Ultima IV: Quest of the Avatar: Difference between revisions

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|publisher=[[Origin Systems]]{{co|Pony Canyon||Famicom}}{{co|FCI||NES}}{{co|Sega||Master System}}
|publisher=[[Origin Systems]]{{co|Pony Canyon||Famicom}}{{co|FCI||NES}}{{co|Sega||Master System}}
|designer=Richard Garriott
|designer=Richard Garriott
|released={{rd|1985|September 16}}{{sys|nes|sms}}{{rd|1990}}
|released={{rd|1985|September 16}}{{sys|sms}}{{rd|1990}}{{sys|nes}}{{jp|1989}}{{rd|1990}}
|genre=[[Role-playing game]]
|genre=[[Role-playing game]]
|systems=[[Amiga]], [[Apple II]], [[Atari 8-bit]], [[Atari ST]], [[C64]], [[DOS]], [[FM Towns]], [[MSX2]], [[NEC PC-8801]], [[NEC PC-9801]], [[NES]], [[SMS]], [[Fujitsu FM-7]], [[Sharp X1]], [[X68000]]
|systems=[[Amiga]], [[Apple II]], [[Atari 8-bit]], [[Atari ST]], [[C64]], [[DOS]], [[FM Towns]], [[MSX2]], [[NEC PC-8801]], [[NEC PC-9801]], [[NES]], [[SMS]], [[Fujitsu FM-7]], [[Sharp X1]], [[X68000]]
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}}
}}


'''Ultima IV: Quest of the Avatar''' is the fourth in the series of {{c|Ultima}} computer [[role-playing game]]s. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the [[hack and slash]], dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV is different among RPGs in that the game's story does not center on asking a player to overcome a tangible ultimate evil.
'''Ultima IV: Quest of the Avatar''' is the fourth in the series of {{c|Ultima}} computer [[role-playing game]]s. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the [[hack and slash]], dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV is different among role-playing games in that the game's story does not center on asking a player to overcome a tangible ultimate evil.
{{Continue Nav}}
{{Continue Nav}}
After the defeat of each of the members of the triad of evil in the previous three Ultima games, the world of Sosaria underwent some radical changes in geography: three quarters of the world disappeared, continents rose and sunk, new cities were built to replace the ones that were lost. Eventually the world, now unified in Lord British's rule, was renamed Britannia. Lord British felt the people lacked purpose after their great struggles against the triad were over, and he was concerned with their spiritual well-being in this unfamiliar new age of relative peace, so he proclaimed the Quest of the Avatar: he needed someone to step forth and become the shining example for others to follow.
After the defeat of each of the members of the triad of evil in the previous three Ultima games, the world of Sosaria underwent some radical changes in geography: three quarters of the world disappeared, continents rose and sunk, new cities were built to replace the ones that were lost. Eventually the world, now unified in Lord British's rule, was renamed Britannia. Lord British felt the people lacked purpose after their great struggles against the triad were over, and he was concerned with their spiritual well-being in this unfamiliar new age of relative peace, so he proclaimed the Quest of the Avatar: he needed someone to step forth and become the shining example for others to follow.
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| 1988 || {{yes|'''[[Amiga]] & [[Atari ST]]'''}} || {{yes|Great improvements to graphics and sound, especially in dungeons; mouse is featured; sold on single disk (no more disk swapping).}}
| 1988 || {{yes|'''[[Amiga]] & [[Atari ST]]'''}} || {{yes|Great improvements to graphics and sound, especially in dungeons; mouse is featured; sold on single disk (no more disk swapping).}}
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| 1989 || {{yes|'''[[NES]]'''}} || {{yes|'''[[Ultima IV: Quest of the Avatar (NES)|Remake]]'''. Very different graphics and music; reduced dialogues; controls modified for joypad.}}
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|-
| 1990 || {{yes|'''[[Sega Master System|Sega MS]]'''}} || {{yes|Further improvements to graphics; controls modified for joypad; overhead dungeons instead of first person; released in Japan, Europe and South America, but not in North America.}}
| 1990 || {{yes|'''[[Sega Master System|Sega MS]]'''}} || {{yes|Further improvements to graphics; controls modified for joypad; overhead dungeons instead of first person; released in Japan, Europe and South America, but not in North America.}}
|-
| 1990 || {{yes|'''[[NES]]'''}} || {{yes|Very different graphics and music; reduced dialogues; controls modified for joypad.}}
|-
|-
| 1992 || [[FM Towns]] || '''Japanese only;''' essentially identical to the MS-DOS port, with added music.
| 1992 || [[FM Towns]] || '''Japanese only;''' essentially identical to the MS-DOS port, with added music.