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After you've beaten Entei and Raikou, you'll have access to here. It's a 30 floor dungeon with plenty of Water types(though there are a couple of Ice types along with a couple of other Pokémon). Like the other two fields before it, there's a lot of traps, so bring in a Pokémon with the Trap Seer IQ skill to make things easier. Once you've traversed the frigid landscape and defeated Suicune, he'll hear you out and add the final part to the Clear Wing. This turns it into the Rainbow Wing, thus granting access to Mt. Faraway to challenge the Rainbow Pokémon, Ho-Oh.

Items[edit]

Items include water stones which are common on the last two floors. The Lunar Ribbon(used to evolve Eevee into Umbreon if it's IQ is high enough) can be found locked up on floor 20. Various Gummis and Orbs can also be found here inside the walls.

It's recommended that you bring several Reviver Seeds as well as Oran Berries(or Sitrus Berries if you have enough) since Politoed and Delibird will cause you serious problems if you're not careful.

Enemies[edit]

A minor jump in difficulty here compared to the last field. The main things to worry about are Politoed's Perish Song move and Delibird's Present. Perish Song affects every Pokémon on the floor, and inflicts a condition that KO's in a few turns while Present's damage ignores defense and does set damage(40, 80, 120, or healing you by 80HP). Heal seeds and reviver seeds will be your friends because of this. Beware of Muk, Delibird, and Delcatty since they're attacks are really annoying(Delcatty has Attract, which is devastating in Monster Houses and a pain in general). Try to recruit a Poliwag, since they are level 50 and can evolve all the way to Politoed or Poliwrath, plus they have the Water Absorb ability to heal if they get hit with a Water type move.

Name Type Level EXP Levels seen Recruit Rate
Poliwag
Water
Water
50 118/236 1-4 8.1%
Jynx
Psychic
Psychic
Ice
Ice
32 410 1-6 N/A
Volbeat
Bug
Bug
28 94/188 1-6 8.6%
Azumarill
Water
Water
24 99/198 3-7 N/A
Crawdaunt
Water
Water
Dark
Dark
30 187/374 5-10 N/A
Delcatty
Normal
Normal
25 326 8-16 N/A
Poliwhirl
Water
Water
28 111/222 10-16 -19%
Vaporeon
Water
Water
22 10-17 N/A
Muk
Poison
Poison
36 247 17-25 N/A
Delibird
Ice
Ice
Flying
Flying
26 168 17-25 8.8%
Poliwrath
Water
Water
Fighting
Fighting
30 312 19-24 N/A
Golduck
Water
Water
Psychic
Psychic
24 264 23-28 N/A
Politoed
Water
Water
28 366 25-29 N/A
Wartortle
Water
Water
30 257 27-29 -19%
Croconaw
Water
Water
28 277 27-29 -19%
Absol
Dark
Dark
45 1080 28-29 6.8%
Suicune
Water
Water
45 1026 30 0.1%

Boss Battle[edit]

Suicune Level 45

Moves: Bite, Aurora Beam, Gust, and Rain Dance

Since Suicune doesn't have any Water type moves at the level you face it at(which is odd since it should have BubbleBeam which it learns at level 11 in Gen III), so don't be relying on Water Absorb for battling it. If you come in with a Grass type, watch out for Gust and Aurora Beam. Electric types are at an advantage here thanks to being strong against it as well as being able to take advantage of Rain Dance if they have Thunder.

Also, Suicune can't be recruited on your first visit, so you'll have to head up through the dungeon and face Suicune again(probably a few times since it's recruitment rate is so low) if you want it on your team.