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Mountains[edit]

Mountains

Move forward until a small statue of a wizard is seen. Use metal detector . You got lucky and leave the detector to mark the spot of the milrith. Exit right to the sleeping giant.

Giant[edit]

Sleeping giant

Use sousaphone to try to wake the giant. He moves his arm and breaks the tree. Cross the tree. Move forward until the dragon's cave. Note the boulder on top of the cave.

Dragon's cave[edit]

Dragon's cave

Look at sign. Enter the cave. The dragon has a bad cold and warns you about his lack of control on his breathing. Simon gets toasted. Click on him and go back in the cave. Give cold remedy to dragon . In the cut scene, Simon will walk out and throw cold remedy in the cave. Enter and pick up fire extinguisher . Exit the cave.

Go up the path behind the dragon's cave. Pick up rock with fossil from the snow. Go right of screen and see climbing pins on the side of the mountain but one is missing. Click on right of screen to cross the chasm to the other side. Go forward until the tree.

Tree[edit]

Tree

Note the pink splodge. Look at and talk to tree . To get the magic words he knows, you promise to get white spirit from the village Shoppe to remove the pink splodge. The pink paint is the mark that tells the woodcutter that the tree is to be cut down.

Use map to go to the village. Go to the blacksmith. Give rock with fossil to blacksmith . He breaks it and you pick up fossil . Use map to go to the centre of forest. Go left to the paleontologist dig.

Paleontologist Dig[edit]

Paleontologist Dig

Give fossil to hole . The famous paleontologist asks where you found the fossil. Tell him that it is in Craggy Peaks marked by the metal detector. Use map to go to the sleeping giant and go left. Look at and then pick up milrith ore found on the middle pile of dirt in the foreground of the hole dug by the paleontologists.

Use map to go to the village. Go to the blacksmith again. Give milrith ore to blacksmith and he will make an axe head. Use map to go to the centre of forest. Go to right of screen and forward to the wood cutter.

Woodcutter's Cottage[edit]

Woodcutter's Cottage

Give axe head to woodcutter . He leaves. Enter the woodcutter's home. Pick up climbing pin on the table by the window. Use fire extinguisher on fireplace . Move the hook of the fireplace stand and find yourself down the hidden cache of the woodcutter. Pick up mahogany from the left side, second from the bottom shelf. Now, go to woodworm at the stump, use map to go to the witch's house and then take the path to the stump.

Woodworm[edit]

Woodworm

Talk to woodworm and automatically the woodworm will have a mahogany feast. The woodworms jump into the mahogany in the inventory. Use map and go to the crossroad. Take the path to the bottom right.

Tower[edit]

Mummy

Use clapper on silent bell . Move bell and Rapunzel drops her hair. Pick up hair to climb up. After the kiss, Repulser is now in the inventory. Use woodworm on floorboard . After dropping down to the first floor,use ladder on hole . Use ladder to climb down. Open tomb and find a mummy. Scared, you run out of the tower, opening the stuck shut door. Go back in, down the ladder and open tomb again. Pick up loose bandage hanging at the back of the mummy and he will unravel and turn to dust. Pick up staff . Go back to the crossroad and take the path at the top of the screen.

Fishing Golum[edit]

Fishing Golum

Look at gorge and see someone fishing. Click on the vines found at the bottom left of the screen to go down the gorge. Talk to fishing Golum . Ask about the fishing rod. Give swamp stew to Golum for the other members of the Tolkienish society (since he did not have any nibble while fishing and have nothing to feed them). Automatically fish and find the invisibility ring.

Use map to go to the village. Ignore the box of grocery outside the Shoppe for now. Go to arched path to the north, pass the dodgy geezer and exit left of screen. Again, exit to the left of the screen of the Apothecary to the house with the beehive.

House with beehive[edit]

House with beehive

Use Repulser on chocolate truffle door . Enter the house and look around. Pick up smoke box off the hutch on the right. Pick up netted hat leaning by the hutch. Exit the house. Use smoke box on beehive and automatically use hat . Pick up wax from the upper part of the beehive. Go to the Drunken Druid Tavern.

Drunken Druid Tavern[edit]

Drunken Druid Tavern

Talk to barman and ask for a drink. Immediately, use wax on beer barrel while the barman is looking for ingredients for the cocktail. If late, just order another drink. Simon plugs the nozzle of the beer barrel with wax. The barman thinks the barrel is empty and took the barrel outside. He gives you a Happy Hour leaflet and a beer voucher. Go outside and Pick up beer barrel . Use map to go to the centre of forest.

Dwarf mine[edit]

Dwarf mine

Wear beard taken from drunken dwarf in the tavern. Enter the mine. The password is "Beer" - the word on the rock. Try to go down the left stairs and the assayer will wake the sleeping guard up. Talk to guard about "bribes". Give beer barrel to guard . You will automatically take it down to the beer barrel room. Find a drunken dwarf and snoring dwarf lying on the ground in the beer barrel room. Use feather on snoring dwarf . Pick up key .

Go back up and then go down the left stairs now that the guard is having a drinking contest in the beer barrel room. Talk to sitting dwarf supervisor and he can tell you that about the door to the treasury and that the key is held by the dwarf that is in the beer barrel room (you already have it, anyway). Pick up hook hanging in front of the treasury door. Open door to the treasury on the left of the walkway and automatically use key . Enter and meet the dwarf inside. Talk to dwarf about "an offer" and "something in the inventory". Give beer voucher to dwarf from the Drunken Druid tavern. He gives you a gem. Leave the dwarf cave. Use map to go to the village. Go to the dodgy geezer.

Dodgy Geezer[edit]

Dodgy Geezer

Give gem to dodgy geezer . The bargaining will start and keep on until you get 20 gold coins for the gem. Go to the village Shoppe.

Shoppe[edit]

Shopkeeper

Enter and pick up white spirit (on the shelf behind the left head). Pick up hammer the (below the white spirit) and it comes with a free nail. Go outside and use box of grocery for the goblins that is outside the Shoppe.

Goblin Fortress[edit]

Goblin fortress

The box is now in the storage room of the fortress. Simon wears the invisibility ring automatically. Open box to show invisible Simon. Look at the empty boxes and get the spell book that Simon dropped when he first came to this place. Look at spell book in inventory and get a loose paper in it. Pick up rat bone on the ground. Look at door and note that the key is left in the lock. Use paper on door and Simon will slip the paper under the door. Use rat bone on lock . Pick up paper from under the door and the small key that dropped on it. Use small key on lock and Open door . Pick up metal bucket with a hole at the side of it found in front of the cage.

Since the other path is blocked by the guard, go down the steps and look for another way out. Find a druid manacled on the rack. Open the iron maiden. Pick up the flaming brand at the center of the room. Pick up the mints by the door. Talk to the druid and then remove the ring. Try to convince the druid that you are not evil. Ask him about ideas for escape and eventually, he will say that he can change to a frog when he sees a full moon. Use on metal bucket on druid. Use on flaming brand on druid. The druid changes to a frog. The frog hops to freedom between the bars. Sounds from the guard room are heard. Go inside the Open iron maiden. After several days, the frog/druid returns. Open the iron maiden and Pick up the hacksaw from the frog's mouth. Use on hacksaw on bars. Go outside. Use map to go to the dragon's cave.

Dragon's cave[edit]

Top of Dragon's cave

Use hook on boulder on top of the cave. Walk to boulder (climb) and find yourself on top of the cave. Look in hole to see the dragon's treasures. Combine rope and magnet to get rope and magnet. Use rope and magnet on hole until it comes up empty of gold coins. Go down. Walk up the mountain to the tree.

Tree[edit]

Tree

Use white spirit on pink splodge . Talk to tree . He says that the magic words are alakazam, hocus focus, abracadabra and sausages. Use map to go to the village then walk to the tavern.

Drunken Druid Tavern[edit]

Wizards

Go to the wizards and give them the staff. Answer the question and pay the subscription fee of 30 gold pieces. Simon is invested as wizard and get a young wizard starter pack kept in the Wiz Kid wallet. Ask about Sordid and leave the tavern. Go to the Apothecary at the left of the dodgy geezer's place.

Apothecary[edit]

Apothecary

Talk to druid . He will give you a special potion that he got from a friend from another dimension. His retired friend talks about rabbits and tea parties. He needs a herb to control his frog change. It is frogs bane found only in Skull Island.

Witch's cottage[edit]

Witch's cottage

The witch will challenge you to a duel. Accept. The rules say to change to another animal (no fruit, vegetable or dragon). The stronger one wins. Using the magic words given by the tree, you can change to different animals. If you lose, just keep on coming back until you win. Select "sausages" frequently until you win. You Pick up the broom but the witch will not let you leave. She changes into a dragon (foul!) and blocks the door. Select "abracadabra" to change to a mouse and then click on the mouse hole close to the cat and rocking chair. The mouse/Simon zooms out of the house. Go to the swampling house, Use map to go to the centre of forest

Swampling/Skull Island[edit]

Skull Island

Open door . If the swampling is still there, consume more stew until it runs out and the swampling leaves to get more mud. Once he's gone, move the chest, Open trap door and climb down. Walk the pier and find out that a plank is loose. Use hammer on plank . Walk to the end and see a giant skull with frogs bane on top. Pick up frogs bane . Use map to go to the village and the druid at the apothecary.

Apothecary[edit]

Apothecary

Automatically give the frogs bane to the druid and get the potion. Look close on potion and find out that it has the words "drink me" on the bottle. Let's go back to the mountain and search for Sordid's tower at Craggy Peak. Use map to go to dragon's cave.

Mountains[edit]

Mountains

Walk from dragon's cave to the climbing pins on the side of the mountain. Use climbing pin on hole on the side of the mountain missing a pin.

Snowman[edit]

Snowman

Meet a nasty snowman, who will not let you pass. Use mints . That stuff is hot and fire comes out your mouth to melt the snowman. Climb the path.