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Box artwork for SimLife.
SimLife
Developer(s)Maxis
Publisher(s)Maxis
Year released1992
System(s)Commodore Amiga, MS-DOS, Windows, macOS
Preceded bySimAnt
Followed bySimFarm
SeriesSim
Designer(s)Ken Karakotsios, Will Wright, Justin McCormick
Genre(s)Simulation
ModesSingle player
Rating(s)ELSPA Ages 3+ESRB Kids to Adults
LinksSimLife at PCGamingWikiSimLife ChannelSearchSearch

The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them. Simlife has been used by some home schooling groups as an evolution curriculum enhancer.

SimLife gives players the power to:

  • Create and modify worlds
  • Create and modify plants and animals at the genetic level
  • Design environments and ecosystems
  • Study genetics in action
  • Simulate and control evolution
  • Change the physics of the universe in your computer

Table of Contents

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SimLife/Table of Contents