From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Greaveyard shift takes place around a factory, that's filled with the gangsters. As with the previous missions against this gang, it tends to focus on firearms.

Outside the factory[edit | edit source]

Continue forward and up the stairs. The enemy ahead is likely to be facing away from you, allowing a quick and safe attack from behind. If you got injured, you can head to the right for some painkillers.

When you head to the left, there are two enemies. You may be lucky if they're facing away from you, which allows for a quick attack. If not, you may be able to hit them once and retreat, or at least hide and attack from behind cover.

The gate to the right is closed, but you can still continue to the guard hut. You will need to use cover, and make quick attacks as you take aim from behind protection. In general, move from cover to cover on the right-hand side, which gradually gives you a better attack angle on the enemies. When you reach the guard hut, flipping the switch will unlock the gate.

Back entrance[edit | edit source]

The first save point is just outside the factory. When you enter, you'll be first attacked by enemies that try running towards you with either a pistol or melee weapons. Around the crates on the left are two enemies with shotguns.

The next room requires activating a circuit breaker in the basement, with enemies patrolling in the grid-like area. Pick them off one by one, and head to the switch at the back right corner.

Return to the floor, and ascent the lift. There will be one enemy who will open fire as you ascend.

Upper catwalks[edit | edit source]

Move along the upper catwalk - most enemies will approach from the far side of the room, although one may attack from the left. It's best to use the pistol against these enemies.

Drop into the building on the left, and attack enemy within the tunnel. Ride the lift to the top, and attack the enemy hiding behind the crates on the left.

The save point is just before the grate.

Lobby and exit[edit | edit source]

The grate is smashed open easily, and the vent leads to two potential entrances to the second floor. The left vent leads to a room that is closer to the objective but has enemies attacking from the left and right. The right vent is a bit further away and requires killing a few enemies, but is generally safer. Both rooms have painkillers, when they become necessary.

On the second floor, enter the room on the right, and kill the guard. Press the button to unlock the front door, and engage the enemies that try rushing to you.

To reach the first floor, you will need to use the pistol at long range against the target behind cover. Once he is down, you can reach the first floor, and mop up remaining enemies.

Exit through the front doors to finish the level, and therefore get picked up by the men in the van.