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Box artwork for Mafia II.
Mafia II
Developer(s)2K Czech
Publisher(s)2K Games
Year released2010
System(s)Windows, Xbox 360, PlayStation 3, macOS
Preceded byMafia
Followed byMafia III
Genre(s)Action-adventure, Third-person shooter
ModesSingle player
Rating(s)ESRB MaturePEGI Ages 18+OFLC Mature Accompanied & RestrictedBBFC 18CERO Ages 18 and up
Mafia II: Definitive Edition
Publisher(s)2K Games
Year released2020
System(s)PlayStation 4, Xbox One, Windows
Neoseeker Related Pages
LinksMafia II at PCGamingWikiMafia II ChannelSearchSearch

Mafia II is a third-person action-adventure video game, the sequel to Mafia. It is developed by 2K Czech, and is published by 2K Games. Originally announced in August 2007 at the Leipzig Games Convention, it was released on Windows, PlayStation 3 and Xbox 360 in August 2010. A Mac OS X version was released in December 2011.


The game is set in the 1940-50s era of Empire Bay, a fictional city based on New York, Chicago, Los Angeles, San Francisco and Detroit There are 30-40 vehicles in the game (45 with DLC) as well as licensed music from the era.


Many firearms from the previous return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun (though it was changed from a Winchester Model 12 to a Remington 870). New WWII-era weapons like the MP 40, the M3 submachine gun, the MG 42 and the Beretta Model 38 also appear in the game.

Interacting with objects in the environment involves two action buttons: a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled. New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.

It has been stated by 2K Czech that the game's cutscenes are created by the game engine, in real-time, rather than pre-rendered cutscenes. For example if the player is riding in a car and a cut scene starts, the player will be driving the same car and if the car is damaged, that will appear in the cut scene.

The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials.

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