User talk:Swordzman0611: Difference between revisions

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It's always difficult to determine just the right level of detail that will satisfy the most readers.  I struggle with finding the right balance in all of my guides, so I am by no means an expert at this, but I'm continuously working to improve at it.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 14:05, 7 July 2015 (UTC)
It's always difficult to determine just the right level of detail that will satisfy the most readers.  I struggle with finding the right balance in all of my guides, so I am by no means an expert at this, but I'm continuously working to improve at it.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 14:05, 7 July 2015 (UTC)
:How much detail to put in is kind of a delicate balance. Personally, I hate it when a guide says something like "Enter the code XWR7 into the control panel to open the gate," instead of "Talk to Bill at the pub who accidentally lets slip the code (XWR7). Then enter the code into the control panel to open the gate." To me it's not enough to know what to do next, I want to know how to find out in the game what to do next. As for how much of the story to put in, many guides just say something like "watch the cutscene" and leave out everything including the five important plot points you need to understand what's going on in the story. But to me much of the enjoyment you get from a game, a role-playing game in particular, is because it's like an interactive drama, so part of the point of a guide is to summarize the plot. Once a cutscene happens it's rare to be able to watch it over, and maybe you missed something and don't want to have to refight a boss in order to see it again. I've probably been putting too much detail of the story with the idea that you're retelling in text form what happens on the screen, for people people who just want to find out what happens without spending however many hours it takes to actually play it through to the end. Wikipedia will typically summarize a 90 min. movie in one screen page; not sure if that standard can or should be applied here but maybe it's something to think about. --[[User:Zuke|Zuke]] ([[User talk:Zuke|talk]]) 17:56, 8 July 2015 (UTC)
:How much detail to put in is kind of a delicate balance. Personally, I hate it when a guide says something like "Enter the code XWR7 into the control panel to open the gate," instead of "Talk to Bill at the pub who accidentally lets slip the code (XWR7). Then enter the code into the control panel to open the gate." To me it's not enough to know what to do next, I want to know how to find out in the game what to do next. As for how much of the story to put in, many guides just say something like "watch the cutscene" and leave out everything including the five important plot points you need to understand what's going on in the story. But to me much of the enjoyment you get from a game, a role-playing game in particular, is because it's like an interactive drama, so part of the point of a guide is to summarize the plot. Once a cutscene happens it's rare to be able to watch it over, and maybe you missed something and don't want to have to refight a boss in order to see it again. I've probably been putting too much detail of the story with the idea that you're retelling in text form what happens on the screen, for people people who just want to find out what happens without spending however many hours it takes to actually play it through to the end. Wikipedia will typically summarize a 90 min. movie in one screen page; not sure if that standard can or should be applied here but maybe it's something to think about. --[[User:Zuke|Zuke]] ([[User talk:Zuke|talk]]) 17:56, 8 July 2015 (UTC)
::That would suggest a 3 minute cutscene would have to be summarized in 5-6 words :P.  I usually figure that leaving out most plot details is better, since it avoids having spoilers in the guide. Another side is that we shouldn't have so much content in the guide that we take away from playing the game. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 04:05, 9 July 2015 (UTC)