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Revision as of 00:06, 13 August 2009 by Narutofanz (talk | contribs)
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I welcome any and all feedback here, so please post your thoughts. Thank you.

Archived discussions:

Re: Merge Contra?

I did wonder about that, but a lot of the information I found claimed "the NES version is significantly different" and said it had much longer stages. Based on what you've said merging them makes sense, and once you get up to 1988 you can sort out any elements that need clarifying. GarrettTalk 22:11, 4 January 2009 (UTC)

Meeting

Hey Proc, is there a meeting this week?--DukeRuckleyTalk | Contribs 15:27, 3 February 2009 (UTC)

Ok, thanks for letting know! If we have time, I'd like to bring up a main page/community portal overhaul. There's a thread on the forums, but there hasn't been much discussion about it.--DukeRuckleyTalk | Contribs 15:43, 3 February 2009 (UTC)

Dragon Warrior II images

Are the images on this page screenshots, or art from comics or what? They're currently categorized as Artwork, which is where they look like they belong, but maybe they're Icons. Just checking. - najzere 21:38, 19 February 2009 (UTC)

New command list sugestion

Though when I first saw the SFIV move list's, I thought they where too cool not to try them out. But currently I'm leaning towards the folowing design.

SFA3 Ryu.gif

Seoi Nage Arcade-Modifier-(Air).png Arcade-Stick-Left.png or Arcade-Stick-Right.png + Arcade-Button-MPunch.png or Arcade-Button-HPunch.png
Tomoe Nage Arcade-Stick-Left.png or Arcade-Stick-Right.png + Arcade-Button-MKick.png or Arcade-Button-HKick.png
Sakotsu Wari Arcade-Stick-Right.png + Arcade-Button-MPunch.png
Senpuu Kyaku Arcade-Stick-Right.png + Arcade-Button-MKick.png
Hadouken Arcade-Stick-Qcf.png + Arcade-Button-Punch.png
Shakunetsu Hadouken Arcade-Stick-Hcf.png + Arcade-Button-Punch.png
Shouryuuken Arcade-Stick-Dp.png + Arcade-Button-Punch.png
Tatsumeka Senpuukyakuu Arcade-Modifier-(Air).png Arcade-Stick-Qcb.png + Arcade-Button-Kick.png
Shinkuu Hadouken Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png + Arcade-Button-Punch.png
Shinkuu Tatsumeka Senpuukyakuu Arcade-Modifier-(Air).png Arcade-Stick-Qcb.pngArcade-Stick-Qcb.png + Arcade-Button-Kick.png
Shin Shouryuuken Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png + Arcade-Button-Kick.png

Blue Phoenix 18:37, 1 March 2009 (UTC)

GIMP

Your Script-Fu wouldn't by any chance include making 2D sprites into pretty, gradient-shaded 3D images, would it? - najzereT 21:46, 5 March 2009 (UTC)

Well, I have an update, but I thought I'd post it here, in case you're not watching the topic on my talk page. I have located grain merge, and I don't know what it's doing in technical terms, but it looks much better than just doing a half-opaque gradient on the image. I just found it last night, so I haven't added it to the script yet, but I wanted to get your input on it anyway. I tried creating a new layer and doing a normal gradient, then setting the layer to grain merge and half opacity, and I think it looks the same as doing the layer as grain merge and the gradient at half opacity. I think I saw grain merge in the gradient options too, in which case we can (hopefully) forgo the extra layer all together and just apply the gradient directly to the top of the image. What I am wondering is if you've nailed down the specific opacity to use. I tried at 100%, 50% and 30%, and I think the sweet spot is somewhere between 30-50%.
I took a closer look at the sprite icons we're trying to match and the guy is using 6 pixels of dark layer, 2 of the light layer and 5 pixels of border. Using those numbers, my results have been looking much better. Should we enforce this ratio instead of picking all aspects of the widths independently? If the ratios are hard-coded, then we can easily scale the offsets for the sides to match any size image. I guess I'm just used to idiot-proofing everything I code, even when it's something like this where you and I know exactly how to use the inputs. Maybe when we're done we can post it to the script repository though? Okay, that's it, just wanted your advice on the opacity and the ratios. I made a chart of side-by-sides for seeing how the different opacities look, in case you want to see that too. Later, - najzereT 16:10, 12 March 2009 (UTC)

Could I please get some movelist advice

Hey, I was wondering if you could take a look at this move list and could possibly give me some advice on how to polish it up (I'll take whatever you suggest and update the other characters to match). This is my first time trying to work with move lists and know you are more familiar with fighting games than I am. I guessed on how to use the template after studying how it was used in a few different major fighting series. There is a good chance I'm misunderstanding where the move and button sections divide. --Zaiqukaj 14:31, 17 April 2009 (UTC)

The example you sent me is much more complicated (and relatively different) then the other few pages I was using to figure it out. This is perfect, thank you! --Zaiqukaj 16:42, 17 April 2009 (UTC)

Zelda II: The Adventure of Link/Hidden Palace - missing point-bag

I just wanted to note that you neglected to mention a point-bag that appears in the south-eastern portion of the wooded area in your map key. If you want to know where it's specifically located, go to the GameFAQs Zelda II page, and under "Maps and Charts" check "East Overworld Map" by DEngel. I verified the accuracy of this, myself. 70.153.122.245 15:56, 4 May 2009 (UTC)

Apple II box scans

Hey, I don't know if you want this one 'cause it's kind of beat up, but there you go. - najzereT 17:26, 8 May 2009 (UTC)

Goonies pic

Hey, I noticed there's some crap in the bottom left of this image. - najzereT 18:27, 1 June 2009 (UTC)

Thank you kindly. Procyon 18:44, 1 June 2009 (UTC)

Street Fighter EX bios

Hey Procyon, where did you get the info for the SFEX bios? (BackLash 22:35, 5 June 2009 (UTC))

yeah np, I just wanted to be sure, thanks man (BackLash 16:07, 6 June 2009 (UTC))

Vandal

User:76.89.178.149 had spammed several pages.(Noryb989 03:40, 7 June 2009 (UTC))

Green Beret navigation

Hey, I'm confused on the navigation used on the guide, so I wanted to check in before making any more changes. I haven't read through the text on the pages (lazy), so maybe that's my problem, but sometimes the footer nav is pointing to a page that doesn't point back in its footer nav. I changed the Bridge at airshed footer to follow the ToC, but I see now that the Warehouse is pointing back to the Harbor, which doesn't point forward to the Warehouse. Anyway, I'll just leave it to you, but I wanted to at least let you know about the Bridge at airshed page, in case you need to change it back. - najzereT 15:47, 23 June 2009 (UTC)

Good catch Naj, my fault. Thanks for pointing it out. Procyon 17:07, 23 June 2009 (UTC)

Ahaha

Those Chester Field dungeon maps look like they were drawn on a napkin with a crayon. I just realized I don't think I have the japanese regional language pack installed on my computer because the characters at http://www.geocities.jp/chester_field1987/ look like "¡Ö¥Á¥§¥¹¥¿¡¼¥Õ¥£¡¼¥ë¥É¡¡°Å¹õ¿À¤Ø¤ÎÄ©Àï¡×¤ò¹¶Î¬¤·¤¿¤¤¿Í¤Ø" (directly copied from the first line) to me.

I could use the help, I didn't really mean to start the guide lol. I stumbled upon this game earlier today and I made the main game page at completion stage 1 instead of zero, so I felt inclined to fill it in a little. --Notmyhandle (talk contribs) 01:31, 25 June 2009 (UTC)

Auto-confirmed users

From what i have observed, Users become auto-confirmed users after about 1 week. However, is it safe to post that infomation at the auto-confirmed users page, as vandals might just create accounts, leave them for a week and return. FlyXwing 13:24, 30 June 2009 (UTC)

Unused images

Rather than open talk pages all over the site, I thought I'd just drop these here for your convenience. These are the unused images that I couldn't figure out how to place myself. — najzereT 17:22, 5 August 2009 (UTC)

[GALLERY REMOVED]

Nice looking out Naj, thanks so much. I think I have placed all of these appropriately. Let me know if you find anymore that you aren't sure what to do with. Procyon 21:11, 5 August 2009 (UTC)
No problem, I've been chipping away at the unused images and came across those. The only other ones from you is this one, whose page hasn't been created yet, and a couple Rygar maps which I'm sure you intend to use fairly soon. Thanks for helping me with those. — najzereT 21:19, 5 August 2009 (UTC)

Rygar suggestion

Don't forget boss health! --Notmyhandle (talk contribs) 03:36, 6 August 2009 (UTC)

Well in that case, you're stuck with not upgrading Tone at all and attempting to figure out the maximum number of strikes, and then figuring out how much tone affects it (i.e. fight the boss with minimum tone of 30 or whatever, then double the tone and see how many strikes it takes). Otherwise, reverse engineering it is the only way to go. I've never tried hex editing an emulated game; I wonder if anyone's had success with that (for finding out formulae). --Notmyhandle (talk contribs) 08:23, 6 August 2009 (UTC)

Heyz

No I mean that with my wiki, I'm making some links TO strategywiki. My wiki is more of a massive in depth map database. I'm adding external links to this site for party quest information and various different stuff. --Jezza 00:06, 13 August 2009 (UTC)