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==The Lands of Uma==
==The Lands of Uma==
The game world is divided into the town (where you can trade weapons, armor, magical items and so on) and four Lands - Ardyl, Marghor, Omar and Serkesh. Each land contains the entrances to two dungeons, as well as other features associated with the various quests. Each of the first seven dungeons is associated with a quest and all of these have four levels. Completing a quest will result in your character recovering one of the seven crystals. The last dungeon leads to Draak's lair.
The game world is divided into the town (where you can trade weapons, armor, magical items and so on) and four Lands - Ardyl, Marghor, Omar and Serkesh. Each land contains the entrances to two dungeons, as well as other features associated with the various quests. Each of the first seven dungeons is associated with a quest and all of these have four levels. Completing a quest will result in your character recovering one of the seven crystals. The last dungeon leads to Draak's lair.


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===Object of the Game===
===Object of the Game===
The evil Lord Draak, who has the power to transform himself into a dragon, has recovered from earlier defeat and returned with his minions to the world of Uma bringing death and mayhem. Players attempt to find their way to Draak's lair and slay him in combat. On their way they must locate the seven crystals and use them to recreate the '''time orb''', without which Draak can not be defeated.
The evil Lord Draak, who has the power to transform himself into a dragon, has recovered from earlier defeat and returned with his minions to the world of Uma bringing death and mayhem. Players attempt to find their way to Draak's lair and slay him in combat. On their way they must locate the seven crystals and use them to recreate the '''time orb''', without which Draak can not be defeated.


===Townspeople===
===Townspeople===
The town is populated by townspeople who will ask you to do quests but there are also tradespeople where you can buy and sell things.
The town is populated by townspeople who will ask you to do quests but there are also tradespeople where you can buy and sell things.


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===Enemies===
===Enemies===
Draak's minions come in many forms - trolls, orcs, skeletons, spiders, scorpions, wyverns and many others. Each of these types has variants - for example, some skeletons use swords while others have bows and still others may attack with fireballs.
Draak's minions come in many forms - trolls, orcs, skeletons, spiders, scorpions, wyverns and many others. Each of these types has variants - for example, some skeletons use swords while others have bows and still others may attack with fireballs.


===Quests===
===Quests===
In town the townspeople will ask you to do optional quests in return for money. These quests are either retrieving artifacts or killing an infamous monster.
In town the townspeople will ask you to do optional quests in return for money. These quests are either retrieving artifacts or killing an infamous monster.


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===Crystals===
===Crystals===
There are seven crystals; the purple Crystal of Wisdom, the red Crystal of Virtue, the blue Crystal of Bravery, the yellow Crystal of Nobility, the turquoise Crystal of Compassion, the green Crystal of Integrity and the grey Crystal of Strength.
There are seven crystals; the purple Crystal of Wisdom, the red Crystal of Virtue, the blue Crystal of Bravery, the yellow Crystal of Nobility, the turquoise Crystal of Compassion, the green Crystal of Integrity and the grey Crystal of Strength.


These are magically reassembled by the hermit Sebastian to form the crystal Time Orb.
These are magically reassembled by the hermit Sebastian to form the crystal Time Orb.
==Table of Contents==
{{:Darkstone/Table of Contents}}
{{-}}


==Items, Spells, and Skills==
==Items, Spells, and Skills==
===Weapons, Armor and Other Equipment===
===Weapons, Armor and Other Equipment===
A range of medieval-type weapons are available - swords, knives, bows and so on. Warriors would usually carry a sword or club, while a Magician might use a staff and a Priest a wand. There are also ranged weapons such as bows and throwing knives. Some weapons are two-handed, which precludes the use of a shield. Many items have a minimum requirement of strength, dexterity or magic and can not be worn by characters who do not meet the requirement. There are also items that give protection against attacks with poison, magic or lightning.
A range of medieval-type weapons are available - swords, knives, bows and so on. Warriors would usually carry a sword or club, while a Magician might use a staff and a Priest a wand. There are also ranged weapons such as bows and throwing knives. Some weapons are two-handed, which precludes the use of a shield. Many items have a minimum requirement of strength, dexterity or magic and can not be worn by characters who do not meet the requirement. There are also items that give protection against attacks with poison, magic or lightning.


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===Blessed Objects===
===Blessed Objects===
Some objects are blessed with qualities such as Abundance, Life Recovery, Quick Mana Recovery, Slow Poison, Light Aura, Spell Duration Increased, Permanent Perception, Mana Shield, Eternal Youth, Poison (poisons enemy), Fire Element (burns enemy), Vampire (steals 20% of enemy's life), Magic Missiles (casts spell when enemy is struck), Storm (pushes enemy back when struck), Stone Curse (petrifies enemy when struck), Touch of Confusion (struck enemy ingores player and attacks other enemies), Push Target Back and Fast/Faster/Fastest Attack, whereas others just have bonuses to attributes.
Some objects are blessed with qualities such as Abundance, Life Recovery, Quick Mana Recovery, Slow Poison, Light Aura, Spell Duration Increased, Permanent Perception, Mana Shield, Eternal Youth, Poison (poisons enemy), Fire Element (burns enemy), Vampire (steals 20% of enemy's life), Magic Missiles (casts spell when enemy is struck), Storm (pushes enemy back when struck), Stone Curse (petrifies enemy when struck), Touch of Confusion (struck enemy ingores player and attacks other enemies), Push Target Back and Fast/Faster/Fastest Attack, whereas others just have bonuses to attributes.


===Cursed Objects===
===Cursed Objects===
Other worn objects are cursed and cannot be removed without the help of Madame Irma. The curses are Old Age, Slow Motion, Bulimia (grow hungry quicker), Leaking Pockets (items drop out of backpack) and Unease (you shout out randomly "If I see anyone approaching, I will vaporise them!", "Now everyman for himself, there will be bloodshed!", "Who is the strongest amongst us?", "My armour is impenetrable!" and "There is a traitor among you, guess who it is!").  
Other worn objects are cursed and cannot be removed without the help of Madame Irma. The curses are Old Age, Slow Motion, Bulimia (grow hungry quicker), Leaking Pockets (items drop out of backpack) and Unease (you shout out randomly "If I see anyone approaching, I will vaporise them!", "Now everyman for himself, there will be bloodshed!", "Who is the strongest amongst us?", "My armour is impenetrable!" and "There is a traitor among you, guess who it is!").  


===Runes===
===Runes===
One rare artifact is the rune which looks like a small red stone that can be used to fix a spell onto a worn object. (This is done by the player selecting a spell and right-clicking on the rune then left-clicking on an object that causes the spell to be fixed onto it with a mana reserve equal to the player's current mana).
One rare artifact is the rune which looks like a small red stone that can be used to fix a spell onto a worn object. (This is done by the player selecting a spell and right-clicking on the rune then left-clicking on an object that causes the spell to be fixed onto it with a mana reserve equal to the player's current mana).


===Potions===
===Potions===
There are several potions and elixirs that the player can drink; the red Healing potion, the blue Mana potion, the green Antidote and Poison potions, the orange Youth elixir that reduces your age by five years, but not to less than 20 years old, the purple Dexterity elixir, the cyan Magic elixir, the yellow Vitality elixir and the grey Strength elixir. There is also a distinctive Surprise potion that increases one and decreases one of the player's attributes randomly but also a purple version that can be mistakenly drunk thinking it is a Dexterity elixir.
There are several potions and elixirs that the player can drink; the red Healing potion, the blue Mana potion, the green Antidote and Poison potions, the orange Youth elixir that reduces your age by five years, but not to less than 20 years old, the purple Dexterity elixir, the cyan Magic elixir, the yellow Vitality elixir and the grey Strength elixir. There is also a distinctive Surprise potion that increases one and decreases one of the player's attributes randomly but also a purple version that can be mistakenly drunk thinking it is a Dexterity elixir.


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