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(dragon quest 3 spells)
(Dragon Quest 3 spells)
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== Dragon Quest ==
== Dragon Quest ==
=== Peace spells ===
These are spells that can be cast outside battle.
{|{{prettytable|text center="1"|notwide=1|sortable=1}}
! Picture !! Spell !! MP !! Type !! Target !! Effect !! Hero !! Pilgrim !! Wizard
|-
| [[Image:DQ3 Spell Heal.png]]
| '''Heal'''
|style="background:yellow;"|'''3'''
| Peace
| one ally
|width="200px"| The most basic of all curative spells, it will restore around 30 Health Points.
|style="background:pink;"|'''L04'''
|style="background:lightblue;"|'''L01'''
|
|-
| [[Image:DQ3 Spell Healmore.png]]
| '''HealMore'''
|style="background:yellow;"|'''5'''
| Peace
| one ally
|width="200px"|Far more effective than Heal, Healmore will cure approximately 85 Health Points.
|style="background:pink;"|'''L29'''
|style="background:lightblue;"|'''L14'''
|
|-
| [[Image:DQ3 Spell Healall.png]]
| '''HealAll'''
|style="background:yellow;"|'''7'''
| Peace
| one ally
|width="200px"|When Healmore just won't cut it, use Healall to completely restore all lost Health Points.
|style="background:pink;"|'''L33'''
|style="background:lightblue;"|'''L30'''
|
|-
| [[Image:DQ3 Spell Healus.png]]
| '''HealUs'''
|style="background:yellow;"|'''18'''
| Peace
| All allies
|width="200px"|This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each.
|
|style="background:lightblue;"|'''L34'''
|
|-
| [[Image:DQ3 Spell Healusall.png]]
| '''HealUsAll'''
|style="background:yellow;"|'''62'''
| Peace
| All allies
|width="200px"|While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP.
|style="background:lightblue;"|'''L38'''
|
|
|}
=== Antidote ===
[[Image:DQ3 Spell Antidote.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 11'''
|rowspan="2" width="200px"|If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Revive ===
[[Image:DQ3 Spell Revive.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 38'''
|rowspan="2" width="200px"|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />20'''
|}
{{-}}
=== Numboff ===
[[Image:DQ3 Spell Numboff.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 15'''
|rowspan="2" width="200px"|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over.  Use this spell to restore an ally.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Vivify ===
[[Image:DQ3 Spell Vivify.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 24'''
|rowspan="3" width="200px"|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 35'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />10'''
|}
{{-}}
=== Curseoff ===
[[Image:DQ3 Spell Curseoff.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 30'''
|rowspan="2" width="200px"|Unlike natural status ailments, it is the Wizard who can aide an ally if they fall victim to cursed equipment.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
=== Return ===
[[Image:DQ3 Spell Return.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 12'''
|rowspan="3" width="200px"|Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 7'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== X-Ray ===
[[Image:DQ3 Spell X-Ray.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 18'''
|rowspan="2" width="200px"|Some monsters mimic treasure chests to ensnare unwitting explorers.  Cast X-Ray to check if a chest is safe.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Repel ===
[[Image:DQ3 Spell Repel.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 19'''
|rowspan="2" width="200px"|Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Invisible ===
[[Image:DQ3 Spell Invisible.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 33'''
|rowspan="2" width="200px"|This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />15'''
|}
{{-}}
=== Outside ===
[[Image:DQ3 Spell Outside.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 9'''
|rowspan="3" width="200px"|If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 14'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== Stepguard ===
[[Image:DQ3 Spell Stepguard.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 19'''
|rowspan="2" width="200px"|When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />2'''
|}
{{-}}
=== Day-Night ===
[[Image:DQ3 Spell Day-Night.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 25'''
|rowspan="2" width="200px"|If you need the time of day to change immediately, cast Day-Night to fast forward time.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
=== Open ===
[[Image:DQ3 Spell Open.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 35'''
|rowspan="2" width="200px"|If you missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />0'''
|}
{{-}}
=== Support spells ===
These are battle spells that target the allies.
=== Bedragon ===
[[Image:DQ3 Spell Bedragon.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 34'''
|rowspan="2" width="200px"|For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />24'''
|}
{{-}}
=== Speedup ===
[[Image:DQ3 Spell Speedup.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 5'''
|rowspan="2" width="200px"|Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Bikill ===
[[Image:DQ3 Spell Bikill.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 21'''
|rowspan="2" width="200px"|The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Transform ===
[[Image:DQ3 Spell Transform.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 37'''
|rowspan="2" width="200px"|The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />12'''
|}
{{-}}
=== Upper ===
[[Image:DQ3 Spell Upper.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 4'''
|rowspan="2" width="200px"|Cast Upper on one fellow party member to temporarily increase their defensive power for one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Ironize ===
[[Image:DQ3 Spell Ironize.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 12'''
|rowspan="2" width="200px"|A spell unique to the Hero, Ironize will turn your entire party into iron statues.  They will take no damage, nor can they deal any.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Increase ===
[[Image:DQ3 Spell Increase.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 10'''
|rowspan="2" width="200px"|Increase will raise the defensive power of your entire party for the duration of one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Bounce ===
[[Image:DQ3 Spell Bounce.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 24'''
|rowspan="2" width="200px"|Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== Barrier ===
[[Image:DQ3 Spell Barrier.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 32'''
|rowspan="2" width="200px"|Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Awake ===
[[Image:DQ3 Spell Awake.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 16'''
|rowspan="2" width="200px"|If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken them.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Debuff spells ===
Battle spells that target the enemies, but deal no damage.
=== Attack spells ===
Battle spells that damage the enemies.


== Direct attack spells ==
== Direct attack spells ==
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|- align="center"
|- align="center"
|style="background:yellow;"|'''MP Cost<br />7'''
|style="background:yellow;"|'''MP Cost<br />7'''
|}
{{-}}
=== Bedragon ===
[[Image:DQ3 Spell Bedragon.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 34'''
|rowspan="2" width="200px"|For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />24'''
|}
|}
{{-}}
{{-}}
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|- align="center"
|- align="center"
|style="background:yellow;"|'''MP Cost<br />2'''
|style="background:yellow;"|'''MP Cost<br />2'''
|}
{{-}}
=== Speedup ===
[[Image:DQ3 Spell Speedup.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 5'''
|rowspan="2" width="200px"|Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
|}
{{-}}
{{-}}
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|- align="center"
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Bikill ===
[[Image:DQ3 Spell Bikill.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 21'''
|rowspan="2" width="200px"|The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Transform ===
[[Image:DQ3 Spell Transform.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 37'''
|rowspan="2" width="200px"|The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />12'''
|}
|}
{{-}}
{{-}}
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== Protection spells ==
== Protection spells ==
{{col|2|begin}}
{{col|2|begin}}
=== Upper ===
[[Image:DQ3 Spell Upper.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 4'''
|rowspan="2" width="200px"|Cast Upper on one fellow party member to temporarily increase their defensive power for one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Stopspell ===
=== Stopspell ===
[[Image:DQ3 Spell Stopspell.png|left]]
[[Image:DQ3 Spell Stopspell.png|left]]
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|- align="center"
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Ironize ===
[[Image:DQ3 Spell Ironize.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 12'''
|rowspan="2" width="200px"|A spell unique to the Hero, Ironize will turn your entire party into iron statues.  They will take no damage, nor can they deal any.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
|}
{{-}}
{{-}}
{{col|2}}
{{col|2}}
=== Increase ===
[[Image:DQ3 Spell Increase.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 10'''
|rowspan="2" width="200px"|Increase will raise the defensive power of your entire party for the duration of one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Bounce ===
[[Image:DQ3 Spell Bounce.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 24'''
|rowspan="2" width="200px"|Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== Barrier ===
[[Image:DQ3 Spell Barrier.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 32'''
|rowspan="2" width="200px"|Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
{{col|2|end}}
== Healing spells ==
{{col|2|begin}}
=== Heal ===
[[Image:DQ3 Spell Heal.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 1'''
|rowspan="3" width="200px"|The most basic of all curative spells, Heal will restore around 30 points of damage to one ally.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 4'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Healall ===
[[Image:DQ3 Spell Healall.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 30'''
|rowspan="3" width="200px"|When Healmore just won't cut it, use Healall to completely restore all of one ally's lost hit points.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 33'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />7'''
|}
{{-}}
=== Healusall ===
[[Image:DQ3 Spell Healusall.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Hero<br />Level 38'''
|rowspan="2" width="200px"|While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />62'''
|}
{{-}}
{{col|2}}
=== Healmore ===
[[Image:DQ3 Spell Healmore.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 14'''
|rowspan="3" width="200px"|Far more effective than Heal, Healmore will cure approximately 85 points of damage to a single ally.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 29'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />5'''
|}
{{-}}
=== Healus ===
[[Image:DQ3 Spell Healus.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 34'''
|rowspan="2" width="200px"|This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
{{col|2|end}}
{{col|2|end}}
== Status ailment spells ==
== Status ailment spells ==
{{col|2|begin}}
{{col|2|begin}}
=== Antidote ===
[[Image:DQ3 Spell Antidote.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 11'''
|rowspan="2" width="200px"|If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Awake ===
[[Image:DQ3 Spell Awake.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 16'''
|rowspan="2" width="200px"|If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken them.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Revive ===
[[Image:DQ3 Spell Revive.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 38'''
|rowspan="2" width="200px"|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />20'''
|}
{{-}}
{{col|2}}
{{col|2}}
=== Numboff ===
[[Image:DQ3 Spell Numboff.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 15'''
|rowspan="2" width="200px"|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over.  Use this spell to restore an ally.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Vivify ===
[[Image:DQ3 Spell Vivify.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 24'''
|rowspan="3" width="200px"|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 35'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />10'''
|}
{{-}}
=== Curseoff ===
[[Image:DQ3 Spell Curseoff.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 30'''
|rowspan="2" width="200px"|Unlike natural status ailments, it is the Wizard who can aide an ally if they fall victim to cursed equipment.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
{{col|2|end}}
{{col|2|end}}
== Support spells ==
== Support spells ==
{{col|2|begin}}
{{col|2|begin}}
=== Return ===
[[Image:DQ3 Spell Return.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 12'''
|rowspan="3" width="200px"|Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 7'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== X-Ray ===
[[Image:DQ3 Spell X-Ray.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 18'''
|rowspan="2" width="200px"|Some monsters mimic treasure chests to ensnare unwitting explorers.  Cast X-Ray to check if a chest is safe.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Repel ===
[[Image:DQ3 Spell Repel.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 19'''
|rowspan="2" width="200px"|Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Invisible ===
[[Image:DQ3 Spell Invisible.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 33'''
|rowspan="2" width="200px"|This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />15'''
|}
{{-}}
{{col|2}}
{{col|2}}
=== Outside ===
[[Image:DQ3 Spell Outside.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 9'''
|rowspan="3" width="200px"|If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 14'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== Stepguard ===
[[Image:DQ3 Spell Stepguard.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 19'''
|rowspan="2" width="200px"|When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />2'''
|}
{{-}}
=== Day-Night ===
[[Image:DQ3 Spell Day-Night.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 25'''
|rowspan="2" width="200px"|If you need the time of day to change immediately, cast Day-Night to fast forward time.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
=== Open ===
[[Image:DQ3 Spell Open.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 35'''
|rowspan="2" width="200px"|If you missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />0'''
|}
{{-}}
{{col|2|end}}
{{col|2|end}}
=== Chance ===
=== Chance ===

Revision as of 17:09, 14 June 2012

Elnard / The 7th Saga

Monsters

(paste here)

Dragon Quest

Peace spells

These are spells that can be cast outside battle.

Picture Spell MP Type Target Effect Hero Pilgrim Wizard
DQ3 Spell Heal.png Heal 3 Peace one ally The most basic of all curative spells, it will restore around 30 Health Points. L04 L01
DQ3 Spell Healmore.png HealMore 5 Peace one ally Far more effective than Heal, Healmore will cure approximately 85 Health Points. L29 L14
DQ3 Spell Healall.png HealAll 7 Peace one ally When Healmore just won't cut it, use Healall to completely restore all lost Health Points. L33 L30
DQ3 Spell Healus.png HealUs 18 Peace All allies This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each. L34
DQ3 Spell Healusall.png HealUsAll 62 Peace All allies While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP. L38

Antidote

DQ3 Spell Antidote.png
Pilgrim
Level 11
If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering.
MP Cost
3

Revive

DQ3 Spell Revive.png
Pilgrim
Level 38
Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health.
MP Cost
20

Numboff

DQ3 Spell Numboff.png
Pilgrim
Level 15
Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally.
MP Cost
6

Vivify

DQ3 Spell Vivify.png
Pilgrim
Level 24
Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health.
Hero
Level 35
MP Cost
10

Curseoff

DQ3 Spell Curseoff.png
Wizard
Level 30
Unlike natural status ailments, it is the Wizard who can aide an ally if they fall victim to cursed equipment.
MP Cost
18

Return

DQ3 Spell Return.png
Wizard
Level 12
Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey.
Hero
Level 7
MP Cost
8

X-Ray

DQ3 Spell X-Ray.png
Wizard
Level 18
Some monsters mimic treasure chests to ensnare unwitting explorers. Cast X-Ray to check if a chest is safe.
MP Cost
3

Repel

DQ3 Spell Repel.png
Hero
Level 19
Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel.
MP Cost
4

Invisible

DQ3 Spell Invisible.png
Wizard
Level 33
This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb.
MP Cost
15

Outside

DQ3 Spell Outside.png
Wizard
Level 9
If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.
Hero
Level 14
MP Cost
8

Stepguard

DQ3 Spell Stepguard.png
Wizard
Level 19
When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage.
MP Cost
2

Day-Night

DQ3 Spell Day-Night.png
Wizard
Level 25
If you need the time of day to change immediately, cast Day-Night to fast forward time.
MP Cost
18

Open

DQ3 Spell Open.png
Wizard
Level 35
If you missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn.
MP Cost
0


Support spells

These are battle spells that target the allies.

Bedragon

DQ3 Spell Bedragon.png
Wizard
Level 34
For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round.
MP Cost
24

Speedup

DQ3 Spell Speedup.png
Pilgrim
Level 5
Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance.
MP Cost
3

Bikill

DQ3 Spell Bikill.png
Wizard
Level 21
The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle.
MP Cost
6

Transform

DQ3 Spell Transform.png
Wizard
Level 37
The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle.
MP Cost
12

Upper

DQ3 Spell Upper.png
Pilgrim
Level 4
Cast Upper on one fellow party member to temporarily increase their defensive power for one battle.
MP Cost
3

Ironize

DQ3 Spell Ironize.png
Hero
Level 12
A spell unique to the Hero, Ironize will turn your entire party into iron statues. They will take no damage, nor can they deal any.
MP Cost
6

Increase

DQ3 Spell Increase.png
Wizard
Level 10
Increase will raise the defensive power of your entire party for the duration of one battle.
MP Cost
4

Bounce

DQ3 Spell Bounce.png
Wizard
Level 24
Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent.
MP Cost
8

Barrier

DQ3 Spell Barrier.png
Pilgrim
Level 32
Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin.
MP Cost
6

Awake

DQ3 Spell Awake.png
Pilgrim
Level 16
If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken them.
MP Cost
3

Debuff spells

Battle spells that target the enemies, but deal no damage.

Attack spells

Battle spells that damage the enemies.

Direct attack spells

Blaze

DQ3 Spell Blaze.png
Wizard
Level 1
Blaze creates a small fire which burns one enemy, causing around 10 points of damage.
Hero
Level 2
MP Cost
2

Blazemore

DQ3 Spell Blazemost.png
Wizard
Level 17
This enhanced version of Blaze still only attacks one enemy, but it does substantially more damage at around 80 points.
MP Cost
6

Blazemost

DQ3 Spell Blazemore.png
Wizard
Level 36
This is the most powerful spell in the Blaze class of magic. It will incinerate a single enemy for around 180 points of damage.
MP Cost
12

Bang

DQ3 Spell Boom.png
Wizard
Level 11
Bang creates a small explosion which strikes every enemy that you are in combat with, causing around 20 points of damage.
MP Cost
5

Boom

DQ3 Spell Bang.png
Wizard
Level 23
Boom is a much more powerful version of Bang which causes around 60 points of damage to every enemy. Even the Hero will learn this spell.
Hero
Level 31
MP Cost
9

Explodet

DQ3 Spell Explodet.png
Wizard
Level 36
Explodet is the most powerful spell in its class, causing approximately 140 points of damage to every enemy in battle.
MP Cost
12

Icebolt

DQ3 Spell Icebolt.png
Wizard
Level 5
Fire burns, but a bolt of ice can do even more damage in many cases. This spell strikes one enemy for around 30 points of damage.
MP Cost
3

Snowblast

DQ3 Spell Snowblast.png
Wizard
Level 26
A step up from Snowstorm, Snowblast pelts all of your opponents with an icy blast that causes approximately 70 points of damage.
MP Cost
9

Zap

DQ3 Spell Zap.png
Hero
Level 26
It takes some time, but the Hero will learn an attack spell unique to him. This one causes around 80 points of damage to a single enemy.
MP Cost
8

Beat

DQ3 Spell Beat.png
Pilgrim
Level 22
Pilgrims may attempt to stop the heart of a single enemy in the midst of battle with this spell, but the chances of success are low.
MP Cost
7

Sacrifice

DQ3 Spell Sacrifice.png
Pilgrim
Level 41
A desperate attack spell that costs the ultimate price: the caster's own life. It will also take the life of your opponents.
MP Cost
1

Firebal

DQ3 Spell Firebal.png
Wizard
Level 7
Chanting the Firebal spell causes a series of small fireballs to strike every enemy in one group for approximately 20 points of damage.
Hero
Level 10
MP Cost
4

Firebane

DQ3 Spell Firebane.png
Wizard
Level 14
Firebane causes a much larger blast of flame to shoot out and burn every enemy in one group, causing around 35 points of damage.
Hero
Level 23
MP Cost
6

Firevolt

DQ3 Spell Firevolt.png
Wizard
Level 29
Firevolt is the strongest form of Firebal magic, and it causes around 100 points of damage to every enemy in one group.
MP Cost
12

Infernos

DQ3 Spell Infernos.png
Pilgrim
Level 12
Wizards aren't the only spell casters capable of causing damage. Pilgrims can cast Inferno to summon hot winds that cause around 15 points of damage to a group of enemies.
MP Cost
4

Infermore

DQ3 Spell Infermore.png
Pilgrim
Level 26
Infermore is a stronger version of Inferno, creating a blast of heat that inflicts 40 points of damage to a single group of enemies.
MP Cost
6

Infermost

DQ3 Spell Infermost.png
Pilgrim
Level 36
Infermost is the strongest form of the Inferno class of magic, summoning scorching winds that cause around 100 points of damage to a single group of enemies.
MP Cost
9

Snowstorm

DQ3 Spell Snowstorm.png
Wizard
Level 20
A higher levels, wizards can learn to strike all of their opponents with ice, causing around 50 points of damage to each of them.
MP Cost
3

Icespears

DQ3 Spell Icespears.png
Wizard
Level 36
Icespears is the most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 100 points of damage.
MP Cost
9

Lightning

DQ3 Spell Lightning.png
Hero
Level 41
The Hero will learn to strengthen the Zap spell, and cause a tremendous amount of damage to every enemy in battle, around 200 points.
MP Cost
30

Defeat

DQ3 Spell Defeat.png
Pilgrim
Level 28
Cast defeat on a large group of enemies in an attempt to instantly kill some of them. The stronger the enemy, the less chance this has of working.
MP Cost
7

Indirect attack spell

Expel

DQ3 Spell Expel.png
Pilgrim
Level 2
The spell of Expel will attempt to banish members of one enemy group from a fight. This is not the same as defeating them, so you won't get experience of gold.
Hero
Level 6
MP Cost
2

Defense

DQ3 Spell Defense.png
Pilgrim
Level 18
The spell of Defense will attempt to weaken the defense of every enemy in one group so that they are easier to damage.
MP Cost
4

Slow

DQ3 Spell Slow.png
Wizard
Level 12
Cast Slow to decrease the rate at which one group of enemies can attack or defend themselves.
MP Cost
3

Sleep

DQ3 Spell Sleep.png
Pilgrim
Level 9
Casting this spell will attempt to put each member of one enemy group to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken.
Hero
Level 16
MP Cost
3

Sap

DQ3 Spell Sap.png
Pilgrim
Level 8
Sap will weaken the defense of one single enemy, making it possible to do more damage to them with every strike.
MP Cost
3

Limbo

DQ3 Spell Limbo.png
Pilgrim
Level 20
Like Expel, Limbo seeks to remove an enemy monster from a fight. Unlike Expel, Limbo only works on one single enemy, but it has a much greater chance of succeeding.
MP Cost
7

RobMagic

DQ3 Spell Robmagic.png
Wizard
Level 15
If you're running low on MP, you can cast this spell in an attempt to steal some away from your opponents.
MP Cost
0

Chaos

DQ3 Spell Chaos.png
Wizard
Level 27
Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party.
MP Cost
5

Protection spells

Stopspell

DQ3 Spell Stopspell.png
Pilgrim
Level 13
Chant Stopspell on one group of enemies. Any enemy upon who the spell is successful will be unable to cast their own spells for the rest of the battle.
Hero
Level 18
MP Cost
3

Surround

DQ3 Spell Surround.png
Pilgrim
Level 7
Chanting Surround will cause illusions to appear around one group of enemies, causing them to attack thin air.
MP Cost
4

Status ailment spells

Support spells

Chance

DQ3 Spell Chance.png
Wizard
Level 40
When the chips are down and you have no other choice, you may very well give Chance a try. It's effects may just save the day… or it may cement your doom.
MP Cost
20

All effects have the same probability of occurring:

  • Enemies lose next turn
  • Every attack by allies is a "tremendous blow"
  • Heal is cast on one character
  • Enemies flee, party gains gold by no experience
  • Healus is cast on party
  • Steal MP from enemies
  • Instant death to all enemies
  • Allies faint and monsters flee; no experience or gold gained
  • Chanter gets two free attacks, then enemies and chanter alone for the next round
  • Chaos is cast on all enemies and allies
  • All magic is neutralized
  • Party changes formation to random positions
  • The chanter's voice echoes throughout the area (no effect)
  • Sleep is cast on all enemies and allies
  • Defeat is cast on party

Casters

Sages will learn both the Pilgrim's and Wizard's spells. The Hero has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).

The level listed is the one that the character should learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.

Hero

Spell Level
Blaze 2
Heal 4
Expel 6
Fireball 10
Bang 11
Return 12
Ironize 12
Outside 14
Sleep 16
Stopspell 18
Repel 19
Firebane 23
Zap 26
Healmore 29
Healall 33
Vivify 35
Healusall 38
Lightning 41

Pilgrim

Spell Level
Heal 1
Expel 2
Upper 4
Speedup 5
Surround 7
Sap 8
Sleep 9
Antidote 11
Infernos 12
Stopspell 13
Healmore 14
Numboff 15
Awake 16
Defense 18
Limbo 20
Beat 22
Vivify 24
Infermore 26
Defeat 28
Healall 30
Barrier 32
Healus 34
Revive 38
Infermost 39
Sacrifice 41

Wizard

Spell Level
Blaze 1
Icebolt 5
Fireball 7
Return 7
Outside 9
Increase 10
Slow 12
Bang 13
Firebane 14
Robmagic 15
Blazemore 17
X-Ray 18
Stepguard 19
Snowblast 20
Bikill 21
Boom 23
Bounce 24
Day-Night 25
Snowstorm 26
Chaos 27
Firevolt 29
Curseoff 30
Transform 31
Icespears 32
Invisible 33
BeDragon 34
Open 35
Blazemost 36
Explodet 38
Chance 40

Scientific classification of Pokémon

From a taxonomical point of view, there are 76 Pokémon species, instead of 151.

What the Western translations of the videogames call "evolution" is actually growth from young to adult. Also, what is called "species" in the videogames is actually a life stage, e.g. young, cocoon or adult.

Of all the Pokémon species, the vast majority is inspired to real animals existing in nature, and they can be classified according to Lynnaeus method. Note that Lynnaeus lived one century before Darwin and the formulation of the scientific theory of evolution (Note also that "scientific theory" means "set of correlated theorems").

Scientific Pokédex

Pokédex N.
.
Kingdom > Phylum > Class
.
Young Pubescent /
/ Cocoon
.
Adult Mutagen Mutation Type
056, 057 Animal > Chordate > Mammal
(primate)
Pokemon 056Mankey.png
Mankey
- Pokemon 057Primeape.png
Primeape
- - File:PkmnType Fighting.gif
079, 080 Animal > Chordate > Mammal
(primate)
Pokemon 079Slowpoke.png
Slowpoke
- Pokemon 080Slowbro.png
Slowbro
- - File:PkmnType Water.gif
File:PkmnType Psychic.gif
066, 067, 068 Animal > Chordate > Mammal[1]
(primate)
Pokemon 066Machop.png
Machop
- Pokemon 067Machoke.png
Machoke
Trade Pokemon 068Machamp.png
Machamp
File:PkmnType Fighting.gif
106, 107 Animal > Chordate > Mammal
(primate)
- - Pokemon 106Hitmonlee.png
Hitmonlee
Pokemon 107Hitmonchan.png
Hitmonchan
- - File:PkmnType Fighting.gif
122 Animal > Chordate > Mammal
(primate)
- - Pokemon 122Mr.Mime.png
Mr._Mime
- - File:PkmnType Psychic.gif
124 Animal > Chordate > Mammal
(primate)
- - Pokemon 124Jynx.png
Jynx
- - File:PkmnType Ice.gif
File:PkmnType Psychic.gif
125 Animal > Chordate > Mammal
(primate)
- - Pokemon 125Electabuzz.png
Electabuzz
- - File:PkmnType Electric.gif
104, 105 Animal > Chordate > Mammal
(?[2])
Pokemon 104Cubone.png
Cubone
- Pokemon 105Marowak.png
Marowak
- - File:PkmnType Ground.gif
035, 036 Animal > Chordate > Mammal
(?[3])
- - Pokemon 035Clefairy.png
Clefairy
Moon
Stone
Pokemon 036Clefable.png
Clefable
File:PkmnType Normal.gif
039, 040 Animal > Chordate > Mammal
(?[4])
- - Pokemon 039Jigglypuff.png
Jigglypuff
Moon
Stone
Pokemon 040Wigglytuff.png
Wigglytuff
File:PkmnType Normal.gif
052, 053 Animal > Chordate > Mammal
(carnivore)
Pokemon 052Meowth.png
Meowth
- Pokemon 053Persian.png
Persian
- - File:PkmnType Normal.gif
086, 087 Animal > Chordate > Mammal
(carnivore)
Pokemon 086Seel.png
Seel
- Pokemon 087Dewgong.png
Dewgong
- - File:PkmnType Water.gif
063, 064, 065 Animal > Chordate > Mammal
(carnivore)
Pokemon 063Abra.png
Abra
- Pokemon 064Kadabra.png
Kadabra
Trade Pokemon 065Alakazam.png
Alakazam
File:PkmnType Psychic.gif
037, 038 Animal > Chordate > Mammal
(carnivore)
- - Pokemon 037Vulpix.png
Vulpix
Fire
Stone
Pokemon 038Ninetales.png
Ninetales
File:PkmnType Fire.gif
058, 059 Animal > Chordate > Mammal
(carnivore)
- - Pokemon 058Growlithe.png
Growlithe
Fire
Stone
Pokemon 059Arcanine.png
Arcanine
File:PkmnType Fire.gif
133,
134, 135, 136
Animal > Chordate > Mammal
(carnivore)
- - Pokemon 133Eevee.png
Eevee
Water
or
Thunder
or
Fire
Stone
Pokemon 134Vaporeon.png
Vaporeon
Pokemon 135Jolteon.png
Jolteon
Pokemon 136Flareon.png
Flareon
File:PkmnType Normal.gif
File:PkmnType Water.gif
File:PkmnType Electric.gif
File:PkmnType Fire.gif
150, 151 Animal > Chordate > Mammal
(carnivore)
- - Pokemon 151Mew.png
Mew
(clone) Pokemon 150Mewtwo.png
Mewtwo
File:PkmnType Psychic.gif
143 Animal > Chordate > Mammal
(carnivore)
- - Pokemon 143Snorlax.png
Snorlax
- - File:PkmnType Normal.gif
077, 078 Animal > Chordate > Mammal
(ungulate)
Pokemon 077Ponyta.png
Ponyta
- Pokemon 078Rapidash.png
Rapidash
- - File:PkmnType Fire.gif
096, 097 Animal > Chordate > Mammal
(ungulate)
Pokemon 096Drowzee.png
Drowzee
- Pokemon 097Hypno.png
Hypno
- - File:PkmnType Psychic.gif
111, 112 Animal > Chordate > Mammal
(ungulate)
Pokemon 111Rhyhorn.png
Rhyhorn
- Pokemon 112Rhydon.png
Rhydon
- - File:PkmnType Ground.gif
File:PkmnType Rock.gif
128 Animal > Chordate > Mammal
(ungulate)
- - Pokemon 128Tauros.png
Tauros
- - File:PkmnType Normal.gif
019, 020 Animal > Chordate > Mammal
(rodent)
Pokemon 019Rattata.png
Rattata
- Pokemon 020Raticate.png
Raticate
- - File:PkmnType Normal.gif
027, 028 Animal > Chordate > Mammal
(rodent)
Pokemon 027Sandshrew.png
Sandshrew
- Pokemon 028Sandslash.png
Sandslash
- - File:PkmnType Ground.gif
025, 026 Animal > Chordate > Mammal
(rodent)
- - Pokemon 025Pikachu.png
Pikachu
Thunder
Stone
Pokemon 026Raichu.png
Raichu
File:PkmnType Electric.gif
041, 042 Animal > Chordate > Mammal
(bat)
Pokemon 041Zubat.png
Zubat
- Pokemon 042Golbat.png
Golbat
- - File:PkmnType Poison.gif
File:PkmnType Flying.gif
050, 051 Animal > Chordate > Mammal
(insectivore)
Pokemon 050Diglett.png
Diglett
- Pokemon 051Dugtrio.png
Dugtrio
- - File:PkmnType Ground.gif
029, 030, 031,
032, 033, 034
Animal > Chordate > Mammal
(insectivore[5])
Pokemon 029Nidoran♀.png
Nidoran♀
Pokemon 032Nidoran♂.png
Nidoran♂
- Pokemon 030Nidorina.png
Nidorina
Pokemon 033Nidorino.png
Nidorino
Moon
Stone
Pokemon 031Nidoqueen.png
Nidoqueen
Pokemon 034Nidoking.png
Nidoking
File:PkmnType Poison.gif
File:PkmnType Ground.gif
115 Animal > Chordate > Mammal
(marsupial)
- - Pokemon 115Kangaskhan.png
Kangaskhan
- - File:PkmnType Normal.gif
108 Animal > Chordate > ?
(Mammal? Reptile?)
- - Pokemon 108Lickitung.png
Lickitung
- - File:PkmnType Normal.gif
016, 017, 018 Animal > Chordate > Bird Pokemon 016Pidgey.png
Pidgey
Pokemon 017Pidgeotto.png
Pidgeotto
Pokemon 018Pidgeot.png
Pidgeot
- - File:PkmnType Normal.gif
File:PkmnType Flying.gif
021, 022 Animal > Chordate > Bird Pokemon 021Spearow.png
Spearow
- Pokemon 022Fearow.png
Fearow
- - File:PkmnType Flying.gif
054, 055 Animal > Chordate > Bird Pokemon 054Psyduck.png
Psyduck
- Pokemon 055Golduck.png
Golduck
- - File:PkmnType Water.gif
084, 085 Animal > Chordate > Bird Pokemon 084Doduo.png
Doduo
- Pokemon 085Dodrio.png
Dodrio
- - File:PkmnType Normal.gif
File:PkmnType Flying.gif
083 Animal > Chordate > Bird - - Pokemon 083Farfetch'd.png
Farfetch'd
- - File:PkmnType Normal.gif
File:PkmnType Flying.gif
144 Animal > Chordate > Bird - - Pokemon 144Articuno.png
Articuno
- - File:PkmnType Ice.gif
File:PkmnType Flying.gif
145 Animal > Chordate > Bird - - Pokemon 145Zapdos.png
Zapdos
- - File:PkmnType Electric.gif
File:PkmnType Flying.gif
146 Animal > Chordate > Bird - - Pokemon 146Moltres.png
Moltres
- - File:PkmnType Fire.gif
File:PkmnType Flying.gif
001, 002, 003 Animal > Chordate > Reptile[6] Pokemon 001Bulbasaur.png
Bulbasaur
Pokemon 002Ivysaur.png
Ivysaur
Pokemon 003Venusaur.png
Venusaur
- - File:PkmnType Grass.gif
File:PkmnType Poison.gif
004, 005, 006 Animal > Chordate > Reptile Pokemon 004Charmander.png
Charmander
Pokemon 005Charmeleon.png
Charmeleon
Pokemon 006Charizard.png
Charizard
- - File:PkmnType Fire.gif
File:PkmnType Flying.gif
007, 008, 009 Animal > Chordate > Reptile[7] Pokemon 007Squirtle.png
Squirtle
Pokemon 008Wartortle.png
Wartortle
Pokemon 009Blastoise.png
Blastoise
- - File:PkmnType Water.gif
147, 148, 149 Animal > Chordate > Reptile Pokemon 147Dratini.png
Dratini
Pokemon 148Dragonair.png
Dragonair
Pokemon 149Dragonite.png
Dragonite
- - File:PkmnType Dragon.gif
File:PkmnType Flying.gif
023, 024 Animal > Chordate > Reptile Pokemon 023Ekans.png
Ekans
- Pokemon 024Arbok.png
Arbok
- - File:PkmnType Poison.gif
131 Animal > Chordate > Reptile - - Pokemon 131Lapras.png
Lapras
- - File:PkmnType Water.gif
File:PkmnType Ice.gif
142 Animal > Chordate > Reptile - - Pokemon 142Aerodactyl.png
Aerodactyl
- - File:PkmnType Rock.gif
File:PkmnType Flying.gif
060, 061, 062 Animal > Chordate > Amphibian Pokemon 060Poliwag.png
Poliwag
- Pokemon 061Poliwhirl.png
Poliwhirl
Water
Stone
Pokemon 062Poliwrath.png
Poliwrath
File:PkmnType Water.gif
File:PkmnType Fighting.gif
126 Animal > Chordate > Amphibian[8] - - Pokemon 126Magmar.png
Magmar
- - File:PkmnType Fire.gif
116, 117 Animal > Chordate > Fish Pokemon 116Horsea.png
Horsea
- Pokemon 117Seadra.png
Seadra
- - File:PkmnType Water.gif
118, 119 Animal > Chordate > Fish Pokemon 118Goldeen.png
Goldeen
- Pokemon 119Seaking.png
Seaking
- - File:PkmnType Water.gif
129, 130 Animal > Chordate > Fish Pokemon 129Magikarp.png
Magikarp
- Pokemon 130Gyarados.png
Gyarados
- - File:PkmnType Water.gif
File:PkmnType Flying.gif
010, 011, 012 Animal > Arthropode > Insect Pokemon 010Caterpie.png
Caterpie
Pokemon 011Metapod.png
Metapod
Pokemon 012Butterfree.png
Butterfree
- - File:PkmnType Bug.gif
File:PkmnType Flying.gif
013, 014, 015 Animal > Arthropode > Insect Pokemon 013Weedle.png
Weedle
Pokemon 014Kakuna.png
Kakuna
Pokemon 015Beedrill.png
Beedrill
- - File:PkmnType Bug.gif
File:PkmnType Poison.gif
048, 049 Animal > Arthropode > Insect Pokemon 048Venonat.png
Venonat
- Pokemon 049Venomoth.png
Venomoth
- - File:PkmnType Bug.gif
File:PkmnType Poison.gif
123 Animal > Arthropode > Insect - - Pokemon 123Scyther.png
Scyther
- - File:PkmnType Bug.gif
File:PkmnType Flying.gif
127 Animal > Arthropode > Insect - - Pokemon 127Pinsir.png
Pinsir
- - File:PkmnType Bug.gif
046, 047 Animal > Arthropode > Crustacean Pokemon 046Paras.png
Paras
- Pokemon 047Parasect.png
Parasect
- - File:PkmnType Bug.gif
File:PkmnType Grass.gif
098, 099 Animal > Arthropode > Crustacean Pokemon 098Krabby.png
Krabby
- Pokemon 099Kingler.png
Kingler
- - File:PkmnType Water.gif
140, 141 Animal > Arthropode > Crustacean Pokemon 140Kabuto.png
Kabuto
- Pokemon 141Kabutops.png
Kabutops
- - File:PkmnType Rock.gif
File:PkmnType Water.gif
120, 121 Animal > Invertebrate > Echinoderm - - Pokemon 120Staryu.png
Staryu
Water
Stone
Pokemon 121Starmie.png
Starmie
File:PkmnType Water.gif
File:PkmnType Psychic.gif
138, 139 Animal > Invertebrate > Mollusc Pokemon 138Omanyte.png
Omanyte
- Pokemon 139Omastar.png
Omastar
- - File:PkmnType Rock.gif
File:PkmnType Water.gif
090, 091 Animal > Invertebrate > Mollusc - - Pokemon 090Shellder.png
Shellder
Water
Stone
Pokemon 091Cloyster.png
Cloyster
File:PkmnType Water.gif
File:PkmnType Ice.gif
072, 073 Animal > Invertebrate > Cnidarian Pokemon 072Tentacool.png
Tentacool
- Pokemon 073Tentacruel.png
Tentacruel
- - File:PkmnType Water.gif
File:PkmnType Poison.gif
043, 044, 045 Plant > Angiosperm Pokemon 043Oddish.png
Oddish
- Pokemon 044Gloom.png
Gloom
Leaf
Stone
Pokemon 045Vileplume.png
Vileplume
File:PkmnType Grass.gif
File:PkmnType Poison.gif
069, 070, 071 Plant > Angiosperm Pokemon 069Bellsprout.png
Bellsprout
- Pokemon 070Weepinbell.png
Weepinbell
Leaf
Stone
Pokemon 071Victreebel.png
Victreebel
File:PkmnType Grass.gif
File:PkmnType Poison.gif
102, 103 Plant > Angiosperm - - Pokemon 102Exeggcute.png
Exeggcute
Leaf
Stone
Pokemon 103Exeggutor.png
Exeggutor
File:PkmnType Grass.gif
File:PkmnType Psychic.gif
114 Plant > Angiosperm - - Pokemon 114Tangela.png
Tangela
- - File:PkmnType Grass.gif
081, 082 Artifact Pokemon 081Magnemite.png
Magnemite
- Pokemon 082Magneton.png
Magneton
- - File:PkmnType Electric.gif
File:PkmnType Steel.gif
100, 101 Artifact Pokemon 100Voltorb.png
Voltorb
- Pokemon 101Electrode.png
Electrode
- - File:PkmnType Electric.gif
137 Artifact - - Pokemon 137Porygon.png
Porygon
- - File:PkmnType Normal.gif
088, 089 Fantasy > Poison Pokemon 088Grimer.png
Grimer
- Pokemon 089Muk.png
Muk
- - File:PkmnType Poison.gif
109, 110 Fantasy > Poison Pokemon 109Koffing.png
Koffing
- Pokemon 110Weezing.png
Weezing
- - File:PkmnType Poison.gif
092, 093, 094 Fantasy > Ghost Pokemon 092Gastly.png
Gastly
- Pokemon 093Haunter.png
Haunter
Trade Pokemon 094Gengar.png
Gengar
File:PkmnType Ghost.gif
File:PkmnType Poison.gif
074, 075, 076 Fantasy > Rock Pokemon 074Geodude.png
Geodude
- Pokemon 075Graveler.png
Graveler
Trade Pokemon 076Golem.png
Golem
File:PkmnType Rock.gif
File:PkmnType Ground.gif
095 Fantasy > Rock - - Pokemon 095Onix.png
Onix
- - File:PkmnType Rock.gif
File:PkmnType Ground.gif
113 Fantasy > Egg - - Pokemon 113Chansey.png
Chansey
- - File:PkmnType Normal.gif
132 Fantasy > Blob - - Pokemon 132Ditto.png
Ditto
- - File:PkmnType Normal.gif

NOTE: Strictly speaking, "Invertebrata" is not an animal phylum, but a term of convenience including all phyla except for chordata. Here, it is used to group all the few animal pokémons that are neither Chordates/Vertebrates nor Arthropodes.


  1. Mammals should have only two arms and two legs, but after all Machamp is a mutation.
  2. Mammals and birds are the only animals that do parenting.
  3. Mammals are the only animals with external ears.
  4. Mammals are the only animals with external ears.
  5. Insectivores are the only poisonous mammals in nature.
  6. Reptiles have no external ears, but on the other hand "saur" is a Greek term meaning "lizard" or "reptile".
  7. Reptiles, including turtles and tortoises, have no external ears in nature.
  8. Magmar is a cross between a duck and a salamander, and salamanders are amphibians, although it is commonly thought that they are reptiles.