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Artifacts[edit | edit source]

  • All artifacts weigh 0.50kg
  • Artifacts are split into 3 categories - 1300RU (common), 3250RU, 6500RU (rare)
  • A minus in Bleeding means you will bleed slower
  • A positive in Health means you will regenerate health faster
  • A positive in Radiation means the artifact emits radiation. Wear a "negative radiation" artifact to counter this, or sell these off until you get the radiation-free artifact.
  • A positive in Bulletproof Cap, Burn, Chemical Burn, Electric Shock, Impact, or Rupture means damage reduction for the same damage type.
Artifact Name Anomaly Effects Sell for
Battery
  • Electric shock +30%
6500
Crystal Burner
  • Endurance -18
  • Radiation -30
6500
Crystal Thorn Burnt Fuzz
  • Bleeding +100%
  • Radiation -20
3250
Droplets Burner
  • Endurance -18
  • Radiation -10
1300
Fireball Burner
  • Endurance -18
  • Radiation -20
3250
Flash Electro
  • Elecric Shock -10%
  • Endurance +73
3250
Goldfish Vortex
  • Radiation +5
  • Rupture +5%
6500
Gravi Vortex
  • Radiation +5
  • Rupture +3%
3250
Jellyfish Springboard
  • Radiation +5
  • Bulletproof Cap +2%
1300
Kolobok Vortex
  • Rupture +5%
6500
Mama's Beads Springboard
  • Bulletproof Cap +5%
6500
Meat Chunk Whirligig
  • Bulletproof Cap -10%
  • Health +400%
  • Impact -10%
  • Rupture -10%
3250
Mica Fruit Punch
  • Bleeding -400%
  • Burn -10%
  • Chemical burn -10%
6500
Moonlight Electro
  • Electric shock -10%
  • Endurance +109
6500
Night Star Springboard
  • Bulletproof cap +5%
  • Radiation +5
6500
Pellicle
  • Chemical burn +30%
6500
Slime Fruit Punch
  • Bleeding -133%
  • Burn -10%
  • Chemical burn -10%
1300
Slug Fruit Punch
  • Bleeding -267%
  • Burn -10%
  • Chemical burn -10%
3250
Soul Whirligig
  • Bulletproof cap -10%
  • Health +600%
  • Impact -10%
  • Rupture -10%
6500
Sparkler Electro
  • Electric Shock -10%
  • Endurance +36
1300
Spring
  • Impact +30%
6500
Stone Blood Whirligig
  • Bulletproof cap -10%
  • Health +200%
  • Impact -10%
  • Rupture -10%
1300
Stone Flower Springboard
  • Bulletproof cap +3%
  • Radiation +5
3250
Thorn Burnt Fuzz
  • Bleeding +100%
  • Radiation -10
1300
Urchin Burnt Fuzz
  • Bleeding +100%
  • Radiation -30
6500
Wrenched Vortex
  • Radiation +5
  • Rupture +2%
1300

Anomalies[edit | edit source]

Anomalies are created by the radiation within the zone. They are little 'pockets' of concentrated radiation which causes unusual environment circumstances, this in turn causes additional side-effects which create the artifacts. The stronger the anomaly, the rarer the artifact it creates. Below are definitions of the anomalies, and the series of artifacts they create (in order from common to rare), with the latter being the best for the player to carry.

Burner[edit | edit source]

Revealed by a heat haze, if the anomaly is triggered, it will shoot out a tall pillar of flame into the air.

  • Primarily for anti-radiation, negative side effect of reducing endurance.
  • Series: Droplets, Fireball, Crystal

Burnt Fuzz[edit | edit source]

Looks like a see through sheet hanging from a tree or lamppost, reacts to fast moving beings by discharging a cloud of projectiles severely injuring uncovered or lightly protected skin upon contact.

  • Primarily for anti-radiation, negative side effect of increasing bleeding.
  • Series: Crystal Thorn, Thorn, Urchin

Electro[edit | edit source]

Dozens of miniature lightning storms, causing electric shock. Nearly always lethal to all living beings.

  • Primarily for endurance, negative side effect of reducing ability to withstand electric shocks.
  • Series: Sparkler, Flash, Moonlight

Fruit Punch[edit | edit source]

A small green glowing puddle. On contact inflicts injuries similar to the effects of strong acid.

  • Primarily for bleeding, negative side effects of reducing ability to withstand burns and acid.
  • Series: Slime, Slug, Mica

Springboard[edit | edit source]

Accompanied by air fluctuations above the anomaly, dancing leaves, and distinctive crimson-colored stains on the ground.

  • Primarily for decreasing damage caused by bullets, negative side effect of artifacts emitting radiation.
  • Series: Jellyfish, Stone Flower, Night Star, Mama's Beads

Vortex[edit | edit source]

When triggered, the Vortex drags everything within the radius 10-15 meters towards the center. Easily recognizable in daylight by the air fluctuation above, dancing leaves, fragments of dismembered corpses lying around and a distinctive dark stain in the center.

  • Primarily for decreasing damage caused by bullets, negative side effect of artifacts emitting radiation.
  • Series: Wrenched, Gravi, Goldfish, Kolobok

Whirligig[edit | edit source]

The anomaly can be recognized by a light whirlwind of dust above and by body fragments scattered in the vicinity.

  • Primarily for increasing health replenishment, negative side effects of increasing damage caused by bullets, impacts, and ruptures.
  • Series: Stone Blood, Meat Chunk, Soul