Chrono Trigger/Gameplay: Difference between revisions

Jump to navigation Jump to search
→‎Elements of Battle: bolded bullet titles
(HN/FN)
(→‎Elements of Battle: bolded bullet titles)
Line 59: Line 59:


====Elements of Battle====
====Elements of Battle====
*HP/MP: HP will determine whether your characters are alive or not.  MP will determine what techniques can be used and how many times they can be used.  Remember that both can be replenished using items, and HP can be replenished using certain techniques.
*'''HP/MP''': HP will determine whether your characters are alive or not.  MP will determine what techniques can be used and how many times they can be used.  Remember that both can be replenished using items, and HP can be replenished using certain techniques.
*Attack: This will allow the character to attack a single enemy using their equipped weapon.  The effects of this are determined by the attack and power stats of the character, the weapon equipped, the enemy's stats, and whether the attack is a critical or not.  Note that attacks can miss, dealing zero damage.
*'''Attack''': This will allow the character to attack a single enemy using their equipped weapon.  The effects of this are determined by the attack and power stats of the character, the weapon equipped, the enemy's stats, and whether the attack is a critical or not.  Note that attacks can miss, dealing zero damage.
*Techs: Techs, or Techniques, is the Chrono Trigger name for special attacks.  This encompasses actual physical movements, a.k.a. techniques, as well as the casting of spells.  Techs come in three forms: single, dual and triple techs.  Each form determines how many people are required to cast that tech; a single tech requires only the selected player while dual and triple require another member of the party or the entire party to perform it.  Note that dual and triple techs are most often better than single techs.
*'''Techs''': Techs, or Techniques, is the Chrono Trigger name for special attacks.  This encompasses actual physical movements, a.k.a. techniques, as well as the casting of spells.  Techs come in three forms: single, dual and triple techs.  Each form determines how many people are required to cast that tech; a single tech requires only the selected player while dual and triple require another member of the party or the entire party to perform it.  Note that dual and triple techs are most often better than single techs.
*Items: Items used in battle are only for recovery use.  Tonics and Ethers for example recover HP and MP respectively while Heals cure status ailments.  Thus Items play a vital role in party survival and success.
*'''Items''': Items used in battle are only for recovery use.  Tonics and Ethers for example recover HP and MP respectively while Heals cure status ailments.  Thus Items play a vital role in party survival and success.
*Running: Running can only be used against most of the non-boss mobs.  If you press and hold {{snes|L}}{{cade|Plus}}{{snes|R}} your party will try to run, although it may look like they are just standing there.  If successful, the battle will end and the enemies will be gone.  You will not lose anything by running besides the possible gains from victory or the HP or MP you lost during battle.  If you can't run, a message will appear saying just that.
*'''Running''': Running can only be used against most of the non-boss mobs.  If you press and hold {{snes|L}}{{cade|Plus}}{{snes|R}} your party will try to run, although it may look like they are just standing there.  If successful, the battle will end and the enemies will be gone.  You will not lose anything by running besides the possible gains from victory or the HP or MP you lost during battle.  If you can't run, a message will appear saying just that.


===Exploration===
===Exploration===

Navigation menu