The Legend of Zelda: Link's Awakening/Tail Cave: Difference between revisions

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Now, backtrack to the entrance. Go up and you will be in a room with two Gels and a Hardhat Beetle. The Gels can't hurt you but they can latch on to you and slow you down. Kill them with your sword and knock the Hardhat Beetle down into a hole. Step on the button to reveal a treasure chest containing a key.
Now, backtrack to the entrance. Go up and you will be in a room with two Gels and a Hardhat Beetle. The Gels can't hurt you but they can latch on to you and slow you down. Kill them with your sword and knock the Hardhat Beetle down into a hole. Step on the button to reveal a treasure chest containing a key.


From there, go right and defeat all the enemies for a key. Walk up to the person-shaped portion of the wall which will swing you to the next room. There isn't much to do here, so head right. From this room, go up and you will see three enemies with playing card suits on them, the Three-of-a-Kind. When you hit them with your sword, they stop on the suit they are currently showing. Freeze them all at the same suit for a treasure chest containing a Stone Beak. This allows the Owl Statues to give you advice.
From there, go right and defeat all the enemies for a map. Walk up to the person-shaped portion of the wall which will swing you to the next room. There isn't much to do here, so unlock the door and head right. From this room, go up and you will see three enemies with playing card suits on them, the Three-of-a-Kind. When you hit them with your sword, they stop on the suit they are currently showing. Freeze them all at the same suit for a treasure chest containing a Stone Beak. This allows the Owl Statues to give you advice.


[[Image:Zdx_tail_cave_04.jpg|right]]
[[Image:Zdx_tail_cave_04.jpg|right]]
Backtrack two rooms and this time head for the left room. Inside of the chest in this room is a key. You have to be quick because of the Spark moving around it. You will be able to defeat these when you have the boomerang, but that is much later in the game. Continue left, because going up leads to a dead end.
Backtrack two rooms and this time head for the left room. Inside of the chest in this room is a key. You have to be quick because of the Spark moving around it. You will be able to defeat these when you have the boomerang, but that is much later in the game. Continue left, because going up leads to a dead end.


In this room you will see a cracked wall, if you have bombs already you can bomb that area and in the room it leads to, receive a Secret Seashell. Otherwise, just defeat the Mini-Moldorm to receive 50 rupees. You can break the crystals with your sword to go down, but that just leads to somewhere you've already been. Go upwards instead.
In this room you will see a cracked wall, if you have bombs already you can bomb that area and in the room it leads to, receive a Secret Seashell. Otherwise, just defeat the Mini-Moldorm to receive 50 rupees. You can break the crystals with your sword to go down, but that just leads to somewhere you've already been. For now, go upwards instead.


In this room, you see a Blade Trap that will slide towards you if you try to go for the next room. Push the block into its way so that it can't slide at you when you try to cross.
In this room, you see a Blade Trap that will slide towards you if you try to go for the next room. Push the block into its way so that it can't slide at you when you try to cross.
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You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a Hardhat Beetle. Knock it down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.
You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a Hardhat Beetle. Knock it down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.


===Rolling Bones===
===Rolling Bones===
[[Image:Zdx_tail_cave_06.jpg|thumb|right|Facing Rolling Bones]]
[[Image:Zdx_tail_cave_06.jpg|thumb|right|Facing Rolling Bones]]


The mini-boss of Tail Cave is Rolling Bones. He will roll a spiked bar at you and hide behind it. You simply need to jump over the bar and slash at him as he works his way across the room. It shouldn't take long to wear him down. Your health will be fully restored upon defeating him by a fairy and a warp point will appear, allowing you to easily go back to the dungeon's entrance if you so desire.
The mini-boss of Tail Cave is Rolling Bones. He will roll a spiked bar at you and hide behind it. You simply need to jump over the bar and slash at him as he works his way across the room. It shouldn't take long to wear him down. Your health will be fully restored upon defeating him by a fairy and a warp point will appear, allowing a quicker path between this room and the dungeon's entrance.


Continue up to the next room. Be careful not to get hit by the sliding Blade Traps that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare ahead knocks you down.
Continue up to the next room. Be careful not to get hit by the sliding Blade Traps that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare ahead knocks you down.