MapleStory/Beginner: Difference between revisions

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cleanup, Replaced: = Common courtesy = → =Common courtesy= (2), Typos fixed: arguements → arguments, (AWB)
(cleanup, Replaced: = Common courtesy = → =Common courtesy= (2), Typos fixed: arguements → arguments, (AWB))
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The '''Beginner''' class essentially serves the purpose of being an introductory class. Though Beginners obtain ability points upon leveling up, Beginners do not lose experience upon death. It is advised, however, that one makes ''not'' dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors/Archers/Thieves). Some people choose to completely ignore the job advancement, and play MapleStory as a permanent Beginner. This is a challenging path to take.
The '''Beginner''' class essentially serves the purpose of being an introductory class. Though Beginners obtain ability points upon leveling up, Beginners do not lose experience upon death. It is advised, however, that one makes ''not'' dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors/Archers/Thieves). Some people choose to completely ignore the job advancement, and play MapleStory as a permanent Beginner. This is a challenging path to take.


== Common courtesy ==
==Common courtesy==
As with all MMORPGs, there are some things that you should and should not do.
As with all MMORPGs, there are some things that you should and should not do.


*'''Territory''': While no one "owns" territory (it is intellectual property of Wizet), a significant number of MapleStory players grow attached to the area that have been training on for a decent amount of time. This is an "unwritten law" of MapleStory, and it is suggested that you abide by it, if you value your fame level. If you would like to train somewhere, but it has already been taken, then simply change channels. With 20 channels there are plenty of places to train at. If you invade someone's territory, then it is most commonly considered "kill stealing" and will most likely cause arguements.  While it is incorrect to say that this is just as wrong to do as, for example, invading a foreign country, it tends to irritate people, so try not to do this. Unfortunately, in some places such as the popular "Pig Beach", territory is very hard to grasp, and a lot of kill stealing occurs as a result.
*'''Territory''': While no one "owns" territory (it is intellectual property of Wizet), a significant number of MapleStory players grow attached to the area that have been training on for a decent amount of time. This is an "unwritten law" of MapleStory, and it is suggested that you abide by it, if you value your fame level. If you would like to train somewhere, but it has already been taken, then simply change channels. With 20 channels there are plenty of places to train at. If you invade someone's territory, then it is most commonly considered "kill stealing" and will most likely cause arguments.  While it is incorrect to say that this is just as wrong to do as, for example, invading a foreign country, it tends to irritate people, so try not to do this. Unfortunately, in some places such as the popular "Pig Beach", territory is very hard to grasp, and a lot of kill stealing occurs as a result.
**The etiquette of territory is hard to define, as everyone has different views of how big their territory is. For some maps, a territory may be less than 1/8 of the map, or even a mere monster. On the other hand, the territory of some maps such as the end of the B3 Subway, and the Zombie maps, extend across the entire map. However, as you train in that particular map for a long amount of time, you will begin to grasp this common, unwritten knowledge. Also if you happen to want to kill say pigs without the random effect of maybe getting defamed go to a really unpopulated map. Say map 20 you will be able to train in relative peace, however you might not be able to kill pigs or anything else fast enough.
**The etiquette of territory is hard to define, as everyone has different views of how big their territory is. For some maps, a territory may be less than 1/8 of the map, or even a mere monster. On the other hand, the territory of some maps such as the end of the B3 Subway, and the Zombie maps, extend across the entire map. However, as you train in that particular map for a long amount of time, you will begin to grasp this common, unwritten knowledge. Also if you happen to want to kill say pigs without the random effect of maybe getting defamed go to a really unpopulated map. Say map 20 you will be able to train in relative peace, however you might not be able to kill pigs or anything else fast enough.


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*'''Defaming''': Defames, which is the opposite of fame, are generally frowned upon, as they can easily lead to "mass defames" in which a band of people defames a single person repeatedly. Defaming is sometimes a useful tool to use if someone is being extremely disrespectful by kill stealing or otherwise. A "defame war" is similar to a mass defaming, except two parties of people defame each other.
*'''Defaming''': Defames, which is the opposite of fame, are generally frowned upon, as they can easily lead to "mass defames" in which a band of people defames a single person repeatedly. Defaming is sometimes a useful tool to use if someone is being extremely disrespectful by kill stealing or otherwise. A "defame war" is similar to a mass defaming, except two parties of people defame each other.


== Economy ==
==Economy==
The economy of MapleStory is complicated, with prices fluctuating all the time as a result of inflation. Prices vary from version to version and server to server, depending on availability. Below is a list of those items which generally retain a standard price:
The economy of MapleStory is complicated, with prices fluctuating all the time as a result of inflation. Prices vary from version to version and server to server, depending on availability. Below is a list of those items which generally retain a standard price:
*Scrolls (those that increase equipment statistics) are usually valuable, the cheapest selling for at least 20,000 (except for HP, MP scrolls and scrolls for pet equipment, which are generally worth very little) and the most expensive selling for up to 4-6 million (for the mage-demanded 60% Overall INT scroll, 10%/60% Earring INT scroll, and the Warrior/Thief/Bowman-demanded 60% Glove Attack,).
*Scrolls (those that increase equipment statistics) are usually valuable, the cheapest selling for at least 20,000 (except for HP, MP scrolls and scrolls for pet equipment, which are generally worth very little) and the most expensive selling for up to 4-6 million (for the mage-demanded 60% Overall INT scroll, 10%/60% Earring INT scroll, and the Warrior/Thief/Bowman-demanded 60% Glove Attack,).

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