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Skull Wraith[edit]

We discussed the Skull Mage family earlier but to reiterate here, respect this enemy. In the regular Table Mountain run, this is the most dangerous enemy. Its various spells can guarantee your death. Highly recommend wearing a Sleepless Armband if you have one to at least block the sleep effect. It can turn you into a riceball as well which is not blockable so you may very well die if that occurs. Take my word for it, never give a Skull Wraith the chance to bolt you. Always guarantee preventing them from doing so if you are able.

Death Angel[edit]

We discussed the Death Reaper earlier as well. This enemy can move twice and attack twice. The other thing to note about this enemy is that it can lock onto where Shiren is and home in after you. Because it can go through walls and over pits, it is extremely dangerous. You will be forced to deal with these enemies. I will discuss a strategy about them moving forward as it is not as pressing of an issue on the Ravine of Illusions.

Metal Armor[edit]

The Metal Armor family is one to pay attention to. Whenever you are about to fight one, try to make sure that your back to them is facing a wall. These monsters can knock your equipped sword or shield off of you and it will go flying back. If it hits anything like another monster, your gear will be instantly lost. If you can not get your back against a wall, then make sure you staff these enemies to prevent their effect. The higher level versions can also knock off your armbands.

Monster Floors Experience
English Japanese
Air Devil エーテルデビル 26 30
Hover Fowl バババペンペン 26 250
Skull Wraith ガイコツまおう 26 350
Metal Armor クロムアーマー 26 600
Death Angel 死神 26 700

A few things to take note of here. This area is very dangerous to you. You are in vision to the monsters. This means the Skull Wraiths can use their magic against you if they are across from you from any distance. This is also an extremely open area so there is really nowhere to hide and a lot of your defensive options are limited. Also keep in mind that if the metal armors use their ability on you, you better make sure you are up against one of the few walls opposite of them, because your weapons will go flying about 10 spaces. If they do not land on solid ground by some miracle, they are more than likely going to be lost to the ether, forever destroyed by flying off of the map. Remember that they target your equipped gear, and now so close to the end is not the time to lose your things.

If you have saved a Scroll of Light, this is probably the most prudent floor on Table Mountain to utilize said scroll of light, so you can find the staircase and go to it. There are very few items from this point forward, so stair running the rest of the way becomes a very valid tactic. If you want to risk teleporting around, you can switching staff with any enemy that is off of solid ground to warp yourself, but this can be extremely risky as well.

Most players rush this floor in particular due to the lack of items and high danger so I recommend you do likewise. This is the actual last "set piece" area in the main table mountain run, but the staircase has a decent amount of spawn locations so it can be troublesome to find.

Keep in mind that Air Devil monsters do spawn here! If you are at critically low health, do not speed heal. In fact, for this floor in particular, it can be a good idea to avoid holding down B to speed walk at all, unless you are speed running or something. The odds of you running into something bad here are very high.