Trials of Mana/Part 7: The Quest for Jinn: Difference between revisions

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{{All Game Nav|game=Seiken Densetsu 3}}
{{Header Nav|game=Seiken Densetsu 3}}
Take off for Palo. It's currently occupied by Navarre ninjas, but pay them no mind — they're hypnotized, so they don't attack you like the beastmen in Jad or the Altenians in Forcena. If you have Hawk, he'll try to talk to Nikita when you see him. Go to the bar located in the middle of Palo. It's literally a hole in the wall. Go upstairs and talk to Eliza. If you have Lise, she'll give you very good directions. If not, you'll see Lise and Eliza whispering, and you can overhear what they're saying. Anyway, keep that flower garden in mind.
 
Take off for Palo. It's currently occupied by Navarre ninjas, but pay them no mind they're hypnotized, so they don't attack you like the beastmen in Jad or the Altenians in Forcena. If you have Hawk, he'll try to talk to Nikita when you see him. Go to the bar located in the middle of Palo. It's literally a hole in the wall. Go upstairs and talk to Eliza. If you have Lise, she'll give you very good directions. If not, you'll see Lise and Eliza whispering, and you can overhear what they're saying. Anyway, keep that flower garden in mind.


Stock up on supplies, and then rest and save. There are new weapons, armors, and helmets to buy here. If you don't have enough money to get all of them make sure you get the weapons first, the armors second, and the helmets last. This next part can be confusing to some. We need to find Jinn, the wind spirit. However, Jinn is inside the Corridor of Wind, which is blocked off at the moment by high-velocity winds. We need to do a handful of things to open up the corridor.
Stock up on supplies, and then rest and save. There are new weapons, armors, and helmets to buy here. If you don't have enough money to get all of them make sure you get the weapons first, the armors second, and the helmets last. This next part can be confusing to some. We need to find Jinn, the wind spirit. However, Jinn is inside the Corridor of Wind, which is blocked off at the moment by high-velocity winds. We need to do a handful of things to open up the corridor.


[[Image:SD3-PathtoHeavens.jpg|right|thumb|The junction on the Path to the Heavens. ''(click to enlarge)'']]
[[Image:SD3-PathtoHeavens.jpg|right|thumb|The junction on the Path to the Heavens.]]


Go ahead and leave Palo on the Path to the Heavens. This dramatically-named climb is actually not so bad. Kill Chibi Demons quickly or they might shrink one of your party members (a very annoying status effect). In general, the way up the mountain to the east is the correct direction. There will be one screen where the path diverges. One way goes north up a staircase, and one way goes east. The northern route leads to the Corridor of Wind, and eventually to Rolante. The eastern route leads to our real destination. Follow that eastern path, and eventually you will come to a meadow. Use the banekujako if you want, and continue on the path until you find a place to rest.
Go ahead and leave Palo on the Path to the Heavens. This dramatically-named climb is actually not so bad. Kill Chibi Demons quickly or they might shrink one of your party members (a very annoying status effect). In general, the way up the mountain to the east is the correct direction. There will be one screen where the path diverges. One way goes north up a staircase, and one way goes east. The northern route leads to the Corridor of Wind, and eventually to Rolante. The eastern route leads to our real destination. Follow that eastern path, and eventually you will come to a meadow. Use the banekujako if you want, and continue on the path until you find a place to rest.
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Of course, there's a boss fight. After you see the Mana Stone, pull out your Molebear's Claws and Earth Coins. Go to the right, and confront the Darkshine Knight. After he leaves, you get to fight...
Of course, there's a boss fight. After you see the Mana Stone, pull out your Molebear's Claws and Earth Coins. Go to the right, and confront the Darkshine Knight. After he leaves, you get to fight...


=== Boss Fight: Tzenker ===
==Boss Fight: Tzenker==


Some people find this boss very difficult to hit with physical attacks. However, if you use the Claws and Coins you purchased for this fight, you should be able to defeat her very quickly (especially if you have Kevin and it's nighttime). Use the Claws on your team for Diamond Saber. Sabers add an element to your attacks and Level 1 (but not Level 2 or Level 3) Techs. You'll find that you do much more damage when Sabered.  Take control of your best physical attacker (Kevin if you have him, Duran or Hawk if you don't, Lise if your party is all girls) and do your best to hit her as much as possible. Also, use the Earth Coins and/or Diamond Missile on her. Remember that the Earth Coins will do more damage if you have your character with the highest Intelligence throw them. She knows a lot of Wind spells, including Speed Up, Air Blast, and Air Slasher. She also can pick up and throw members of the team. When she does this, they will fall asleep. Use Puipui grass to cure this, or use the Chibikko hammer on them twice in a row.
Some people find this boss very difficult to hit with physical attacks. However, if you use the Claws and Coins you purchased for this fight, you should be able to defeat her very quickly (especially if you have Kevin and it's nighttime). Use the Claws on your team for Diamond Saber. Sabers add an element to your attacks and Level 1 (but not Level 2 or Level 3) Techs. You'll find that you do much more damage when Sabered.  Take control of your best physical attacker (Kevin if you have him, Duran or Hawk if you don't, Lise if your party is all girls) and do your best to hit her as much as possible. Also, use the Earth Coins and/or Diamond Missile on her. Remember that the Earth Coins will do more damage if you have your character with the highest Intelligence throw them. She knows a lot of Wind spells, including Speed Up, Air Blast, and Air Slasher. She also can pick up and throw members of the team. When she does this, they will fall asleep. Use Puipui grass to cure this, or use the Chibikko hammer on them twice in a row.
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After the battle, you gain Jinn. The Fairy will heal him, and he will go with you. Now, it's time to take back Rolante!
After the battle, you gain Jinn. The Fairy will heal him, and he will go with you. Now, it's time to take back Rolante!


{{Footer Nav|game=Seiken Densetsu 3|backpage=Part 6: Bon Jour, Gunpowder!|here=Part 7: The Quest for Jinn|nextpage=Part 8: Yet Another Invasion}}
{{Footer Nav|game=Seiken Densetsu 3|prevpage=Part 6: Bon Jour, Gunpowder!|nextpage=Part 8: Yet Another Invasion}}