Pokémon Red and Blue/Saffron City: Difference between revisions

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→‎Trainer Battle 5: SABRINA: added warp tile directions.
(Added Images of Sabrina's Gym and Portrait)
(→‎Trainer Battle 5: SABRINA: added warp tile directions.)
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You can't get into Sabrina's Gym until you've saved the Silph Co. President within the [[Pokémon Red and Blue/Silph Company|Silph Company building]].  Only then will the Rocket blocking the door go away, and you can enter Sabrina's maze of teleport squares.
You can't get into Sabrina's Gym until you've saved the Silph Co. President within the [[Pokémon Red and Blue/Silph Company|Silph Company building]].  Only then will the Rocket blocking the door go away, and you can enter Sabrina's maze of teleport squares.


The least confrontational way is to take the first teleporter, then walk straight up to the next one, then straight across triggering one trainer fight, then straight down twice.  You can avoid the trainer fight all together if you hug the bottom wall as you go from square to square.
The least confrontational way is to take teleporter '''A''', then walk straight up to '''B''', then straight across to '''F''', triggering one trainer fight, then straight down twice to '''I''' and '''M'''.  You can avoid the trainer fight all together if you hug the bottom wall as you go from '''B''' to '''F'''.


Psychic Pokémon are too defensive to pose much of a threat, but some, especially the {{bp|Alakazam}} at the end of Sabrina's roster, can be a serious pain.  Bug Pokémon are strong here, but it's better just to use your strongest Pokémon to dish out the damage before the enemy defenses can kick in.
Psychic Pokémon are too defensive to pose much of a threat, but some, especially the {{bp|Alakazam}} at the end of Sabrina's roster, can be a serious pain.  Bug Pokémon are strong here, but it's better just to use your strongest Pokémon to dish out the damage before the enemy defenses can kick in.
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