Unreal Tournament/Capture the Flag: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Upto Eternal cave
m (tense change, table header name)
(Upto Eternal cave)
 
Line 40: Line 40:


== Facing Worlds ==
== Facing Worlds ==
4 Players per team.
{| {{prettytable|float=right}}
|+ Items
!Location || Item
|-
| Behind base, left || Sniper
|-
| Behind base, right || Ripper
|-
| Floor, right || Shock rifle
|-
| Floor, left || Rocket
|-
| Upper entrance || Damage Amp
|-
| Floor 1 || Redeemer
|-
| Floor 2 || Sniper
|-
| Roof || Armor + Sniper
|}
In the campaign, there's no reason not to milk kills from either the roof or upper floors.  Doing so gives your allies easy access in and out of the base; however, you do need to watch for the enemy AI trying the same thing.  This trick isn't as effective against humans, who may try anti-sniper tactics when you spawn-kill in this fashion.
There's not much reason to have a bot follow you around.  If one does, order it to attack. 
When defending, you may want to collect the damage amplifier from the entrance before heading to one of the defense points.  The amplifier allows you to perform one-hit kills on the enemies, even if you don't hit their head.  While it doesn't last too long, every advantage you need can help.
When attacking, you can be sure to enter the blue base from time to time.  It may be better to steal their redeemer, and use it on the entrance almost as soon as you take their flag.  However, the AI players can hold their own in claiming the flag.
== Eternal Cave ==
4 players per team.
On this map, you need to attack.  There are two attack routes available: The left exit from your base is the upper path, with the Minigun and Ripper, and provides visible access to the shield belt.  The right exit leads to a bit of a winding hall with rocket launchers.
The enemy is known to attack in groups of 2 or 3, and as such, expect to be going one against all three. 
Note that the blue base has a better opportunity of defense - you need to cross an open area from the blue base.  Meanwhile, the red flag is accessible by a a translocater shortcut.
== Coret ==
{{sect-stub}}
{{sect-stub}}


{{Footer Nav|game=Unreal Tournament|prevpage=Domination|nextpage=Assault}}
{{Footer Nav|game=Unreal Tournament|prevpage=Domination|nextpage=Assault}}