World of Pirates/Specialists: Difference between revisions

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==Mate==
==Mate==
Increases your navigation skill and the speed of your fleet. Can force a minimum speed. Prevents wind caused drifting.
Increases your navigation skill and the speed of your fleet. Can force a minimum speed. Prevents wind caused drifting. This skill is not cumulative, but you may have one mate at 1.8 speed bonus, another mate at 4.8 min speed and a third mate with +7 nav skill.
{{sidebar
|float=right
|width=154px
|title=Best Mates
|contents=Keep your eyes open for a mate with 2 of the 3 max skills. Mates with 1.8 AND 4.8 do exist
}}


Skill:
Skill:
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*speed bonus of up to 1.8 knots (not cumulative)
*speed bonus of up to 1.8 knots (not cumulative)
*increased min speed of up to 4.8 knots (not cumulative)
*increased min speed of up to 4.8 knots (not cumulative)
==Medic==
==Medic==
Lets you regain strength faster after fencing.
Lets you regain condition faster after fencing.


Skill:
Skill:
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Repair damages from low as 30 % up to 94 % with a certain speed (up to 9.9). The more carpenters you have, the bigger and faster are the single steps of reparation.
Repair damages from low as 30 % up to 94 % with a certain speed (up to 9.9). The more carpenters you have, the bigger and faster are the single steps of reparation.
==Cannoneer==
==Cannoneer==
Increases weapon skill and sometimes fencing skill. Increases the canon range and firepower.
Increases weapon skill and sometimes fencing skill. Increases the canon range and firepower. This skill is not cumulative, but you may have one cannoneer at 198 range, another cannoneer at 19 firepower, a third cannoneer with +7 weapon skill and a fourth cannoneer with +5 fence skill.
{{sidebar
|float=right
|width=165px
|title=Best Cannoneers
|contents=Try to find a Cannoneer with 198 range AND 19 firepower.  This will save you 1 specialist slot
}}


Skill:
Skill:
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*increases firepower up to 19
*increases firepower up to 19
(all values not cumulative)
(all values not cumulative)
==Merchant==
==Merchant==
Increases trading skill and thereby allows you higher selling prices for ships (in the shipyard). Has no influence to prices of goods (sadly but true).
Increases trading skill and thereby allows you higher selling prices for ships (in the shipyard). Has no influence to prices of goods (sadly but true).
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==Lookout==
==Lookout==
{{sidebar
|float=right
|width=154px
|title=Best Lookout
|contents=Its pretty rare, but Lookouts with both visibility and ID at 990 are out there
}}
Increases visibility and capability of identifying other ships.
Increases visibility and capability of identifying other ships.


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*Increases visibility up to 990 (not cumulative).
*Increases visibility up to 990 (not cumulative).
*Increases identification range up to 990 (not cumulative).
*Increases identification range up to 990 (not cumulative).
==1st Officer==
==1st Officer==
Allows you to repel an enemy who is trying to board you (fencing)
Allows you to repel an enemy who is trying to board you (fencing)
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** 50% - Very Good
** 50% - Very Good
** 40% - Excellent
** 40% - Excellent
You may have only one 1st officer. So it is wise to choose a 1st officer that is of the same ship class as the one you will prefer to sail.