From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 07:20, 4 October 2006 by Garrett (talk | contribs)
Jump to navigation Jump to search
wip
wip

This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Template:All Game Nav Template:Infobox

Story Outline

2401: Time to Split

Briefing

Sergeant Cortez has returned from a previous assault on a TimeSplitter space station. He carries in his ship the 9 recovered Time Crystals which might bring the war to an end. A laser hit his ship on approach to the atmosphere causing it to malfunction and force Cortez to crash land. He must bring the Time Crystals back to Spacetime Marine HQ...

Objectives

  • Reach the Rebel Base
  • Use the gun emplacement to defend against the TimeSplitter attack
  • Help defend the Rebel Base

Unlockables

  • Easy - The General
  • Normal/Hard - Anya


1924: Scotland the Brave

Briefing

Cortez has been sent back to 1924 on a small island off the coast of Scotland. He is investigating time travel energy residues in which Anya had detected. On arrival, he meets Captain Ash who tells him that they are in the middle of a battle between the British Navy and foreign troops who are occupying the island. Thankfully, Captain Ash has offered to lend a hand.

Objectives

  • Protect Captain Ash
  • Infiltrate the castle
  • Escape the trap
  • Locate the Time Crystal mining site
  • Gain entry to the meeting hall
  • Help Captain Ash rescue his assistant
  • Access the underground areas of the island
  • Destroy the enemy tank

Unlockables

  • Easy - The Jungle Queen
  • Normal/Hard - Warrant Officer Cain

1969: The Russian Connection

Cortez is following the mysterious Time Traveller from Scotland to a train depot in Russia. The Time Traveller seems to be the leader of a cult and has teamed up with Khallos, a terrible arch genius on the loose. A difficult task but Cortez and super chilled agent Harry Tipper can handle it!

Objectives

  • Find the Time Traveller
  • Rendezvous at the water tower
  • Deactivate electricity
  • Protect Harry Tipper
  • Gain Access to Sector 3
  • Activate starter-motor
  • Restore water pressure
  • Locate Khallos's train

Unlockables

  • Easy - Swinging Tipper
  • Normal/Hard - Henchman Cortez

1969: The Khallos Express

Cortez has found Khallos' train but back at base Anya is trying to find out where the Brotherhood of Ultra Science is based at in the future. Meanwhile, there are other issues to attend to! Khallos is threatening to start World War 3 by launching a nuclear missile from his train. Harry Tipper needs help to save the world (and save his girl!)

Objectives

  • Find Khallos
  • Prevent the missile launch
  • Stop the train
  • Destroy the helicopter
  • Deactivate the gas trap
  • Defeat Khallos

Unlockables

  • Easy - Kitten Celeste
  • Normal/Hard - Elite Henchwoman

1994: Mansion of Madness

Anya has finally traced the base of the Brotherhood of Ultra Science to an isolated and creepy mansion in Connecticut. The very useful Jo-Beth Casey has offered to lend a hand. But, that is the good news. There's always going to be bad news: this creepy is infested with zombies. You'd better hurry up!! Apparently, the mansion will burn to the ground that night...

Objectives

  • Investigate the mansion
  • Rescue the scientist
  • Investigate the attic
  • Locate lab entrance
  • Defeat the creature

Unlockables

  • Easy - Arthur Aching
  • Normal/Hard - Gaston Boucher

1994: What Lies Below

Cortez and Jo-Beth have reached the catacombs below the mansion. Although there is still no sign of the Time Traveller, the horror and craziness around this area are the result of twisted research of the Brotherhood of Ultra Science!

Objectives

  • Uncover the identity of the mystery Time Traveller
  • Protect Jo-Beth from the zombie horde
  • Eliminate 'Princess'
  • Escape the catacombs

Unlockables

  • Easy - Dr. Lancet
  • Normal/Hard - Jo-Barf Creepy

2052: Breaking and Entering

At last the mysterious Time Traveller has a name: Jacob Crow. He's a crazed genius planning to carry on his research across 200 years. He used to be the father of the Brotherhood of Ultra Science and then a hundred years later the founder of U-Genix. In this year the U-Geniz Corporation is under investigation for illegal research. Time to sneak in and look around...

Objectives

  • Locate Crow's office
  • Penetrate rooftop security
  • Protect the intruder
  • Activate the fire suppression system
  • Help Amy gain access to Crow's floor
  • Access Crow's terminal
  • Return to the lift

Unlockables

  • Easy - Inceptor
  • Normal/Hard - Jack Sprocket

2052: You Genius, U-Genix

Cortez and Amy Chen are now in the centre of the U-Genix building which is the secret research lab of Jacob Crow. I wonder what he is reearching...

  • Find Jacob Crow
  • Obtain an employee's ID Card
  • Advance past the security area with Amy
  • Pass through the sterilization sensors
  • Clear the area of hostiles
  • Decode first security terminal
  • Decode phase two of first security terminal
  • Destroy the railbots
  • Decode second security terminal
  • Destroy the spiderbots
  • Destroy Crow's security droids

Unlockables

  • Easy - Dr. Amy
  • Normal/Hard - Dr. Cortez

2243: Machine Wars

Thrown in the middle of the Machine Wars, Cortez gets aid from an R-110 combat droid. He must explore the outdoors around the Ultra-Net complex. But, which one is the entrance to Crow's lab?

Objectives

  • Locate the Ultra-Net secret laboratory
  • Reach the battle tank
  • Gain access to the processing facility
  • Obtain a cypernetic security implant

Unlockables

  • Easy - Mordecai Jones
  • Normal/Hard - Genghis Kant

2243: Something to Crow About

Far beneath the city, Crow's secret base holds tanks, robots, the list is endless! What has he been researching?

Objectives

  • Terminate Crow
  • Deactivate the central power core
  • Defeat the battle mech
  • Destroy the TimeSplitter life support system
  • Eliminate the creature

Unlockables

  • Easy - GOLIATH SD/9
  • Normal/Hard - Private Jones

1924: You Take the High Road

Cortez might have destroyed the TimeSplitter army in 2243 but that won't stop Crow. As long as the Time Crystals exist, Crow can always start again, any time, any place. If Cortez destroys them, Crow cannot start again, there will be no TimeSplitters and no time device. So, we're back to 1924 and under the island where Cortez and R-110 have to find and destroy the source of the crystals and the time device ending Crow's insanity before it begins!!!

Objectives

  • Destroy the Time Crystals
  • Activate the drilling machine

Unlockables

  • Easy - Robot Louis Stevenson
  • Normal/Hard - Time Assassin Cortez

2401: The Hooded Man

Cortez isn't the only one who is trying to use time travel to stop things before they happen! Crow has sent an arsenal of Time Assassins from 1924 to 2401 where the idea is to kill Cortez before he can get the Time Crystals to Anya at Spacetime Marine HQ. You MUST protect yourself!!

Objective

  • Protect your past self from the Time Assassins

Unlockables

  • Easy - Berzerker Splitter
  • Normal/Hard - Time Assassin

1924: Future Perfect

Cortez has foiled the Time Assassins and returns to Kronia to find and destroy Jacob Crow.

Objective

  • Destroy the Time Crystals

Unlockables

  • Easy - Jacob Crow, Mad Old Crow
  • Normal - Victorian Crow, Corporal Hart
  • Hard - Karma Crow

Arcade Leagues

One Gun Fun

1. ROCKETS 101 - Deathmatch

  • Platinum - 1st with 20 kills
  • Gold - 1st with 18 kills
  • Silver - 1st with 16 kills
  • Bronze - 1st

2. A BIG GAME HUNT - Team Deathmatch

  • Platinum - 1st with 50 kills
  • Gold - 1st with 35 kills
  • Silver - 1st with 25 kills
  • Bronze - 1st with 15 kills

3. DIVINE IMMOLATION - Deathmatch

  • Platinum - 1st with 20 kills
  • Gold - 1st with 18 kills
  • Silver - 1st with 15 kills
  • Bronze - 1st

Night Sticking

1. COMMUTING WILL KILL YOU - Elimination

  • Platinum - 1st in 2 mins 20 secs
  • Gold - 1st in 2 mins 40 secs
  • Silver - 1st in 3 mins 40 secs
  • Bronze - 1st

2. A TOY SOLDIER - Shrink

  • Platinum - 1st with 30 kills
  • Gold - 1st with 28 kills
  • Silver - 1st with 20 kills
  • Bronze - 1st

3. IT'S DAM COLD OUT HERE - Zones

  • Platinum - 37 points in 2 mins 45 secs
  • Gold - 37 points in 3 mins
  • Silver - 37 points in 3 mins 30 secs
  • Bronze - 37 points

On The Take

1. VAMPING IN VENICE - Vampire

  • Platinum - 1st in 2 mins
  • Gold - 1st in 2 mins 30 secs
  • Silver - 1st in 3 mins
  • Bronze - 1st overall

2. PIRATE GOLD - Thief

  • Platinum - 12 points in 1 min 50 secs
  • Gold - 12 points in 2 mins 30 secs
  • Silver - 12 points in 3 mins
  • Bronze - 12 points

3. A VIRTUAL BRUTALITY - Assault

  • Platinum - Complete the assault in 2 mins 30 secs
  • Gold - Complete the assault in 4 mins
  • Silver - Complete the assault in 6 mins
  • Bronze - Complete the assault in 11 mins

Dead Weight

1. A POX OF MOX - Zones

  • Platinum - 36 points in 2 mins 30 secs
  • Gold - 36 points in 3 mins
  • Silver - 36 points in 3 mins 30 secs
  • Bronze - 36 points overall

2. A RUMBLE IN THE JUNGLE - Elimination

  • Platinum - 1st in 3 mins 15 secs
  • Gold - 1st in 3 mins 30 secs
  • Silver - 1st in 4 mins
  • Bronze - 1st

3. A FREAK UNIQUE - Team Deathmatch

  • Platinum - 30 kills 2 mins 30 secs
  • Gold - 30 kills 3 mins
  • Silver - 30 kills 3 mins 45 secs
  • Bronze - 30 overall

A Fever Pitch

1. WELCOME TO OUTBREAK HOTEL!!! - Virus

  • Platinum - Survive for 3 mins
  • Gold - Survive for 2 mins 30 secs
  • Silver - Survive for 1 min 30 secs
  • Bronze - Survive for 1 min

2. MISSILE BUNKER - Virus

  • Platinum - Survive for 3 mins
  • Gold - Survive for 2 mins 30 secs
  • Silver - Survive for 1 min 30 secs
  • Bronze - Survive for 1 min

3. BAG SLAG - BagTag

  • Platinum - Hold the bag for 3 mins 10 secs
  • Gold - Hold the bag for 3 mins
  • Silver - Hold the bag for 2 mins 30 secs
  • Bronze - Hold the bag for 1 min 30 secs

Mode Madness

1. I LIKE DEAD PEOPLE - Shrink

  • Platinum - 1st with 40 kills
  • Gold - 1st with 32 kills
  • Silver - 1st with 12 kills
  • Bronze - 1st

2. ZANY ZEPPELINS - Gladiator

  • Platinum - ?????
  • Gold - 1st with 20 kills
  • Silver - 1st with 12 kills
  • Bronze - 1st

3. LIP UP FATTY - Assault

  • Platinum - Complete the assault in 4 mins
  • Gold - Complete the assault in 5 mins 30 secs
  • Silver - Complete the assault in 7 mins
  • Bronze - Complete the assault in 10 mins

Smash 'N' Grab

1. SCREW LOOSE - Thief

  • Platinum - 25 points in 3 mins
  • Gold - 25 points in 3 mins 30 secs
  • Silver - 25 points in 4 mins
  • Bronze - 25 points

2. O SHOAL O MIO!!! - Team Deathmatch

  • Platinum - 40 kills in 1 min 40 secs
  • Gold - 40 kills in 2 mins
  • Silver - 40 kills in 2 mins 20 secs
  • Bronze - 40 kills

3. ASTRO JOCKS - Elimination

  • Platinum - 1st in 2 mins
  • Gold - 1st in 2 mins 15 secs
  • Silver - 1st in 2 mins 30 secs
  • Bronze - 1st

Group Therapy

1. ZONE CONTROL - Zones

  • Platinum - 35 points in 2 mins 45 secs
  • Gold - 35 points in 3 mins
  • Silver - 35 points in 3 mins 15 secs
  • Bronze - 35 points

2. FRONT LOADED - Deathmatch

  • Platinum - 10 kills in 1 min 50 secs
  • Gold - 10 kills in 2 mins 10 secs
  • Silver - 10 kills in 2 mins 50 secs
  • Bronze - 10 kills

3. OLD BAGGERS - Capture the Bag

  • Platinum - Win with 5 captures
  • Gold - Win with 4 captures
  • Silver - Win with 3 captures
  • Bronze - Win with 2 captures

Retro Chic

1. THE DEAD, THE BAD AND THE SILLY - Team Deathmatch

  • Platinum - 30 kills in 2 mins 10 secs
  • Gold - 30 kills in 2 mins 25 secs
  • Silver - 30 kills in 3 mins
  • Bronze - 30 kills

2. NINJA GARDEN - Monkey Assistant

  • Platinum - 1st with 24 kills
  • Gold - 1st with 20 kills
  • Silver - 1st with 17 kills
  • Bronze - 1st

3. SOCK IT TO THEM!! - Assault

  • Platinum - Complete the assault in 1 min
  • Gold - Complete the assault in 1 min 50 secs
  • Silver - Complete the assault in 2 mins 40 secs
  • Bronze - Complete the assault in 4 mins

Challenge Mode

Behead the Undead

1. A BRAIN DRAIN - Map: Hotel

  • Platinum - 35000 points
  • Gold - 25000 points
  • Silver - 15000 points
  • Bronze - 5000 points

2. RARE OR WELL DONE? - Map: Mansion Kitchen

  • Platinum - 50000 points
  • Gold - 30000 points
  • Silver - 20000 points
  • Bronze - 10000 points

3. A BOXING CLEVER - Map: U-Genix Lab

  • Platinum - 100000 points
  • Gold - 50000 points
  • Silver - 20000 points
  • Bronze - 5000 points

Cut Out Shootout

1. A HART ATTACK - Map: Time to Split

  • Platinum - 1800 points
  • Gold - 1750 points
  • Silver - 1600 points
  • Bronze - 1100 points

2. COME HELL OR HIGH WATER - Map: Venice

  • Platinum - 1800 points
  • Gold - 1600 points
  • Silver - 1450 points
  • Bronze - 1150 points

3. BALLS OF STEEL - Map: Something to Crow About

  • Platinum - 1300 points
  • Gold - 1000 points
  • Silver - 875 points
  • Bronze - 700 points

Cat Driving

1. THE CAT IS OUT OF THE BAG - Map: Breaking and Entering

  • Platinum - Finish in 1 min 10 secs
  • Gold - Finish in 1 min 20 secs
  • Silver - Finish in 1 min 30 secs
  • Bronze - Finish in 1 min 40 secs

2. LAPIN' IT UP! - Map: VR

  • Platinum - Finish in 2 mins
  • Gold - Finish in 2 mins 15 secs
  • Silver - Finish in 2 mins 30 secs
  • Bronze - Finish in 2 mins 45 secs

3. CATS PYJAMAS - Map: Siberia

  • Platinum - Finish in 2 mins 25 secs
  • Gold - Finish in 2 mins 30 secs
  • Silver - Finish in 2 mins 50 secs
  • Bronze - Finish in 3 mins 10 secs

Super Smashing? Great!

1. AVEC LA BRIQUE - Map: Chinese

  • Platinum - Smash everything in 2 mins 40 secs
  • Gold - Smash everything in 2 mins 50 secs
  • Silver - Smash everything in 3 mins
  • Bronze - Smash everything in 3 mins 30 secs

2. ABSOLUTELY POTTY - Map: Temple

  • Platinum - Smash everything in 1 min 40 secs
  • Gold - Smash everything in 1 min 50 secs
  • Silver - Smash everything in 2 mins
  • Bronze - Smash everything in 2 mins 30 secs

3. DON'T LOSE YOUR BOTTLE - Map: The Big Tipper

  • Platinum - Smash everything in 1 min 30 secs
  • Gold - Smash everything in 1 min 35 secs
  • Silver - Smash everything in 1 min 45 secs
  • Bronze - Smash everything in 2 mins

TimeSplitters Story Classics

1. QUEEN OF HARTS - Map: Spaceport

  • Platinum - Complete in 2 mins
  • Gold - Complete in 2 mins 20 secs
  • Silver - Complete in 3 mins 30 secs
  • Bronze - Complete in 6 mins

2. SAMMY HAMMY NAMBY PAMBY - Map: Vietnam

  • Platinum - Complete in 2 mins 20 secs
  • Gold - Complete in 2 mins 40 secs
  • Silver - Complete in 3 mins 20 secs
  • Bronze - Complete in 6 mins

3. A GLIMPSE OF STOCKING - Map: Hotel

  • Platinum - Complete in 2 mins 40 secs
  • Gold - Complete in 3 mins
  • Silver - Complete in 4 mins
  • Bronze - Complete in 6 mins

Monkeying Around

1. ELECTRO CHIMP DISCOMATIC - Map: The Big Tipper

  • Platinum - Survive for 6 mins
  • Gold - Survive for 4 mins 30 secs
  • Silver - Survive for 4 mins
  • Bronze - Survive for 3 mins

2. A MELON HEIST - Map: The Russian Connection

  • Platinum - Score 2400
  • Gold - Score 2000
  • Silver - Score 1200
  • Bronze - Score 750

3. A BRASS MONKEY - Map: Siberia

  • Platinum - Score 3000
  • Gold - Score 2500
  • Silver - Score 1500
  • Bronze - Score 500

Miscellaneous Challenges

1. CORTEZ CAN'T JUMP! - Map: Something to Crow About

  • Platinum - Score 350 points
  • Gold - Score 250 points
  • Silver - Score 150 points
  • Bronze - Score 100 points

2. TSUG: TIMESPLITTERS UNDERGROUND - Map: Subway

  • Platinum - Score 4000 points
  • Gold - Score 3500 points
  • Silver - Score 2000 points
  • Bronze - Score 1000 points

3. PLAINLY OFF HIS ROCKER - Map: Scotland the Brave

  • Platinum - Score 300 points
  • Gold - Score 200 points
  • Silver - Score 150 points
  • Bronze - Score 100 points

Game Modes

Deathmatch

Free-for-all!!! Kill everyone!

Team Deathmatch

Kill the other team!

Capture the Bag

Capture the other teams' bag and return it to your base!

Bagtag

There is only one bag, hold on to it for as long as possible!

Elimination

Once each contenders lives are lost, it's game over!

Shrink

Contenders size is based on ranking.

Vampire

Kill others to extend your life span.

Thief

Collect the kill rewards left behind by a dead contender.

Virus

Once tagged, contenders stay on fire. The last one alive is the winner!

Zones

Contenders score for each zone that is under their control!

Assault

Attack the enemy base!

Gladiator

Only the Gladiator can score!

Monkey Assistant

The contender in last place has some little helpers!

Arcade Levels

Vietnam

A map set during the Vietnam War. Nice variety of open and closed spaces as well as smart weapons placements make this map perfect for beginners. Most modes play brilliantly here. Considered by many fans to be the best overall new map in the game.

Hotel

A creepy, haunted hotel with a main lobby, courtyard and many twisted corridors.

Venice

The streets of Venice, Italy at night. Very tight, confined, and linear, this map is a good challenge for experienced players. In some modes you will notice a boat floating throughout the level. There are many way to get on this but I advise you be quick but careful when getting on. Make sure you don't forget to get off before the tunnel!

Temple

A very large and multi-pathed map, this map is an ancient temple complete with statues, traps and hidden tunnels making it perfect for experienced players on the virus and bag tag mode.

Disco

This is Harry Tipper's (a trickster rogue, who plays a part in the main quest) disco club, "The Big Tipper". A relatively small map with many twisty paths, a bar (complete with a band stage), and the club's dancefloor. The music is very fitting.

Subway

This is a map consisting of two main track areas, small offices, tight corridors and a unique feature: flipping a switch to make the trains come roaring through the station!

Zeppelin

This is a very large and somewhat confusing map taking place in and out of a zeppelin flying in the air. The confusion element is due to its enormous size and the mirror effect (both sides of the map mirror each other, so they look nearly identical). When walking on top of the whole thing you will notice that (if you walk into them) the fans will pop you and loads of blood will come out! (FUN!)

Mars Prison

Another medium to large size map. the Prison features a wide variety of open courtyards, small interiors, and multi-leveled design, giving everyone a place to hide/take cover. In Capture the Bag and Assault, even more of the map is added on, making this map one of the longest maps in the game. As a result, this map has become quite popular. There is one thing I have noticed though, is that when on any mode but assualt the cells will be locked off which dissapointed me...

Siberia

The largest map in the game is a very icy, wide open dam with most of the cover coming from various towers and the tunnels on the sides, making it the perfect sniping level. It's so large, that the multiplayer mode Virus has been disabled. This is the only Arcade map that has a vehicle as well (besides player-made mapmaker maps). It is the Zeep, the green slow moving, no protection transport vehicle.

Bunker

A small, cramped map, the Bunker is very confusing and can even throw off the best players in its maze-like layout. Insanely hard (nearly impossible) on virus mode with beserker splitters- they don't die easily!

VR

A medium sized map set in virtual reality. Unlike the more cramped and twisty small maps (i.e: disco, bunker), VR is very simple in its design. Two ends, a middle ground, three floors. Simple and straightforward. This is one of the four maps that supports the Assault game mode. In assault mode the map is completely different. (simelar to the comment on Mars Prison.)

Spaceport

This is easily the most complex map in the game. It is a large spaceport with many confusing tunnels and doors, making it easy to get lost in. The middle ground has a large spacecraft docking in the main dock.

Chinese

This is one of three returning maps in the game. It takes place in the Chinese restaurant from the original TimeSplitters game. It is the only map to be in all three games. In this version of the level, more tunnel areas are added underneath the kitchen.

Mexican Mission

The Mexican Mission returns from TimeSplitters 2. It is set during the days of the Wild West. It's a popular map for beginners because of its Old Western setting and because it is very easy to navigate.

Training Ground

The Training Ground from TimeSplitters 2 makes a return, as well. This is a very popular map due to its linear structure, military setting and its effectiveness as a map tailor made for team games. Unfortunately, the large turrets that could shoot homing missiles were removed.

Arcade Awards

Most Lethal

Most Professional

Longest Spree

Brain Surgeon

Decapitator

AC-10 Award

Hypochondriac

Hoarder

Most Frantic

Most Sneaky

Best Equipped

Underequipped

Most Manic

Longest Innings

Shortest Innings

Survivor

Most Flammable

Most Damaging

Most Effective

Marksmanship

I Hit Dead People

Pathetic Shot

Lemming Award

Glass Jaw

Where's the health?

Where's the armour?

Bully

Unlucky to Lose

Fists of Fury

Fists of Steel

Vandal

Traitor

Sniper

Dodger

Weapons Expert

Most Outgunned

Most Cowardly

Sloth

Most Losses

Multi Kill

Most Peaceful

Bag Man

Most Dishonourable

Ricochet King

Backpeddler

Sidestepper

Porter

Victim

Most Useless

Ledgehopper

Cartographer

Trigger Happy

Smasher Award

Golden Oldie Award

Insomniac Award

Beheader Award

Persistence Award

Traveller Award

Brutality Award

Characters

Cortez

Henchman Cortez

Dr. Cortez

Time Assassin Cortez

Captain Ash

Harry Tipper

Swinging Tipper

Jo-Beth Casey

Amy Chen

Dr. Amy

R-110

Victorian Crow

Karma Crow

Jacob Crow

Mad Old Crow

Anya

Captain Fitzgerald

Nobby Peters

Sapper Johnson

Tommy Jenkins

Ivor Baddic

Pulov Yuran

Comrade Papadov

Warrant Officer Cain

Warrant Officer Keely

Deep Diver

The Jungle Queen

Robot Louis Stevenson

John Smith

Jim Smith

Fergal Stack

Khallos

Booty Guard

Kitten Celeste

Henchwoman

Elite Henchwoman

Henchman

Elite Henchman

Vlad the Installer

Leonid

Oleg

Dr. Peabody

Nurse Gulag

The Deerhaunter

Carrion Carcass

Headsprouter

Mr. Fleshcage

Clip Clamp

Crispin

Gideon Gout

Daisy Dismay

Jed

Arthur Aching

Gilbert Gastric

Jo-Barf Creepy

Gladstone

Blanche Deadwood

Gaston Boucher

Dr. Lancet

Dr. Pustule

Nurse Tourniquet

Nurse Sputum

Lenny Oldburn

Edwina

Deadwina

Brother Bartholomew

Sister Faith

Envirosuit

Neophyte Lucian

Neophyte Constance

Security

Jack Sprocket

Inceptor

Inceptress

The Freak

Tin-Legs Tommy

SecuriDroid XP

The General

Private Hicks

Private Jones

Lazarus Mumble

Mordecai Jones

Ghengis Kant

Angel Forge

Prison Officer

Lt. Black

INSETICK SD/12

INSETICK SK/10

PROMETHEUS SD/7

PROMETHEUS SK/8

GOLIATH SD/9

Med-Unit 6

Time Assassin

Berserker Splitter

Monkey

Cyborg Chimp

Brains

Ninja Monkey

Renzo

Goddard

Schmidt

Jacque de la Morte

Viola

Mr. Underwood

Sewer Zombie

Undead Priest

Crypt Zombie

Maiden

Changeling

The Cropolite

Jared Slim

Venus

Chastity

Ghost

The Master

Riot Officer

Mischief

Mr. Giggles

Leo Krupps

Stumpy

Bear

Kypriss

Stone Golem

Aztec Warrior

High Priest

Dinosaur

Braces

Handyman

Candi Skyler

R One-Oh-Seven

Calamari

Corporal Hart

Badass Cyborg

Snowman

Robofish

Chinese Chef

Gingerbread Man

Duckman Drake

Koozer Mox

Teeth Mummy

Captain Ed Shivers

Gretel

Arial DaVinci

Dozer

Sheriff Skullface

The Shoal

Hans

Mr. Socky

Lt. Christine Malone

Eli Scrubs

Weaponry

Here is a list of all the available weapons in TimeSplitters Future Perfect. Weapons that must be unlocked are marked with a (+). Weapons that have a separate double version are marked with a (x2).

Melee

  • Hand-to-Hand combat
  • Weapon melee attack (hit enemies with one's weapon)
  • Baseball Bat A baseball bat. Tap the fire button twice for consecutive swipes. Effective against zombies.

Handguns

  • Injector This handgun shoots a dart containing a serum that makes the enemy expand, until eventually they explode in a bloody mess. In Story mode, this only really works against the mutants that are relatively strong against conventional weapons in the You Genius, U-Genix level, where one shot causes them to explode with such force that glass shatters and anyone nearby will be seriously injured or killed. Flying organs resulting from the blast can also cause damage.
  • Kruger 9mm (x2) A standard handheld pistol with an attachable silencer. Very fast, yet weak. Appears to be based off the Luger Pistol.
  • LX-18 (x2) A futuristic, bullet-based pistol with attachable scope and silencer. Fairly powerful and holds 18 rounds per clip (the most of all handguns).
  • Pistol 9mm (x2) A more powerful pistol with attachable scope and silencer. Fires quicker than most handguns but also has to be reloaded often due to its small clip size (8 rounds). Appears to be based off the Beretta 92.
  • Revolver The most powerful bullet-based pistol with no attachments. It is effective against zombies and has a decent firing rate, but a long reload time. Can cause a one hit kill with a well aimed head shot.
  • Sci-Fi Handgun (x2) A powerful beam pistol with a 1.5x scope. Its fire can be set to ricochet off walls, but caution must be taken with this option. Longest reload time of all handguns, but a large magazine capacity (16 shots).

Shotguns

  • Shotgun A side-by-side (double barrel) 12 gauge shotgun. The shells are very strong, but use them wisely because the shotgun has only two chambers. Powerful when used against zombies, hold the fire button to empty both chambers in one powerful shot
  • Tactical 12-Gauge A short-range 8-round shotgun. The shells scatter when fired, so at close range it can kill many targets with a shot to the thorat. Identical to its forebearer in TS2.
  • Dispersion Gun A futuristic energy shotgun that fires high-powered scattering beams at targets. Powerful against robots, but weak against most other enemies. Its shots can be charged to give them greater stopping power, although the longer you charge it, the more ammo it uses. Doesn't use a clip or require reloading, but needs to be cocked after each shot.

Sniper Rifles

  • Sniper Rifle A standard sniper rifle with powerful, accurate shots. Has medium-farther ranged scope and contains a 5 round clip. The sniper rifle fires slower than vintage rifle, but has a superior scope and better firepower.
  • Vintage Rifle A vintage rifle with powerful shots. Has medium range scope and is reasonably accurate. Has an 8 round cartridge and fires faster than Sniper Rifle, but is slower than Sci-Fi Sniper. Appears to be based off the Lee-Enfield rifle.
  • Sci-Fi Rifle A laser rifle with an attachable energy shield. The shield is most helpful when reloading, but has a limited energy supply, so its duration is about 30 seconds. Useful on Berserker Splitters and Organic characters (everyone but robots). Has an 8 energy-shot round clip. It has the fastest fire rate of all the sniper rifles, but is less accurate.

Automatics

  • K-SMG (x2) A custom made machine gun that can also fire rifle grenade style rockets. Has a large burstfire, making it hard to aim precisely with, but can be dual wielded and has a fast firing rate.
  • Machine Gun (x2) A standard machine gun based off the H&K MP5, again one that can be dual wielded. Fires with a speed second only to the minigun.
  • Minigun A mighty gatling gun. The barrel must be rotating before it fires, so it takes a few seconds to charge. Alternatively, you can keep the barrel rotating constantly without firing. However, this causes the weapon to overheat faster, resulting in the rate of fire decreasing dramatically.
  • Monkey Gun (+) Fires a whole clip of ammunition with just one touch of the trigger.
  • SBP500 A powerful machine gun with a low-zoom scope and an integrated suppressor, this weapon is essentially a version of the SBP90 of the previous game, itself modelled on the FN P90 submachinegun.
  • Soviet Rifle This gun has a lower rate of fire than the others, but is the most powerful rifle. 3-5 head shots can kill most enemies. Appears to be based on a combination of the AK47 and FN FAL assault rifles. Possibly the most accurate automatic weapon in the game.
  • Plasma Autorifle A machine gun which uses plasma rather than conventional ammunition. The rate of fire increases the longer you hold the fire button, but, like the minigun, is liable to overheating. Like the Minigun, it does not use clips.

Explosives

  • Flare Gun (x2) Launches powerful flares that explode and set fire to targets.
  • Plasma Grenades These grenades stick to enemies. Highly resemblant to those found in Halo and Halo 2. If thrown when cross hairs are red will be thrown automatically at the target.
  • Time Disruption Grenades (Story mode only) Very dangerous technology. It is capable of creating a time distortion, slowing down everything except the user.
  • Fragmentation Grenades Basic Grenades. They bounce before exploding, so use with caution.
  • Heat seeking Missile Launcher Fires a very slow rocket that homes in on targets. What it can target depends on the play mode.
  • Proximity Mines Mines that detonate when an entitiy- be it friend, player, or foe- approaches them.
  • Remote mines Mines that are activated with a remote control.
  • Rocket Launcher A powerful rocket launcher with a steady rate of fire. It can be set to fire an entire magazine of rockets in quick succession. However the rockets can also harm the user.
  • Timed Mines Mines that go off after a short period of time.
  • TNT (Story mode; used primarily for detonation)

Other

  • Brick (+) Bricks. Very powerful, but difficult to aim with. They can also harm the thrower.
  • Flamethrower A flamethrower. Can set targets on fire, ensuring that they die a slow and painful death- unless they can find a body of water (eg like that in the Chinese Restaurant map). Robots are completely invulnerable to the Flamethrower
  • Harpoon Gun Launches harpoons that stick to the target. The harpoons are reusable. Effective against zombies. In arcade, killing an enemy with it will make the announcer say "skewered!". They fire in an arc, so this should be taken into account if one intends to use them at longer ranges.
  • Electrotool Fires a beam of concentrated electricity. Alternatively fires blasts of electricity. Can destroy shields and force fields, and is very effective against robots.
  • Ghost Gun Fires a red energy beam that can destroy ghosts in story mode. In arcade mode it can suck the target's health to use as the shooter's own. When equipped goggles are put on the view, which shows heat signatures. In story mode it has unlimited ammo.
  • Mag-Charger A handy gun that can fold up to fit in a pocket. It fires electromagnetic pulses that can overload and destroy electric systems, including robots. It can be set to track heat signatures and concealed electric systems. In arcade, it can shoot through walls by activating the secondary mode and waiting for the "Piercing Active" message to appear.
  • Temporal Uplink (Gravity Device) An extremely useful device. The uplink can manipulate objects across many distances and is useful for grabbing ammunition from afar and for hurling objects at enemies. Secondary mode puts up a hologram map of the area. This device is in Story Mode only.

External Links