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An item's basic function is preformed by pressing {{gc|A}}; depending on the item, this will cause the character to use, throw, or attack with the item held. Items that are not thrown with {{gc|A}} can be thrown by pressing {{gc|Z}} and smashing {{gc|Neutral|Cstick}} in the desired direction. Press just {{gc|Z}} and your character will drop the item. Thrown items can be caught with a precise tap of {{gc|A}}, negating the item's damage and allowing the catcher to use the item. | An item's basic function is preformed by pressing {{gc|A}}; depending on the item, this will cause the character to use, throw, or attack with the item held. Items that are not thrown with {{gc|A}} can be thrown by pressing {{gc|Z}} and smashing {{gc|Neutral|Cstick}} in the desired direction. Press just {{gc|Z}} and your character will drop the item. Thrown items can be caught with a precise tap of {{gc|A}}, negating the item's damage and allowing the catcher to use the item. | ||
== Containers == | ==Containers== | ||
Containers are items that, obviously, contain other items. All containers can be broken by attacking them or by picking them up and tossing them at something. They usually contain one to three items each, any they can contain any variety of regular items except for Barrel Cannons and Party Balls, which can only appear by themselves. Occasionally, a container will be explosive and explode spontaneously upon breaking. So apart from these similarities, the characteristics of the containers are as follows. | |||
;Barrel | ;Barrel | ||
A large wooden barrel with the SSBM logo on both ends, inspired | A large wooden barrel with the SSBM logo on both ends, inspired by the [[:Category:Donkey Kong|Donkey Kong series]] and taken from the original [[Super Smash Bros.]] It's as heavy as the crate, and behaves basically the same way. You can pick it up and throw it, and if it hits an opponent, weapon blast or wall it'll pop open. If it hits ground however, it'll start to roll along the path until either it rolls off a cliff, hits an opponent and attacking item or reaches a long enough hill. The latter of the three will cause the rolling barrel to slow and then reverse direction. Do not physically touch a rolling barrel as you will cause the barrel to open and you'll take damage, even if it is rolling slowly. Attacking the barrel will cause it to fall over onto its side, where contact with a player or attack will cause it to open. Barrels sometimes contain adventure mode enemies like Goombas and ReDeads | ||
;Capsule | ;Capsule | ||
A small pill capsule that is half purple, half white and has a pink cone-shaped | A small pill capsule that is half purple, half white and has a pink cone-shaped appendage on top. The word "Capsule" in written on it in tiny text, and it is from the Nintendo 64 [[Super Smash Bros.]] It can be picked up and is light enough to not handicap the holder in any way. When thrown or attacked, it'll open up and release its contact. A thrown capsule hurts whoever it hits, but not as much as the two heavier containers above do. | ||
; | ;Crate | ||
A large wooden box with the SSBM logo on two opposite sides, originally from the first [[Super Smash Bros.]] It is heavy, and therefore greatly slows down whoever holds it. The only exception to this is Donkey Kong, who can carry anything and still walk and jump around normally. In spite of its weight, all characters seem to have no problem throwing it, and it can make a moderately powerful, yet short-range, projectile. Once it hits an opponent, platform or weapon blast it'll explode. A few normal attacks should break it too. Crates sometimes contain adventure mode enemies like Goombas and ReDeads | |||
;Egg | ;Egg | ||
A normal white egg. This is the only container to not be from the original game. It is rarer than the other three containers but behaves identically as the Capsule. The only thing other than appearance that makes it unique is that sometimes it will just lightly heal the one who grabs it instantly. The Chancey produces a few of these whenever she appears, throwing them around the stage. They also replace capsules in the Yoshi's Story and Yoshi's Island stages. | A normal white egg. This is the only container to not be from the original game. It is rarer than the other three containers but behaves identically as the Capsule. The only thing other than appearance that makes it unique is that sometimes it will just lightly heal the one who grabs it instantly. The Chancey produces a few of these whenever she appears, throwing them around the stage. They also replace capsules in the Yoshi's Story and Yoshi's Island stages. | ||