Boom Blox: Difference between revisions

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|modes=[[Single player]], [[Multiplayer]], [[Co-op]]
|modes=[[Single player]], [[Multiplayer]], [[Co-op]]
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'''Boom Blox''' is a [[puzzle]] video game for the [[Wii]] console, [[mobile]] devices and [[N-Gage]] 2.0 developed by [[EA Los Angeles]] in conjunction with film director Steven Spielberg. The game was released on [[May 6]], [[2008]], in North America and on [[May 9]], [[2008]], in Europe. The N-Gage version of the game was released on [[December 3]], [[2008]].
'''Boom Blox''' is a [[puzzle]] video game for the [[Wii]] console, [[mobile]] devices and [[N-Gage]] 2.0 developed by [[EA Los Angeles]] in conjunction with film director Steven Spielberg. The game was released on May 6, [[2008]], in North America and on May 9, [[2008]], in Europe. The N-Gage version of the game was released on December 3, [[2008]].


The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using {{wii|Remote}} to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action.
The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using {{wii|Remote}} to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action.

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