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*This defensive unit is good at protecting you, but does poorly in attacks.
*This defensive unit is good at protecting you, but does poorly in attacks.
*Networth: $300
*Networth: $300
well i used 999 turns with payout to 100% and i get about 6k


===Card Dealers===
===Card Dealers===

Revision as of 22:38, 6 March 2006

The Mafia Boss > Guide

These are tips for playing The Mafia Boss at themafiaboss.com. Please add your own tips and hints.

Game Units

Mafioso

The human player who controls a gang of operatives and defensives.

Defensives

Defensive units protect themselves and your operatives. They are Hitmen, Thugs, and Bodyguards.

Operatives

These consist of Card Dealers, Whores, Hustlers, Bootleggers, Punks and Thugs.

Attack

There are several ways to attack other mafiosos.

Hire

Use turns to hire operatives and defensive units. These units are what make up your gang; each type does something different within the game.

The number of turns you use at a time might make a difference. Please record your hiring results to help us all determine what method is most efficient.

Hitmen

  • This defensive unit is the strongest, skilled at both attacking and defending.
  • Networth: $1,000

Bodyguards

  • This defensive unit is good at protecting you, but does poorly in attacks.
  • Networth: $300

Card Dealers

  • This operative is used for collecting cash.
  • Networth: $2,500

Whores

  • This operative is used for collecting cash.
  • Networth: $2,000

Hustlers

  • This operative is used for collecting cash.
  • Networth: $1,000

Bootleggers

  • This operative is used for producing alcohol.
  • Networth: $1,500

Punks

  • This operative is used for collecting or producing cash.
  • Networth: $500

Produce

Production is a means of using turns to produce drugs or cash.

The level of happiness and your payout rate make a difference. Please record your production results to help us all determine what settings are most efficient.

Coke

Coke is produced by your thugs.

Dope

Dope is produced by your thugs.

Alcohol

Alcohol is produced by your bootleggers.

Cash

Cash is produced by your punks.

Collect

Collection is a means of using turns to raise cash.

The level of happiness makes a difference, and the number of turns you use at a time may make a difference. Please record your collection results to help us all determine what settings are most efficient.

Card Dealers

Hos

Hustlers

Punks

Travel

Black Market

Drugs

  • Alcohol
    • Buy: $5
    • Sell: $3 (60% of new value)
    • Networth: $1 (20% of new value)
  • Weed
    • Buy: $10
    • Sell: $5 (50% of new value)
    • Networth: $2 (20% of new value)
  • Coke
    • Buy: $20
    • Sell: $10 (50% of new value)
    • Networth: $5 (25% of new value)

Guns

  • Glock
    • If you can't afford better guns for all of your boys, make sure they have glocks at least. Better to have a crappy gun than none at all. Buy better as soon as you can afford it.
    • Buy: $200
    • Sell: $0
    • Networth: $0
  • Shotgun
    • Buy: $1,000
    • Sell: $0
    • Networth: $0
  • Uzi
    • Buy: $2,500
    • Sell: $0
    • Networth: $0
  • AK-47
    • AK-47s are the strongest weapon and you should trade up to these as soon as you are able.
    • Buy: $5,000
    • Sell: $0
    • Networth: $0

Cars

You need cars if you want your boys to be able to do drive-by shootings. If you don't plan on doing any drive-bys, there's no reason to get buy cars. There are two types of cars:

  • Chrysler 300
    • These hold 5 boys a piece, meaning the cost per man is $2,000.
    • Buy: $10,000
    • Sell: $9,000 (90% of new value)
    • Networth: $8,000 (80% of new value)
  • S-Class Limo
    • These hold 10 boys a piece, meaning the cost per man is $5,000. They will increase the effectiveness of your attacks, however.
    • Buy: $50,000
    • Sell: $45,000 (90% of new value)
    • Networth: $40,000 (80% of new value)

Planes

You don't need planes unless you plan to travel between cities a lot. If you travel without planes, it will cost you $150 per person. If you are going to make fewer than 7 intercity trips during the game, there's no reason to spend your money on planes.

If you are attacked and somebody jacks your planes, you could lose most or all of them at once, which can be a significant dollar value. If you have one thousand Boeings, for example, you could lose $300,000,000 dollars in a single attack.

  • Gulfstream
    • These hold 40 boys a piece, meaning the cost per man is $1,250.
    • Buy: $50,000
    • Sell: $45,000 (90% of new value)
    • Networth: $40,000 (80% of new value)
  • Boeing 737
    • These hold 300 boys a piece, meaning the cost per man is $1,000.
    • Buy: $300,000
    • Sell: $270,000 (90% of new value)
    • Networth: $250,000 (83% of new value)

Bank

Safe box

The safe box is a place to deposit money to keep it safe from attacks. It costs 15 turns to deposit money. There is currently no option to choose how much is deposited; the amount deposited will always be 15% of your cash on hand. If you already have money in the safe box, you must withdraw it first before re-depositing.

Transfers

Use transfers to send money to other players. In Round 22, a limit of 25% of your total cash on hand was imposed, as well as a 15 turn fee per transaction. Previously, it was free to send money, and you could send 100% of your available cash.

Mafia pawn

Use the Mafia Pawn to exchange turns directly for cash, at a rate of $500 per turn. This is almost never worth it, as you can easily earn exponentially more than $500 per turn using other methods unless you have very few operatives and defensives.