Fallout/Tactics: Difference between revisions

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<pre>
<pre>
Here are some general tips to fine-tune your combat. Also included is a  
Here are some general tips to fine-tune your combat. Also included is a
boss guide.
boss guide.


GENERAL TACTICS
GENERAL TACTICS
---------------
---------------
- You can cripple your foe at five poinnts if you score a critical while  
- You can cripple your foe at five poinnts if you score a critical while
   aiming at their legs, arms, or eyes. If you cripple your foe's legs,
   aiming at their legs, arms, or eyes. If you cripple your foe's legs,
   he or she will have a hard time walking around. If you cripple one of
   he or she will have a hard time walking around. If you cripple one of
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   down.
   down.


- Always use the right weapon for the jjob. Sometimes, a .223 Pistol won't  
- Always use the right weapon for the jjob. Sometimes, a .223 Pistol won't
   do you that much good (i.e, long range combat) while the Sniper or the  
   do you that much good (i.e, long range combat) while the Sniper or the
   Combat Shotgun will work well.
   Combat Shotgun will work well.


   Generally, burst weapons do peanuts for damage against armored targets.  
   Generally, burst weapons do peanuts for damage against armored targets.
   For example, lasers are good against leather armor, but don't do much  
   For example, lasers are good against leather armor, but don't do much
   damage against critters with power or metal armor. And burst weapons,  
   damage against critters with power or metal armor. And burst weapons,
   well, you can just forget about them. Don't confuse this info with aimed
   well, you can just forget about them. Don't confuse this info with aimed
   shots, however. You can do heaps of damage with an aimed shot, especially
   shots, however. You can do heaps of damage with an aimed shot, especially
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BURST WEAPON TACTICS
BURST WEAPON TACTICS
--------------------
--------------------
- You can give your shots "up close andd personal." This works well in the  
- You can give your shots "up close andd personal." This works well in the
   early game. Garl, the raider leader, can be killed in one hit...without a
   early game. Garl, the raider leader, can be killed in one hit...without a
   critical! (I once did 71 hp damage to him w/o critical using JHP rounds  
   critical! (I once did 71 hp damage to him w/o critical using JHP rounds
   and 54 using AP rounds)
   and 54 using AP rounds)


- Burst shots have a wide area of effecct. If an ally is in the middle, you  
- Burst shots have a wide area of effecct. If an ally is in the middle, you
   might want to not do a burst shot. Here is an example of the  
   might want to not do a burst shot. Here is an example of the
   "burst cone:"
   "burst cone:"


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             Area of effect
             Area of effect


   This is why giving the shots "up close and personal" deals gobs of  
   This is why giving the shots "up close and personal" deals gobs of
   damage. The shots saturate the target with bullets, dealing an immense
   damage. The shots saturate the target with bullets, dealing an immense
   amount of damage. If you attack multiple characters at range with
   amount of damage. If you attack multiple characters at range with
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- If the target is heavily armored, donn't use burst shots. You will see
- If the target is heavily armored, donn't use burst shots. You will see
   this happen to you when you get power armor and mutants are trying to
   this happen to you when you get power armor and mutants are trying to
   kill you with miniguns.  
   kill you with miniguns.


SNIPER TACTICS
SNIPER TACTICS
--------------
--------------
- Sniping is a good idea for immobile ttargets, such as the master, or  
- Sniping is a good idea for immobile ttargets, such as the master, or
   against unarmed critters. It is also good for long-range combat.
   against unarmed critters. It is also good for long-range combat.


- Sniper Rifles, Hunting Rifles, and Asssault Rifles are your best bet for  
- Sniper Rifles, Hunting Rifles, and Asssault Rifles are your best bet for
   long range sniping. However, the Sniper Rifle is the best. You can also  
   long range sniping. However, the Sniper Rifle is the best. You can also
   use the Assault Rifle in the burst mode.
   use the Assault Rifle in the burst mode.


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   the assault and 20 with the hunting rifle.
   the assault and 20 with the hunting rifle.


   Hunting Rifles work OK on lightly armored targets. The Assault rifle is  
   Hunting Rifles work OK on lightly armored targets. The Assault rifle is
   all right for mid-armored targets and good for bursting on lightly  
   all right for mid-armored targets and good for bursting on lightly
   armored targets.
   armored targets.


- You can use a Combat Shotgun for shorrt distance sniping, such as fighting
- You can use a Combat Shotgun for shorrt distance sniping, such as fighting
   unarmed or melee-weapon using mutants or humans. It is the best weapon  
   unarmed or melee-weapon using mutants or humans. It is the best weapon
   for mid armored targets, and is excellent for short range control. It  
   for mid armored targets, and is excellent for short range control. It
   works well in conjunction with Power Armor when fighting Decker, and can
   works well in conjunction with Power Armor when fighting Decker, and can
   even  be used to pacify Deathclaws.
   even  be used to pacify Deathclaws.


   If you get your hands on the .223 Pistol, it is even better than the  
   If you get your hands on the .223 Pistol, it is even better than the
   Combat Shotgun. The only drawback is that it is less accurate and it has  
   Combat Shotgun. The only drawback is that it is less accurate and it has
   only a 5 ammo magazine. This gun eliminates the need for energy weapons
   only a 5 ammo magazine. This gun eliminates the need for energy weapons
   later on.
   later on.
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- If you have a high energy weapons skiill, get a Plasma Rifle. No armor can
- If you have a high energy weapons skiill, get a Plasma Rifle. No armor can
   withstand Plasma damge well. I got 132 hp on an eye shot on a Deathclaw  
   withstand Plasma damge well. I got 132 hp on an eye shot on a Deathclaw
   once. The Turbo Plasma Rifle only costs 4 AP's for a single shot!
   once. The Turbo Plasma Rifle only costs 4 AP's for a single shot!


- You can kill Deathclaws easily this wway with a high small guns skill and  
- You can kill Deathclaws easily this wway with a high small guns skill and
   high luck. Get a sniper and/or .223 pistol, cripple their legs, and then  
   high luck. Get a sniper and/or .223 pistol, cripple their legs, and then
   go for head and eye shots when they are down.
   go for head and eye shots when they are down.


   In general, the above tactic works well against unarmed people and shines  
   In general, the above tactic works well against unarmed people and shines
   when used in tandem with a super sledgehammer. (You can hit them, run  
   when used in tandem with a super sledgehammer. (You can hit them, run
   away, and hit them again while conserving ammo. The spiked knuckles work  
   away, and hit them again while conserving ammo. The spiked knuckles work
   well here.)
   well here.)


- If you have good small guns skill (1220%+), then go straight for aimed  
- If you have good small guns skill (1220%+), then go straight for aimed
   shots. 150%+ should give you a 95% chance to hit anywhere at decent range,  
   shots. 150%+ should give you a 95% chance to hit anywhere at decent range,
   even at night.
   even at night.


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   the head and eyes easily. Rippers work just as well.
   the head and eyes easily. Rippers work just as well.


- If you have Power Armor and have spikked knuckles, then you can use those  
- If you have Power Armor and have spikked knuckles, then you can use those
   against any critter...regardless of their armor. I dealt 46 damage to a  
   against any critter...regardless of their armor. I dealt 46 damage to a
   Deathclaw once (critical to the eyes). Power fists are even better, and  
   Deathclaw once (critical to the eyes). Power fists are even better, and
   can kill scores of enemies. Ditto for Super Sledgehammers and Rippers.
   can kill scores of enemies. Ditto for Super Sledgehammers and Rippers.


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             of what I don't know.)
             of what I don't know.)
   - Level 3: 5 mutants, 1 human
   - Level 3: 5 mutants, 1 human
   - Level 4: 5 mutants, Mr. Handy, 3 robobrains and 6 humans plus  
   - Level 4: 5 mutants, Mr. Handy, 3 robobrains and 6 humans plus
             lieutenant
             lieutenant
   Military Base: (day)
   Military Base: (day)
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   - Level 2: 13 mutants, 2 robobrains
   - Level 2: 13 mutants, 2 robobrains
   - Level 3: 5 mutants, 1 human
   - Level 3: 5 mutants, 1 human
   - Level 4: 5 mutants, Mr. Handy, 3 robobrains and 6 humans plus  
   - Level 4: 5 mutants, Mr. Handy, 3 robobrains and 6 humans plus
             lieutenant
             lieutenant
     NOTE: The mutants on future levels will regroup after attacking. This
     NOTE: The mutants on future levels will regroup after attacking. This
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   This is the last one of the death fights. You'll have Ian, Tycho, Dogmeat,
   This is the last one of the death fights. You'll have Ian, Tycho, Dogmeat,
   and two Hub Police guards, but they don't have many hit points. Decker's  
   and two Hub Police guards, but they don't have many hit points. Decker's
   guards are somewhat tough, and Kane has 95 hit points and somehow seems  
   guards are somewhat tough, and Kane has 95 hit points and somehow seems
   difficult to kill. Also, one has a sledgehammer. You might lose Dogmeat
   difficult to kill. Also, one has a sledgehammer. You might lose Dogmeat
   in this battle.
   in this battle.
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   and pummel that deathclaw down...
   and pummel that deathclaw down...


   Sniper Rifles and Combat Shotguns in conjunction with Combat Armor work  
   Sniper Rifles and Combat Shotguns in conjunction with Combat Armor work
   well.
   well.


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   This brute is pretty tough, and has two super mutants on his left and right.
   This brute is pretty tough, and has two super mutants on his left and right.
   Both have about 80-90 hit points and wield gatling lasers and rocket  
   Both have about 80-90 hit points and wield gatling lasers and rocket
   launchers. One great tactic is entering combat mode, running up in front of
   launchers. One great tactic is entering combat mode, running up in front of
   him, and using the .223 Pistol at the eyes. The Lou will attack, and so will
   him, and using the .223 Pistol at the eyes. The Lou will attack, and so will
   his guards. Since the guards' weapons have the 'area' effect, they will work
   his guards. Since the guards' weapons have the 'area' effect, they will work
   wonders on the lieutenant. His armor cannot withstand rocket launcher damage  
   wonders on the lieutenant. His armor cannot withstand rocket launcher damage
   well. This fight is pretty difficult, but with Power Armor, a strong weapon,  
   well. This fight is pretty difficult, but with Power Armor, a strong weapon,
   and several stimpacks, it will be well worth it.
   and several stimpacks, it will be well worth it.


   The .223 Pistol, the Combat Shotgun, and Sniper Rifles are excellent small  
   The .223 Pistol, the Combat Shotgun, and Sniper Rifles are excellent small
   arms choices for this fight. If you have a Plasma Rifle with you, then the  
   arms choices for this fight. If you have a Plasma Rifle with you, then the
   fight would be even easier.
   fight would be even easier.


   It is also a good idea to pick the Rocket Launcher and Minigun from dead  
   It is also a good idea to pick the Rocket Launcher and Minigun from dead
   troopers. Miniguns work wonders on the mutants with minimal clothing.
   troopers. Miniguns work wonders on the mutants with minimal clothing.


   Your main worry for this fight is the chance that the enemy will score  
   Your main worry for this fight is the chance that the enemy will score
   critical hits. Since they wield huge weapons, there is a small chance of  
   critical hits. Since they wield huge weapons, there is a small chance of
   survival, and it is advisable to save often.
   survival, and it is advisable to save often.


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   Stand behind one of the columns, and when it is your turn, go move out one
   Stand behind one of the columns, and when it is your turn, go move out one
   hex, aim for his eyes (with decent skill) or just attack him, and then
   hex, aim for his eyes (with decent skill) or just attack him, and then
   fall back. This trick is guaranteed to work, and you will have a clear  
   fall back. This trick is guaranteed to work, and you will have a clear
   line of fire for the mutants he spawns.
   line of fire for the mutants he spawns.


   This method takes time, but with criticals, he is toast. I scored 119  
   This method takes time, but with criticals, he is toast. I scored 119
   points on him once at the eyes. Pretty much, you can devastate the entire  
   points on him once at the eyes. Pretty much, you can devastate the entire
   cathedral with about 300 cells, 35 stimpacks, Power Armor, and of course,  
   cathedral with about 300 cells, 35 stimpacks, Power Armor, and of course,
   the Plasma Rifle. If you have an extremely high critical chance (or have  
   the Plasma Rifle. If you have an extremely high critical chance (or have
   leveled up enough to get 'sniper'), you can use a gatling laser from the  
   leveled up enough to get 'sniper'), you can use a gatling laser from the
   dead body of a mutant. Gatling lasers deal a lot of damage with  
   dead body of a mutant. Gatling lasers deal a lot of damage with
   criticals...it is entirely possible to kill the master in two hits.
   criticals...it is entirely possible to kill the master in two hits.


   Again, your main worry is that the master or his mutants might score a  
   Again, your main worry is that the master or his mutants might score a
   critical against you.
   critical against you.


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   This fight is pretty difficult if you are stuck with the combat shotgun and
   This fight is pretty difficult if you are stuck with the combat shotgun and
   combat armor. This fight is also relatively easy if you have the .223 pistol  
   combat armor. This fight is also relatively easy if you have the .223 pistol
   and power armor. Keep on aiming for the eyes, and you'll guzzle up about 10
   and power armor. Keep on aiming for the eyes, and you'll guzzle up about 10
   stimpacks in no time. Deathclaws don't deal much damage to you (5 tops)  
   stimpacks in no time. Deathclaws don't deal much damage to you (5 tops)
   with power armor, and with hardened it is almost nil, but you've got to  
   with power armor, and with hardened it is almost nil, but you've got to
   watch out for the critical attacks.
   watch out for the critical attacks.


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