World of Warcraft/Walkthrough
Release: 2004
Created by: Blizzard Entertainment
World of Warcraft is the first MMORPG offering from the gaming Juggernaut Blizzard. Set in the Warcraft universe. The timeline is 4 years after Warcraft III.
Races
Alliance
Humans
Start Location: Elwynn Forest
Home City: Stormwind
Racial Mount: Horse
Available Classes: Mage, Paladin, Priest, Rogue, Warrior, Warlock
Racial Traits
Perception - active Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cooldown
The Human Spirit - passive Increase Spirit by 5%
Diplomacy - passive 10% bonus to faction point gain
Sword Specialization - passive Humans get +5 to Sword skill
Mace Specialization - passive Humans get +5 to Mace skill
Night Elves
Start Location: Teldrassil
Home City: Darnassus
Racial Mount: Nightsaber
Available Classes: Druid, Hunter, Priest, Rogue, Warrior
Racial Traits
Shadowmeld - active Activate while immobile and out of combat to enter stealth mode - lasts until canceled - no cooldown
Quickness - passive Dodge chance increased by 1%
Wisp Spirit - passive Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)
Nature Resistance - passive All Night Elves get +10 Nature Resistance
Gnomes
Start Location: Dun Morogh
Home City: Ironforge
Racial Mount: Mechano-Strider
Available Classes: Mage, Rogue, Warlock, Warrior
Racial Traits
Escape Artist - active Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown
Expansive Mind - passive Increase Intelligence by 5%
Arcane Resistance - passive All Gnomes get +10 Arcane Resistance
Technologist - passive 15 skill bonus to Engineering
Dwarves
Start Location: Dun Morogh
Home City: Ironforge
Racial Mount: Ram
Available Classes: Hunter, Paladin, Priest, Rogue, Warrior
Racial Traits
Stoneform - active While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown
Gun Specialization - passive Dwarves get +5 to Gun Skill
Frost Resistance - passive All Dwarves get +10 Cold Resistance
Treasure Finding - passive Activate to see treasure chests on mini map - lasts until canceled - no cooldown
Horde
Orcs
Start Location: Durotar
Home City: Orgrimmar
Racial Mount: Wolf
Available Classes: Hunter, Rogue, Shaman, Warlock, Warrior
Racial Traits
Blood Fury - active Activate to increase Strength by 25% but take 5% health loss every 3 seconds - lasts 20 sec - 2 min cooldown
Hardiness - passive 25% resistance to stun and knockout effects.
Command - passive Pet melee damage increased by 5%.
Axe Specialization - passive Orcs get +5 to Axe skill.
Undead
Start Location: Tirisfal Glades
Home City: Undercity
Racial Mount: Undead Steed
Available Classes: Mage, Priest, Rogue, Warlock, Warrior
Racial Traits
Will of the Forsaken - active Activate to become immune to fear, sleep, and charm effects - lasts 20 sec - 3 min cooldown
Cannibalize - active Increase health regeneration by 200% while consuming a corpse - lasts 15 sec - 3 min cooldown
Underwater Breathing - passive Underwater breath increased by 4x
Shadow Resistance - passive All Undead get +10 Shadow Resistance
Trolls
Start Location: Durotar
Home City: Orgrimmar
Racial Mount: Raptor
Available Classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior
Racial Traits
Berserking - active Activate when "Wounded" to increase melee and spellcasting speed by 25% - lasts 20 sec - 2 min cooldown
Regeneration - passive 10% health regen bonus, 10% active in combat
Beast Slaying - passive 5% damage bonus to Beasts
Throwing Weapon Specialization - passive +5 to Throwing Weapon skill
Tauren
Start Location: Mulgore
Home City: Thunder Bluff
Racial Mount: Kodo
Available Classes: Druid, Hunter, Shaman, Warrior
Racial Traits
War Stomp - active Activate to stun opponents within 5 yards - lasts 2 sec - 2 min cooldown
Endurance - passive Max Health increased by 5%
Cultivation - passive 15 skill bonus to Herbalism
Nature Resistance - passive All Tauren get +10 Nature Resistance
Classes
Warrior
The Warrior is your generic heavy tank with the ability to access almost all of the weapons are armor in the game. The warrior uses a rage system where by attacking an enemy generates rages and rage powers your attack.
Allowable Races: Human, Dwarf, Night Elf, Gnome, Orc, Tauren, Undead, Troll
Allowable equipment: Cloth, Leather, Mail, Plate, Shields Allowable weapons: All
Paladin
Paladin's are the tank/healer hybrid class. At higher levels the Paladin excels at absorbing damage. Paladins have Auras(spells that affect your entire group) and Blessings (30 sec offensive spells) or the ability to use judgements to modify the effects of judgements.
Paladin's also have limited abilities as healers but are usually only adequate as back up healers.
Allowable Equipment: Mail, Leather, Cloth, Shields, and Plate
Allowable Weapons: Maces, Swords, Axes, Polearms all weapons are specable in one or two handed variations
Priest
Druid
A Druid is a jack of all trades class. Having the ability to cope with almost any situation. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Aquatic form gives faster movement and the ability to breath underwater. The last form is a travel form similar the 20th level shaman ability.
Druids also have the ability to heal but are somewhat lacking compared to the Priest who is a specialized healer.
The class offers great utility however excels at nothing.
Allowable Races: Night Elf, Tauren
Available Armor: Cloth, Leather
Allowable Weapons: Staves, Maces, Daggers, Unarmed Weapons