1080° Avalanche/Gameplay: Difference between revisions

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removed tricks section, some info and link to tricks section
(cleanup)
(removed tricks section, some info and link to tricks section)
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{{All Game Nav|game=1080° Avalanche}}
{{All Game Nav|game=1080° Avalanche}}
''For more information on controls, see the [[1080° Avalanche/Controls|Controls]] page and the [[1080° Avalanche/Tricks|Tricks]] page.''
==Mobility==
==Mobility==
*{{gc|Neutral|Control}} - Moves the board.
*{{gc|Neutral|Control}} - Moves the board.
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*{{gc|L|Button}} - Tuck the boarder; increases top speed but decreases turning.   
*{{gc|L|Button}} - Tuck the boarder; increases top speed but decreases turning.   
**If falling, press {{gc|L|Button}} just before landing to absorb the shock; notification of success provided by a white expanding image of your board (it fades within seconds).
**If falling, press {{gc|L|Button}} just before landing to absorb the shock; notification of success provided by a white expanding image of your board (it fades within seconds).
*{{gc|R|Button}} - Switch between normal and switch stances (opposite of the chosen stance, regular/goofy) by spinning 180°.
*{{gc|R|Button}} - Switch between normal and switch [[1080° Avalanche/Tricks|stances]] (opposite of the chosen stance, regular/goofy) by spinning 180°.
*{{gc|Z|Button}} - Taunt/Cheer.
*{{gc|Z|Button}} - Taunt/Cheer.


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==Tricks==
==Tricks==
===Rotations===
''For more information on tricks, see the [[1080° Avalanche/Tricks|Tricks]] page.''<p></p>
''The following apply while in mid-air:''
Tricks do two things:
*{{gc|Neutral|Control}}[[Image:Arcade-Plus.png]]{{gc|R|Button}} - Rotates the boarder and causes slow motion in single player.
*Give points when allowed (within Trick Attack for example).
**Rotating the control stick clockwise {{gc|ClockwiseSpin|Control}} will rotate the boarder to the rightThe trick performed is determined by the chosen starting stance (regular or goofy) and then whether or not the stance has been switched during play (normal or switch).  Using a normal regular stance this performs a '''backside''' spin, a '''switch frontside''' if in a switched stance.  For goofy stance, a '''frontside''' spin is performed and when switched a '''switch backside''' is performed.
*Raise the power level of the player.
**Rotating the control stick counter-clockwise {{gc|CounterClockwiseSpin|Control}} will rotate the boarder to the leftThe trick performed is determined by the chosen starting stance (regular or goofy) and then whether or not the stance has been switched during play (normal or switch)Using a normal regular stance this performs a '''frontside''' spin, a '''switch backside''' if in a switched stance.  For goofy stance, a '''backside''' spin is performed and when switched a '''switch frontside''' is performed.
===Power===
**{{gc|Up|Control}} - Perform a '''front flip'''.
The Power meter increases as tricks are performed successfullyAs a trick is being performed, the bar will fill up with red (the potential amount of increase).  If successful, the red will become blue/green and will be actual power, if not, the bar will not change from the current amount of powerIf you fall, the bar will not lowerThe exception is when maxed out; if you crash with a full bar the entire meter will drain.
**{{gc|Down|Control}} - Perform a '''back flip'''.


===Grabs===
When you have a full power meter, your character will glow slightly, giving them and their board a shiny reflective like effect. This effect also causes them to have a higher ability to withstand falls and crashes and it gives them the ability to knock down other players if they crash into them.
Note that grabs also have the "switched" prefix if performing it in a switched (opposite stance of the rider's default) stance; thus a switched method can be performed if you spin 180° (like when using R on the ground) when you are able to perform a method (you can keep spinning to switch between the two stances and tricks).
''The following apply while in midair:''
*{{gc|B|Button}} - Performs a '''Mute'''.
*{{gc|B|Button}}[[Image:Arcade-Plus.png]]{{gc|Left|Control}} - Performs a '''Method'''.
*{{gc|B|Button}}[[Image:Arcade-Plus.png]]{{gc|Right|Control}} - Performs a '''Stalefish'''.
*{{gc|B|Button}}[[Image:Arcade-Plus.png]]{{gc|Up|Control}} - Performs a '''Lien Air'''.
*{{gc|B|Button}}[[Image:Arcade-Plus.png]]{{gc|Down|Control}} - Performs a '''Seatbelt'''.
*{{gc|X|Button}} - Performs an '''Indy'''.
*{{gc|X|Button}}[[Image:Arcade-Plus.png]]{{gc|Left|Control}} - Performs a '''Flying Squirrel'''.
*{{gc|X|Button}}[[Image:Arcade-Plus.png]]{{gc|Right|Control}} - Performs an '''Indy Nosebone'''.
*{{gc|X|Button}}[[Image:Arcade-Plus.png]]{{gc|Up|Control}} - Performs a '''Rocket'''.
*{{gc|X|Button}}[[Image:Arcade-Plus.png]]{{gc|Down|Control}} - Performs a '''Tail Grab'''.
*{{gc|Y|Button}} - Performs a '''Melanchollie'''.
*{{gc|Y|Button}}[[Image:Arcade-Plus.png]]{{gc|Left|Control}} - Performs a '''Tweaked'''.
*{{gc|Y|Button}}[[Image:Arcade-Plus.png]]{{gc|Right|Control}} - Performs a '''Roastbeef'''.
*{{gc|Y|Button}}[[Image:Arcade-Plus.png]]{{gc|Up|Control}} - Performs a '''Crail'''.
*{{gc|Y|Button}}[[Image:Arcade-Plus.png]]{{gc|Down|Control}} - Performs a '''Japan Air'''.
 
===Grinding===
*{{gc|L|Button}} - Begin grinding when your board touches objects like rails and logs, the grind is determined by the stance of the boarder and angle of the board in relation to the object.
**'''50/50 Grind''' - Performed if the board is parallel to the object.  Can be performed as "Switch 50/50" when switch.
**'''FS Grind''' - Performed if perpendicular to the object and facing the same direction as the boarder's motion.
**'''BS Grind''' -  Performed if perpendicular to the object and facing away from the boarder's motion (opposite of an FS Grind).
*{{gc|Left|Control}}/{{gc|Right|Control}} - Control the balance meter, if the indicator hits the red zones of the meter you will dismount automatically.
*{{gc|A|Button}} - Dismount the object.

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