Warhammer 40,000: Dawn of War: Winter Assault/Final Journey: Difference between revisions

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So, when you think the time is right, just bring Sturnn back to lead the Land Raider up along the left side, the same route you took to the Mars Pattern Command. You only need one infantry squad (and an Enginseer) to help - there will be Horrors again but nothing else. All your other troops will be next to your base, blocking the enemy waves right there. You can wait until the Baneblade, or you can try to go earlier before all the fancy stuff to finish the mission faster.
So, when you think the time is right, just bring Sturnn back to lead the Land Raider up along the left side, the same route you took to the Mars Pattern Command. You only need one infantry squad (and an Enginseer) to help - there will be Horrors again but nothing else. All your other troops will be next to your base, blocking the enemy waves right there. You can wait until the Baneblade, or you can try to go earlier before all the fancy stuff to finish the mission faster.


You win when you bring the Land Raider trough the gate. You must first capture the Critical Location to open the gate (do this in advance), then walk Sturnn trough and call the transport to him.
You win when you bring the Land Raider trough the gate. You must first capture the Critical Location to open the gate (do this in advance), then walk Sturnn trough and call the transport to him. For winning this with IG, you get the [[../Titan of the Emperor/]] final mission.


==Eldar==
==Eldar==
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