Ultima VII Part Two: Serpent Isle/Arrival: Difference between revisions
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Ultima VII Part Two: Serpent Isle/Arrival (edit)
Revision as of 21:30, 29 April 2006
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{{All Game Nav|game=Ultima VII Part Two: Serpent Isle}} | |||
Your ship arrives via some strange teleportation and ends up beached. Say goodbye to it, because there are no ships or carriages in this game except when one is used to advance the plot. | Your ship arrives via some strange teleportation and ends up beached. Say goodbye to it, because there are no ships or carriages in this game except when one is used to advance the plot. | ||
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On your way there you'll come to a red tree (152S 27W). Walk northwards through the seemingly solid cave wall there and take everything you find. The Sextant and Lockpicks will come in handy very shortly, there is a lot more plot-driven breaking and entering in this game. | On your way there you'll come to a red tree (152S 27W). Walk northwards through the seemingly solid cave wall there and take everything you find. The Sextant and Lockpicks will come in handy very shortly, there is a lot more plot-driven breaking and entering in this game. | ||
Head eastwards after getting the loot and you'll come to a gate into the city of [[ | Head eastwards after getting the loot and you'll come to a gate into the city of [[../Monitor|Monitor]]... | ||
==Reclaimed items== | ==Reclaimed items== | ||
===Magic Bow=== | ===Magic Bow=== | ||
The bear skeleton has the magic bow as its head (see above). | The bear skeleton has the magic bow as its head (see above). | ||
<div align=center>[[../Walkthrough|<< Walkthrough]] | [[../Monitor|Monitor >>]]</div> |