Xevious: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
640 bytes removed ,  5 February 2010
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wikify, moving gameplay summary to Getting Started
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|image=Xevious flyer.jpg
|image=Xevious flyer.jpg
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]] (JP), [[Atari]] (US)
|publisher={{co|Namco|jp}}{{co|Atari|us}}
|japanese=ゼビウス
|genre=[[Shooter]]
|genre=[[Shooter]]
|systems=[[Arcade]], [[Amstrad CPC]], [[Apple II]], [[Atari 7800]], [[Atari ST]], [[Commodore 64/128]], [[Game Boy Advance]], [[NES]], [[NEC PC-9801]], [[Sinclair ZX Spectrum]], [[Sharp X68000]], [[Xbox Live Arcade]], [[Wii Virtual Console]]
|systems=[[Arcade]], [[Amstrad CPC]], [[Apple II]], [[Atari 7800]], [[Atari ST]], [[Commodore 64/128]], [[Game Boy Advance]], [[NES]], [[NEC PC-9801]], [[Sinclair ZX Spectrum]], [[Sharp X68000]], [[Xbox Live Arcade]], [[Wii Virtual Console]]
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|series=Xevious
|series=Xevious
}}
}}
{{series disambig}}
{{series disambig}}
{{marquee|Xevious marquee.png}}
{{marquee|Xevious marquee.png}}


'''Xevious''' is an arcade game designed by Masanobu Endoh, one of Japan's most respected game creators and the mastermind behind hits like the [[Tower of Druaga]].  Xevious was one of the earliest vertical scrolling shooters, and undoubtably shaped the shoot'em up genre that it helped to create.  Following the wake of popularity of games like [[Space Invaders]], [[Galaxian]], and [[Galaga]], Endoh desired to make a far more realistic game.  Unlike those games, enemies don't sit passively in a formation or take kamekazi dives at your ship.  Endoh did not think that a real enemy would behave so recklessly.  Instead, they get as close as possible, take a good shot at you, and retreat to the top or the sides of the screen.
{{nihongo|'''Xevious'''|ゼビウス}} is an arcade game designed by Masanobu Endoh, one of Japan's most respected game creators and the mastermind behind hits like the [[Tower of Druaga]].  Xevious was one of the earliest vertical scrolling shooters, and undoubtably shaped the shoot'em up genre that it helped to create.  Following the wake of popularity of games like [[Space Invaders]], [[Galaxian]], and [[Galaga]], Endoh desired to make a far more realistic game.  Unlike those games, enemies don't sit passively in a formation or take kamekazi dives at your ship.  Endoh did not think that a real enemy would behave so recklessly.  Instead, they get as close as possible, take a good shot at you, and retreat to the top or the sides of the screen.


In addition to this realistic Artificial Intelligence, the game itself ran on a kind of A.I. that adapted the challenge of the game to your performance.  If you were clearing enemies rather quickly, Xevious ramped up the challenge by throwing a different type of enemy at you.  If you played aggressively, Xevious responded more aggressively as well.  This concept would be revisited several times, most notably by [[Compile]]'s [[Zanac]].  Xevious had many other things going for it, including not one, but two forms of weapons, one for the air and one for the ground.  Visually, it contained realistically shaded enemies, and an eye popping scrolling background which went beyond what most arcade gamers had seen at the time.  In addition to all of that, there were several secrets tucked away in the game for players to discover that kept them coming back to the game, and a giant mothership that served as one of the earliest templates for a game boss.
In addition to this realistic Artificial Intelligence, the game itself ran on a kind of A.I. that adapted the challenge of the game to your performance.  If you were clearing enemies rather quickly, Xevious ramped up the challenge by throwing a different type of enemy at you.  If you played aggressively, Xevious responded more aggressively as well.  This concept would be revisited several times, most notably by [[Compile]]'s [[Zanac]].  Xevious had many other things going for it, including not one, but two forms of weapons, one for the air and one for the ground.  Visually, it contained realistically shaded enemies, and an eye popping scrolling background which went beyond what most arcade gamers had seen at the time.  In addition to all of that, there were several secrets tucked away in the game for players to discover that kept them coming back to the game, and a giant mothership that served as one of the earliest templates for a game boss.
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{{ToC}}
{{ToC}}
==Gamplay summary==
* You control the Solvalou with the joystick.  Press fire to fire upwards or bomb to bomb the ground.
* You must avoid contact with every aerial enemy and every enemy bullet.
* Fire at aerial enemies, and bomb ground based enemies.
* The more aggressive you are in the game, the more aggressive the enemies are with you.
* The Andor Genesis mothership will appear in certain stages.  Bomb the core to destroy it before it runs away.
* Secret Sol towers and Special flags can be revealed by bombing the correct locations.


[[Category:Arcade]]
[[Category:Arcade]]
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[[Category:Sharp X68000]]
[[Category:Sharp X68000]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Namco]]
[[Category:Atari]]
[[Category:Wii Virtual Console]]
[[Category:Xbox Live Arcade]]