Super Smash Bros. Melee/Items: Difference between revisions

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& no need to reference what other games do
Tag: Reverted
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Tag: Manual revert
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;Hammer
;Hammer
[[File:SSBM Trophy Hammer.png|right]]
[[File:SSBM Trophy Hammer.png|right]]
A large sledgehammer with a heavy black head, from the [[Donkey Kong]] arcade game. While holding one, the player is slowed and loses his or her second and third jumps. They also cannot throw it away and have to wait until it is used up. Anyone who comes in contact with the head of the hammer during its use is knocked high into the air; this is a very powerful weapon that easily KOs opponents. The head of the hammer may fly off shortly after the hammer is picked up, usually after its first strike (unlike in the original [[Super Smash Bros.]]). If the hammer's head breaks off, the player with the hammer's handle is still stuck in the motion. And they end up swinging the now-useless handle. (In other words, "They end up swinging a handle which does no damage".) The head can be thrown like a normal weapon, and retains some of the incredible power it had while unbroken. If the character swinging the hammer is hit, it can be dropped prematurely; this gives a bonus at the end of the round.
A large sledgehammer with a heavy black head, from the [[Donkey Kong]] arcade game. While holding one, the player is slowed and loses his or her second and third jumps. They also cannot throw it away and have to wait until it is used up. Anyone who comes in contact with the head of the hammer during its use is knocked high into the air; this is a very powerful weapon that easily KOs opponents. The head of the hammer may fly off shortly after the hammer is picked up, usually after its first strike, unlike in the original [[Super Smash Bros.]]; the player with the handle is still stuck in the motion of swinging the now-useless hammer handle. The head can be thrown like a normal weapon, and retains some of the incredible power it had while unbroken. If the character swinging the hammer is hit, it can be dropped prematurely; this gives a bonus at the end of the round.
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;Heart Container
;Heart Container
[[File:SSBM Trophy Heart Container.png|right]]
[[File:SSBM Trophy Heart Container.png|right]]
A translucent heart shape in a silver frame, from the [[:Category:The Legend of Zelda|Legend of Zelda series]]. Grabbing a Heart Container recovers 100% of damage from a player, which can turn the tides of a fight. This is actually less than how much it helped in the original [[Super Smash Bros.]], where said item fully healed the player. In All-Star mode, where health items are only found between stages, Heart Containers are back at their prime. (That is, but the player gets three Heart Containers which they can use at their will. And they do not respawn when they are consumed. So, it is recommended that the player must use them sparingly.) Unlike the normal ones, they (in All Star) release 999% damage as they did in the original [[Super Smash Bros.]]. While this item was stronger in the original game (reducing 999% damage), this item in [[Super Smash Bros. Melee]], [[Super Smash Bros. Brawl]], [[Super Smash Bros. for Nintendo 3DS]]/[[Super Smash Bros. for Wii U]], and [[Super Smash Bros. Ultimate]] is 100% damage.  
A translucent heart shape in a silver frame, from the [[:Category:The Legend of Zelda|Legend of Zelda series]]. Grabbing a Heart Container recovers 100% of damage from a player, which can turn the tides of a fight. This is actually less than how much it helped in the Nintendo 64 [[Super Smash Bros.]], where Heart Containers fully healed the player. In All-Star mode, where health items are only found between stages, Heart Containers are back at their prime. Unlike the normal ones, they (in All Star) release 999% damage as they did in the original [[Super Smash Bros.]].
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;Maxim Tomato
;Maxim Tomato
[[File:SSBM Trophy Maxim Tomato.png|right]]
[[File:SSBM Trophy Maxim Tomato.png|right]]
A sweet and juicy tomato with an "M" printed on it from the [[:Category:Kirby|Kirby series]]. It is similar to the Heart Container. But it is weaker and restores 50% damage to the player who uses it. It was stronger in the original game (where it would heal 100% damage). In Melee and onward, this item is 50% damage. Heart Containers from the Legend of Zelda universe (in ''Melee'', ''Brawl'', ''Smash 4'', and ''Ultimate'') take the previous function.
A sweet and juicy tomato with an "M" printed on it from the [[:Category:Kirby|Kirby series]]. It is similar to the Heart Container, although weaker, restoring 50% damage to the player who eats it. It was stronger in the original [[Super Smash Bros.]] (where it would heal 100% damage). However, in Melee this item is 50% damage. Heart Containers (in Melee) take the previous function and are 100%.  
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