Jump to navigation
Jump to search
(→FAQ: moved to /FAQ) |
(→Quick Start Guide: moved to /Gameplay) |
||
Line 20: | Line 20: | ||
==General Strategies== | ==General Strategies== | ||
Learn to win, without all the hassle | Learn to win, without all the hassle |
Revision as of 03:34, 2 November 2006
Template:All Game Nav Template:Infobox
Table of Contents
General Strategies
Learn to win, without all the hassle
Blocking -------- As players need to 'dimension the dice' in order to summon a monster, monsters cannot be summoned unless there is sufficient space in which to dimension the dice. A good tactic to cut off any player at the knees is to use Lv1 monsters to quickly build towards your opponent, and then build sideways, and around the perimeter of his dungeon path, cutting it off. If the dungeon path is cut off, and a player can no longer place new pieces of path, then they cannot summon monsters. This is exceptionally useful against players like Kaiba, who rely on rolling high level monsters, as you can usually block them off, before they have the chance to summon. Defending The Player -------------------- The player's piece can be attacked from 3 sides. To best protect him, build dungeon path 2 blocks to his left and right, so that the opponent can't build in the spaces directly to his left and right. This means he can now only be attacked from 1 space on the board (directly in front of him) - the perfect place to position your strongest defensive monster. Rushing ------- As with most real-time strategy games, the easiest (and cheapest) way of beating your opponent is to over-run them with Lv1 monsters, before they have a chance to summon anything. Stack your dice pool with 7 Lv1 monsters (to create dungeon path as quickly as possible), and 6 Lv3 Monsters (to provide crests, and summon in the event that something goes wrong). From the off, summon s many Lv1 monsters as possible, building a path straight to your opponent's life points. When you get within striking distance of your opponent, start rolling the Lv3s, in order to get movement and attack crests required to kill the opponent. Of course, things can go wrong, so make sure you have one or two powerful Lv3s to call out in an emergency, and beat-down anything your opponent manages to summon. If things go VERY wrong (Someone calls out a Red-Eyes, or an equally powerful monster), then bide your time, let the powerful monster head towards your life points, and then summon a few lv1 monsters, to finish off your opponent, while his monster is too far away to run back and help him. SonicShuffler's Japanese Starter Deck ------------------------------------- Monster Type (T) Lv HP AT DE Cost -------------------------------------------------------------------- Mystical Elf Spellcaster (N) 1 20 10 20 2000 Penguin Soldier Beast (N) 1 10 10 10 Cheap Thousand Dragon Dragon (N) 2 20 30 20 3000* Zoa Spellcaster (N) 3 20 30 20 ???? Metalzoa Spellcaster (N) 4 30 30 30 1500* Twin Headed Dragon Undead (T) 1 20 10 10 Cheap Gator Dragon Dragon (N) 2 30 10 10 Cheap Knight Of Twin Swords Warrior (N) 2 30 10 10 9800 Blast Lizard Beast (N) 2 20 10 10 13000* Thunder Ball Spellcaster(N) 3 30 10 10 13000* Strike Ninja Warrior (N) 3 20 20 10 8800 Magician Dragon Dragon (N) 3 40 20 10 48000 Crocozaurus Beast (N) 4 50 30 20 15000 Mighty Mage Spellcaster (N) 4 50 30 20 6000* Orgoth The Relentless Warrior (N) 3 30 20 20 20000 First, go for Twin Headed (only use the last 10 dice if possible). move him against your LP. Next go for Gator, then Knight of Twin. Then go for Strike/ Thunder. Then go for Orgoth and if you need more monsters go for the rest of the last 10. If you use them all you will have gone through the japanese starter set. Thanks to SonicShuffler92@aol.com for this potent (if expensive) tactic.
Dice List
Stats & Effects for every dice in the game
Monster Name ATK Quantities Type Lv Ability LP DEF The 6 Sides Of The Dice The 6 Sides of the dice are represented by an abbreviation of the crest displayed on each individual side. If the dice gives multiples quantities of the same crest when rolled, then the quantity number is displayed above, in brackets : Sum - Summon Crest Mov - Movement Crest Atk - Attack Crest Def - Defence Crest Mag - Magic Crest Tra - Trap Crest The dice are listed in the order they appear on the Dice Select screen, reading left to right. For the sake of clarity, I've used the monsters official names, not the shortened names used in the american version of the game. - Blue-Eyes White Dragon 40ATK (2) (4) Dragon Lv4 Flying 50LP 30DEF Sum Mov Mov Atk Def Mag Mystical Elf 10ATK (2) (4) Spellcaster Lv1 20LP 20DEF Sum Sum Sum Sum Mov Mag Effect : Restores 10LP to all allies (upon dimension) Hitotsu-Me Giant 20ATK (2) (2) Beast Lv2 10LP 10DEF Sum Sum Sum Atk Def Mag Baby Dragon 10ATK Dragon Lv1 Flying 10LP 10DEF Sum Sum Sum Sum Atk Mag Effect : Immune to class-specific effects Ryu-Kishin 10ATK (2) (2) Spellcaster Lv2 10LP 10DEF Sum Sum Sum Mov Atk Atk Feral Imp 10ATK (3) (5) Spellcaster Lv2 10LP 20DEF Sum Sum Sum Mov Atk Def Effect : Prevents all flying (while in play) Winged Dragon, GotF #1 10ATK (2) (3) Dragon Lv2 Flying 10LP 10DEF Sum Sum Sum Mov Mov Def Effect : Prevents all tunneling (while in play) Mushroom Man 10ATK (2) Beast Lv1 10LP 10DEF Sum Sum Sum Sum Atk Mag Shadow Spectar 10ATK (2) Undead Lv1 10LP 10DEF Sum Sum Sum Sum Atk Mag Swamp Battleguard 10ATK (2) (2) Warrior Lv2 20LP 20DEF Sum Sum Sum Mov Atk Tra Effect : Pay one ATK Crest to raise ATK by 10 (upon attacking) Battle Steer 20ATK (3) (4) Beast Lv2 20LP 20DEF Sum Sum Sum Mov Def Tra Flame Swordsman 20ATK (2) (2) Warrior Lv2 20LP 20DEF Sum Sum Sum Mov Mov Atk Time Wizard 0ATK (2) (3) Spellcaster Lv1 10LP 10DEF Sum Sum Sum Sum Mov Mov Effect : Destroys monster with the least ATK (upon dimension) Right Leg Of Exodia 10ATK (2) (3) (2) Spellcaster Lv3 10LP 0DEF Sum Sum Mov Mov Atk Def Left Leg Of Exodia 10ATK (2) Spellcaster Lv3 10LP 0DEF Sum Sum Mov Atk Def Mag Right Arm Of Exodia 10ATK (2) (3) (4) (2) Spellcaster Lv3 10LP 0DEF Sum Sum Mov Mov Ark Def Left Arm Of Exodia 10ATK (3) Spellcaster Lv3 10LP 0DEF Sum Sum Mov Mov Atk Def Exodia The Forbidden One 20ATK (7) (2) (4) Spellcaster Lv4 20LP 20DEF Sum Mov Mov Atk Def Tra Effect : Automatic win, if all 4 limbs are on the board (upon dimension) Summoned Skull 40ATK (3) (3) Spellcaster Lv4 40LP 20DEF Sum Mov Mov Ark Def Mag Battle Ox 20ATK (2) (2) Beast Lv2 20LP 20DEF Sum Sum Sum Mov Def Mag Beaver Warrior 10ATK (2) (2) Beast Lv1 10LP 10DEF Sum Sum Sum Sum Mov Atk Rock Ogre Grotto #1 10ATK (2) Spellcaster Lv1 10LP 10DEF Sum Sum Sum Sum Mag Tra Effect : Raises DEF of all Spellcasters by 10 (while in play) Zombie Warrior 10ATK (2) Undead Lv1 10LP 10DEF Sum Sum Sum Sum Atk Def Effect : Raises ATK of all Undead monsters by 10 (while in play) Koumori Dragon 10ATK Dragon Lv2 20LP 20DEF Sum Sum Sum Mov Atk Def Saggi The Dark Clown 10ATK Spellcaster Lv1 10LP 10DEF Sum Sum Sum Sum Def Tra Effect : Pay 2 DEF crests to reduce damage inflicted to any ally by 10 Dark Magician 40ATK (2) (2) Spellcaster Lv4 30LP 20DEF Sum Mov Atk Def Mag Tra The Snake Hair 10ATK Undead Lv1 10LP 10DEF Sum Sum Sum Sum Atk Mag Effect : Raises DEF of all Undead monsters by 10 (while in play) Gaia The Dragon Champion 40ATK (4) (3) (2) Dragon Lv4 40LP 30DEF Sum Mov Atk Def Mag Tra Gaia The Fierce Knight 40ATK (3) Warrior Lv4 Archery 40LP 20DEF Sum Mov Atk Def Mag Tra Curse of Dragon 20ATK (3) (3) Dragon Lv3 Flying 20LP 20DEF Sum Sum Mov Mov Atk Def Dragon Piper 0ATK Spellcaster Lv1 10LP 10DEF Sum Sum Sum Sum Def Mag Effect : Limits all dragon monsters to 1 move every 2 turns (while in play) Celtic Guardian 20ATK (3) (3) Warrior Lv2 10LP 10DEF Sum Sum Sum Mov Mag Tra Faceless Mage 20ATK (3) (3) (2) Spellcaster Lv3 10LP 30DEF Sum Sum Mov Mov Atk Def Karbonala Warrior 10ATK (2) Warrior Lv1 10LP 10DEF Sum Sum Sum Sum Mov Tra Effect : Raises ATK of all Warrior monsters by 10 (while in play) Rogue Doll 30ATK Spellcaster Lv3 20LP 20DEF Sum Sum Mov Atk Atk Def Effect: Pay 3 MAG Crests to restore 10 LP to 2 allied monsters (upon dimension) Sangan 10ATK (2) (4) Spellcaster Lv1 10LP 10DEF Sum Sum Sum Sum Def Mag Killer Needle 10ATK Beast Lv1 Archery 10LP 10DEF Sum Sum Sum Sum Mov Atk Giant Flea 20ATK Beast Lv1 10LP 10DEF Sum Sum Sum Sum Mov Tra Larvae Moth 20ATK Beast Lv1 20LP 20DEF Sum Sum Sum Sum Mov Def Great Moth 20ATK (2) Beast Lv3 40LP 30DEF Sum Sum Mov Mov Atk Def Kuriboh 10ATK (4) (2) Spellcaster Lv1 10LP 10DEF Sum Sum Sum Sum Atk Def Mammoth Graveyard 10ATK (5) (2) Beast Lv1 Tunnel 10LP 10DEF Sum Sum Sum Sum Mov Mag Effect : Raises ATK of all Beast monsters by 10 (while in play) Harpie Lady 10ATK (3) Beast Lv2 Flying 20LP 10DEF Sum Sum Sum Mov Mov Mag Effect : Pay 3 MAG Crests to destroy 1 tunneling monster (upon dimension) Harpie Lady Sisters 20ATK (2) (3) (2) Beast Lv3 20LP 20DEF Sum Sum Mov Atk Def Tra Effect : Pay 4 MAG Crests to destroy all tunnelling monsters (upon dimension) Perfectly Ultimate 40ATK (4) (2) (2) Beast Lv4 Flying 40LP 40DEF Sum Mov Atk Def Tra Tra Thousand Dragon 30ATK (2) (7) Dragon Lv2 20LP 20DEF Sum Sum Sum Mov Atk Def Jellyfish 10ATK (2) Beast Lv1 10LP 10DEF Sum Sum Sum Sum Mov Mag Effect : Raises DEF of all Beast monsters by 10 (while in play) Cocoon of Evolution 10ATK (3) Beast Lv2 20LP 40DEF Sum Sum Sum Atk Mag Tra Giant Rock Soldier 10ATK (2) (2) Spellcaster Lv2 20LP 30DEF Sum Sum Sum Mov Def Tra Effect : Pay 2 MAG Crests to destroy one obstacle from the board Red-Eyes Black Dragon 40ATK (2) (2) (2) (2) Dragon Lv4 Flying 30LP 20DEF Sum Mov Atk Def Mag Tra Castle of D. Magic 10ATK Spellcaster Lv2 20LP 20DEF Sum Sum Sum Mov Def Def Effect : Pay 2 DEF Crests to reduce damage by 20 (when attacked) Metal Guardian 10ATK Spellcaster Lv2 20LP 30DEF Sum Sum Sum Mov Atk Def Mystic Horseman 20ATK (2) Beast Lv2 40LP 10DEF Sum Sum Sum Mov Atk Def Effect : Pay 1 MAG Crests to increase own ATK by 10 (once per turn) Rabid Horseman 30ATK (2) (2) Beast Lv3 40LP 20DEF Sum Sum Mov Atk Def Mag Effect : Pay X ATK crests to increase own attack by X0 (during own attack) Clown Zombie 10ATK (2) (4) Undead Lv1 Tunneling 10LP 10DEF Sum Sum Sum Sum Mov Tra Effect : Immune to class-specific effects Pumpking the King of Ghosts 20ATK (2) (3) (2) Undead Lv3 30LP 30DEF Sum Sum Mov Atk Def Mag Effect : Pay 3 DEF Crests to reduce damage by 30 (when attacked) Battle Warrior 20ATK Warrior Lv1 Archery 20LP 10DEF Sum Sum Sum Sum Atk Mag Effect : Add 1 ATK Crest to crest pool (upon dimension) The 13th Grave 0ATK (7) Undead Lv2 Tunneling 10LP 10DEF Sum Sum Sum Mov Atk Mag Effect: Pay 2 MAG Crests and sacrifice this monster to remove 10LP from 1 enemy Petit Dragon 10ATK Dragon Lv1 10LP 10DEF Sum Sum Sum Sum Atk Tra Effect : Rause ATK of all Dragons by 10 (while in play) Aqua Madoor 10ATK (2) Spellcaster Lv1 10LP 20DEF Sum Sum Sum Sum Atk Tra Black Skull Dragon 40ATK (3) (3) Dragon Lv4 Flying 40LP 40ATK Sum Mov Atk Atk Def Mag Beautiful Headhuntress 10ATK (4) (2) Warrior Lv3 20LP 10DEF Sum Sum Mov Def Def Mag Yaranzo 10ATK (2) Undead Lv2 20LP 10DEF Sum Sum Sum Mov Atk Def Effect: Trade 3 crests in your pool for any one specific crest (upon dimension) Kanan the Swordmistress 20ATK (2) Warrior Lv2 10LP 10DEF Sum Sum Sum Mov Def Def Stuffed Animal 10ATK (2) Warrior Lv1 10LP 10DEF Sum Sum Sum Sum Mov Def Three-legged Zombies 20ATK (4) Undead Lv1 10LP 10DEF Sum Sum Sum Sum Atk Def Flying Penguin 10ATK Beast Lv2 10LP 10DEF Sum Sum Sum Def Mag Tra Millenium Shield 0ATK (3) (3) (4) Warrior Lv3 10LP 40DEF Sum Sum Mov Atk Atk Def Effect : This monster cannot move Black Luster Soldier 40ATK (2) (2) Warrior Lv4 50LP 30DEF Sum Mov Atk Def Mag Tra Fiend's Mirror 10ATK (2) (2) Spellcaster Lv2 10LP 10DEF Sum Sum Sum Atk Def Tra Jirai Gumo 10ATK (6) Beast Lv1 Tunneling 20LP 10DEF Sum Sum Sum Sum Def Mag Sanga of the Thunder 30ATK (3) (3) Spellcaster Lv4 30LP 30DEF Sum Mov Mov Atk Def Tra Effect : Pay 3 TRA crests, to shift damage to an ally (when attacked) Kazejin 30ATK (3) (2) Spellcaster Lv4 30LP 30DEF Sum Mov Atk Def Mag Tra Effect : Pay 3 TRA crests, to shift damage to an ally (when attacked) Suijin 30ATK (2) Beast Lv4 30LP 30DEF Sum Mov Atk Def Mag Tra Effect : Pay 3 TRA crests, to shift damage to an ally (when attacked) Gate Guardian 40ATK (2) (2) (3) (2) Warrior Lv4 40LP 40DEF Sum Mov Atk Def Mag Tra Effect : Pay 3 TRA crests, to shift damage to an ally (when attacked) Ryu-kishin Powered 30ATK (2) Spellcaster Lv2 20LP 20DEF Sum Sum Sum Mov Atk Def Blue-Eyes Ultimate Dragon 50ATK (2) Dragon Lv4 60LP 40DEF Sum Mov Atk Def Mag Tra Effect : This monster can only move 1 square per turn Parrot Dragon 10ATK (2) Dragon Lv1 Flying 10LP 10DEF Sum Sum Sum Sum Mov Tra Effect : Raise DEF of all Dragons by 10 (while in play) Mystic Lamp 10ATK Spellcaster Lv1 10LP 10DEF Sum Sum Sum Sum Mag Mag Effect : Raise ATK of all Spellcaster monsters by 10 (while in play) Pendulum Machine 20ATK (3) Spellcaster Lv3 20LP 30DEF Sum Sum Mov Atk Mag Tra Zoa 30ATK (4) (2) Spellcaster Lv3 20LP 20DEF Sum Sum Mov Atk Def Def Metalzoa (8) (8) (4) Spellcaster Lv4 30LP 30DEF Sum Mov Atk Def Mag Tra Dancing Elf 20ATK Warrior Lv1 20LP 10DEF Sum Sum Sum Sum Atk Mag Man-eater Bug 10ATK (2) Beast Lv1 10LP 10DEF Sum Sum Sum Sum Mov Atk Gemini Elf 40ATK (3) (4) Spellcaster Lv3 10LP 10DEF Sum Sum Mov Atk Def Tra Skelengel 10ATK Warrior Lv1 10LP 10DEF Sum Sum Sum Sum Mov Mag Effect : Raise DEF of all Warrior monsters by 10 (while in play) Hane-Hane 10ATK (4) Beast Lv1 10LP 10DEF Sum Sum Sum Sum Def Mag Penguin Soldier 10ATK (2) (3) Beast Lv1 10LP 10DEF Sum Sum Sum Sum Mov Mov Twin-headed Thunder Dragon 40ATK (2) (2) (2) Dragon Lv3 20LP 20DEF Sum Sum Mov Atk Mag Tra Witch's Apprentice 10ATK (2) Spellcaster Lv1 10LP 10DEF Sum Sum Sum Sum Mov Tra Meteor Dragon 20ATK (3) (4) Dragon Lv3 30LP 30DEF Sum Sum mov Mov Def Mag Meteor B. Dragon 40ATK Dragon Lv4 Flying 30LP 20DEF Sum Mov Atk Def Mag Tra Dokurorider 20ATK (2) (2) Undead Lv3 20LP 20DEF Sum Sum Mov Atk Def Mag Magician of Black Chaos 40ATK (2) Spellcaster Lv4 40LP 30DEF Sum Mov Atk Def Mag Tra Slot Machine 20ATK (2) (2) Spellcaster Lv3 30LP 20DEF Sum Sum Mov Atk Def Tra Red Archery Girl 10ATK (2) Warrior Lv1 10LP 10DEF Sum Sum Sum Sum Mov Def Dark-eyes Illusionist 10ATK (2) (2) (3) Spellcaster Lv4 10LP 10DEF Sum Mov Atk Def Mag Tra Effect : Pay 5 TRA crests to negate an attack or effect on 1 ally Relinquished 0ATK (3) White Lv1 10LP 0DEF Sum Sum Sum Sum Def Tra Effect: Pay 10 TRA crests and sacrifice this monser to steal 1 enemny monster Thousand-eyes Restrict 10ATK (2) (2) (5) Spellcaster Lv4 10LP 10DEF Sum Mov Atk Def Mag Tra Effect : Pay 8 TRA crests to gain control of 1 foe, for the rest of the turn Lord of D 10ATK (2) Spellcaster Lv2 10LP 10DEF Sum Sum Sum Mov Atk Mag Effect : Protects all Dragons (while in play) Red-Eyes Black Metal Dragon 40ATK (2) (3) (2) Dragon Lv4 Flying 30LP 40DEF Sum Mov Atk Def Mag Tra Barrel Dragon 30ATK (6) (2) (2) Dragon Lv4 40LP 30DEF Sum Mov Def Mag Tra Tra Jinzo 10ATK (3) (2) Warrior Lv3 10LP 10DEF Sum Sum Mov Atk Def Tra Dark Magician Girl 20ATK Spellcaster Lv3 20LP 10DEF Sum Sum Mov Atk Def Tra Effect: Inherits the ATK and DEF of all destroyed Spellcaster monsters Twin-Headed Dragon 10ATK (2) Undead Lv1 Tunneling 10LP 10DEF Sum Sum Sum Sum Def Mag Effect : All 1 TRA crest to your crest pool (upon dimension) Gator Dragon 10ATK Dragon Lv2 30LP 10DEF Sum Sum Sum Mov Def Tra Effect : Pay X DEF to reduce the damage of an attack by 10X Blast Lizard 10ATK (4) Beast Lv2 20LP 10DEF Sum Sum Sum Atk Def Tra Effect : Pay 3 TRA crests to destroy 1 LvX monster. Gain X MAG crests Knight Of Twin Swords 10ATK Warrior Lv2 30LP 10DEF Sum Sum Sum Mov Atk Def Effect : Pay 1 MOV crest to move 2 spaces. Attacks upto 3 times per turn Thunder Ball 10ATK (3) (2) (2) Spellcaster Lv3 30LP 10DEF Sum Sum Mov Mov Atk Def Effect : Pay 3 TRA crests to destroy 1 LvX monster. Gain X MAG crests Magician Dragon 20ATK (4) (3) Dragon Lv3 40LP 10DEF Sum Sum Mov Atk Def Def Effect : Pay 3 TRA crests to add enemy's DEF to own DEF Effect : Pay 3 MAG crests to destroy everything within a 3x3 grid Strike Ninja 20ATK (3) Warrior Lv3 20LP 10DEF Sum Sum Mov Mov Atk Def Effect : Move 3 squares per MOV crest Effect : Pay 2 TRA crest to protect self from attacks and effects Mighty Mage 30ATK (4) (4) Spellcaster Lv4 50LP 20DEF Sum Mov Mov Atk Mag Tra Effect : Pay 1 MAG crest to attack an enemy 2 squares away Crocozaurus 30ATK (2) (3) Beast Lv4 50LP 20DEF Sum Mov Atk Def Mag Tra Effect : Pay X ATK crests to raise ATK by 10X (upon attack, 3 times per turn) Orgoth The Relentless 20ATK (3) (2) Warrior Lv3 30LP 20DEF Sum Sum Mov Mov Atk Def Effect : Pay 2 MAG crests to raise ATK by 10 - Medical Aid Kid (5) Item Lv2 Sum Sum Sum Mov Atk Tra Effect : Restores 20LP to a monster Exploding Disc (2) (3) (2) (2) Item Lv3 Sum Sum Mov Mov Def Mag Effect : Removes 20LP from a monster Time Machine Item Lv1 Sum Sum Sum Sum Def Tra Effect : Returns a monster to it's last location Energy Disc (3) (4) Item Lv1 Sum Sum Sum Sum Mov Mov Effect : Raises a monster's ATK by 20 Trap Bandit Item Lv1 Sum Sum Sum Sum Mov Tra Effect : Destroys one TRA crest in player's crest pool Declaration of Despair (2) Item Lv1 Sum Sum Sum Sum Mov Mag Effect : Destroys one MAG crest in player's crest pool Gluminizer (2) (2) Item Lv2 Sum Sum Sum Mov Atk Def Effect : Doubles movement costs of all monsters Resurrection Scroll (2) (2) Item Lv2 Sum Sum Sum Mov Mag Tra Effect : Resurrects 1 destroyed monster Warp Vortex Item Lv3 Sum Sum Mov Atk Def Tra Effect : Transports monster to another Warp Vortex Crater Creator (4) (2) (4) Item Lv4 Sum Mov Atk Atk Def Mag Effect : Destroys all monsters in the dungeon - Name Changes Changes made by Konami Of America in translating this game. Official names are based on the american Upper-Deck trading cards. Not all the monsters featured in this game have appeared in the american trading card game yet, so they've been ommited, since I have no idea what their official names are going to be. Offician Name American DDM Name ----------------------------------------------------- Blue-Eyes White Dragon : B.eye White Dragon Left Arm Of The Forbidden One : L Arm of Forbidden Left Leg Of The Forbidden One : L Leg of Forbidden Right Arm Of The Forbidden One : R Arm of Forbidden Right Leg Of The Forbidden One : R Leg of Forbidden Exodia The Forbidden One : Exod. of Forbidden Red-Eyes Black Dragon : Red-eyes B. Dragon Castle Of Dark Illusions : Castle of D. Magic Fairy's Hand Mirrror : Fiend's Mirror Blue-Eyes Ultimate Dragon : B.eye Ultimate Dragon Red-Eyes Black Metal Dragon : R.eye B. M. Dragon Dark Magician Girl : D.Magician Girl
Characters
Information on each character, their dice, and stratefies
Due to it's comprehensive nature, the character list will be updated slowly, with each update. Each character's profile takes the following form : Name (Japanese Name) Quote Dice Pool : The 15 dice that the character uses in the game. Certain players (HONDA!) sometimes have more than 15 dice in their pool, many of which are never actually used in battle. The dice listed here are the dice I've actually seen them use. Information / Strategy - Yami Yugi (Dark Yugi) "Heh... Give it your best shot!" Dice Pool : Mystical Elf, Kuriboh, Mammoth Graveyard, Beaver Warrior, Winged Dragon #1, Koumori Dragon, Celtic Guardian, Feral Imp, Curse of Dragon, Millenium Shield, Dark Magician Girl, Thunder Ball, Strike Ninja, Warp Vortex, Dark Magician King Of Games he may be, but his dice pool is sadly lacking. By the time you get to play Yami, your dice should easily beat down his rather under-powered Lv3s. The ONLY Lv4 to worry about is Dark Magician, which he somehow manages to get out near the end of every duel, no matter how many rules he has to break, in order to summon an Lv4 monster, with only one Lv4 dice in his pool. While Dark Magician isn't a pushover, Yami's real ace in the hole is the Millenium Shield, which he'll summon as soon as possible, and place infront of his life points. The best way to deal with it is to rush him, and either beat down the shield before he can amass defence crests, or build dungeon path around the shield, to attack his life points from the sides. - Yugi Muto (Yugi Mutou) "I can do this by myself! Here I come!" Mystical Elf, Kuriboh, Beaver Warrior, Petit Dragon, Knight Of Twin Swords Sangan, Thunder Ball, Warp Vortex, Fiend's Mirror, Strike Ninja, Feral Imp Witch's Aprentice, Shadow Specter, Rabid Horseman, Medical Aid Kit. As you might expect, Yugi is a total pushover, existing soley for the purpose of losing to you, on a consistant basis. Take in whatever dice you want, and prepare for a few laughs, as Yugi spawns his Medical Aid kit right next to one of your monsters, and instructs his monsters to attack targets they can't possibly beat. You may as well build directly to his life points, then sit back as Yugi does his best to kill himself. In fact, it's so easy, you might want to challenge him in Free Duel a few times, for that Knight Of Twin Swords he has residing in his otherwise under-powered Dice Pool.. - Joey Wheeler (Katsuya Jounouchi) "Gosh dang it, you came back again? You can't beat me this time!" Baby Dragon, Red Eyes, Thousand Dragon, Time Machine, Time Wizard Flame Swordsman, B. Skull Dragon, Knight Of Twin Swords, Skelengel Battle Warrior, Meteor B Dragon, Trap Bandit, Mystic Horseman Petit Dragon, Penguin Knight Rush him with low-level, non-flying monsters, and try to kill him before he gets enough MOV crests to do anything with Red-Eyes. He's going to plough through any defence you manage to construct, so don't even think about trying to stop him... That said, Jounouchi tends to put everything into his Lv4 monsters, so if you ARE capable of taking one of them down, he usually has to wait a few dozen turns, before he gets another one out, meaning that if you CAN take down Red-Eyes, you'll probably coast to an easy victory, since he doesn't play with any tricks up his sleeve. Getting Red-Eyes becomes a must later on, so once you unlock Jounouchi, it might be worth playing him a few times in Free Duel, in order to get one of your very own - Tristan Taylor (Hiroto Honda) "All right, let's get this show rolling!" Swamp Battleguard, Koumori Dragon, Battle Steer. Resurrection Scroll Blast Lizard, Feral Imp, Ryu-Kishin, Kuriboh, Mystic Lamp, Hitotsu-Me Giant Zombie Warrior, Hane-Hane, Petit Dragon, Knight Of Twin Swords, Shadow Specter Mushroom Man, Flame Swordsman, Medical Aid Kit While calling him 'formiddable' would be a stretch too far, Honda's DDM incarnation isn't as much of a push-over as you might expect. He's packing a dozen Lv2 Dice, and he's pretty good at blocking his heart points, which means rushing him isn't going to be pretty. Honda's 2 favorite dice are the Seamp Battleguard and Battle Steer, so expect to see them come out first in every game, and if your rushing, make sure you've got something that can take them down, since you WILL run into them, no matter how fast you move. Interestingly, Honda has an INSANE ammount of dice, although he only ever summons 15 - the rest of them only get rolled for crests, or given away as prizes. It might be worth battling him a few times if you're after a Medical Aid Kit, or the elusive Resurrection Scroll. - Tea Gardner (Anzu) "If my dreams are to come true, I can't afford to lose here!" Dancing Elf x2, Petit Dragon x2, Skelengel x2, Penguin Soldier, Kuriboh Beaver Warrior, Parrot Dragon, Jellyfish, Kanan The Swordmistress Mystical Elf, Baby Dragon, Mystic Lamp, Red Archery Girl, Witch's Apprentice Anzu's army of choice consists entirely of Lv1 monsters, which means lots of monsters on the board, very quickly. The good news (from your point of view) is that all these monsters absolutely suck, and shouldn't present you with any problems. Another upside of the low-level monsters is that Anzu hardly ever has any crests, and has a tough time rolling any, due to her low level dice. To her credit, Anzu's one effective tactic is that with 10 monsters on the field at once, her Skelengel and Petit Dragons work well, in powering up themselves, and her other monsters, since she can often manage to get 4 monsters of the same type out on the field incredibly quickly. The strategy here is simple. Sit back, relax, and call out your strongest monsters. Keep rolling for crests, until Anzu is done summoning her army, and then stroll along her dungeon path, slaughtering them as you go. - Full Character List Since the above is never going to get completed, and a few people were wondering if their favorite character can be unlocked, here's a complete list. Note : This list uses the character names form the ENGLISH version, many of which were made up by Konami of America, and don't reflect the names of the characters in the Manga, or the 4Kids anime dub. Yami Yugi Yugi Muto Joey Wheeler Tristan Taylor Tea Gardner Bakura Mai Valentine Duke Devlin Seto Kaiba Maximillion Pegasus Mako Tsunami Espa Roba Weevil Underwood Rex Raptor Bonz Bandit Keith The Puppeteer Panik Para Dox Seeker (Rare Card Hunter) Arkana (Pandora) Strings Lumis Umbra Shadi Yami Bakura Ishizu Ishtar Marik Ishtar Idion (Rishid) Sindin the Clown Grandpa Mokuba Kaiba Demitrius the Bully (Lishio) AD Archie Director Lucius Lint Greendale Fender Shrill Jackpot Fortuno Kreiger Miss Madusa Melody Scorpion Shoes owner Venom A Venom B Venom C Diesel Kane Kane Minion A Kane Minion B Kane Minion C Kane Minion D Kane Minion E Kane Minion F Curator Adriel Wainwright Professor Jeremy Harrison Beluga The Greendale Zompire Thug A Thug B Thug C Egger Baldwin Feng Long Cedric Charlie Gale Bickford Gage Snipes Crosshair Kaiba's Butler Chopman Yugi's Mother Anton Periwig Game Show Producer Stringer Tick-Tock Damien Draco Nibbles Mr Titus Serenity Wheeler Croquet Kemo Jonny Step The Merchant Paradox Norman Lloyd Roger Andrea Diana Paul Ryan Jill (YAY!) Doris