| 01xx07C5 || Buy Item Modifier, replace xx with... {{ref|CB}}<BR>
! Code !! Effect !! Note
|-
| <code>013045DB</code> || Infinite Arrows ||
|-
| <code>01304DDB</code> || Infinite Bombs ||
|-
| <code>01185ADB</code> || Infinite Health ||
|-
| <code>01705ADB</code> || Infinite Hearts (use with above code) ||
|-
| <code>01095DDB</code> || Infinite Rupees (1 of 2) ||
|-
| <code>01995EDB</code> || Infinite Rupees (2 of 2) || Enter ''only'' this code to lock your Rupee counter where it is (nothing be added or taken away).
|-
|-
|         ||
| <code>01705BDB</code> || Max Hearts ||
01: Shovel<BR>
02: Hearts<BR>
03: Shield<BR>
04: Bombs<BR>
05: Bow & Arrow set<BR>
06: Arrows<BR>
07: Wisle (Free)<BR>
08: Acorn<BR>
09: Crazy Tracy's Medicine (Free)
|}
|}


==Enemies and People Look Like...==
===Special Weapon Modifiers===
{|
{|{{prettytable}}
| 01xx95C1 || A Lot Of Enemies & People Look Like... Modifier {{ref|CB}}
! Code !! Effect !! Note
|-
| <code>01xx43DB</code> || Bracelet Level Modifier (replace xx with almost any number you like) ||
|-
| <code>01xx44DB</code> || Shield Level Modifier (replace xx with 01 to 03, 00 may also work) ||
|-
| <code>01025AC1</code> || Have Super Shield (1 of 2) ||
|-
| <code>01025BC1</code> || Have Super Shield (2 of 2) ||
|-
| <code>01xx4EDB</code> || Sword Level Modifier (replace xx with 01 to 03, 00 may work) ||
|-
|-
|         ||
| <code>01026AC1</code> || Always Have Sword In Hand || The advantage of this code is that you could, for example, use the boomerang while sword-ramming with the Pegasus Boots.
00: Glitched Enemeies<BR>
01: Female Bowwow<BR>
39: Invisible Enemies<BR>
40: Plant Monster<BR>
41: Strange Head Monster<BR>
42: Crow<BR>
43: Old Lady<BR>
44: Skull Monster<BR>
45: Mother & Child<BR>
46: Old Guy<BR>
47: The Lady Who Owns Bowwow<BR>
48: Baby Bowwow<BR>
49: Crazy Tracys Head<BR>
4A: Sea Fish & Sea Plant Monster<BR>
4B: Guy Who Rights Letters<BR>
4C: Strange Fish<BR>
4D: Fishing Guy<BR>
4F: Strange Circles<BR>
50: Musical Insturements<BR>
51: Same But Better Then The Code Above<BR>
52: Strange Creature<BR>
53: Giant Monster<BR>
54: Cyclops<BR>
55: Kirby Like Creature<BR>
56: Strange Monster<BR>
57: Strange Eye Creature<BR>
58: Mask Monster<BR>
59: Card Monster<BR>
5A: Knight Monster<BR>
5B: Frog Guy<BR>
5C: Frog<BR>
5D: Big Fish From The Fish Mini Game<BR>
5E: Horses Head<BR>
5F: Snake/Plant<BR>
60: Bug/ Strange Creature<BR>
61: Fish Creature<BR>
62: Skull<BR>
63: Sword/Shield<BR>
64: Plant Eater<BR>
65: Angry Store<BR>
66: Strange Sign<BR>
67: Monkey<BR>
68: Strange Monkey<BR>
69: Dog Like Creature<BR>
6A: Cup/Bananas<BR>
6B: Bee's Nest/ Signing Guy<BR>
6C: Marlins Dad<BR>
6D: Father Of The Kid<BR>
6E: Strange Slime Monster<BR>
6F: Walrus<BR>
70: Same As Above<BR>
71: Mermaid's Head<BR>
72: Same As Above<BR>
73: Mermaid Statue<BR>
74: Ghost Head<BR>
75: Fisherman Fishing<BR>
76: Flying Monster<BR>
77: Mummy Monster<BR>
78: All Monsters & People Are The Same<BR>
79: Green Eye Monster<BR>
7A: Flying Gremlin Monster<BR>
7B: Snake<BR>
7C: Beast Monsters<BR>
7D: Hoping Frog<BR>
7E: Crocodile<BR>
7F: Same As Above But The Crocodile Is Smiling<BR>
80: Beast Master Monster<BR>
81: Spike Monster<BR>
9E: Strange Bird Monster<BR>
9F: Very Very Strange Creature<BR>
A1: Big Fish/Fish Hook<BR>
A2: Flying Monster<BR>
A3: Witch's Head<BR>
A4: Bowwow<BR>
A5: Strange Monster<BR>
A6: Some Monster/Person<BR>
A7: Peugrin<BR>
A8: Big Bug<BR>
A9: Skull Man<BR>
AA: Plant Monster 2<BR>
AB: Strange White Monster<BR>
AC: Strage Urn Orb<BR>
AD: Glitch<BR>
B0: Worm Monster<BR>
B1: Middle Of Worm Monster<BR>
B2: Tail Of Worm Monster<BR>
B3: Strange Stick Thing<BR>
B4: Eye<BR>
BB: Strange Slime Creature<BR>
BC: Dragon Head<BR>
BD: A Wing<BR>
BE: Claws<BR>
C0: A Word That Appers The Word You See Is OH<BR>
C2: Eyes<BR>
C3: SeaShell Creature<BR>
C4: Bunny<BR>
C5: Singing Marlin<BR>
C6: Strange Thing<BR>
C7: Flying Gremin<BR>
C8: Raccon<BR>
CD: Girl Crocodile<BR>
CE: Strange Creature<BR>
CF: Sqauel<BR>
D0: Head Of Crocodile Man<BR>
D2: Monkey<BR>
D3: Some Guy<BR>
D4: Bananas<BR>
D5: Brick Wall<BR>
D8: Scary Ghost<BR>
DC: Little Boy<BR>
DD: Chicken/Hen<BR>
DE: Chicken<BR>
DF: Rat<BR>
E0: Bowwows Pup<BR>
E1: Girl Bowwow<BR>
E2: Marlins Dad<BR>
E3: Ball Shooter Monster<BR>
E4: Bowwow<BR>
E5: Chicken<BR>
E6: Dancing Marlin<BR>
E7: Boy<BR>
E8: Hole<BR>
F0: Blob<BR>
F2: Strange Blob<BR>
F3: Eye<BR>
F4: Link Himself<BR>
F5: Link Himself 2<BR>
F7: Strange Urn Ball<BR>
F9: Evil Strange Urn Ball<BR>
FA: Skull<BR>
FB: Crystal Ball<BR>
FD: Strange Thing<BR>
FE: Target Squares<BR>
FF: Circle Things<BR>
|}
|}


==References==
===Equip Any Item===
Many thanks to the various people who have discovered cheats for this game.
Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat.
 
'''<code>01xxyyDB</code>''': A-Button Slot Modifier
 
{{col|2|begin}}
Use these codes to replace <code>yy</code>:
*<code>01</code>: A Button equipped item
*<code>00</code>: B Button equipped item
*<code>02-0B</code>: slots in inventory
{{col|2}}
Use these codes to replace <code>xx</code>:
*<code>00</code>: Blank
*<code>01</code>: Sword
*<code>02</code>: Bombs
*<code>03</code>: Power Bracelet
*<code>04</code>: Shield
*<code>05</code>: Bow
*<code>06</code>: Hookshot
*<code>07</code>: Fire Rod
*<code>08</code>: Pegasus Boots
*<code>09</code>: Ocarina
*<code>0A</code>: Roc's Feather
*<code>0B</code>: Shovel
*<code>0C</code>: Magic Powder
*<code>0D</code>: Boomerang
*<code>0E</code>: Glitch Items
{{col|2|end}}


{{note|CB}} [http://www.cmgsccc.com/codes.php?do=view&id=496 official CodeBreaker codes]
===Buy Any Item===
'''<code>01xx07C5</code>''': Buy Item Modifier


{{note|PG}} [http://www.primagames.com/strategy/codes/GB/1/989/ Codes from Prima Games]
Replace <code>xx</code> with:
*<code>00</code>: Empty
*<code>01</code>: Shovel
*<code>02</code>: Hearts
*<code>03</code>: Shield
*<code>04</code>: Bombs
*<code>05</code>: Bow and Arrow set
*<code>06</code>: Arrows
*<code>07</code>: Ocarina (Free)
*<code>08</code>: Acorn (doesn't work)
*<code>09</code>: Crazy Tracy's Medicine (Free)
*<code>10</code>: Mushroom, is invisible and crashes game


{{note|GW}} [http://www.gamewinners.com/gameshark.php?game=blglegendofzeldadx.htm GameWinners]
===Enemies and people look like...===
'''<code>01xx95C1</code>''': A lot of enemies & people look like... modifier


{{note|GS}} [http://web.archive.org/web/20040413205631/www.gameshark.com/gameboyadvance/objects/154400_106.html Official GameShark codes]
{{col|3|begin}}
<code>00</code>: Glitched enemeies<BR>
<code>01</code>: Female Bow-wow<BR>
<code>39</code>: Invisible enemies<BR>
<code>40</code>: Plant monster<BR>
<code>41</code>: Strange head monster<BR>
<code>42</code>: Crow<BR>
<code>43</code>: Old lady<BR>
<code>44</code>: Skull monster<BR>
<code>45</code>: Mother & child<BR>
<code>46</code>: Old guy<BR>
<code>47</code>: The lady who owns Bow-wow<BR>
<code>48</code>: Baby Bow-wow<BR>
<code>49</code>: Crazy Tracy's head<BR>
<code>4A</code>: Sea fish & Sea plant monster<BR>
<code>4B</code>: Guy who writes letters<BR>
<code>4C</code>: Strange fish<BR>
<code>4D</code>: Fishing guy<BR>
<code>4F</code>: Strange circles<BR>
<code>50</code>: Musical insturements<BR>
<code>51</code>: Same but better than the code above<BR>
<code>52</code>: Strange creature<BR>
<code>53</code>: Giant monster<BR>
<code>54</code>: Cyclops<BR>
<code>55</code>: Kirby like creature<BR>
<code>56</code>: Strange monster<BR>
<code>57</code>: Strange eye creature<BR>
<code>58</code>: Mask monster<BR>
<code>59</code>: Card monster<BR>
<code>5A</code>: Knight monster<BR>
<code>5B</code>: Frog guy<BR>
<code>5C</code>: Frog<BR>
<code>5D</code>: Big fish from the fish mini Game<BR>
<code>5E</code>: Horses head<BR>
<code>5F</code>: Snake/Plant<BR>
<code>60</code>: Bug/ Strange creature<BR>
<code>61</code>: Fish creature<BR>
<code>62</code>: Skull<BR>
<code>63</code>: Sword/Shield<BR>
<code>64</code>: Plant eater<BR>
<code>65</code>: Angry store<BR>
<code>66</code>: Strange sign<BR>
<code>67</code>: Monkey<BR>
<code>68</code>: Strange monkey<BR>
<code>69</code>: Dog like creature<BR>
<code>6A</code>: Cup/Bananas<BR>
{{col|3}}
<code>6B</code>: Bee's nest/ Signing guy<BR>
<code>6C</code>: Marin's dad<BR>
<code>6D</code>: Father of the kid<BR>
<code>6E</code>: Strange slime monster<BR>
<code>6F</code>: Walrus<BR>
<code>70</code>: Same as above<BR>
<code>71</code>: Mermaid's head<BR>
<code>72</code>: Same as above<BR>
<code>73</code>: Mermaid statue<BR>
<code>74</code>: Ghost head<BR>
<code>75</code>: Fisherman fishing<BR>
<code>76</code>: Flying monster<BR>
<code>77</code>: Mummy monster<BR>
<code>78</code>: All monsters & people are the same<BR>
<code>79</code>: Green eye monster<BR>
<code>7A</code>: Flying gremlin monster<BR>
<code>7B</code>: Snake<BR>
<code>7C</code>: Beast monsters<BR>
<code>7D</code>: Hoping frog<BR>
<code>7E</code>: Crocodile<BR>
<code>7F</code>: Same as above but the crocodile is smiling<BR>
<code>80</code>: Beast master monster<BR>
<code>81</code>: Spike monster<BR>
<code>9E</code>: Strange bird monster<BR>
<code>9F</code>: Very, very strange creature<BR>
<code>A1</code>: Big fish/Fishhook<BR>
<code>A2</code>: Flying monster<BR>
<code>A3</code>: Witch's head<BR>
<code>A4</code>: Bow-wow<BR>
<code>A5</code>: Strange monster<BR>
<code>A6</code>: Some monster/Person<BR>
<code>A7</code>: Penguin<BR>
<code>A8</code>: Big bug<BR>
<code>A9</code>: Skull man<BR>
<code>AA</code>: Plant monster 2<BR>
<code>AB</code>: Strange white monster<BR>
<code>AC</code>: Strage urn orb<BR>
<code>AD</code>: Glitch<BR>
<code>B0</code>: Worm monster<BR>
<code>B1</code>: Middle of worm monster<BR>
<code>B2</code>: Tail of worm monster<BR>
<code>B3</code>: Strange stick thing<BR>
<code>B4</code>: Eye<BR>
<code>BB</code>: Strange slime creature<BR>
<code>BC</code>: Dragon head<BR>
{{col|3}}
<code>BD</code>: A wing<BR>
<code>BE</code>: Claws<BR>
<code>C0</code>: A word that appears, the word you see is oh<BR>
<code>C2</code>: Eyes<BR>
<code>C3</code>: Seashell creature<BR>
<code>C4</code>: Bunny<BR>
<code>C5</code>: Singing Marin<BR>
<code>C6</code>: Strange thing<BR>
<code>C7</code>: Flying gremlin<BR>
<code>C8</code>: Raccon<BR>
<code>CD</code>: Girl crocodile<BR>
<code>CE</code>: Strange creature<BR>
<code>CF</code>: Squeal<BR>
<code>D0</code>: Head of crocodile man<BR>
<code>D2</code>: Monkey<BR>
<code>D3</code>: Some guy<BR>
<code>D4</code>: Bananas<BR>
<code>D5</code>: Brick wall<BR>
<code>D8</code>: Scary ghost<BR>
<code>DC</code>: Little boy<BR>
<code>DD</code>: Chicken/Hen<BR>
<code>DE</code>: Chicken<BR>
<code>DF</code>: Rat<BR>
<code>E0</code>: Bow-wow's pup<BR>
<code>E1</code>: Girl Bow-wow<BR>
<code>E2</code>: Marin's dad<BR>
<code>E3</code>: Ball shooter monster<BR>
<code>E4</code>: Bow-wow<BR>
<code>E5</code>: Chicken<BR>
<code>E6</code>: Dancing Marin<BR>
<code>E7</code>: Boy<BR>
<code>E8</code>: Hole<BR>
<code>F0</code>: Blob<BR>
<code>F2</code>: Strange blob<BR>
<code>F3</code>: Eye<BR>
<code>F4</code>: Link himself<BR>
<code>F5</code>: Link himself 2<BR>
<code>F7</code>: Strange urn ball<BR>
<code>F9</code>: Evil strange urn ball<BR>
<code>FA</code>: Skull<BR>
<code>FB</code>: Crystal ball<BR>
<code>FD</code>: Strange thing<BR>
<code>FE</code>: Target squares<BR>
<code>FF</code>: Circle things<BR>
{{col|3|end}}


{{note|XK}} [http://zso.krahs-emag.com/zcforums/viewtopic.php?t=1015 Codes by Xkeeper from the Zelda Coalition Forums]
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