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BrownDerby (talk | contribs) mNo edit summary |
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{{Header Nav|game=After Burner II}} | |||
{{Header Nav|game=After Burner II | |||
{{Game | {{Game | ||
|completion=0 | |||
|image=After Burner II MD box.jpg | |||
|title=After Burner II | |title=After Burner II | ||
|developer=[[Sega-AM2]] | |||
|developer=[[Sega-AM2]] | |publisher=[[Sega]] | ||
|publisher=[[Sega]] | |||
|year=1987 | |year=1987 | ||
|systems={{syslist|arcade|fmt|nes|x68000|gen|tg16}} | |systems={{syslist|arcade|fmt|nes|x68000|gen|tg16}} | ||
|title1=After Burner | |title1=After Burner II | ||
|developer1=[[ | |developer1=[[Sunsoft]] | ||
|publisher1=[[Sega]] | |publisher1=[[Sega]] | ||
|year1= | |year1=1989 | ||
|systems1={{syslist| | |systems1={{syslist|nes}} | ||
|title2=After Burner Complete | |||
|title2= | |developer2=[[Rutubo Games]] | ||
|developer2=[[ | |||
|publisher2=[[Sega]] | |publisher2=[[Sega]] | ||
|year2= | |year2=1995 | ||
|systems2={{syslist| | |systems2={{syslist|32x}} | ||
|title3= | |ratings2={{ESRB|KA}}{{ELSPA|3}} | ||
|developer3=[[ | |title3=Sega Ages Vol. 4 After Burner II | ||
|developer3=[[Sega CS1]] | |||
|publisher3=[[Sega]] | |publisher3=[[Sega]] | ||
|year3=2013 | |year3=1996 | ||
| | |systems3={{syslist|saturn}} | ||
| | |title4=Sega Ages 2500 Series Vol. 10: After Burner II | ||
|developer4=[[SIMS]] | |||
|publisher4=[[3D Ages]] | |||
|year4=2004 | |||
|systems4={{syslist|ps2}} | |||
|title5=3D After Burner II | |||
|developer5=[[M2]] | |||
|publisher5=[[Sega]] | |||
|year5=2013 | |||
|systems5={{syslist|3ds}} | |||
|ratings5={{CERO|A}}{{ESRB|E10}}{{PEGI|7}}{{USK|6}} | |||
|genre=[[Shooter]] | |||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|preceded by=[[After Burner]] | |preceded by=[[After Burner]] | ||
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|series3=3D Classics | |series3=3D Classics | ||
}} | }} | ||
'''After Burner II''' is a Z-axis [[shooter]] follow up to Sega's [[After Burner]]. It is less of a sequel and more of an update to the original game, and was released in [[1987]], the same year as the original. The game would see multiple conversions to various Sega and non-Sega home consoles, although many of these conversions struggle to match the speed of the arcade version. The 1996 [[Sega Saturn]] conversion is one of the few to be considered "Arcade perfect", as it operated on the same code. The [[32X]] version, which is almost as close, is called '''After Burner Complete'''. | |||
The arcade version of After Burner II was available in a stand-up model as well as a deluxe sit down cabinet modeled like a fighter jet cockpit. The cockpit was built on hydraulics, which simulated flight by moving the player roughly 25 degrees in both a horizontal and vertical axis, in a rough representation of the fighter's in-game movement. Stereo speakers were placed at the ear level for the deluxe cabinet version, creating a very immersive (and sometimes deafening) play experience. The arcade controls consisted of a flight stick with multiple buttons and a throttle stick which could be used to slow down the aircraft or activate it's afterburners. The addition of the throttle was the most notable change from the original After Burner. | |||
<gallery> | |||
File:After Burner II ARC title.png|Title screen | |||
File:After Burner II ARC screen.png|Game screen | |||
</gallery> | |||
==Gameplay== | |||
There 23 stages in the game: Stages 5, 13 and 23 are non-playable landing cutscenes and levels 8 and 17 are canyon bombing runs. The remaining stages involve air to air combat using an unlimited cannon, and a limited supply of missiles. The missile supply is restored approximately every 2-3 levels in a non-playable air-to-air refueling sequence, as well as in the first two landing cutscenes. Cameos from the vehicles in Hang-On, and Out Run, make appearances during the first two landing cutscenes, driving down the runway in front of the F-14 as it is taking off. | There 23 stages in the game: Stages 5, 13 and 23 are non-playable landing cutscenes and levels 8 and 17 are canyon bombing runs. The remaining stages involve air to air combat using an unlimited cannon, and a limited supply of missiles. The missile supply is restored approximately every 2-3 levels in a non-playable air-to-air refueling sequence, as well as in the first two landing cutscenes. Cameos from the vehicles in Hang-On, and Out Run, make appearances during the first two landing cutscenes, driving down the runway in front of the F-14 as it is taking off. | ||
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* The player's missiles in After Burner II could be fired considerably more frequently. | * The player's missiles in After Burner II could be fired considerably more frequently. | ||
* Musical compositions were the same for both games, though After Burner's instrumentation is different in spots. | * Musical compositions were the same for both games, though After Burner's instrumentation is different in spots. | ||
{{ToC}} | {{ToC}} | ||
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{{3D Classics}} | {{3D Classics}} | ||
[[Category:Sega-AM2]] | [[Category:Sega-AM2]] | ||
[[Category:Sunsoft]] | [[Category:Sunsoft]] | ||
[[Category:Rutubo Games]] | |||
[[Category:Sega CS1]] | [[Category:Sega CS1]] | ||
[[Category: | [[Category:SIMS]] | ||
[[Category:M2]] | [[Category:M2]] | ||
[[Category:Sega]] | |||
[[Category:3D AGES]] | |||
[[Category:Shooter]] | [[Category:Shooter]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:MAME]] | [[Category:MAME]] |