User talk:Blendmaster: Difference between revisions

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The boss and navigation templates for [[EarthBound]] look so much better now!  I'm looking forward to a finished product of this guide.  I think it'll turn out pretty well.  --[[User:Dukeruckley|Dukeruckley]] 06:20, 15 June 2006 (PDT)
Archived conversations [[User talk:Blendmaster/Archive|here]].
:Thanks, I spent way to much time on those. Sorry that I can't contribute much to the content though. I played through Earthbound about 2 years ago and Im just starting to play it again now. I still need to work on more map overlays. --[[User:Blendmaster|blendmaster]] 10:10, 15 June 2006 (PDT)
::While you're playing through the game again, you oughta check over what I've been writing.  I'm sure I made a mistake somewhere that could be fixed or at least missed something that could be useful to put in.--[[User:Dukeruckley|Dukeruckley]] 10:15, 15 June 2006 (PDT)


== Earthbound images ==
== Dreamcast buttons ==


I noticed you created the [[:Category:Earthbound Images|Earthbound Images]] category, presumably from the discussion in [[StrategyWiki:Community Issues#Image Categories|community issues]]. If you take another look there, you'll see that opinion moved away from categories for images from every individual game, and moved to more general categories. You might want to think about that category again. --[[User:DrBob|DrBob]] ([http://strategywiki.net/w/index.php?title=User_talk:DrBob&action=edit&section=new Talk]) 11:59, 16 June 2006 (PDT)
Might I request your expert image prowess on the {{t|dc}} buttons? Or at least some guidelines so I can stick to whatever "standards" you're using? -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 11:00, 3 November 2006 (CST)
:Well, it depends on how many Earthbound related images are uploaded. Even if I uploaded them into a game sprites category, theres hundreds of different sprites from games, and it would still be a huge set, albiet slightly smaller. I can put all the images in the Category: Game Sprites, but I still think there should be a separate Earthbound Images category subset, so if someone contributing to the Earthbound guide needs an image, they can check the category to see if its already uploaded instead of trying to browse through a giant category of all sprite images or artwork/boxshots whatever. --[[User:Blendmaster|blendmaster]] 13:28, 16 June 2006 (PDT)


:: It's a tricky one really, and I'm on both sides of the fence. On one side, it would make categorisation of images better, but on the other hand, it would create a massive amount of new categories, which would really make my job cleaning up all the mess more hell than it currently is. More discussion required in community issues, methinks. :-( --[[User:DrBob|DrBob]] ([http://strategywiki.net/w/index.php?title=User_talk:DrBob&action=edit&section=new Talk]) 13:40, 16 June 2006 (PDT)
:I plan on finishing the [[Shenmue]] guide, and noticed that it's lacking the Dreamcast dpad directions for the QTE sequences. I've created some generic dc dpad directions (just the direction filled in with a simple blue color, similar to the PS dpad directions), but I was wondering if you were already making them. If so, do you mind uploading them? If not, I can just upload the generic ones as a temporary fill-in. Thanks. --[[User:Antaios|Antaios]] 13:24, 3 July 2007 (CDT)


== Relicensing your contributions ==
:: I am making them, but due to the time availible for making said buttons ( and my short attention span ), I don't know how fast I can get around to finishing them. I would go ahead and upload your versions. --[[User:Blendmaster|blendmaster]] 13:27, 3 July 2007 (CDT)
StrategyWiki is transitioning from the GNU Free Doc license to the new StrategyWiki Public license.  But in order to do so we need every contributor to each guide to sign their name on [[StrategyWiki:StrategyWiki Public License editors|this page]].  There is more information on the transition there but if you could sign your name it would greatly help the strategywiki mission as a whole, thank you. -- [[User:Mason11987|Mason11987]] <sup>([[User talk:Mason11987|Talk]] - [[Special:Contributions/Mason11987|Contributions]])</sup> 08:48, 30 June 2006 (PDT)
:ok. --[[User:Blendmaster|blendmaster]] 10:37, 30 June 2006 (PDT)


== Control-downleft ==
== Potential significant change, could use input and later assistance. ==


This image appears to be corrupt somewhat. When the problem with uploading PNGs is fixed, could you re-upload it please? (Could you also work on some control button images for other consoles? :-P ) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 04:18, 16 July 2006 (CDT)
I started a discussion on making a pretty substantial change to {{t|infobox}} and I thought I'd let you know about the discussion in case you were interested or wanted to help with the change if it was supported. [http://strategywiki.org/wiki/StrategyWiki_talk:Community_Portal#.7B.7BInfobox.7D.7D_auto-categorization link].  Oh, and if you know someone who would want to help out/discuss this who's talk page I didn't leave it on, if you could let them know, that'd be useful, thanks. -- [[User:Mason11987|Mason11987]] <sup>([[User talk:Mason11987|Talk]] - [[Special:Contributions/Mason11987|Contributions]])</sup> 09:01, 16 February 2007 (CST)


:Yeah, I always wondered why that one didn't show up. I'll upload that, along with the ps* ones I have finished. --[[User:Blendmaster|blendmaster]] 13:31, 16 July 2006 (CDT)
== Welcome back!!! ==


== More images ==
Hi Blend!  Good to see you back!  Did you get my email about the crappy [[Image:Arcade-Button-Slash.png]] slash button that I made?  Sucks, doesn't it?  Do you think you might be able to come up with something better?  Lemme know, thanks!!


I've got to say, the control images you've done are brilliant, and I hope you continue to make more, but in the meantime, could you perhaps quickly make some (largish) images for the four big boxes on the [[Main Page]]. I'd like to bring some more colour to it, and I think images would do the job nicely. :-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 07:11, 9 August 2006 (CDT)
:Well, thank you! I'll see what i can do for the main page. Probably something like the main page for the [http://gentoo-wiki.com/Main_Page gentoo wiki]. Unfortunatley, I have band camp for most of the rest of this week(yes, I am a high school student), so I might not get to them till Sunday or Monday next week. --[[User:Blendmaster|blendmaster]] 21:55, 9 August 2006 (CDT)


== Arcade controls. ==
Hey Procyon! School's finally letting up slightly (the calm before the finals storm), so I've got some time to work on the Elite Beat Agents guide (and finish that game on expert mode). You'll have to update me on he status of all the buttons that need to be made or improved. I remember a dash button, a block button, and that slash button. Were there any others? --[[User:Blendmaster|blendmaster]] 20:26, 6 May 2007 (CDT)


Here's how I would break it downThere are two major categories of arcade games that I'm concerned with, Capcom's and Neo-Geo's. There are others that I will go in to after these two.
:I give you a lot of props for finishing EBA on expert, nice going!  I think Dash, Block, and Slash are pretty much the only ones that I can think of at the momentI created [[Image:NeoGeo-A.png]], [[Image:NeoGeo-B.png]], [[Image:NeoGeo-C.png]], and [[Image:NeoGeo-D.png]] NeoGeo buttons, and I think they came out OK (actually shrunk down a real image of an arcade button for those.  But as always, if you can replace them with something better, go for it.  Catch you around!  [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 20:35, 6 May 2007 (CDT)
: Welcome back; I hope school hasn't been too hard on you. :-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 16:38, 2 July 2007 (CDT)
:: Sorry about this gap in contributions. I've gotten dragged along on a couple trips to Iowa and other equally boring places. I also had to reinstall both my operating systems on my computer. Windows, and ''Linux'', surprisingly, were beginning to fall apart, and were probably about to go rampant. Luckily, I got them erased before they could take over a beekeeping website and start a viral marketing campaign. But really, its just School's-out lazies. I hope to switch over my Halo-and-watching-anime time to Strategy Wiki time soon, before the credits song from Haruhi is stuck permanently in my head. --[[User:Blendmaster|blendmaster]] 16:54, 2 July 2007 (CDT)
::: Yeah man!  Priorities, come on, what were you thinking?  ^_^ Just kidding.  Glad to see you around again.  We protected all of the controller images, so we agreed to promote you to sys-op if you wanna do some heavy duty editing on those. Let DrBob know if you need access to them.  [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 17:07, 2 July 2007 (CDT)


For Capcom, a majority of their fighting games use the three by two button layout like Street Fighter II.  The major categories are punch and kick, and they each break down by strength; light, medium, and hard.  Some fighting moves use any punch or kick, some moves use a specific strength of punch or kick, and some moves require two or three of the same kind of button be held down.  So at the very least, you need a good punch button and a good kick button.  Then to add to it, you could have a punch button with a little (L), (M), or (H) in a corner somewhere to designate the strength.  Likewise for kick.  Also, it's rare, but a few of the Capcom moves use the Start button as well.
== Gentoo ==


For Neo-Geo, it's much simpler. There is only the red A, the yellow B, green C, and blue D buttons.  Some games still have a general punch or kick button for their moves, so the punch or kick used for Capcom will still apply.
What happened with revdep-rebuild? :-P --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 15:31, 3 July 2007 (CDT)
: It's a dumb solution to a dumb problem. And whenever I need to use a program ( in this case, inkscape ) the mysterious Missing Library strikes yet again, and as the emerge signal shines in the sky, Revdep Man is still sleeping in the portage-cave, and Python boy is updating the cache on the portage-mobile.


Of course, for both Capcom and Neo-Geo, you need a joystick knob in 8 directions (I don't think neutral is required, but sometimes a move necessitates that the joystick be released before continuing.  It's very rare.)  Also, a few of the directions need charge indications (like for Guile's Sonic Boom which is hold back for two seconds, then forward.)  Back, Downback, and Down definately need it.  I've seen some games that charge Downforward and even fewer that charge Forward, but none that ever charge in the up directions.  Now this may be more work than you really want to do, but you could theoretically create glyphs for the more common motions like the fireball (d, df, f), the dragonpunch (f, d, df), the 360, the half circle (b, db, d, df, f) and their reverse counter-parts.  But that may be more work than you really want.
: Or something like that.


Now as for other games that don't fall in to the above categories, there's games like Mortal Kombat that have a run and block button, and games like Namco's Soul Calibur that have a guard button and two different attack buttons, but they can each be added if and when someone actually decides to create entries for them.
: I'd love to have a long intellectual discussion about the merits of dynamically linked libraries and the intricacies of coding for linux, but first I'll have to recompile Firefox, glib, dbus, and the ''entirety'' of gnome. Apparently, libgtkamm.so moved from /usr/lib to /usr/lib64. --[[User:Blendmaster|blendmaster]] 13:47, 5 July 2007 (CDT)
:: Such is the way of life. Alternatively, you could `sudo ln -s /usr/lib64/libgtkmm.so /usr/lib/gtkmm.so`. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 14:24, 5 July 2007 (CDT)


That's about all I can think of off the top of my head.  Before I found strategywiki, I was responsible for the Fighting Games Moves book project in wikibooks (which was appearantly moved to wikiknowledge,) you can check that out if you like at http://www.wikiknowledge.net/wiki/index.php?title=Fighting_Game_Moves
::: Ah, but that inevitably breaks ''more'' programs. In the menagerie of 32 bit emulateds and 64 bit natives, no doubt 64 bit gdm, used to living off the land, in harmony with Mother Kernel, will hunt in his native grounds, /usr/lib, and due to symbolic cross-contamination, brother gdm will find naught but half of his required library sustenance. Without devices or libraries, he cries his dying error message, but the wild, only /dev/null can hear you scream.
[[User:Procyon|Procyon]] 18:14, 15 August 2006 (CDT)


:As for other specialty controls, I took a look at what MAME emulates:
::: Meanwhile, Sir Reginald mplayer-bin, big man from the city of lights, MySpace, and Youtube, travels the wild in search of rare multimedia. However, library rations are running low, so he stops by /usr/lib, to hunt his required food. a heard of gtk*.so rustles through a clearing. mplayer-bin can wait no longer. With a shot, the heard scatters, and libdbus-1.so.2 falls to the ground. The knight walks up to claim his kill, but wait! It is no ordinary library! With 64 bits of rage, the beast leaps on top of mplayer-bin, who quickly succumbs to the sheer power of twice his processing bus.
:* left and right sticks (''Smash TV'' and a few others use these)
:* up to 10 buttons (usually labelled A-whatever or 1-whatever, but sometimes in Roman numerals)
:* select (not sure how often this is used)
:* 1-4 players start (sometimes uses "P#", other times uses [http://www.2fiddles.com/arcade/layout.jpg special symbols])
:* trackball
:* analog stick
:* paddle (as far as I know very few games use this)
:* dial (as far as I know very few games use this)
:That's pretty much it other than Mahjong keys and racing pedals. What player a certain control applies to can probably be implied in the guide itself. [[User:Garrett|Garrett]]<sup>[[User talk:Garrett|Talk]]</sup> 19:58, 15 August 2006 (CDT)
:


:: Wow, those were pretty through answers! I'll have to get started on some of the basic stuff. Since the arcade template can scale, I can add more specialized stuff after I get the joystick, kick/punch and maybe player start buttons. --[[User:Blendmaster|blendmaster]] 20:54, 15 August 2006 (CDT)
::: Two brave heroes, masters of their domains, both defeated by a careless sudo. As the 64 bit plague ravages the pristine /usr/lib, a sudo freighter carries new tidings of sed and awk to the old 32 bit world. But little did the hapless captains know, a terror lurks within the hull.


::: Take your time blendmaster, this is a pretty heavy project. I'm also the guy who was in charge of the MAME 32 Plus command.dat project (technically, I still am, but I haven't taken contributions in ages.)  If you want to see what kinds of extended glyphs I'm talking about, check out http://home.comcast.net/~plotor/commguid.html
::: A 64 bit terror.
::: I would definitely say that some of those glyphs are completely unnecessary, but some of them were very useful.  I was way in to cataloging fighting game moves, and then I slowed down a lot.  I'd still love to make a definitive guide on this site though.  Let me know if you need more help. [[User:Procyon|Procyon]] 21:10, 15 August 2006 (CDT)


== Jackpot! ==
::: * * *


Hi blend!  I hope school is going well. I know you're busy with school and you don't have as much time to dedicate to buttons, but I hit the jackpot!  Check this link out: http://www.capcom.co.jp/newproducts/consumer/cvss2/characters/img/waza.pdf
::: Okay, I'll stop now. --[[User:Blendmaster|blendmaster]] 14:57, 6 July 2007 (CDT)
:::: rofl; you should just leave revdep-rebuild running overnight. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 15:36, 6 July 2007 (CDT)
::::I only understood about half of that text, but i have to say it was funny ^_^. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 20:41, 6 July 2007 (CDT)


I can grab everything that I need from here, and then pretty much wait for you to come after me and clean up or improve anything I don't do quite as well as you can.  By the way, what software do you develop your buttons in? Is it GIMP or Photoshop?  I'd love to know the technique so I can help you out when you're busy.  Talk to you soon (hopefully ^_^) [[User:Procyon|Procyon]] 00:17, 6 September 2006 (CDT)
== Wii controls ==


: Sorry to butt in, but as far as I am aware, all blendmaster's icons are originally done as SVG, putting both Photoshop and the GIMP out of the picture. I personally use Inkscape, but he might be using something else like Fireworks. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 01:10, 6 September 2006 (CDT)
On a related note to [[StrategyWiki talk:Community Portal#SSBB controls|my post in CI]], would you mind taking a look at {{t|wii}} and working your magic on it? Some of the buttons are a little...dilapidated. :-\ --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 15:03, 5 July 2007 (CDT)
:I'll unprotect all of those images for now, let me (or another sysop) know when you're done with them.--[[User:Rocky|Rocky]][[File:Rally-X Rock.png|x20px|link=User:Rocky]] <sup>([[User_Talk:Rocky|Talk]] - [[Special:Contributions/Rocky|Contributions]])</sup> 15:12, 5 July 2007 (CDT)
:: Actually Rocky, we agreed to promote blendmaster to sysop if he wants to do some editing, so could you re-protect them, and blendmaster could you let me know if/when you need to be promoted? :-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 16:04, 5 July 2007 (CDT)
:::Great idea DB, he sure could use the extra buttons :P--[[User:Rocky|Rocky]][[File:Rally-X Rock.png|x20px|link=User:Rocky]] <sup>([[User_Talk:Rocky|Talk]] - [[Special:Contributions/Rocky|Contributions]])</sup> 02:07, 6 July 2007 (CDT)
:::: I shall use my position of power wisely. Already, I am amassing an army, ten thousand buttons strong. With the towers united, nothing shall stand in our way. The age of plaintext is over, my lord. GameFAQs shall fall.


:: That's awesome. Does PDF make use of SVG images?  I notice that no matter how far I zoom in to the PDF linked above, the crispness of the punch icons never fades out.  Of course, for the sake of the site, I assume no matter how the icons are made, they need to be converted and saved in one of the standard bitmap formats. [[User:Procyon|Procyon]] 01:25, 6 September 2006 (CDT)
:::: Seriously though, I'd like to be promoted to sysop. However, I'm traveling to the land of Texas in the following days, so I don't really have an army of ten thousand buttons ready to storm Helms Deep. When I get back and the buttons are in a uploadable state, I'll post back here and we can get the promotion ceremonies, office moves, and new business cards ready. I think "Assistant to the Regional Sysop" sounds good. Or perhaps "Assisant Regional Sysop". Yeah. That one has a nice ring to it. :-D --[[User:Blendmaster|blendmaster]] 15:24, 6 July 2007 (CDT)
::::: Sounds like a plan. When do you get back? (And can you get on IRC anytime?) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 16:58, 6 July 2007 (CDT)
:::::How about we just stick to sysop ;).  Of course, if you really want it, I guess we can let you have Batgirl as well. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 20:43, 6 July 2007 (CDT)
:::::: Batgirl [http://blendmaster.googlepages.com/wiibuttons.png reporting for duty], sir! DrBob: I ''can'' get on IRC anytime. Just tell me when and where ( server and channel ) and I should be able to come. --[[User:Blendmaster|blendmaster]] 17:48, 19 July 2007 (CDT)
::::::: It's irc://irc.abxy.org/StrategyWiki if you have a client, otherwise use http://irc.abxy.org/ and type /join #StrategyWiki once you start up (and don't forget to register your nick ;-) ). --{{User:Ryan Schmidt/sig}} 08:25, 20 July 2007 (CDT)
::::::: Oh, and there's a staff meeting Saturday at 2 pm EST, so be there, since you'll be a sysop by then (or if you aren't, you will be shortly). Be There! --{{User:Ryan Schmidt/sig}} 08:26, 20 July 2007 (CDT)
: Sorry. I didn't notice you'd made the controls, but they look brilliant! I'm promoting you to sysop, and your first task is to upload your shiny new images over the old Wii controls. Thanks! :-D --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 08:52, 30 July 2007 (CDT)
::Oooh, shiny! If at all possible, could you upload buttons for the Wii classic controller as well? I have ideas for the Remote (movement-wise). Oh, and congrats on your new super powers! :) --{{User:Ryan Schmidt/sig}} 09:49, 30 July 2007 (CDT)
::: I can do that. But should they be under the Wii template? There would be redundancies. I like  <nowiki>{{vc}}</nowiki> (virtual console) myself. --[[User:Blendmaster|blendmaster]] 10:31, 30 July 2007 (CDT)
::Oh, and you forgot [[:Image:Wii-Button-Power.png]] ({{Wii|Power}}). --{{User:Ryan Schmidt/sig}} 10:07, 30 July 2007 (CDT)
::: Who needs a power button? Does any game actually change it's function from something other than, well, turning off the console? It seems unnecessary to me. --[[User:Blendmaster|blendmaster]] 10:31, 30 July 2007 (CDT)
:::: No pages currently use it. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 11:38, 30 July 2007 (CDT)


::: I don't know about PDF too well, but it is likely that it uses some sort of vector format. But yes, all vector images will need to be rasterised before being put on StrategyWiki, as although MediaWiki supports SVG images (and in-place rasterisation), we haven't yet sorted it out (blame echelon! :-P ). --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 01:37, 6 September 2006 (CDT)
== Deletion of Section headers ==


:::: Yeah, those are vector images, and I do use inkscape. Those buttons are more abstract than I would have done, but it does a bettter job at representing button movements. I can pretty easily vectorize those. Then I'll just put them through a script to rasterize them to png.--[[User:Blendmaster|blendmaster]] 09:35, 6 September 2006 (CDT)
So this brings up a major community issue that we need to propose, and that is the policy for how Walkthrough content should be.  I.e., if it's a linear walkthrough that makes sense maybe we don't need a page.  But otherwise most of the walkthrough pages are there to describe how the walkthrough is split up or what information the pages contain or how they are organized.  It's like a section header with details.  --[[User:Notmyhandle|Notmyhandle]] ([[User talk:Notmyhandle|talk]] <small>•</small> [[Special:Contributions/Notmyhandle|contribs]]) 22:03, 29 July 2007 (CDT)
:Ok so, I like what you did with Walkthrough, but Getting Started was better before, at least in theory.  We should leave Controls and make Getting Started like Walkthrough in that we denote the various topics of the game pertaining to starting to play.  For example, we might give basic controls or simply an explanation of the controls page (like the summaries on Walkthrough). For getting started, we need basic gameplay explanation (like I started before), basic controls with a link to Controls, explanation of what the differences in characters are, basic explanation of modes with link to Modes, etc. etc. with each of the sub pages under getting started linked to and noted and anything else also noted (like explaining the hit percentage counter at the bottom of the screen). --[[User:Notmyhandle|Notmyhandle]] ([[User talk:Notmyhandle|talk]] <small>•</small> [[Special:Contributions/Notmyhandle|contribs]]) 15:58, 30 July 2007 (CDT)
:: I can dig it. In that case, the current [[Super Smash Bros. Melee/Getting Started|Getting Started]] page content should be moved to [[Super Smash Bros. Melee/Controls|Controls]]. The Basics page still should be deleted. The two pages Controls and Basics covered almost exactly the same thing, and Controls is a better name for it. --[[User:Blendmaster|blendmaster]] 18:25, 30 July 2007 (CDT)
:::Agreed, just make sure the pages are merged first.  Go ahead and delete the page. --[[User:Notmyhandle|Notmyhandle]] ([[User talk:Notmyhandle|talk]] <small>•</small> [[Special:Contributions/Notmyhandle|contribs]]) 18:50, 30 July 2007 (CDT)


::::: Thank you so much blendmaster, that's awesome.  I'm going to go ahead and upload new versions of the ones that I have, only for the sake of experimentation.  If you feel yours look better, by all means replace mine.  But at least I'll have image file names in place to use so I can start building a template.  I have been using names such as "Quarter_circle_forward.png" and "Half_circle_backward.png" but regretably, the only name I could come up for the "Z" motions is "Dragon_punch.png" and "Dragon_punch_reverse.png"  The reason I went with those is that it's very common for FAQs to literally abbreviate each of those moves as qcf, hcb, dp, and dpr (or rdp) since that motion is so widely known as the Dragon Punch (or Shoryuken) motion.  Anyway, can't wait to see what you have. [[User:Procyon|Procyon]] 10:01, 6 September 2006 (CDT)
== System images ==


:::::: yep [http://img233.imageshack.us/my.php?image=testarcadeebuttonspi5.png pretty easy] to make. I make them 24x24px, like all my other ones. If you don't like how that pdf represents any moves, or if it has any missing, feel free to tell me how to represent other moves. Personally, I'd like to use color to represent holding the button down rather than lines before buttons, but that's up to you. Also, when you upload the buttons, I'd like to keep them in the form Arcade-''button, stick''-''name''.png(notice the dashes, not underscores), just so I can do more copy/paste work on my templates rather than starting a template from scratch.
Hi Blendmaster. Could you have a go at creating some small (25px wide?) images of the hardware of the major systems? I want to try and extend {{t|uk}} (and the like) to use such icons for release dates for specific systems. Thanks. :-D --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 08:28, 8 August 2007 (CDT)
:about [http://blendmaster.googlepages.com/ds.png yea] big? -- <em style="color: #aaa; font-style: normal" ><nowiki>[[</nowiki></em> [[User:Blendmaster|blendmaster]]<em style="color: #aaa; font-style: normal" > | </em>[[User talk:Blendmaster|talk]] <em style="color: #aaa; font-style: normal" ><nowiki>]]</nowiki></em> 22:49, 8 August 2007 (CDT)
:: Wow Blend, that's sick. Do you take requests?  I could use good icons for the emulator front end that I wrote. [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 23:25, 8 August 2007 (CDT)
::: I just took one. ;-) -- <em style="color: #aaa; font-style: normal" ><nowiki>[[</nowiki></em> [[User:Blendmaster|blendmaster]]<em style="color: #aaa; font-style: normal" > | </em>[[User talk:Blendmaster|talk]] <em style="color: #aaa; font-style: normal" ><nowiki>]]</nowiki></em> 13:14, 9 August 2007 (CDT)
:: That is perfect! More! More! More! :-D --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 07:28, 9 August 2007 (CDT)
::: Here's a [http://blendmaster.googlepages.com/gb.png Gameboy Color]. It was going to be a GBA SP, but I realized at 16x25 pixels, the two look almost exactly alike, so I scrapped the hinge and moved the speaker. And, of course, added a bit of color. :-)  -- <em style="color: #aaa; font-style: normal" ><nowiki>[[</nowiki></em> [[User:Blendmaster|blendmaster]]<em style="color: #aaa; font-style: normal" > | </em>[[User talk:Blendmaster|talk]] <em style="color: #aaa; font-style: normal" ><nowiki>]]</nowiki></em> 13:14, 9 August 2007 (CDT)
:::: I don't think the dark blue's such a good idea. A lighter one would be better, methinks. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 16:34, 9 August 2007 (CDT)
:::: /ping. Do you get on GTalk often? --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 10:54, 12 August 2007 (CDT)
:::: Right. I've uploaded those two (as [[:Image:Nds.png]] and [[:Image:Gbc.png]]). Now we just need icons for the rest of the IDs in [[Template:Icon#Systems|this list]] please (in your own time once you're back, though). I would rather like to replace the system logos with images of the hardware itself, but I think it's more important to fill in the IDs which have no icon at all first. :-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 04:42, 15 August 2007 (CDT)


::::::: Whoops, OK, I totally blew the filename convention that you came up with. I guess I'll delete mine when you finish with yours and upload them with proper filenames. I won't do any serious development until you get some basic glyphs done. I guess we would go with something along the lines of: Arcade-''punch''; Arcade-''lightkick''; Arcade-''stick''-''qcf'', Arcade-''stick''-''chb'' (charge back), Arcade-''stick''-''cdu'' (charge down, then up), Arcade-''stick''-''360''... and so on. [[User:Procyon|Procyon]] 13:02, 6 September 2006 (CDT)
==Resizing==
Sort of unrelated, can you resize the gameboy advance Start/Select buttons?  They are massive and definitely would not look good inline with text.  --[[User:Notmyhandle|Notmyhandle]] ([[User talk:Notmyhandle|talk]] <small>•</small> [[Special:Contributions/Notmyhandle|contribs]]) 00:11, 9 August 2007 (CDT)
:All done. I also resized the Ds start/select buttons for good measure. When I was making all the icons, I figured it was good to keep the fixed height at 24px. Obviously not a good idea. Right now, they're resized to make the text approximately 12pt. -- <em style="color: #aaa; font-style: normal" ><nowiki>[[</nowiki></em> [[User:Blendmaster|blendmaster]]<em style="color: #aaa; font-style: normal" > | </em>[[User talk:Blendmaster|talk]] <em style="color: #aaa; font-style: normal" ><nowiki>]]</nowiki></em> 13:14, 9 August 2007 (CDT)


OMG, dude, those are awesome.  Replace mine whenever you feel their ready, cuz they kick ass.  To help you out, I created a [[User:Procyon/Fighting_Move_Motions|page]] to remove as much of the guess work as possible.  I'll add to it as I think of more.  Take a note of what I did for the charge motions (putting HOLD in the middle.)  You might have to think of a different approach if your glyphs are 24x24, but after looking at my clunky things, you choose the right size. This is gonna rule. [[User:Procyon|Procyon]] 10:33, 6 September 2006 (CDT)
== Signatures ==


:Sweet, that page helps a lot. I'll see how much I can get done in the next week. --[[User:Blendmaster|blendmaster]] 18:04, 6 September 2006 (CDT)
You've only seen half of it :P. I had that problem as well, but slightly bigger (as my old sig took up 7 lines in editing o.o), so I came up with a sneaky way around it. I have as my sig <nowiki>{{SUBST:User:Ryan Schmidt/sig2}}</nowiki>, and said page in turn contains <nowiki>{{User:Ryan Schmidt/sig}}</nowiki>, so it's a two-part process. --{{User:Ryan Schmidt/sig}} 14:36, 9 August 2007 (CDT)
: Wow, that's quite a hack. Thanks! -- <em style="color: #aaa; font-style: normal" ><nowiki>[[</nowiki></em> [[User:Blendmaster|blendmaster]]<em style="color: #aaa; font-style: normal" > | </em>[[User talk:Blendmaster|talk]] <em style="color: #aaa; font-style: normal" ><nowiki>]]</nowiki></em> 14:38, 9 August 2007 (CDT)


:: a bit more [http://img241.imageshack.us/my.php?image=test2nu0.png wip]. Since your pages don't seem to use the buttons inline with text, 32px might actually be better, which is what the wip is in right now. I might actually just keep your existing joystick motions (for now) since they look so much better than what I have now(there's no good way to make exact curved lines in inkscape). I may find a better way to represent the joystick later. I represent the power of the kick and punch with colors, which might not be as clear as the L, M, H you already have, but looks really nice. Unfortunatly, it's really hard to pick out text within the colored button. Same goes for the 2x and 3x punch/kick, which could use text for clarity, in case someone doesn't understand what it represents. Then theres the plain plus sign and optional ( ) parenthesis, sized up, which could probably go in template form, like <nowiki>{{+}} and {{(}}/{{)}}</nowiki>. --[[User:Blendmaster|blendmaster]] 23:10, 8 September 2006 (CDT)
== DK Bongo Icons ==


::: "(there's no good way to make exact curved lines in inkscape)": if you're wanting to make semicircles and quarter-circles, take a circle, convert it to a path, and then delete some of the points. :-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 04:54, 9 September 2006 (CDT)
I started adding the controls for Donkey Kong Jungle Beat today, and it'd be helpful to have some icons. Would you mind making some? The Left/Right bongos, Start/Pause button, and a microphone or clapping picture would be great :)


:::: good point. Still, I can't get any better than those ones already uploaded for the style they're in. I could try to do a different way of representing them, but that will come later. --[[User:Blendmaster|blendmaster]] 22:23, 14 September 2006 (CDT)
[[User:Rj118|Rj118]] 21:24, 9 August 2007 (CDT)


Even more [http://img177.imageshack.us/my.php?image=test3pu4.png wip](beta 2, cause i'm web2.0). I fit the text in there so it's not as confusing. As you can see, I have a lot of variations for the 2x and 3x buttons, with colors and separate rotations. Choose some. --[[User:Blendmaster|blendmaster]] 22:23, 14 September 2006 (CDT)
: How are [http://blendmaster.googlepages.com/dkcontrolls.png these]? --{{User:Blendmaster/sig}} 12:44, 11 August 2007 (CDT)


: They look awesome!  I like the colors you choose for the various strengths.  As for the kicks, I could go with either sets of color.  I suppose if you go with the blue, it makes it immediately recognizable to people's eyes.  I like the multiple button presses.  The look of what you've come up with is really cool.  My only concern is the immediate understandability of the designs.  I think the rotation of the icons, and the alternate colors might throw too much variation in to the mix.  Based on what's there, I personally find the non-rotated, non-colored variety looks the clearest.  Out of curiosity, could I see an example of the multiple buttons without the fade?  And could I see an example with the overlap favoring the left side?  I'm just curious.  Thanks! [[User:Procyon|Procyon]] 09:45, 15 September 2006 (CDT)


== Test page setup ==
Those will work great, thanks. [[User:Rj118|Rj118]] 13:06, 12 August 2007 (CDT)
:Awesome! Unfortunately, I'm taking a sort of hiatus from computers for two weeks starting Monday the 13th, so I won't be able to get them uploaded soon. If you can't wait, here is the [http://blendmaster.googlepages.com/dkcontrolls.svg svg file]. If you open it in [http://www.inkscape.org Inkscape] (free, all operating systems), you can copy and paste the individual controls to a separate file, and export each control as a 24px high png file. Then you can upload them, preferably following the naming conventions in [[Template:gc|my]] [[Template:ds|other]] [[Template:nes|templates]]. I think [[User:DrBob|DrBob]] knows Inkscape pretty well, so you can probably ask him for help if you need it. Sorry for forcing this on you, but I really can't use the computer for the next two weeks. And remember, if you don't mind waiting, I'll still get them uploaded when I get back, so don't feel obligated to do this. --{{User:Blendmaster/sig}} 22:27, 12 August 2007 (CDT)
:: Catch me on IRC about it, Rj118. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 02:14, 13 August 2007 (CDT)


Hi blend.  Have a look at [[Move Lists/Capcom/SF2]].  Appearance-wise, it's a test version, but organizationally, that's how I hope to have the whole guide arranged.  I set it up to give DrBob an example of the explination I gave on my talk page.  As always, I defer to your judgement about the look.  The new WIP looks great!  My only concern is that even though I and a few others know what orange punch means (medium), it's not a standard notation, it's just something we came up with for the COMMAND.DAT for MAME32+.  We still need to find a way to get an L, M, or H on there somehow, or people won't understand which punch button the orange punch button is.  Keep up the kick ass work man, and thank you so much.  [[User:Procyon|Procyon]] 16:49, 9 September 2006 (CDT)


P.S. By all means, even if you prefer to use the glyphs that I uploaded, feel free to propose a better file name scheme for the sake of a template.  You're much better than me at doing that.  [[User:Procyon|Procyon]] 17:01, 9 September 2006 (CDT)
[[Template:Gc-dk|Finished!]] --{{User:Blendmaster/sig}} 11:48, 7 October 2007 (CDT)


:Yeah, the L M and H things were bugging me too. Plus, if you use the grey-blue gradient for the kick, its even more confusing.--[[User:Blendmaster|blendmaster]] 21:28, 9 September 2006 (CDT)
== Back? ==


== File name conventions ==
Welcome back. :-) --{{:User:DrBob/b}} 13:46, 15 September 2007 (CDT)
: konnichiwa! Sorry for the extended period of downtime, but unfortunately, school started right after my break. However, I've resolved not to put up another "I'm not active for a long time" notice, because it's kind of fatalistic. I don't want to scare off people from posting on my talk page, because I still do check my email, and I should be notified if my talk page changes. So, if you or anyone else needs to contact me, please email me of post on this page. I'm still around, just not very active. --{{User:Blendmaster/sig}} 14:56, 15 September 2007 (CDT)


Hi Blend.  If we can come up with a file name convention that works for you with regard to the arcade control stuff, I can get to work and rename the files that exist so that all you have to do is replace them.  Based on what you wrote above, it looks as if you want to do something along the lines of:
== Some new requests ==


*'''Buttons''': Arcade-punch.png, Arcade-kick.png, Arcade-lightpunch.png, Arcade-mediumpunch.png, Arcade-hardpunch.png, Arcade-lightkick.png, Arcade-mediumkick.png, Arcade-hardkick.png, Arcade-NeogeoA.png, Arcade-NeogeoB.png, Arcade-NeogeoC.png, Arcade-NeogeoD.png
Hi Blendmaster. I hope that you can help me out with some new requests. If you have a chance, we could use the following:
*'''Straight motions''': Arcade-stick-up.png, Arcade-stick-upright.png, Arcade-stick-right.png, Arcade-stick-downright.png, Arcade-stick-down.png, Arcade-stick-downleft.png, Arcade-stick-left.png, Arcade-stick-upleft.png,
*'''Circular motions''': Arcade-stick-qcf.png, Arcade-stick-qcb.png, Arcade-stick-hcf.png, Arcade-stick-hcb.png, Arcade-stick-dp.png, Arcade-stick-rdp.png, Arcade-stick-360.png
*'''Charge motions''': Arcade-stick-cb.png (charge back), Arcade-stick-cdb.png (charge downback), Arcade-stick-cdu.png (charge down, then up)
*'''Irregular motions''': Well... I don't know what these would be yet, but there are glyphs for motions for short qcfs (d, df) and the delta motion (df, db, uf), and a couple of other weird ones on that PDF.


If the above seems agreeable to you, I can start right on itIf you have any preferences or changes that you would like, just let me knowThanks! [[User:Procyon|Procyon]] 16:18, 13 September 2006 (CDT)
# First, and foremost, a replacement for [[Image:Arcade-Button-Block.png]], that ugly thing I tried to create to represent Block in Mortal KombatI am teh suck.
# Next, we probably could use the following, at least for The King of FightersWe need something along the lines of:
#* [[Image:Arcade-NeoGeo-A.png]] + [[Image:Arcade-Button-Lpunch.png]] = [[Image:Arcade-Button-APunch.png]]
#* [[Image:Arcade-NeoGeo-B.png]] + [[Image:Arcade-Button-Lkick.png]] = [[Image:Arcade-Button-BKick.png]]
#* [[Image:Arcade-NeoGeo-C.png]] + [[Image:Arcade-Button-Hpunch.png]] = [[Image:Arcade-Button-CPunch.png]]
#* [[Image:Arcade-NeoGeo-D.png]] + [[Image:Arcade-Button-Hkick.png]] = [[Image:Arcade-Button-DKick.png]]
# And very lowest on the priority scale, if you can do better than [[Image:Arcade-Button-Slash.png]] (for Slash in Samurai Shodown), I invite you to.


:For the templates that I made to work properly, they need to be in the form Arcade-Type-Button/Direction.png form. Also, I'd like to do everything in uppercase to avoid bugs with the prebuilt template variables ''left'' and ''right'', which align the template and caused wierd problems for the button templates. So, with that said, here's your modified naming:
Thanks very much blend, hope you can help out. [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 16:16, 2 October 2007 (CDT)


*'''Buttons''': Arcade-Button-Punch.png, Arcade-Button-Kick.png, Arcade-Button-Lightpunch.png, Arcade-Button-Mediumpunch.png, Arcade-Button-Hardpunch.png, Arcade-Button-Lightkick.png, Arcade-Button-Mediumkick.png, Arcade-Button-Hardkick.png, Arcade-Button-NeogeoA.png, Arcade-Button-NeogeoB.png, Arcade-Button-NeogeoC.png, Arcade-Button-NeogeoD.png
: Dude, those new NeoGeo buttons rock!  Thank you so much. [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 15:02, 7 October 2007 (CDT)
*'''Straight motions''': Arcade-Stick-Up.png, Arcade-Stick-Upright.png, Arcade-Stick-Right.png, etc.
:: You're welcome! That was the easy task. After much tribulation, I've got [http://blendmaster.googlepages.com/Arcade-Button-Block.png this] for a block button. I think it looks okay, but I figured I'd run it by you before I upload it. The hulk-like coloration is just for contrast with the kick and punch. Is there anything you think needs changing? --{{User:Blendmaster/sig}} 19:10, 7 October 2007 (CDT)
*'''Circular motions''': Arcade-Stick-Qcf.png, Arcade-Stick-Qcb.png, Arcade-Stick-Hcf.png, Arcade-Stick-Hcb.png, Arcade-Stick-Dp.png, Arcade-Stick-Rdp.png, Arcade-Stick-360.png
*'''Charge motions''': Arcade-Stick-Sb.png (charge back), Arcade-Stick-Cdb.png (charge downback), Arcade-Stick-Cdu.png (charge down, then up)
*'''Irregular motions''': possibly Arcade-Unique-''whatever''.png.


Basically everything uppercased. Also, for the punch/kick magnitudes, you might as well abbreviate them as Lpunch, Hkick, etc, if you're abbreviating dragon punch and such anyway. What should the shorthand template name be anyway? {{acde}}? {{cade}}? {{cde}}?
== Wiiquests ==
Besides that, it looks good, and I would go ahead and upload the stick motions. --[[User:Blendmaster|blendmaster]] 22:34, 14 September 2006 (CDT)


: OK, sounds good, I'll stick with the joystick motions that we have so far, and we upload them with the filenames above. Personally, I'm fine with the letters ARC to represent the arcade stuff, so if {{arc}} works, great. If not, I guess {{cade}} is a distant second. [[User:Procyon|Procyon]] 09:33, 15 September 2006 (CDT)
Hi Blendmaster. If you have any time available, would it be possible for you to make buttons so that [[Mortal Kombat: Armageddon/Controls|this page]] can be fully prettyised? We'll need buttons for the Wii classic controller, and the basic movements of the Wiimote. Thanks. --{{:User:DrBob/b}} 06:27, 6 October 2007 (CDT)
: How are [http://blendmaster.googlepages.com/wiibuttons-classic.png these?] Also, how should I name them? A different template perhaps? --{{User:Blendmaster/sig}} 13:56, 7 October 2007 (CDT)
:: They look good. It would probably be best to have them in a new template; perhaps "wcc" (for "Wii Classic Controller")? Would it be possible to do some icons for Wiimote pointer movement? Probably just the basic left, right, up, down and stab motions will do. Thanks! :D --{{:User:DrBob/b}} 14:00, 7 October 2007 (CDT)


:: OK, it took me long enough, but not only did I upload them, I finally wisened up and created a category for them so you don't have to go to my subpage anymore.  Just visit [[:Category:Arcade buttons]] and you'll find everything in one place.  I'll try to finish uploading the missing glyphs. [[User:Procyon|Procyon]] 09:59, 19 September 2006 (CDT)
== Jack o'Lanterns ==


::Additionally, I uploaded several missing joystick motion glyphs, and an AIR, TAP, and MAX glyph. Not sure how I feel about how they came out, but you're welcome to replace them with something better.  I've also been experimenting with table widths in an effort to line the attack buttons up.  Sometimes there's no choice and it doesn't always work out, but it makes the guides easier to read for the most part.  Have a look at the progress in [[Move_Lists/Capcom/SF2CE]].  Thanks!!  [[User:Procyon|Procyon]] 14:47, 19 September 2006 (CDT)
Yes! Fish Jack o'Lantern FTW!!! ^_^ [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 20:18, 31 October 2007 (CDT)


::: Just a quick question, what actually to air, tap, and max mean? I was wondering  because yours aren't transparent pngs, so I was going to make new versions, and I'm wondering if I can add anything to them to make them make more sense. --[[User:Blendmaster|blendmaster]] 17:18, 22 September 2006 (CDT)
== SW Meeting ==


:::: OK, ''air'' means the move must be performed in the air. The player must jump and perform the motion before his feet touch the ground. Kuchuu is Japanese for mid-airThere are, however, some moves that may be performed in the air, but can also be performed on the ground.  I haven't figured out a good way to show that.  Many FAQs use air and (air) where the parenthesis indicate that the air is optional. Other FAQ writers use AIR/air where the caps means air required, and the lower case means air optional.  ''Tap'' means the move is performed by tapping a button as rapidly as possible.  So basically the player rapidly hits one particular button for as long as he wants the move to be performed.  ''MAX'' is used to indicate that a super move can not be performed unless the player's super meter is maxed out.  Many street fighting games have a store of multiple super meters, and usually a super move only costs one store of the meter.  But some especially powerful moves (known as desperation moves in NeoGeo games) require that all stocks of the super meter be full before the super move can be performed.  MAX moves also deplete all stored super meters. [[User:Procyon|Procyon]] 22:43, 22 September 2006 (CDT)
Starts now on [http://irc.abxy.org IRC]Do join us :). -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 14:00, 3 November 2007 (CDT)


:::: P.S. [[:User:Antaios|Antaios]] is working on a [[Mortal Kombat I]] guide.  In addition to punch and kick buttons, there is a block button.  I tried to create something as a place holder for Arcade-Button-Block.png, but unfortunately, the icon I made is terrible.  So if you can think of anything better than my stupid looking palm, throw it up on the WIP.  Thanks!!!  [[User:Procyon|Procyon]] 20:03, 23 September 2006 (CDT)
== What's up! ==


::::: Agh, I just realized something else. Mortal Kombat 3 and Ultimate MK3 both have separate Run buttons, so I'll need a Run button. In the future I can just use the regular kick icon. Thanks. --[[User:Antaios|Antaios]] 13:40, 24 September 2006 (CDT)
Hey Blendmaster, haven't seen you in a while. We miss you over here :(. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 15:23, 3 August 2008 (CDT)


== Rethinking the whole 24px vs. 32px thing... ==
: Second :( [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 20:49, 3 August 2008 (CDT)


I'm in the process of working on [[ Move Lists/Capcom/SSF2T]] and the moves are getting a little more complex.  I've had to resize the templates to accomodate more room for the motions. Now that I've seen the moves with the glyphs at the 32 pixel size, I'm starting to wonder if they wouldn't look better (and take up less space) at 24 pixels.  It's hard to judge.  I know it's not the most important thing in your life, but I'm looking forward to getting your opinion whenever you have some time.  Thanks.  [[User:Procyon|Procyon]] 22:48, 20 September 2006 (CDT)
:: <big>'''Hey! Welcome back :D'''</big> '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:45, 17 December 2008 (UTC)


:On the latest [http://img177.imageshack.us/my.php?image=test3pu4.png wip], the main ones are 32x32 and the ones at the bottom are 24x24, if you want a comparison. --[[User:Blendmaster|blendmaster]] 17:16, 22 September 2006 (CDT)
:::Hey, long time!  It's good to see your name in the recent edits :)--'''[[User:Dukeruckley|<font color="blue">Duke</font><font color="red">Ruckley</font>]]<sup><small>[[User_talk:Dukeruckley|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Dukeruckley|Contribs]]</small></sup>''' 01:30, 17 December 2008 (UTC)
::::Yep, welcome back :) --{{User:Ryan Schmidt/sig4}} 03:52, 17 December 2008 (UTC)


::Ok, here's the [http://img398.imageshack.us/my.php?image=test3en8.png real latest wip]. It expands on the 2x and 3x thing. I'll try to get stuff uploaded tomorrow.--[[User:Blendmaster|blendmaster]] 17:23, 22 September 2006 (CDT)
== Xbox Buttons ==
You think you could make a hold button for {{xbox|b}} and {{xbox|Y}}. Similar to {{xbox|Hold|A}} [[User:Drifter2000|Drifter2000]] 09:39, 9 December 2008 (UTC)
:{{xbox|Y|Hold}}our e{{xbox|X|Hold}}tra buttons h{{xbox|A|Hold}}ve {{xbox|B|Hold}}een completed! --{{User:Blendmaster/sig}} 00:53, 17 December 2008 (UTC)


::: Yeah, I'm beginning to think 24px might be better.  I guess I would have to see it to decide for sure, but the 32px versions take up too much space, even if your browser is expanded to 1024x768.  Just like I explained the air/tap/max glyphs above, I just wanted to make sure you understood what the 2x and 3x punch and kick buttons are.  Most moves require that only one button be pressed.  Certain moves (Like Zangief's Double Lariat or Quick Lariat, or Balrog's Turn Punch) require that all three buttons be held down to perform the move. 
== Buttons ==


::: To indicate that a single button was supposed to be pressed three times, I would use commas, so it would look like qcf + p, p, p.  On the other hand, in order to perform a super move in X-Men vs. Street Fighter, I have to press all three punch buttons at the same time, so the move is qcf + ppp. See the difference? It's the "ppp" that I would like to have one symbol for, not the "p, p, p".  And that's why I think the "no blur, no fade" version looks best because it indicates that all three buttons need to be pressed together.  I hope that clears up any confusion.  Your work looks fantastic.  Let me know if there is any more clarification that I can provide.  Thanks!!! [[User:Procyon|Procyon]] 22:58, 22 September 2006 (CDT)
hey man nice job on the button images!!! may i ask what license you want them to be under? GFDL or PD? or CC-BY? or whatever? plz let me thanks![[Special:Contributions/24.109.210.126|24.109.210.126]] 20:59, 16 December 2008 (UTC)
:::: Ah, I see. I always thought the 2x and 3x were 2 and 3 in a row, not at the same time. That's why I liked the faded and blurred version. Btw, how do you hold down three punch buttons? Are there actually 3 punch buttons, or are you talking about the light punch, medium punch, and hard punch held down at once? Just wondering. --[[User:Blendmaster|blendmaster]] 13:36, 24 September 2006 (CDT)
:The content of this website is licensed under the GFDL, unless otherwise specified (some images are in the public domain). --{{User:Notmyhandle/Sig}} 21:29, 16 December 2008 (UTC)
::::: Well, actually the answer is yes to both.  The three punch buttons are light punch, medium punch, and hard punch, and you press all three of them down at once to perform those moves. Take a look at the image of the control panel that I uploaded on the [[Street Fighter II]] page.  It explains the control button layout.  (As an aside, since it's much harder to press all three punch or kick buttons on the Playstation pads, Capcom allowed one button to represent all three buttons pressed at once.)[[User:Procyon|Procyon]] 19:14, 24 September 2006 (CDT)
:Images are used under fair use unless otherwise specified. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 06:55, 27 December 2008 (UTC)


Ugh... I just got started on  [[Move Lists/Capcom/SFA]], and for a while I was thinking maybe 32px isn't so bad... until I got to Akuma.  His list is so long, his portrait scrolls off of the screen.  So I think we have to go with 24px just to try to cut the size down.  BTW, I like the colored buttons for the punches and kick.  Could you outline them in black?  Cuz the light kick looks cool with the light blue color, but it blends in to the white behind it, so it's kind of hard to see.  Just curious.  [[User:Procyon|Procyon]] 23:08, 23 September 2006 (CDT)
== DS button for B and Dpad are misplaced ==
 
Hello. I believe the image for B button ({{ds|b}} but named Ds-Button-B.png) and Dpad button ({{ds|Neutral|Dpad}} but named Ds-Dpad-Neutral.png) are misplaced.
:Yeah, I can do that. --[[User:Blendmaster|blendmaster]] 13:36, 24 September 2006 (CDT)
These pages are protected so can you please make required changes? Many thanks! [[User:Aby|Aby]] ([[User talk:Aby|talk]]) 12:31, 19 July 2012 (UTC)
 
[http://img83.imageshack.us/my.php?image=test4li4.png here] is the latest wip. All in 24x24px this time. The 2x,3x are nonfaded or blurred, the colored punch and kicks are outlined and slightly darkened, there's a new font for the text, and I threw in some concepts for tap, air, and max. I haven't gotten any block or run icons yet. --[[User:Blendmaster|blendmaster]] 21:37, 24 September 2006 (CDT)
 
: Dude... those are terrific. I would say upload them whenever you're ready. [[User:Procyon|Procyon]] 22:37, 24 September 2006 (CDT)
 
== Arcade buttons current status ==
 
OK, I did quite a bit of work, so I wanted to fill you in and get us on the same page.
* I resized every glyph to 24px, and after looking at it, it was absolutely the right decision.  The lists are now easier to read because you can see more information at once, and move information fits on a single line.
* In the process of resizing, I used your latest WIP image buttons (LP, MP, HP, 2P, 3P, LK, MK, HK, 2K, 3K) as well as the AIR, (AIR), and TAP glyphs, because I think they look great.
* I added a few new glyphs, most notably a Left and Right Punch, and a Left and Right Kick, because [[:User:Antaios|Antaios]] said he would like to do Tekken, and Tekken just use those four buttons.  For the left punch, I used a black version of your light punch, but I named it Arcade-Button-Leftp to differentiate it from Lpunch.  I tried to make my own R for the right punch and kicks (which I flipped horizontally) but it didn't come out so great.  I'm sure you can replace it with something much better.  I also uploaded a run button for Antaios, which is just a kick icon rotated 90 degrees.
* Other than cleaning up the existing images, the only ''new'' images we need are the  Neo-Geo <font color=#F00>A</font>, <font color=#FF0>B</font>, <font color=#0F0>C</font>, and <font color=#00F>D</font> buttons.
So there you have it.  The best page to look at to see how it's all coming together is [[Move Lists/Capcom/SSF2T]] since it uses just about every symbol available. [[User:Procyon|Procyon]] 12:36, 25 September 2006 (CDT)
 
:I'm really sorry I haven't been on strategywiki for a while, but I have a bit more free time now. I have a few last ideas for the kick and punch. The latest wip is [http://img80.imageshack.us/my.php?image=test5wd4.png here]. Looking at the [[Move Lists/Capcom/SSF2T]], the punch and kick icons, being both all black, are harder to tell apart. Plus, they look kind of drab next to all the other colored stuff. So, I added a slight orange/red tint to the default punch, and the bluish tint for the kick.
 
In addition, since I now know the 2x and 3x mean press the different magnitudes at the same time, I figured it could be represented that way, albeit toned down a abit, which is what the second row of 2x and 3x is.
 
The bottom is simply some generic colored arcade buttons, for games that don't have specific buttons but want something to put on the controls page. I still need to make some black and white ones though, and maybe a 1P,2P start or something. Let me know what you think about those colored punch and kick buttons, and I'll try to upload them soon. --[[User:Blendmaster|blendmaster]] 22:54, 27 October 2006 (CDT)
 
: Welcome back blend!  The WIP looks great.  The only reason I favor the higher 2x and 3x icons over the lower ones is because a) For a lot of Capcom games, 2x Punch can mean any two punches (e.g. LP + MP, LP + HP, MP + HP), so not designating them as any specific punch or kick would be best, b) not every game uses the same convention as Capcom, so the uniformally colored 2x and 3x icons can be used for other types of games.  I like the bottom buttons very much as well.  Could you please do me one favor, and add an A to the red button, a B to the yellow button, a C to the green button, and a D to the blue button?  That will help clarify which button is which for the Neo-Geo games.  Thanks so much.<br>
: P.S. Do you want to update the current buttons, or should I? [[User:Procyon|Procyon]] 15:22, 29 October 2006 (CST)
 
:: Hey man, thanks for the uploads!  Only one proble :( Some of the capitalization that you used is different from the one already in use.  I set them up the way that I thought you asked for them, so for example, instead of Arcade-Button-LKick, I did Arcade-Button-Lkick with a lowercase k.  So let me ask you how you feel about it.  If you are strongly for the capitalization that you used, I can go through and copy/paste all of the mistakes in my guides (although it's gonna be a lot of work.)  If you don't feel strongly about it, then would you mind fixing your filenames?  The easiest way to ensure that you're replacing the old graphics is to click on each glyph in the move lists and choose "Upload a new version of this file."  Either way, let me know how you would like to proceed.  [[User:Procyon|Procyon]] 18:33, 29 October 2006 (CST)
 
::: Whooops, sorry. I was planning on making a template in the style of [[Template:Gc]] anyway though, for cleaner markup. I'll go back and upload with your names. One thing I do need changed though, is with the Air, (Air), and Tap, I need as Arcade-Modifier-Tap.png because of the nature of my template. --[[User:Blendmaster|blendmaster]] 18:36, 29 October 2006 (CST)
 
:::: Ok, all done. [[Template:Cade]] is up and running, as well as the time savers [[Template:plus]],[[Template:(]], and [[Template:)]], for making button sized + signs and ( ). I'll put deletion notices on the other named buttons sometime soon so DrBob can go through and delete them. --[[User:Blendmaster|blendmaster]] 18:55, 29 October 2006 (CST)
 
P.S. What do you want the Neo Geo buttons named? Arcade-NeoGeo-A.png? Arcade-Button-NeogeoA.png?
 
: Umm... either is fine with me to be honest, you're the one making the templates, so I trust your judgment ^_^ All I need to know is how to access them.  Thank you for all of your work Blendmaster.  [[User:Procyon|Procyon]] 19:12, 29 October 2006 (CST)
 
== Needcat Icon ==
 
I've been seeing this image missing from a lot of pages, and I was told to contact you about it. [[Image:Needcat icon.png]] doesn't exist. -- [[User:Prod|Prod]] 14:35, 1 October 2006 (CDT)
:Ah yes, I really need to get working on somemore of those general icons. the needcat icon is from the template [[Template:Needcat]], which is just linked as a placeholder. I remember I was going to make an icon.--[[User:Blendmaster|blendmaster]] 21:44, 2 October 2006 (CDT)
:: Echelon had [[Template talk:Needcat|some ideas]]. ;-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 06:49, 27 October 2006 (CDT)