Diablo II: Lord of Destruction/Siege on Harrogath: Difference between revisions

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==Siege On Harrogath==
==Siege On Harrogath==
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;Stop the siege by killing Shenk the Overseer in the Bloody Foothills.
;Stop the siege by killing Shenk the Overseer in the Bloody Foothills.


Activate the quest by speaking with Larzuk at Harrogath's main gate into the Bloody Foothills. Stock up with health potions and a town portal scroll or two--you're about to face some of the new, and quite deadly, Act V monsters! According to the objective, you will locate Shenk the Overseer within the Bloody Foothills. Time to search for Baal's nefarious general.  
Activate the quest by speaking with Larzuk at Harrogath's main gate into the Bloody Foothills. Stock up with health potions and a town portal scroll or two--you're about to face some of the new, and quite deadly, Act V monsters! According to the objective, you will locate Shenk the Overseer within the Bloody Foothills. Time to search for Baal's nefarious general.


The Bloody Foothills are overflowing with enslaved and death maulers. But you must deal with troublesome catapults as well. When you spot a burst of poison, cold, or lightning fall from the sky, there's a catapult nearby. When the poison, cold, or lightning bursts are dropping down, avoid standing toe-to-toe with enslaved or death maulers or you may fall victim to the catapult's blast. Seek out the catapult quickly and destroy it with the aid of skills or spells. Avoid walking through the poison bursts; couple the drain of poison with the power of Act V monsters, and you could find yourself low on health in a matter of seconds.
The Bloody Foothills are overflowing with enslaved and death maulers. But you must deal with troublesome catapults as well. When you spot a burst of poison, cold, or lightning fall from the sky, there's a catapult nearby. When the poison, cold, or lightning bursts are dropping down, avoid standing toe-to-toe with enslaved or death maulers or you may fall victim to the catapult's blast. Seek out the catapult quickly and destroy it with the aid of skills or spells. Avoid walking through the poison bursts; couple the drain of poison with the power of Act V monsters, and you could find yourself low on health in a matter of seconds.
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;Kill Shenk the Overseer.
;Kill Shenk the Overseer.


Certainly by now you have mastered the art of demon killing--even against an extra-strong brute like General Shenk the Overseer! The toughest part of the battle isn't necessarily Shenk himself but the enslaved and death maulers surrounding him. There are also likely catapults nearby that make a standing fight even more difficult.  
Certainly by now you have mastered the art of demon killing--even against an extra-strong brute like General Shenk the Overseer! The toughest part of the battle isn't necessarily Shenk himself but the enslaved and death maulers surrounding him. There are also likely catapults nearby that make a standing fight even more difficult.


Use area-effect spells if you possess them to clear out some, most, or all of the enslaved and death maulers protecting General Shenk the Overseer. If you are playing with more party members, have a barbarian or druid pound any nearby catapults to protect the party as you near Shenk. Avoid approaching Shenk if he's still surrounded by many minions. Since the Bloody Foothills don't offer much maneuvering room to begin with (many narrow bridges, many trenches), it's possible to become trapped by a group of monsters. Instead, use the bridges and trenches as choke points against the monsters protecting General Shenk the Overseer. And, by the way, Shenk the Overseer is extra strong.
Use area-effect spells if you possess them to clear out some, most, or all of the enslaved and death maulers protecting General Shenk the Overseer. If you are playing with more party members, have a barbarian or druid pound any nearby catapults to protect the party as you near Shenk. Avoid approaching Shenk if he's still surrounded by many minions. Since the Bloody Foothills don't offer much maneuvering room to begin with (many narrow bridges, many trenches), it's possible to become trapped by a group of monsters. Instead, use the bridges and trenches as choke points against the monsters protecting General Shenk the Overseer. And, by the way, Shenk the Overseer is extra strong.
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===Objective, from Qual-Kehk===
===Objective, from Qual-Kehk===
 
"My concerns have turned to my men taken prisoner on the battlefield by Baal's demons. I hate to think what's happened to them. As you journey up the mountain, keep your eyes out for my soldiers and bring them back to me if you can. Those of my men fortunate enough to escape on their own told me that they were held captive in the highlands and plateaus."
"My concerns have turned to my men taken prisoner on the battlefield by Baal's demons. I hate to think what's happened to them. As you journey up the mountain, keep your eyes out for my soldiers and bring them back to me if you can. Those of my men fortunate enough to escape on their own told me that they were held captive in the highlands and plateaus."  


===Location===
===Location===
You'll find Qual-Kehk's missing men in the Frigid Highlands. There's a waypoint there, and you may have activated the waypoint upon completion of the Siege on Harrogath quest (if you continued beyond the Bloody Foothills and into the Frigid Highlands to seek out the waypoint). Use the waypoint in Harrogath to bypass the Bloody Foothills and travel straight to the Frigid Highlands.
You'll find Qual-Kehk's missing men in the Frigid Highlands. There's a waypoint there, and you may have activated the waypoint upon completion of the Siege on Harrogath quest (if you continued beyond the Bloody Foothills and into the Frigid Highlands to seek out the waypoint). Use the waypoint in Harrogath to bypass the Bloody Foothills and travel straight to the Frigid Highlands.
Otherwise you will have to traverse the complex Bloody Foothills and its narrow bridges and winding trenches. If you're seeking more combat or experience, take the path through the Bloody Foothills to toughen you up for the combat that awaits you in the Frigid Highlands.
Otherwise you will have to traverse the complex Bloody Foothills and its narrow bridges and winding trenches. If you're seeking more combat or experience, take the path through the Bloody Foothills to toughen you up for the combat that awaits you in the Frigid Highlands.
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Once you have assisted a single pen of soldiers in their escape, your quest log updates with a new entry. The Frigid Highlands offer a new variety of dangers. You'll find catapults, as you did in the Bloody Foothills, though not the same quantity. As you did in the Bloody Foothills, avoid standing still in toe-to-toe battles while the catapult's burst of poison, cold, or lightning smashes on top of you. Most of the catapults are positioned near the mini-forts and soldier pens within the Frigid Highlands.
Once you have assisted a single pen of soldiers in their escape, your quest log updates with a new entry. The Frigid Highlands offer a new variety of dangers. You'll find catapults, as you did in the Bloody Foothills, though not the same quantity. As you did in the Bloody Foothills, avoid standing still in toe-to-toe battles while the catapult's burst of poison, cold, or lightning smashes on top of you. Most of the catapults are positioned near the mini-forts and soldier pens within the Frigid Highlands.


New creatures include demon imps (teleporting fireball-hurling demons) and crush beasts (large creatures that the demon imps can actually ride on to produce an additional attack). It's wise to equip any fire-resistance items you may have or use a paladin in your party to use fire-resistance auras for the betterment of the group. Be careful when you approach the towers positioned along the mini-fort walls. Demon imps can climb to the tops of the towers and launch fire attacks. Take out the towers when no demon imps are on them for the safest alternative. The demon imps can also mount the crush beasts and launch a flamethrower-like attack. Use ranged spells or attacks to take out the crush beasts ridden by demon imps; attempt to avoid a close-range fight.  
New creatures include demon imps (teleporting fireball-hurling demons) and crush beasts (large creatures that the demon imps can actually ride on to produce an additional attack). It's wise to equip any fire-resistance items you may have or use a paladin in your party to use fire-resistance auras for the betterment of the group. Be careful when you approach the towers positioned along the mini-fort walls. Demon imps can climb to the tops of the towers and launch fire attacks. Take out the towers when no demon imps are on them for the safest alternative. The demon imps can also mount the crush beasts and launch a flamethrower-like attack. Use ranged spells or attacks to take out the crush beasts ridden by demon imps; attempt to avoid a close-range fight.


====Log Entry #3====
====Log Entry #3====
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===Completed from Qual-Kehk===
===Completed from Qual-Kehk===
"Thank you for rescuing my men. They have spoken well of your bravery in battle. Perhaps there is hope for us after all. If you wish, you may hire some of my mercenaries that you saved. And please...take this set of runes. I had been saving them for a socketed shield, but I think you'll make better use of them. Be sure to set them in the right order for their fullest effect."
"Thank you for rescuing my men. They have spoken well of your bravery in battle. Perhaps there is hope for us after all. If you wish, you may hire some of my mercenaries that you saved. And please...take this set of runes. I had been saving them for a socketed shield, but I think you'll make better use of them. Be sure to set them in the right order for their fullest effect."


===Reward===
===Reward===
Return to Qual-Kehk to receive your reward for rescuing the barbarian soldiers. Qual-Kehk offers a double set of rewards. First, from the completion of the quest and onward, you can hire hirelings from Qual-Kehk to assist you. Hirelings in the Diablo II Expansion are a bit more useful than the hirelings in Diablo II. You can equip them with specific weapons and armor and even use healing potions on their portraits to restore their hit points.
Return to Qual-Kehk to receive your reward for rescuing the barbarian soldiers. Qual-Kehk offers a double set of rewards. First, from the completion of the quest and onward, you can hire hirelings from Qual-Kehk to assist you. Hirelings in the Diablo II Expansion are a bit more useful than the hirelings in Diablo II. You can equip them with specific weapons and armor and even use healing potions on their portraits to restore their hit points.


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* Tal: In a weapon, +19 poison damage; in armor/helm/shield, +35 percent poison resistance
* Tal: In a weapon, +19 poison damage; in armor/helm/shield, +35 percent poison resistance
* Ral: In a weapon, +5-30 fire damage; in armor/helm/shield, +35 percent fire resistance
* Ral: In a weapon, +5-30 fire damage; in armor/helm/shield, +35 percent fire resistance
* Ort: In a weapon, +1-50 lightning damage; in armor/helm/shield, +35 percent lightning resistance  
* Ort: In a weapon, +1-50 lightning damage; in armor/helm/shield, +35 percent lightning resistance


Qual-Kehk mentions that putting the runes in a specific order offers greater benefits. Place the runes in the order Ral, Ort, Tal into a shield to create the Ancient's Pledge. The shield offers +43 to all resistances, +50 percent enhanced defense, and 10 percent damage taken goes to mana. You won't receive the same degree of benefits unless you create the designated runeword in a socketed shield.
Qual-Kehk mentions that putting the runes in a specific order offers greater benefits. Place the runes in the order Ral, Ort, Tal into a shield to create the Ancient's Pledge. The shield offers +43 to all resistances, +50 percent enhanced defense, and 10 percent damage taken goes to mana. You won't receive the same degree of benefits unless you create the designated runeword in a socketed shield.
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*'''Objective''': Destroy Baal and his minions.
*'''Objective''': Destroy Baal and his minions.


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