From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
Cleanup required: July 2007

Various workshops you can build using the Build command. They are available under Workshops.

Note
Watch out for Clutter! If you see a (CLT) by the shop name, it is working at a reduced rate.

Workshops[edit]

Leatherworks[edit]

Mill[edit]

Loom[edit]

  • Weave cloth from plant fibers
  • Weave silk cloth from spider webs
  • Gather spider webs

Clothesmakers Workshop[edit]

Metalsmith's Forge[edit]

How many bars will it use up: crafts, chains, flasks, goblets, toys, instruments, coins and ammo take 1 (bar). Everything else but weapons and armor take 3. The weapons and armor take the material size number in their "raw/objects" entry and divide it by 3, using at least 1 bar.

Jeweler's Workshop[edit]

Cut Gems - jeweler goes to find the selected gem off the ground and brings it back to make it usable/trade able.

Encrust Gems - jeweler pus cut gems into items ( makes the item more valuable).

Masons workshop[edit]

Masons workshop requires a piece of stone and a dwarf with a masonry profession to build.

A dwarf with masonry profession can work a unit of stone into following designs:

blocks - required to build wells and advanced workshops.

table - a table and an adjancted chair will be used by dwarves to eat meals comfortably.

throne - makes dwarves happy if they own one.

statue - decoration, makes dwarves happy.

floodgate - can be opened and closed to direct flow of water if connected to a lever.

bed - makes dwarves happy if they own one.

Butcher's Shop[edit]

Tanner's Shop[edit]

Craftsdwarf's Workshop[edit]

Siege Workshop[edit]

Mechanic's workshop[edit]

Makes Mechanisms out of stone.

Still[edit]

Farmer's Workshop[edit]

  • Process Plants
  • Process Plants -> Bag
  • Process Plants -> Barrel

Carpenter's workshop[edit]

Kitchen[edit]

Fishery[edit]

Alchemist's Laboratory[edit]

Ashery[edit]

Wood -> Ash -> Lye -> Potash (fertilizer)

The last two occur at the Ashery, first at Wood Furnace.


Bowyer[edit]

Make crossbows here. You will also want to make Crossbow bolts in the Craftsdwarf's Workshop or Metalsmith's Forge

Furnaces[edit]

Wood Furnace[edit]

Burns wood, makes Charcoal or Ash

Wood -> Ash -> Lye -> Potash The last two occur at the Ashery, first at Wood Furnace.

Smelter[edit]

Makes bars from ore. You'll need a source of fuel, most likely charcoal from the wood furnace.

  • hematite = iron
  • malachite = copper
  • galena = silver (well, it should have lots of lead I think, but that's not in)
  • sphalerite = zinc
  • cassiterite = tin

You can turn all of these into bars except zinc.

Also:

  • tin ore + copper ore -> bronze
  • zinc ore + copper ore -> brass

Bronze makes stronger weapons/armor than copper. Brass is useful as usually only to please specific people. Perhaps it can be used for instruments later or something. Silver is more valuable, and easier to obtain and use.

There's also a steel making process, using limestone, coal and iron ore to make pig iron, and then again to make steel.

Glass Furnace[edit]

Kiln[edit]