The Sims 2: FreeTime/Hobbies: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
Modular Synthesiser object
(Repairable Car) |
(Modular Synthesiser object) |
||
Line 2: | Line 2: | ||
{{Header Nav|game=The Sims 2: FreeTime}} | {{Header Nav|game=The Sims 2: FreeTime}} | ||
There are several hobby objects in The Sims 2: FreeTime and it seems right that most can be found in the hobbies category. | There are several hobby objects in The Sims 2: FreeTime and it seems right that most can be found in the hobbies category. | ||
==Creativity== | |||
===The BOB 3942 by SoundEscapes=== | |||
*Price: $1,500 | |||
*Initial Depreciation: $225 | |||
*Daily Depreciation: $150 | |||
*Depreciation Limit: $600 | |||
*Need Effects: Fun 10, Environment 1 | |||
*Skills: Creativity, Mechanical | |||
*Hobbies: Music & Dance, Tinkering | |||
*Community Sort: Miscellaneous | |||
The synthesiser is a unique instrument that lets you create your own music rather than listen to prerecored tunes. There are several interactions for this object. | |||
*Practice: Always available. Builds creativity and Music & Dance. Quality of music is dependent on creativity. | |||
*Compose: Unlocked at creativity 4. This is the interaction to create custom music. There are several elements to composing a tune and some can confuse you. The sub-interactions are. | |||
**Audition: Choose from melody, bass or rthym and select one of their five tracks. You can also remove a track from your composition. | |||
**Change Style: Changes the style of the music when you audition. The choices depend on creativity and they are Electronica (always available), New Age (Creativity 6), Pop (Creativity 8), Sci-Fi (Creativity 9) and Classical (Creativity 10). | |||
**Save. Saves your custom track. Must be named first. Custom tracks are actually saved on the sim and not on the object itself. | |||
*Perform. Perform a custom compostition or a random track. Sims can only perform tunes that they have created. While performing, other sims may do these interactions. | |||
**Watch: Sim cheers or boos based on skill, relationship and personality. Available while practising as well. | |||
**Dance: Choose a dance and boogie just like any stereo. Functions as normal dancing. | |||
*Tinker: Tinker with the synthesiser. Carries chance of electrocution. | |||
*Repair: If synthesiser breaks down, this interaction repairs it. Carries chance of electrocution for low mechanical sims. | |||
==Miscellaneous== | ==Miscellaneous== | ||
===The Formidable Formicarium=== | ===The Formidable Formicarium=== |