Ultima VII Part Two: Serpent Isle/Secrets: Difference between revisions

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{{Header Nav|game=Ultima VII Part Two: Serpent Isle}}
{{Header Nav|game=Ultima VII Part Two: Serpent Isle}}
For secrets added in [[Ultima VII Part Two: Serpent Isle - The Silver Seed|The Silver Seed]] see [[Ultima VII Part Two: Serpent Isle - The Silver Seed|The Silver Seed's Secrets page]].
==Hidden Intro==
==Hidden Intro==
To view the hidden intro:
To view the hidden intro:
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==Software Pirate==
==Software Pirate==
In the woods north of Monitor you'll find a tower (it's quite near the entrance to the [[../Goblin Passages/]]). The key is in a cave near the swamp if you want to go looking, or you can just break in. Inside you'll find Captain Stokes pirating [[Ultima VIII]]! If you kill him you can get his Lightning Whip. The computer explodes if activated. There is some stuff upstairs, some of which is also trapped.
In the woods north of Monitor you'll find a tower (it's quite near the entrance to the [[../Goblin Passages/]]). The key is in a cave near the swamp if you want to go looking, or you can just break in. Inside you'll find Captain Stokes pirating [[Ultima VIII: Pagan]]! If you kill him you can get his Lightning Whip. The computer explodes if activated. There is some stuff upstairs, some of which is also trapped.
 
==Reach Furnace Early==
While in DeathWatch Keep you may notice that the pillars in the banquet hall are duplicates of the Pillar of Fire in Furnace, a place that is originally visited much, much later in the game. Double-click one, pass the Test, and you'll end up in Furnace. You can then open the southern passages and return to the mainland. However you cannot use this exploit to enter Moonshade early as the door is locked. Despite being clearly not an intentional feature this exploit causes no plot disruptions (unless you count information you can get from the gargoyle earlier than intended), and the game can still be completed normally.
 
==Achieve Immortality==
Once you've passed through a Serpent Gate to DeathWatch Keep it is possible to become a demigod! Simply find Surok the healer (his infirmary through a door north-east of the arrival platform) and kill him. Then go out and allow traps or enemies to kill you (but preferably not your party). Poison or even powder kegs might help here.
 
After dying for the very last time you'll awaken in the healer's quarters. You have now ascended to demigodhood! You will still take damage, but every time the final blow is dealt you regain 1 HP. Your party members, however, do not share in your supernatural blessing, and remain most decidedly mortal.
 
When runing under ''Exult'' there is nothing more required, your immortal status will remain throughout the game. In the DOS original this status is seemingly fixed as soon as you go back through the Gate, but not if you exploit yet another oddity. The banquet hall's pillars are duplicates of those used to enter the Test of Virtue; simply double-click one to be taken there. You must pass the Test in order to open the southern drawbridge and return to the mainland (ask the gargoyle to lower it). Once again, this causes no plot disruptions.
 
Immortality can also be granted by enabling Flag 29 (si_tournament) via the cheat interface. This method also allows it to be enabled for characters other than the Avatar.


==Ashes to Riches==
==Ashes to Riches==
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==False Coins, True Riches==
==False Coins, True Riches==
Once you have the spellbook there is an excellent [[../Spells|second circle spell]] called Flase Coin (1 Nightshade, 1 Sulfurous Ash). Simply cast it on a stack of coins to create five duplicates. Despite what the description claims you can make clones from clones. It also works on any currency. For best results duplicate Monetari (the most valuable currency), exchange for Guilders, and buy up every spell in Moonshade. With the Ring of Reagents from [[../The Fiend's Lair/]] (if you have [[../The Silver Seed/]]) you can duplicate Guilders directly and rest to regenerate your spell points if necessary (or just buy a restoration potion with your cloned cash).
Once you have the spellbook there is an excellent [[../Spells|second circle spell]] called Flase Coin (1 Nightshade, 1 Sulfurous Ash). Simply cast it on a stack of coins to create five duplicates. Despite what the description claims you can make clones from clones. It also works on any currency. For best results duplicate Monetari (the most valuable currency), exchange for Guilders, and buy up every spell in Moonshade. With the Ring of Reagents from [[Ultima VII Part Two: Serpent Isle - The Silver Seed/The Fiend's Lair|The Fiend's Lair]] (if you have [[Ultima VII Part Two: Serpent Isle - The Silver Seed|The Silver Seed]]) you can duplicate Guilders directly and rest to regenerate your spell points if necessary (or just buy a restoration potion with your cloned cash).


==Dreams DO Come True==
==Dreams DO Come True==
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In the burned-out building near the Bank of Britain you'll find several ghosts. Talking to any of them results in talking to the Chaos Hierophant, a plot-critical character you are supposed to meet in an entirely different place much later in the plot. Talking to these clones before the proper time comes will enable flags that shouldn't be activated yet, so this is '''not''' recommended.
In the burned-out building near the Bank of Britain you'll find several ghosts. Talking to any of them results in talking to the Chaos Hierophant, a plot-critical character you are supposed to meet in an entirely different place much later in the plot. Talking to these clones before the proper time comes will enable flags that shouldn't be activated yet, so this is '''not''' recommended.


This strange bug was never fixed, even when [[../The Silver Seed/]] was released. Exult's optional SI Fixes package does fix it, but this is not yet easy to use.
This strange bug was never fixed, even when [[Ultima VII Part Two: Serpent Isle - The Silver Seed|The Silver Seed]] was released. Exult's optional SI Fixes package does fix it, but this is not yet easy to use.


==Reviving Dupre==
==Reviving Dupre==