Artifacts[edit | edit source]
- All artifacts weigh 0.50kg
- Artifacts are split into 3 categories - 1300RU (common), 3250RU, 6500RU (rare)
- A minus in Bleeding means you will bleed slower
- A positive in Health means you will regenerate health faster
- A positive in Radiation means the artifact emits radiation. Wear a "negative radiation" artifact to counter this, or sell these off until you get the radiation-free artifact.
- A positive in Bulletproof Cap, Burn, Chemical Burn, Electric Shock, Impact, or Rupture means damage reduction for the same damage type.
Anomalies[edit | edit source]
Anomalies are created by the radiation within the zone. They are little 'pockets' of concentrated radiation which causes unusual environment circumstances, this in turn causes additional side-effects which create the artifacts. The stronger the anomaly, the rarer the artifact it creates. Below are definitions of the anomalies, and the series of artifacts they create (in order from common to rare), with the latter being the best for the player to carry.
Burner[edit | edit source]
Revealed by a heat haze, if the anomaly is triggered, it will shoot out a tall pillar of flame into the air.
- Primarily for anti-radiation, negative side effect of reducing endurance.
- Series: Droplets, Fireball, Crystal
Burnt Fuzz[edit | edit source]
Looks like a see through sheet hanging from a tree or lamppost, reacts to fast moving beings by discharging a cloud of projectiles severely injuring uncovered or lightly protected skin upon contact.
- Primarily for anti-radiation, negative side effect of increasing bleeding.
- Series: Crystal Thorn, Thorn, Urchin
Electro[edit | edit source]
Dozens of miniature lightning storms, causing electric shock. Nearly always lethal to all living beings.
- Primarily for endurance, negative side effect of reducing ability to withstand electric shocks.
- Series: Sparkler, Flash, Moonlight
Fruit Punch[edit | edit source]
A small green glowing puddle. On contact inflicts injuries similar to the effects of strong acid.
- Primarily for bleeding, negative side effects of reducing ability to withstand burns and acid.
- Series: Slime, Slug, Mica
Springboard[edit | edit source]
Accompanied by air fluctuations above the anomaly, dancing leaves, and distinctive crimson-colored stains on the ground.
- Primarily for decreasing damage caused by bullets, negative side effect of artifacts emitting radiation.
- Series: Jellyfish, Stone Flower, Night Star, Mama's Beads
Vortex[edit | edit source]
When triggered, the Vortex drags everything within the radius 10-15 meters towards the center. Easily recognizable in daylight by the air fluctuation above, dancing leaves, fragments of dismembered corpses lying around and a distinctive dark stain in the center.
- Primarily for decreasing damage caused by bullets, negative side effect of artifacts emitting radiation.
- Series: Wrenched, Gravi, Goldfish, Kolobok
Whirligig[edit | edit source]
The anomaly can be recognized by a light whirlwind of dust above and by body fragments scattered in the vicinity.
- Primarily for increasing health replenishment, negative side effects of increasing damage caused by bullets, impacts, and ruptures.
- Series: Stone Blood, Meat Chunk, Soul