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Pacorepkin[edit]

This enemy moves at random and can pass through walls. These are normally not an issue with the exception of a semi frequent scenario. They can be dangerous if following you through a hallway, as you can not hit them back if they are inside of any wall. Some strategies to combat this is to keep a Pickaxe on hand and take the time to switch to it to break the wall it is in and then kill the paco with it. You can try to ignore them as well but it could be problematic if another monster blocks your way. Silver Arrows also work wonders against them as those fire through walls. The last thing to keep in mind is that this enemy is actually one of the most dangerous ones to your allies. Your allies will get hung up on trying to attack the thing and just stand next to the ghost in a wall as their face gets smeared with pumpkin bits from that headbutt.

Hidden Eye[edit]

This monster family always stays 1 space away from Shiren. They have low hp but rather insane damage output. Their gimmick is that they always want to strike you first. They are easily dispatched with arrows or you can enter into the dark part of a hallway and then pass some turns by attacking. They will follow you into the hallway so long as they can no longer see Shiren. This will allow you to gain the first strike against them.

Soldier Ant[edit]

These enemies are generally a non threat in this game. They are capable of digging. Most notably if you are in a hallway and one of these is near you, they may break down the wall to get to you, opening it up for more monsters to come in. They also have a tendency to dig around the exterior of the stage. If they happen to dig the entire exterior of a floor (or if you do this as well using a Pickaxe.) The floor will turn into a great hall, as all the walls will disappear. This is often interrupted by the presence of water on the map edges.

N'Duba[edit]

This enemy will become a common sight moving forward. This is also known as the fake idol. It appears as a random item on the ground and can be picked up by you. If you ever try to equip or use the N'Duba, it pops out and reveals its true form. If you go to the next floor without trying to use said item, the monster will reveal its true form in your inventory. A common way to deal with these monsters is to understand how they work. They always pop out above Shiren. So you want to stand directly below a water tile or open hole tile. Then activate the N'Duba in your inventory and watch them warp as they enter an invalid space. If you do not do this, they will get a free hit off on you, and these enemies actually do somewhat unreasonable amount of damage to Shiren.

Monster Floors Experience
English Japanese
Death Reaper 死の使い 10 23
Baby Tank コドモ戦車 10 30
Thiefwalrus ぬすっトド 10 - 11 15
Tiger Uho タイガーウッホ 10 - 11 35
Soldier Ant 兵隊アリ 10 - 11 10
Hidden Eye フイウッチー 10 - 11 30
Curse Girl ノロージョ 10 - 11 40
Running Egg 逃げピータン 10 - 11 15
N'Duba ンドゥバ 20
Piggy デブータ 11 25
Pacorepkin パコレプキン 11 42

So this portion of the game is more or less the same as the previous. I want to remind you that nothing I have shared so far are hard and fast rules to abide by. Especially when you are playing a game that has such a high degree of variance to consider. Each run will be incomparably unique to one another, and if I am to be honest, writing a guide for a game like this is, well how am I doing so far?

Once you reach these floors, you are now 1/3rd of the way through Table Mountain. At this point you may want to consider having on hand at least 1 spare weapon and shield. Shiren players know all to well that for lack of a better phrase, "shit happens." Moving on past this floor to 12 and beyond is really the place where you may have to deal with some shit happening to you and most importantly, your gear. It is also the point where you still want to be thorough with exploring the floors if you can manage it. Which I will be forward with you now and say that you should definitely be able to handle it, otherwise your run might not be looking so hot.

Another thing to consider if you haven't yet, is settling on your main gear for the run. What I mean by this, is if you have not yet utilized Earth Bless Scroll and Air Bless Scroll|Air Bless Scrolls that you may be hoarding because you have been holding out for better loot then now is a good time to consider picking something you want to be your main weapon. Remember, you are always capable of tagging out gear as the situation calls for it. The power boost from focusing on one weapon and shield can be extremely helpful however, especially moving forward. +4 and higher gear will make a noticeable difference. Just make sure you take care of this gear now.

While it is not necessary as everything else I have shared, it is extremely helpful to have found any kind of Armbands by this point. Armbands are excellent tools that allow you to have an easier time at dealing with a particular situation. I will mention which armbands are extremely desirable and for what reasons moving forward in the guide. Again, they are not necessary but they are very helpful and of course you can not simply find everything in every run.