Uncharted 2: Among Thieves/Breaking and Entering: Difference between revisions

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adding four treasures
(chapter 2 walkthrough)
 
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After parting ways with Chloe and following Flynn over a rail, head around to the left of the brick platform and climb up that side. Go through the archway, then jump the gap on the right side of the next room. Head to the wall with the pipes on them, and take them across to the other side. At the other side, climb up the pipe and lean away from the wall to jump to the platform behind you, then follow Flynn through the next arch. Press {{psx|Up|Dpad}} when indicated, then {{psx|T}} to have Flynn boost you up. Climb the wall up to the opening at the top. Climb the ladder, then open up the lid and climb out.
After parting ways with Chloe and following Flynn over a rail, head around to the left of the brick platform and climb up that side. Go through the archway, then jump the gap on the right side of the next room. Head to the wall with the pipes on them, and take them across to the other side. At the other side, climb up the pipe and lean away from the wall to jump to the platform behind you, then follow Flynn through the next arch. Press {{psx|Up|Dpad}} when indicated, then {{psx|T}} to have Flynn boost you up. Climb the wall up to the opening at the top. Climb the ladder, then open up the lid and climb out.


Look on a crate in the corner behind you, behind some other crates for a treasure glint, and you'll find the Byzantine Gold Coin. Jump the green pipe at the other side of the room, then hold {{psx|T}} under the ladder on the wall to give Flynn a boost. Climb the ladders and keep going up to the top, where Flynn is stopped by some steaming pipes. Behind him is a ladder to the shutoff valve, which can be turned by tapping {{psx|T}}.
Look on a crate in the corner behind you, behind some other crates for a treasure glint, and you'll find the Byzantine Gold Coin. Jump the green pipe at the other side of the room, then hold {{psx|T}} under the ladder on the wall to give Flynn a boost. Climb the ladder and jump up to a ledge. Instead of continuing up here, turn around and jump to the metal platform with the ladder on the side of it. You can retrieve the Glass Evil Eye treasure there. Go back down and then up to where Flynn has been stopped by some steaming pipes. Behind him is a ladder to the shutoff valve, which can be turned by tapping {{psx|T}}.


Go back down and follow Flynn over the pipe and jump out to the yellow pipe. Swing over and jump to the next ledge, then turn left and jump over to the pipe Flynn's on. Drop off the other side of the pipes and shimmy to the left, pressing {{psx|C}} when you're over the platform. Go down the steps and press {{psx|C}} again to take cover by a window. Follow Flynn down the hall and go through the next room to the double-doors at the other side. You can't open the door due to it being alarmed, so you'll have to disarm the junction box. Before or after you attempt the door, look to the right of it in the dark corner of the room for an Ottoman Ring. Go back to the other side of the room where you first entered from the hall, and you can jump up on a box there to the junction housing. Press {{psx|T}} to open and disarm it, then you can go through the door.
Go back down and follow Flynn over the pipe and jump out to the yellow pipe. Swing over and jump to the next ledge, then turn left and jump over to the pipe Flynn's on. Drop off the other side of the pipes and shimmy to the left, pressing {{psx|C}} when you're over the platform. Go down the steps and press {{psx|C}} again to take cover by a window. Follow Flynn down the hall and go through the next room to the double-doors at the other side. You can't open the door due to it being alarmed, so you'll have to disarm the junction box. Before or after you attempt the door, look to the right of it in the dark corner of the room for an Ottoman Ring. Go back to the other side of the room where you first entered from the hall, and you can jump up on a box there to the junction housing. Press {{psx|T}} to open and disarm it, then you can go through the door.
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==Across the roofs==
==Across the roofs==
Follow the white pathway around to the right and hop over the wall where there is a break in the ironwork on top. Jump across to the roof opposite and follow Flynn as he edges around some more roofing. After jumping to another roof, hop the railing back inside, then follow Flynn down a level where he'll throw another grapping hook for you. This time you'll need to swing back and forth and press {{psx|X}} while you're on the right to make it to the metal fencing. Climb farther right and up to the rooftop, where you'll learn you can stealth grab people from below and throw them down.
Follow the white pathway around to the right and hop over the wall where there is a break in the ironwork on top. Jump across to the roof opposite and follow Flynn as he edges around some more roofing. After jumping to another roof, hop the railing back inside, then follow Flynn down a level where he'll throw another grapping hook for you. This time you'll need to swing back and forth and press {{psx|X}} while you're on the right to make it to the metal fencing. Climb down the fence to the ledge below and shimmy to the right, around the building. Once you're over the far drainpipe, drop down onto it, then drop down again so you're hanging over the opening, then collect the Ottoman Bracelet. Go back to the metal fence, and head up to the rooftop, where you'll learn you can stealth grab people from below and throw them down.


Once you're up, you'll see a tower with a ladder on the side that's too high to reach. Climb the crate next to the tower and jump from there. The ladder leads to some bars you can swing under to a point where you'll take a guard out below you with the tranquilizer gun. When he's been neutralized, swing toward the landing and jump down. At the other side of this path is a clear part of the wall you can jump over. Go around the building there and jump down to a lower roof. Follow that one around and you should see a guard with his back to you at a ledge across the way. Take him down with a tranquilizer, then jump over there and follow Flynn inside.
Once you're up, you'll see a tower with a ladder on the side that's too high to reach. Climb the crate next to the tower and jump from there. The ladder leads to some bars you can swing under to a point where you'll take a guard out below you with the tranquilizer gun. When he's been neutralized, swing toward the landing and jump down. At the other side of this path is a clear part of the wall you can jump over. Go around the building there and look up to the left at that side of the building. You should see a treasure glinting by a red banner, so shoot it down. Jump down to where it fell, and you will find the Antique Pocket Watch. Look out across the rooftops and you should see a guard with his back to you on a terrace. Take him down with a tranquilizer, then jump over there and follow Flynn inside.


When Chloe cuts the light, you can run up to the door that Flynn unlocks for you. Inside you'll find the lamp you're looking for as well as some more information on Marco Polo's treasure in a cutscene.
When Chloe cuts the light, you can run up to the door that Flynn unlocks for you. Inside you'll find the lamp you're looking for as well as some more information on Marco Polo's treasure in a cutscene.


==Escape==
==Escape==
The alarms have been triggered and all the guards, with their laser-scope weapons, are ready to shoot. No guards actually come inside – they're all behind gates, so as long as you keep moving you'll be okay. You can use {{psx|C}} to dive when a laser-scope has found its mark. Start off by running down the hall with the flashing red lights. It makes a turn to the right and goes down some steps. At the end is a gate with guards behind it, so duck through the doorway to the right. Inside are more stairs down, and at the bottom you can jump up and through an open window in the wall.
The alarms have been triggered and all the guards, with their laser-scope weapons, are ready to shoot. No guards actually come inside – they're all behind gates, so as long as you keep moving you'll be okay. You can use {{psx|C}} to dive when a laser-scope has found its mark. Start off by running the opposite direction of the hall with the flashing red lights. On this side of the museum, just to the left of the guards behind the gate there, is an alcove with a mask hanging in it. The Antique Pipe is on the ground right underneath the mask.
 
From there go back the other way, this time going down the hall with flashing lights. It makes a turn to the right and goes down some steps. At the end is a gate with guards behind it, so duck through the doorway to the right. Inside are more stairs down, and at the bottom you can jump up and through an open window in the wall.


In the next room, the guards are up on balconies instead of behind gates, but they still can't get to you directly. At the other end of the room, press {{psx|T}} to go back down into the sewers. Once down there, head down the hall to an open waterway. Head down the left side of the room, opposite the guards above, and you'll find the Jeweled Bracelet. On the other side of the room is a tunnel leading to the next room where the ladder out is. Climb up and press {{psx|T}} at the top to enter another cut scene.
In the next room, the guards are up on balconies instead of behind gates, but they still can't get to you directly. At the other end of the room, press {{psx|T}} to go back down into the sewers. Once down there, head down the hall to an open waterway. Head down the left side of the room, opposite the guards above, and you'll find the Jeweled Bracelet. On the other side of the room is a tunnel leading to the next room where the ladder out is. Climb up and press {{psx|T}} at the top to enter another cut scene.


{{Footer Nav|game=Uncharted 2: Among Thieves|prevpage=A Rock and a Hard Place|nextpage=Borneo}}
{{Footer Nav|game=Uncharted 2: Among Thieves|prevpage=A Rock and a Hard Place|nextpage=Borneo}}