After Burner II: Difference between revisions

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255 bytes added ,  8 April 2023
cleanup, seems there were two NES ports, add another Ages release
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(cleanup, seems there were two NES ports, add another Ages release)
 
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{{stub}}
{{Header Nav|game=After Burner II}}
{{Header Nav|game=After Burner II|num=0}}
{{Game
{{Game
|completion=0
|image=After Burner II MD box.jpg
|title=After Burner II
|title=After Burner II
|image=After Burner II MD box.jpg
|developer=[[Sega-AM2]]
|developer=[[Sega-AM2]]{{co|Sunsoft|nes}}
|publisher=[[Sega]]
|publisher=[[Sega]]{{co|Sunsoft|nes}}
|year=1987
|year=1987
|genre=[[Shooter]]
|systems={{syslist|arcade|fmt|nes|x68000|gen|tg16}}
|systems={{syslist|arcade|fmt|nes|x68000|gen|tg16}}
|title1=After Burner Complete
|title1=After Burner II
|developer1=[[Rutubo Games]]
|developer1=[[Sunsoft]]
|publisher1=[[Sega]]
|publisher1=[[Sega]]
|year1=1995
|year1=1989
|systems1={{syslist|32x}}
|systems1={{syslist|nes}}
|ratings1={{ESRB|KA}}{{ELSPA|3}}
|title2=After Burner Complete
|title2=Sega Ages Vol. 4 After Burner II
|developer2=[[Rutubo Games]]
|developer2=[[Sega CS1]]
|publisher2=[[Sega]]
|publisher2=[[Sega]]
|year2=1996
|year2=1995
|systems2={{syslist|saturn}}
|systems2={{syslist|32x}}
|title3=3D After Burner II
|ratings2={{ESRB|KA}}{{ELSPA|3}}
|developer3=[[M2]]
|title3=Sega Ages Vol. 4 After Burner II
|developer3=[[Sega CS1]]
|publisher3=[[Sega]]
|publisher3=[[Sega]]
|year3=2013
|year3=1996
|systems3={{syslist|3ds}}
|systems3={{syslist|saturn}}
|ratings3={{CERO|A}}{{ESRB|E10}}{{PEGI|7}}{{USK|6}}
|title4=Sega Ages 2500 Series Vol. 10: After Burner II
|developer4=[[SIMS]]
|publisher4=[[3D Ages]]
|year4=2004
|systems4={{syslist|ps2}}
|title5=3D After Burner II
|developer5=[[M2]]
|publisher5=[[Sega]]
|year5=2013
|systems5={{syslist|3ds}}
|ratings5={{CERO|A}}{{ESRB|E10}}{{PEGI|7}}{{USK|6}}
|genre=[[Shooter]]
|modes=[[Single player]]
|modes=[[Single player]]
|preceded by=[[After Burner]]
|preceded by=[[After Burner]]
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|series3=3D Classics
|series3=3D Classics
}}
}}
'''After Burner II''' is a Z-axis [[shooter]] follow up to Sega's [[After Burner]]. It is less of a sequel and more of an update to the original game, and was released in [[1987]], the same year as the original. The game would see multiple conversions to various Sega and non-Sega home consoles, although many of these conversions struggle to match the speed of the arcade version. The 1996 [[Sega Saturn]] conversion is one of the few to be considered "Arcade perfect", as it operated on the same code. The [[32X]] version, which is almost as close, is called '''After Burner Complete'''.


'''After Burner II''' is a Z-axis [[shooter]] follow up to Sega's [[After Burner]]. It is less of a sequel and more of an update to the original game, and was released in [[1987]], the same year as the original. The game would see multiple conversions to various Sega and non-Sega home consoles, although many of these conversions struggle to match the speed of the arcade version. The 1996 [[Sega Saturn]] conversion is one of the few to be considered "Arcade perfect", as it operated on the same code.  The [[32X]] version, which is almost as close, is called '''After Burner Complete'''.
The arcade version of After Burner II was available in a stand-up model as well as a deluxe sit down cabinet modeled like a fighter jet cockpit. The cockpit was built on hydraulics, which simulated flight by moving the player roughly 25 degrees in both a horizontal and vertical axis, in a rough representation of the fighter's in-game movement. Stereo speakers were placed at the ear level for the deluxe cabinet version, creating a very immersive (and sometimes deafening) play experience. The arcade controls consisted of a flight stick with multiple buttons and a throttle stick which could be used to slow down the aircraft or activate it's afterburners. The addition of the throttle was the most notable change from the original After Burner.


The arcade version of After Burner II was available in a stand-up model as well as a deluxe sit down cabinet modeled like a fighter jet cockpit. The cockpit was built on hydraulics, which simulated flight by moving the player roughly 25 degrees in both a horizontal and vertical axis, in a rough representation of the fighter's in-game movement.  Stereo speakers were placed at the ear level for the deluxe cabinet version, creating a very immersive (and sometimes deafening) play experience. The arcade controls consisted of a flight stick with multiple buttons and a throttle stick which could be used to slow down the aircraft or activate it's afterburners. The addition of the throttle was the most notable change from the original After Burner.
<gallery>
File:After Burner II ARC title.png|Title screen
File:After Burner II ARC screen.png|Game screen
</gallery>


==Gameplay==
There 23 stages in the game: Stages 5, 13 and 23 are non-playable landing cutscenes and levels 8 and 17 are canyon bombing runs. The remaining stages involve air to air combat using an unlimited cannon, and a limited supply of missiles. The missile supply is restored approximately every 2-3 levels in a non-playable air-to-air refueling sequence, as well as in the first two landing cutscenes. Cameos from the vehicles in Hang-On, and Out Run, make appearances during the first two landing cutscenes, driving down the runway in front of the F-14 as it is taking off.
There 23 stages in the game: Stages 5, 13 and 23 are non-playable landing cutscenes and levels 8 and 17 are canyon bombing runs. The remaining stages involve air to air combat using an unlimited cannon, and a limited supply of missiles. The missile supply is restored approximately every 2-3 levels in a non-playable air-to-air refueling sequence, as well as in the first two landing cutscenes. Cameos from the vehicles in Hang-On, and Out Run, make appearances during the first two landing cutscenes, driving down the runway in front of the F-14 as it is taking off.


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* The player's missiles in After Burner II could be fired considerably more frequently.
* The player's missiles in After Burner II could be fired considerably more frequently.
* Musical compositions were the same for both games, though After Burner's instrumentation is different in spots.
* Musical compositions were the same for both games, though After Burner's instrumentation is different in spots.
<gallery>
File:After Burner II ARC title.png|Title screen
File:After Burner II ARC screen.png|Game screen
</gallery>


{{ToC}}
{{ToC}}
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{{3D Classics}}
{{3D Classics}}


[[Category:Sega]]
[[Category:Sega-AM2]]
[[Category:Sega-AM2]]
[[Category:Sunsoft]]
[[Category:Sunsoft]]
[[Category:Rutubo Games]]
[[Category:Sega CS1]]
[[Category:Sega CS1]]
[[Category:Rutubo Games]]
[[Category:SIMS]]
[[Category:M2]]
[[Category:M2]]
[[Category:Sega]]
[[Category:3D AGES]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:MAME]]
[[Category:MAME]]